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#also what’s the consensus on citing sources for tumblr posts. I’m using Quijano and Lugones’ work on coloniality of power & gender if you
communistkenobi · 3 months
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also I know I’m strolling in seven years late to Horizon’s representation problems but I feel like these games are an instructive example in how the liberal imagination understands “good representation.” the game seems to take a lot of care in demonstrating (what the developers understand to be) a fully post-racial society by way of universal racial integration - every society or ‘tribe’ or group of people you encounter is almost uniformly racially diverse. Being generous, I think this is an attempt to avoid any possible racist implications in the fanciful costumes and outfits that Horizon is known for; there is a lot of focus in representing the different people of Horizon’s world through what they wear. You can immediately tell an Oseram from a Carja, not by their racial makeup, but by their clothing. This means that, if you meet a particularly ‘savage people’ (a term characters in the game use semi-frequently) who wear ‘exotic clothing’ and face-paint, the diverse racial makeup of the group prevents (or is intended to prevent) a racist conclusion about that group. 
Likewise, the game presents a world free from systemic homophobic prejudice - Aloy is notably gay, but also her asking people about their partners, or assuming other people around her are gay, generally passes without comment. Horizon is presenting a fully ‘integrated’ social world, one whose conflicts are not meant to map onto ‘modern-day’ racism and homophobia.
But the underlying logic and structure of racism and homophobia (and binaristic, oppositional gender) are left intact. Humanity in Horizon is still presented as fundamentally separate from nature, moving overtop of it, extracting what they need from it, but never part of it as such. And this construction of nature as separate from “man” is not problematised, “man” just gets universalised into “human,” and “human” gets universalised into a non-racial category. This is completely side-stepping the history of this construction of nature as a white supremacist, colonial, capitalist construction, an understanding of nature as something colonial Europe is meant to hold dominion over through the dehumanisation of non-white, non-European people, converting them into non-human labourers and pests who live atop the land Europe is attempting to colonise and enclose. “Nature” in the modern western understanding is a fundamentally racial concept; nature is a ‘scientific, rational, biological’ container meant to house everything non-human about the world, an object to be studied and exploited by the one true subject of history, Mankind - and who is considered part of mankind is a question of whether you belong to the white European ruling class.
I think Aloy in particular represents this problem well - her access to and understanding of pre-apocalypse technology makes her universally suspicious and dismissive of any religious or ‘spiritual’ beliefs she encounters in other groups, frequently getting into reddit-atheist-adjacent quibbles with the ‘unenlightened,’ ‘primitive’ people of the world about the fact that the machines that harvest food for them and take care of the land are not gods, silly, they’re just machines! Her only real counterpart in terms of technological understanding is Sylens (a Black man), who is an antagonist. Like despite the game’s attempts at neutralising race as a coherent category, it is kind of unavoidable to notice that the protagonist is a white woman who’s only equal is a Black man engaging in constant deception for his own benefit lol
And Aloy’s anti-religious sentiments are deeply funny, because the game’s narrative itself has a theological relationship to technology - humans destroyed the world with technology, yes, but salvation of humanity is only possible through technology, specifically a globe-spanning technological system meant to be an environmental steward to the planet, repairing the damage caused by previous technological catastrophes and human wars. Human beings themselves are insufficient to the task of taking care of the planet, and “nature” itself is incapable of self-governance or regulation. And the way this technological system is made to function properly again is, hilariously, unlocked through the genetic code of a white woman, a perfect clone of the technological system’s original creator. the solution to Horizon’s central conflict and threat is, ultimately, a white saviour 
And so the appropriative elements of Horizon - calling the Nora ‘braves,’ the abstracting of hundreds of north american Indigenous cultures into mere aesthetics and symbols, the invocation of words like savage and primitive, and so on - are not surface-level problematic elements of an otherwise anti-racist game, they are indicative of a liberal anti-racist imaginary, a place where we’re all equal human beings whose main problem are vague sectarian grudges, without looking at or dealing with any of the underlying ideological frameworks that produced race or gender in the first place.
So I think Horizon is, despite attempts to imagine a post-racist world, nonetheless very limited in how it represents this post-racial world because it understands racism as prejudice against particular phenotypic characteristics, not an underlying logic that renders “nature” and “human” as fundamentally racial concepts in history
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