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#all I know a lot about is Eileen and Vicar and that is it
the-stray-liger · 2 years
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(there's a high chance you've gotten something like this and i don't remember cause memory bad but) Bloodborne/Gundam crossover- what npcs get what suits/who's on the bridge crew?
Shit this is such a good ask omg
Hmmm
Alright we know for sure that the Doll and Gherman are our bride crew on the ship. Doll wears a cool headset and manages comms and all of that. The Messengers are like the haros, they're AIs that assist with anything that needs to be done on the ship and with piloting even. Gehrman is a retired pilot and gives the orders. The npcs that live in Oedon's Chapel are all refugees that ended up working in the ship too. Also Gilbert, he's sick but he still helps around.
The Hunter gets a Gundam, but the kind of Gundam they get would depend on their build too. For example a dex build would require an agile mobile suit with a lot of movement freedom like Exia or Astraea (I'm trying not to think exclussively in 00 I promise I'm so sorry;;), an arcane build hunter could use a funnel system like the Nu Gundam, bc newtypes yknow. The Hunter is definitely a newtype
Now for the npcs. Eileen first of all, I can see getting a high mobility type mobile suit for close combat, like a Zaku II like Char's. Ofc it'd be painted black.
Djura would have a Heavy Arms, don't even have to think about it. It's be completely silver and dark grey. He's a long range fighter!
Alfred would use brute force so I can see him piloting a Gusion. Church types mostly handle heavy, clunky grunt mobile suits like the Tieren.
Henryk is another high mobility fighter. A customized GNX for this one. It's yellow.
Gascoigne is also mostly brute force focused and because werewolf I'm gonna give him Barbatos Lupus Rex.
Henriett barely gets any love but I love her so Im giving her a Tieren, my favorite grunt suit. It'd be customized tho. (This is based around the fact that her weapon is also the Kirkhammer. The story I have in my head is that she defeated a Church pilot and stole his mobile suit)
Yurie would have a Qubeley, dont even have to think about that one.
Valtr gets a Kämpfer, because blue, and also bc I cant think of a mobile suit with a weapon like the Whirligig Saw? But also bc it's a mobile suit modelled to strike quickly, cause a ton of damage and retreat fast and I feel like that is up his alley.
Micolash..... That's a toughie. I wasn't really gonna do enemies but since I did Gascoigne. Oh well. I think I'm gonna go with Rafflesia, I believe that with the whole tentacles thing it's got going on it suits him pretty well
Vicar Amelia pilots the Azieru. She's also a newtype. That one was fast to figure out, it even matches her color scheme
And finally Lady Maria gets the Kshatriya! Lady Maria is also a newtype and Gehrman's former pupil. This one is mostly just based around my personal feelings (for some reason Marida and Lady Maria are linked in my brain) so take it with a grain of salt
I know I missed some characters but this is already long enough so here you go
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werederg · 4 months
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Back on my Bloodborne DND bullshit, babey!
Today’s Topic: Setting!
Okay so obviously Bloodborne takes place in Yharnam, but like most soulsborne games, the world of Yharnam is relatively empty of people/npc’s compared to other games, and especially compared to what Dungeons and Dragons is designed for. So obviously a big part of adapting Bloodborne for dungeons and dragons is filling out the world more, but for the sake of my own creativity and bc I thought it would be fun and interesting to give such a different setting compared to the vibes of the game, the setting for Bloodborne DND, as I’ve been playing it, takes place in Yharnam at least a few decades before the game takes place. So the world is less degraded, there are more people, the church is still at its full functioning and power, the hunters workshop is still operating as intended, NPC’s from the original game aren’t in the same places in their lives as they are in the game, significantly younger or not born at all (except for Gilbert bc I love him and I want him to be there lmao).
And it’s been really fun exploring what Yharnam would look before everything really went to shit, but while things are still very fucked up. It does change a lot of NPC’s from the game. I’ll give a few examples!
Laurence is still Vicar of the healing church.
Meaning Amelia is not vicar, probably currently a lower member of the church officials.
Father Gascoigne is not in Yharnam yet and his children definitely haven’t been born.
Eileen the crow is not a hunter of hunters yet.
Ludwig is still around and kicking as the head of the church hunters.
So as you can see it does eliminate a few bosses from the game, but I think that works with the vibe of this version of Yharnam being less degraded and therefore less dangerous than that of canon Bloodborne.
I’m still working to put a coherent timeline together, bc it’s not like we know when most events happen or how much time happens in between them. It’s confusing to me what the time spacing between the old hunters like Gehrman and Maria is between the events of like the founding of the healing church.
It’s explicitly stated that the Hunt (tm) started the night old Yharnam burned down, but also obvious that there were hunters before the start of the official hunt. So I don’t know lmao.
Although to be clear I’m not necessarily being 100% accurate to every lore note, for the sake of storytelling. But Bloodborne has very good writing and creative design so the more lore I dig up, the more ideas it usually gives me.
I can’t wait to talk about all the new NPC’s I’ve made to populate the world, I’m very proud of them and it will probably what I talk about next, even though I should probably elaborate on the timeline some more, but it hurts my brain a little. I’m running off of pure vibes here.
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inclineto · 4 years
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Books, July - August 2020
The Lawrence Browne Affair - Cat Sebastian [interesting: I liked this a whole lot more on rereading than I did the first time]
Notes from an Apocalypse: A Personal Journey to the End of the World and Back - Mark O’Connell [much funnier than I expected a book featuring this many libertarians to be; also, god damn Ayn Rand and her community- and compassion-fearing nihilistic fanboys]
Queenie - Candice Carty-Williams
Solitaire - Kelley Eskridge * [the only surprise is that I waited until Day 111 of isolation to reread this]
In Praise of Paths: Walking Through Time and Nature - Torbjørn Ekelund, translated by Becky L. Crook *
Her Body and Other Parties - Carmen Maria Machado
Crystal Line - Anne McCaffrey
A Children’s Bible - Lydia Millet *
Daughter of Witches - Patricia C. Wrede
The Song of Achilles - Madeline Miller [you know, I can understand why other people despise this take, but it worked for me]
Folly - Laurie R. King
The Forgotten Beasts of Eld - Patricia McKillip
Boyfriend Material - Alexis Hall [The novel version of spending Friday night home alone on the couch with red wine and French bread-and-butter. Highly satisfying in the moment, and ruthlessly wink-and-nod in-the-know about (a particular sort of) internet culture, in a way that means it should be read now and not later. Although it probably doesn’t really need to be over 400 pages long, I’m not sure what I’d cut, and anyway there’s PINING. (But also: I think this needs a warning for somewhat disordered eating, which is a) a minor but believable characterization detail, and b) not the point of the novel at all, but c) it nagged at me in a really unpleasant way throughout until it was acknowledged)]
An Extraordinary Union - Alyssa Cole
Spirits Abroad - Zen Cho
The Equivalents: A Story of Art, Female Friendship, and Liberation in the 1960s - Maggie Doherty
The Ten Thousand Doors of January - Alix E. Harrow
Something to Talk About - Meryl Wilsner
The Terracotta Bride - Zen Cho
Under Another Sky: Journeys in Roman Britain - Charlotte Higgins
Stormsong - C. L. Polk
On Earth We’re Briefly Gorgeous - Ocean Vuong
The Only Gold - Tamara Allen [new favorite terrible penis euphemism: “the instrument of contention”]
The Dispossessed - Ursula K. Le Guin
The Snow Queen - Eileen Kernaghan
Wives and Daughters - Elizabeth Gaskell [her character sketches, my god: ”Let Cynthia be ever so proud, ever so glad, or so grateful, or even indignant, remorseful, grieved or sorry, the very fact that she was expected by another to entertain any of these emotions, would have been enough to prevent her expressing them.”]
Fallen into the Pit - Ellis Peters
These Old Shades - Georgette Heyer *
The Genius of Birds - Jennifer Ackerman
Two Rogues Make a Right - Cat Sebastian [conclusion: the Sedgwicks are simply too wholesome for my taste, but I’m probably going to end up rereading the one with the vicar and the ducks anyway]
The Anarchy: The East India Company, Corporate Violence, and the Pillage of an Empire - William Dalrymple [dnf]
The Doctor’s Discretion - EE Ottoman
The Bishop’s Heir - Katherine Kurtz
The Life and (Medieval) Times of Kit Sweetly - Jamie Pacton
This Other London: Adventures in the Overlooked City - John Rogers [dnf]
Death and the Joyful Woman - Ellis Peters
The Glass Hotel - Emily St. John Mandel
The Order of the Pure Moon Reflected in Water - Zen Cho
The King’s Justice - Katherine Kurtz 
Catherine House - Elisabeth Thomas
Flight of a Witch - Ellis Peters
Blackfish City - Sam J. Miller [dnf]
Crooked Hallelujah - Kelli Jo Ford
Devil’s Cub - Georgette Heyer * [on the one hand, it’s appalling that we’re meant to cheer for Dominic; on the other, chapter 18 is a comic masterpiece]
A Duke by Default - Alyssa Cole
The Night Watch - Sarah Waters
 It Takes Two to Tumble - Cat Sebastian [just as I predicted! and I remain unconvinced by these ducks; after all, I have met a duck]
Hild - Nicola Griffith
Water, Ice & Stone: Science and Memory on the Antarctic Lakes - Bill Green [dnf]
Have His Carcase - Dorothy L. Sayers [I do appreciate how Sayers juggles tonal registers, in order to break up the novel’s prevailing humor - ”A solitary rock is always attractive. All right-minded people feel an overwhelming desire to scale and sit upon it.” - with those raging gratitude-and-obligation scenes and the occasional peek at decisions mercenary and necessary.
A Study in Honor - Claire O’Dell [there’s something interesting here about the world-building dangers of using the present to establish the near future with too much specificity - I know most the books Watson is reading; I like many of them; I realize they’re name-dropped in part as thanks and homage; and I still found myself thinking, “has no one written anything since 2015?”]
The Sugared Game - KJ Charles [no surprise, Maisie and Phoebe are my favorites...now kiss]
Sorcery and Cecilia, or, The Enchanted Chocolate Pot: being the correspondence of two Young Ladies of Quality regarding Various Scandals in London and the Country - Patricia C. Wrede and Caroline Stevermer * [yay!]
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mrslittletall · 4 years
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Prompt: Be Careful What You Wish For
Fandom: BloodborneCharacters: Gehrman the first Hunter, The Plain Doll, Retired Hunter Djura, Eileen the Crow Word Count: 2.106 AO3-Link: https://archiveofourown.org/works/18718291/chapters/56571127
Written for @badthingshappenbingo​ The blood vials are already filled out, the madmen’s knowledge are already planned. Every prompt that isn’t marked so far is still open and up for requests.  
Summary: Gehrman had just a simple, little wish, but he asked the wrong entity for help.
(Author's note: This is kind of a character study about Gehrman and the Hunter's Dream, mostly headcanon based because we don't know a lot lorewise about it. I hope you enjoy my take.)
He only had wanted to see Maria's smile again...
Gehrman's mind wandered, back to that fateful day. The day where Laurence and Micolash finally had figured out how to summon a Great One. The Moon Presence they called it, he remembered.
He had still been stricken with grief back then. Maria's death had been a few months prior and he hardly ever left his workshop, not wanting to face a reality without her and dreading to see Laurence, which once had been like a little brother to him, but now stepped back whenever Gehrman came too close. No wonder, after Gehrman had punched him in the face, practically blaming him for Maria's suicide, even though he knew it wasn't true, her depression had been lingering for a long while and he simply had failed to see it.
So when Gehrman managed to get out of the workshop, he simply listened in. He was used to staying in the shadows and that is when he heard about the plan of summoning a Great One and while he knew that Laurence surely wanted to summon it to get some answers, Gehrman's grief stricken mind whispered to him that this would be his chance. The Great Ones were said to be able to do things that were completely out of the understanding of the human mind. Surely... surely it would be able to give his love her life back.
So once the summoning began, Gehrman had stepped forwards and told the Great One his wish. “Just let me see Maria's smile.” again. The Great One had come close, awfully close. He still could feel the touches of her tentacles, yes, in the meantime he had learned it was a her, and the shocked expression on Laurence' face as he realized what Gehrman was doing.
The next thing Gehrman knew was that he was back in his workshop and in front of him, was Maria, who blinked at him and he pulled her into a hug, practically sobbing until he realized something strange.
She was cold. Her skin felt strangely smooth and... could he feel joints? However, the thing that spooked him the most was the voice coming from the thing. It was her voice and she spoke: “Good Hunter. How may I serve you today?”
Gehrman broke the hug and stared at the thing. That wasn't Maria. That... that was the doll he had build in her image. For some reason, she was able to move and talk, with the very voice that Maria had possessed, but that doll in front of him...
That wasn't Maria. That was just a doll. Gehrman dropped it in horror and ran, wanting to get outside of the workshop, back to Laurence. He had to apologize, what had he done? Only.. there wasn't a door anymore. In fact, there wasn't an outside world. Gehrman had to realize that the workshop had been transported into some kind of... another dimension? If only he had listened to Laurence' and Micolash's theories more clearly. The fact is, he was trapped. He was trapped in his workshop and his only company was the doll he created and that somehow had been given life.
Actually, that wasn't completely correct. The moon was shining constantly over the workshop and sometimes he could see the shape of the Moon Presence in it. Sometimes she would talk to him, not many words, either because his human mind couldn't take it or because she didn't know many words in the human language. The thing she told him didn't shed much light on his situation. Only that this place was called the Hunter's Dream and that he was the host of it. At first, Gehrman didn't knew what she meant. It was during the time he still spend his days trying to find a way out, praying (to whom? If Laurence had proved one thing, then that there were no gods) and hoping that Laurence would free him. Maybe even Willem. Surely after Gehrman disappeared, Laurence would have forgot about his little dispute with Willem and ran back to Byrgenwerth to get all the help to get Gehrman out of this place.
However, day after day passed and nothing happened. Gehrman's only company was the doll and he got so annoyed that she called him Good Hunter all the time, despite him not even being able to hunt anymore, that he one time screamed at her to stop it, he had a name. Since then, she only referred to him as Gehrman and even time he heard her say it with that voice, his heart broke a little.
Then, one day, Gehrman suddenly wasn't alone anymore. A young man appeared in the dream, shaking and confused, muttering: “But... I died. I have died...”
The young man turned out to be named Djura and was associated with a group named the powder kegs. He managed to tell Gehrman about the outside world. There was a blood moon hanging over Yharnam and Old Yharnam had faced the worst case of the beastly scourge any Hunter had ever seen. It not only had killed hundreds, it also meant that the Beastly Scourge had gone public and during this time the Vicar had locked himself in and refused to leave. That at least explained why Laurence wasn't coming for him, but Gehrman was confused.
It sounded like since the blood moon appeared only a few days had passed, but he could have sworn he had been in the dream for months. Was the passage of time convoluted? Or was he loosing his sense of time because it was always night in the Hunter's Dream?
Djura turned out to be different from Gehrman. He had a mark with him that he didn't recognize having before and could actually come and go into the dream as he pleased. It turned out, that he was literally tied to the dream, because should he die in the hunt, he would awake again, as if everything just had been a bad dream.
That still didn't answer Gehrman's question just why he was the host of the dream, but one day that question should be answered, when Djura came to him, with slow steps and his shoulders drooped.
“Gehrman, I can't do this anymore.”, he said.
“What are you talking about, Djura?”, Gehrman asked.
“Hunting. Dreaming. I... I can't... we are in the wrong. These poor people aren't he beast, we are the beasts. I beg of you, free me from this dream because I shall be a hunter no more.”
Even though Gehrman should have no clue how to actually free someone of the dream, he seemed to know. He told Djura to meet him at the meadow.
And there they met and Gehrman got up from his wheelchair in what felt like years, even though it only had been a week or so. Djura kneeled in front of Gehrman as he demanded and the Burial Blade beheaded him.
The next thing he knew was that the Doll was tending to a grave. Djura never came back to the Hunter's Dream ever again.
However, Djura didn't stay the only one who visited the Hunter's Dream. It became apparent to Gehrman just why this place was called the Hunter's Dream. The only people who visited it were Hunter's and each and every one of them possessed a Hunter's mark and they all had in common that they couldn't die. They called it dreaming. When they died, that had been a nightmare, that had never happened. They simply had seen a possibility where they died and learned from it to not make this mistake when it depended on it. Gehrman wasn't too sure about this. For him, it felt like they really had died, but their death had been undone. The only way they could die or rather, being freed from the dream, was through his hands.
Over the years, a lot of Hunters visited the dream. They came in and stayed for a while. They used the workshop or the doll. In the intended way, of course Gehrman sometimes caught the ones who thought to use it in a different way... He didn't care about whatever they did with her, that was just a doll anyway, even though Gehrman usually put it back together whenever a Hunter had found it funny to test a new weapon her. It gave his hands something to do and he wouldn't drift to sleep where the nightmares would await him...
The Hunters who visited the dream were many and not many of them stand out much to him besides Djura, the first Hunter who ever had visited the dream. Most of them came into the dream and fulfilled a task and then they felt they were done and asked him to be freed of the dream. None of them would get the hints he dropped into the workshop, the hints to try and find out just what he hunt is, none of them tried to stop the hunt for good. They just wanted to see the next sunrise again.
Over time more and more graves appeared in the Dream, graves to which the doll tended. Gehrman could barely remember the names of the Hunters. The ones he waited for never arrived. Neither Laurence nor Master Willem came for him. He started to lose more and more hope. Hope that Laurence was still trying to save him. Hope that any Hunter would be strong enough to free him.
There was one Hunter he had the feeling might have been able to do it. A Hunter with the name of Eileen, donning a crow mantle and the mask of a plague doctor, speaking with a foreign accent. She was strong, fierce and swift and she called herself a Hunter of Hunters. A Hunter who would search and dispose of those who had become blood drunk and insane.
Gehrman had high hopes that Eileen might have been able to free him, but one day she also came to him, just like Djura and told him that she wished to stop dreaming, so he fulfilled her wish and never saw her again.
Gehrman wasn't even sure what would happen if someone would kill him in the dream. Would it mean that he would be free or would he just die all alone? Would he get replaced by the one who took him down? He couldn't believe that he Moon Presence would let her precious little host leave that easily.
So, Gehrman waited. He waited many, many years, saw many, many Hunters come by. Over the years, his hair greyed out and his face got crinkled. He grew old. Over these years, his hopes dwindled that someone would ever come for him, even though sometimes he heard the doll talk to a Hunter and she told them that he spoke in his sleep. Was he still hoping for Laurence to come? When Gehrman was an old men, in a place where time seemed to be absent, how would Laurence look like? Would he even be still alive? And Master Willem, who had been already old when Gehrman had been a kid?
No, Gehrman was stuck and he more and more accepted his fate to be stuck here forever, though every time he laid eyes on the doll he got a harsh reminder that someone should be careful what they wished for, because it could make their lives only worse.
All he wanted was to see Maria's smile again, he never had asked for this. If Laurence would ever manage to find him, if his old friend even was still alive, he would warn him to not meddle with the beings known as the Great Ones. Humans were merely toys for them, something they could play with until they broke. He wished he had just stayed in Byrgenwerth, stayed the ground's keeper and that Laurence had listened to Master Willem about the Old Blood.
At this moment, it was a day like any other in the Hunter's Dream, only that a new arrival had appeared. Gehrman had hid himself away like usual and observed them, saw how they picked out the Sawblade as their weapon and stared at the doll with confusion.
When they came back to the Dream hour's later, Gehrman knew they had a successful hunt because they backed away when they saw the doll moving.
Gehrman wheeled himself back into the house and waited for the Hunter to come find him.
Maybe this was one would finally be able to free him from his own personal nightmare.
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Various people on Orwell’s Wallington cottage:
The counter was in the middle of the room, and you just stood there and got served. There was no end of bacon there; they had a proper bacon slicer. Beautiful bacon they used to have. And sugar and everything else. And he had a goat in the back garden, which Grandfather Hatchett used to go and milk twice a day. They wanted me to taste the goat’s milk one day, but I never did. Well, I had just a sip of it and it was horrible.
-- Fred Bates, a farm worker
The sink would be blocked. The primus stove wouldn’t work. The lavatory plug wouldn’t pull. The stairs were very dark, because there were never any bulbs in the lights, and they’d put piles of books on the staircase at odd places, so there were lots of traps, and the place was rather dusty. But it was a nice cottage, in a lovely part of the country.
-- Lettice Cooper, a novelist and one of George and Eileen’s friends
They had a dog named Marx who was a very friendly and intelligent animal, a medium-size, grey, unclipped poodle. They had a little Chippendale child’s chair, a period piece, and George valued this little chair and later took it up to Scotland with him. I remember the loo was a ramshackle-looking place. The ivy got inside; there was quite a bit of ivy growing there. That amused me. But it was a flush lavatory. At the bottom of the garden there was a toolshed with rusty tools inside and a rusty lawnmower, but there was a room for a card table and a chair in the shed. And George did quite a bit of writing there.
One time, when there was a great deal of consternation and alarm about parachute troops, with the Germans dropping parachute troops into country places and knocking at people’s doors, there was a knock at the door of the cottage. George immediately picked up his gun, stood behind the door at the ready, tense, while Eileen opened the door, so that if it was an unwelcome visitor he could be shot forthwith!
There were a lot of weapons there --- daggers mostly, quite a number of them. He made bombs, you know. Probably Molotov cocktails. He was a very enthusiastic member of the Home Guard in London. I remember Eileen used to get fed up with all the weapons around. She said, “I can put up with bombs on the mantlepiece, but I will not have a machine gun under the bed.”
--- Patricia Donahue, London-based journalist and frequent visitor
Recently, I spent a day at the cottage where I used to live, and noted with a pleased surprise--to be exact, it was a feeling of having done good unconsciously--the progress of the things I had planted nearly ten years ago. I think it is worth recording what some of them cost, just to show what you can do with a few shillings if you invest them in something that grows. First of all there were the two ramblers from Woolworth's, and three polyantha roses, all at sixpence each. Then there were two bush roses which were part of a job lot from a nursery garden. This job lot consisted of six fruit trees, three rose bushes and two gooseberry bushes, all for ten shillings. One of the fruit trees and one of the rose bushes died, but the rest are all flourishing. The sum total is five fruit trees, seven roses and two gooseberry bushes, all for twelve and sixpence. These plants have not entailed much work, and have had nothing spent on them beyond the original amount. They never even received any manure, except what I occasionally collected in a bucket when one of the farm horses happened to have halted outside the gate.
-- George Orwell, A Good Word For the Vicar of Bray
But there was one significant flaw in The Stores -- evident immediately to Eileen's closest friends and to her brother Laurence -- that she either did not or chose not to recognize. It was an ideal place for a dedicated writer eager to get on with his writing, and to be at a safe distance from the encroachments of the London literary and political world. But for a child psychologist about to embark on a career, living there would have insuperable disadvantages. The awkwardness of reaching London from Wallington virtually ruled it out; and Cambridge, the other logical alternative for a starting point, was equally difficult to reach. But when Eric brought her to the village and showed her the house with such unbounded enthusiasm, it did not occur to her to raise objections. She seemed to fall into wholehearted agreement with his plans, quite as though she had no plans of her own."
That spring was dedicated to settling in, with Mrs Anderson, a neighbour, coming in to "do" for him -- rarely was an English gentleman so poverty-stricken that he could not afford a char -- and the shop gradually being stocked with a heterogeneity of things -- penny candy, biscuits, tea, string, rice, flour -- that the villagers might possibly want, and the struggle with the garden under way (he told Rees that he expected within a year to make it 'really nice') and a certain amount of planting around the house: rambler roses (from Woolworth's), three polyantha roses, two bush roses, six fruit trees, two gooseberry bushes, and he had hopes of planting walnut, quince, and mulberry trees. (According to a later occupant of the house, which is now known as Monk's Fitchett, the survival rate was not high, and there is nothing left to show of Orwell's tenancy but a few of the roses in front of the house.)"
But he enjoyed it all -- it was the country life that he had not so much idealized as yearned for -- and he enjoyed playing the role of storekeeper, though in the end, as a venture, it had far less staying power than the rambler roses from Woolworth's. Cyril Connolly, when he saw the shop, was immediately reminded, in a rather haunting, Proustian way, of Blair and himself at St Cyprian's, and the long, long walks they had taken over the Downs, stopping at the little shops of Eastdean, Westdean, and Jevington for penny sweets. It was that sort of long-ago shop Blair had opened in Wallington, and Connolly had the impression that he saw himself as a kind of Edwardian shopkeeper out of a novel by H.G. Wells. Such a shop might have just done in 1910, but it was 1936, and what Eric and Eileen had failed to take properly into account was that the people of the village enjoyed their twice-weekly shopping expeditions into Baldock, which they combined with a visit to the cinema there. So that the most assiduous customers of The Stores were the village children, coming in to buy sweets. Eileen, either to amuse herself or to teach the children arithmetic, had priced the sweets thus: four for a ha'penny, seven for a penny. Obviously one did better coming by the shop twice and buying a ha'penny's worth each time, so that there was rather more bustle in the shop than the day's receipts reflected.
Very early, and without difficulty, they settled into the pattern of working writer and devoted wife. At 6:30 a.m. the alarm clock pealed through the house, and George got up to feed the chickens. By the time he was done, Eileen had come downstairs to the kitchen and was preparing breakfast: eggs (from the hens), bread (which she would have baked the day before), bacon (bought from neighbours who kept pigs), a pot of steaming coffee with chicory in the mix -- a blend in the French manner Eric had grown fond of in Paris. Then they went their separate ways: he to the typewriter or to work in the garden; she, to wash up the dishes, take care of household chores, think about the next meal. (She once told Patricia Donohue, in a half-joking way, that 'she reckoned there were only 25 minutes between the clearing up of one meal and the start of preparations for another.') But she enjoyed cooking and was very good at it - her apple meringue pie was delicious and memorable. ...""There was, it seems, more than enough for each of them to do to fill their days at The Stores. Eric was racing ahead with The Road to Wigan Pier, or reading books sent to him for review by the New English Weekly, Time and Tide, and the Fortnightly. Eileen tended the shop, whenever it needed tending, which was not very often. As we have already said, the most assiduous customers were the village children in search of penny candy. ...Late in the afternoon, smoking furiously, Eileen would walk Mabel and Kate, the goats, along the verges of the common...and 'Marx' the dirty white poodle. Then there were the hens to be taken care of; she gathered the warm eggs to sell in the shop or for their own use; or to exchange with neighbors for bacon and sausage, or for fruits and vegetables they weren't growing themselves...Even though, when a friend came to visit and one tried to describe what one did in Wallington, it seemed that one did nothing -- nothing of importance. And yet the day was full. Before one knew where the hours had gone, it was time to prepare dinner. And after dinner, a stroll in the summer night; then homeward across the fields to bed....
--- Peter Stansky and William Abrahams, Orwell, The Transformation
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bloodborne-guide · 6 years
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Novice’s Walkthrough of Bloodborne: Cathedral Ward
The second part of Cathedral Ward, where the story wants you to go.
This first part of this guide will cover the way you should go if you killed the Blood-Starved Beast and don’t want to spend 10,000 echoes to pass through the gate.
From the Cathedral Ward Lantern the door that was previously closed will be open, and there will be an elevator.
The elevator takes you to the Healing Church Workshop.
The enemies in this area are
Wheelchair huntsmen: 3 new variants
Flamesprayer: can move around, there are only two of them and they are in the same area
Gatling gun: stationary, fires a stream of bullets before pausing
Rifle: stationary: fires one powerful shot before reloading.
Rifle huntsmen
Several variants of Yharnam Huntsmen
1 Brick Troll
Straight from the elevator, you will see a chest at the end of the room with a Tier 1 Communion Caryll rune that gives max vials up and a trophy as this should be the first rune you get in the game.
Caryll Runes are various runes that can do several different things for your character from stamina up to more Visceral attack damage
To be able to utilize caryll runes you have to go and do an optional area that you can access from the second part of Cathedral Ward
After you finish that uneventful room go outside and there you will be sniped by a Rifle Huntsman and a  Wheelchair Huntsman
You will be rushed by a sword-wielding huntsman while you’re on the bridge so take care.
Now before you go into the tower do know that if you want to advance in Cathedral Ward, you’ll have to go to the right of the door to the tower but there is a useful pickup at the top of the tower.
The first floor has several Yharnam Huntsman, tougher than the ones in Central Yharnam
The second floor has a Sword Huntsman, and one Gatling Gun Huntsman
After the second floor, you have to go outside to where the two Rifle Huntsman from earlier were shooting you from.
They can knock you off the building here so be careful
There is also a Brick Troll here.
You have to walk around the ledge till you see the ladder
Climb up the ladder and you’ll meet the two flamesprayer wheelchair huntsman
The chest in this room contains the Radiant Sword Hunter Badge
It also has a locked door which you can’t unlock right now
The Radiant Sword Hunter Badge unlocks in the shop
Fire Paper
Bone Marrow Ash
Ludwig’s Rifle
Flamesprayer
Ludwig’s Holy Blade
In my opinion one of the stronger weapons in this game, its greatsword form deals a lot of damage and is the best choice for a str/skl build
Now if you just want to advance and stick with your current weapon then don’t go into the tower, instead go right and drop down, you will find yourself in a dark area that has a lot of perilous drops. At the bottom of the tower lie a lone enemy. The Beast-Possessed Soul
This unique enemy is one of a kind in the main game and is one of the few beast enemies that utilizes fire
It can shoot fireballs and buff its attacks when its health has been depleted enough
It can be buffed if it lands a grab attack on you
Its death will grant you a Tier 1 Beast rune
The Beast rune increases your beasthood stat and gives you resistance to fall damage
Open the door and you’ll be greeted with a weird little area. In this area there are
2 Yharnam Huntsman but with a different costume
Some hunting dogs
Some Carrion Crows
1 Hooded Brainsucker: have a deadly grab attack that drains insight
Hooded brainsuckers have arcane spells which lock you in place, and if they land will be followed up by their grab attack
1 Snatcher: Tall enemies with bags, they stick out like a sore thumb
Have some arcane attacks that don’t do damage but stagger your character
They have really hard hitting attacks and they buff themselves after their health is reduced to 75%
When they’re buffed they attack faster and gain new attacks
When they are buffing themselves they are left open to a charged R2 to their back
When a snatcher kills you for the first time you are transported to a new “optional area”
It’s “optional” because you eventually go their later in the game.
This is the only way to get to this area at this point in time.
There is also a sweaty clothes set in this area
Find the elevator at the end of the area and you will be transported to the gated off sections of Cathedral Ward. The gates can be opened via levers. Opening all the gates in Cathedral Ward will advance Eileen the Crow’s quest line if you have started it. Also in the general Cathedral Ward, the enemies you’ll encounter are
Scythe Church Servants: wields a scythe that deals extra arcane damage when you have >15 insight
Repeating Pistol Church Servants: wield a repeating pistol along with the cane, shoots faster than previous gun toting enemies
Flamesprayer Church Servants: wields a flamesprayer sprays in a continuous line or in arcs
Crucifix Church Servants: wield a crucifix that can deal frenzy damage
When a frenzy meter is filled, it deals 70% of your max health in damage
Most variants of Yharnam Huntsman
Saw and Torch Large huntsman
Plow Large Huntsman: wields a plow, I personally feel that he is more dangerous than the other two variants of Large Huntsman
Brick Trolls, both variants
Church Giants: only the axe variant
Hunting Dogs
Brainsucker: this variant does not have arcane attacks
Carrion crows
The first gate you can open is right outside the elevator.
The second gate is found near the first gate, just a ways right of it.
If you got into Cathedral Ward with the Hunter Chief Emblem you would need to go down a side area to open this gate. Don't go up the large set of stairs with all the Church enemies. Go into the graveyard with the two Giants walking about.
Here is where you would be if you used the Hunter Chief Emblem to get into Cathedral Ward
From the gate that is opened with the Hunter Chief Emblem, you could go and engage in combat with the Giants in the graveyard, then go and advance.
To actually advance you would have to go left from the gate and advance into the alley that is patrolled by the Church Servant. Near the entrance of the alley is a Flamesprayer wielding Church Servant.
After walking a bit you can find a corpse with 12 poison knives on it
Poison knives deal less damage than throwing knives but after you throw enough knives the enemy will begin taking slow poison damage
A favored tactic for cheesing certain fights
Continue walking down the alley
Look left and you can speak to two NPCs
Both of them you can send to either Oedon Chapel or Iosefka’s Clinic
Send the woman to Oedon Chapel and the man to Iosefka’s
They won't look for a safe place until you’ve killed enough bosses
Continue going down the alley. You'll have to fight your way through a number of yharnam huntsman, including some large ones.
In a little corner off to the left, you'll be able to pick up the Black Church Set off a corpse
After a bit of walking, you'll be sniped by a Rifle Huntsman. He has some Huntsman nearby protecting him so be careful.
After that climb up the ladder in the building with the coffins.
Then jump off the building with the note on it and you’ll land on the other side of the gate.
Unlock the gate and you'll have to fight your way up the Grand Cathedral
Right before you head into the Grand Cathedral, there are two paths you can go on that lead to optional areas
Left leads you to Hemwick Charnel Lane
Right leads you to the Lecture Building. You can't head into the Lecture Building just yet
Heading into the Grand Cathedral will lead you into a Vicar Amelia’s boss room
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https://bloodborne.wiki.fextralife.com/Vicar+Amelia if you want a more detailed guide on Vicar Amelia
Vicar Amelia is the head of the Healing Church or was until she transformed into a beast. 
This is the boss of Cathedral Ward, and will allow you to advance the storyline of the game
Vicar Amelia has 2 phases
The phases transition when she hits 50% health
The second phase gives her some new attacks, she becomes more aggressive, and she gains a healing ability
The healing can be negated with numbing mists
it can be interrupted if you attack her enough
Numbing mists are mainly used for pvp or when you’re fighting hostile hunter NPCs
You can find 6 on top of the tower that is behind the gate with the wooden shield
It is impossible to parry Vicar Amelia with a gun but you can perform a visceral attack on her if you damage her head enough.
If you deal enough damage to any of her limbs, she will do a short animation where she recoils in pain. Attacking a damaged limb will deal increased damage
She also has a grab attack, it’s telegraphed by her raising both arms up for a moment.
One of her attacks, in which she brings her hands together and slams them on the ground, launches an aoe. I find it easiest to dodge when she’s performing that attack when I’m nearby.
You can summon Old Hunter Henriett if you have the Old Hunter Bell and have enough insight to summon her. She wields the kirkhammer and is a good distraction.
She drops the Gold Pendant when she dies and interacting with the altar advances time and allows you to advance.
If you have decided to advance in Eileen the Crow’s questline go to Oedon Chapel after you have opened all the gates in Cathedral Ward and talk to Eileen the Crow. She is off in the corner outside near the door that is straight out from the Lantern.
She tells you that there is a blood-drunk hunter in Oedon Tomb and that she plans to kill him. However, if you do not help her she will end up dead or blood-drunk herself.
Go run off to Oedon Tomb and sneak to where you can find the Red-Jeweled Brooch. You will see a lone hunter standing with his back towards you. That hunter is named Henryk. He is an incredibly tough foe and it is unlikely that you can handle him yourself.
He wields a Saw Cleaver and a Pistol
He also occasionally throws a knife at you.
He hits like a truck
He also takes hits like a truck
All in all he’s really dangerous
Especially if he gets you stuck on a tombstone
Drop down and proceed to sneak up on him
Hit him with a charged R2 to his back and visceral attack him.
Keep on fighting him and Eileen will pop up to help you fight him shortly after
Henryk can still easily kill Eileen if you’re not careful.
You can accidentally aggro Eileen if you hit her too many times
Henryk can and will occasionally shoot with his pistol
If you’re reckless you can actually get parried by this
If you want Eileen to live and if you want to advance her questline DO NOT LET HER DIE
If you die before Eileen does you can run back to Oedon Tomb and she will be there fighting Henryk
Henryk drops the tier 1 Heir rune on death and unlocks his set in the Insight messenger shop
The tier 1 Heir rune increases the number of blood echoes you receive from kills with a visceral attack
His set has high bolt resistance.
That is basically it for Cathedral Ward for now
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mrslittletall · 5 years
Text
There is lots of confusion about the Bloodborne timeline, but imo, it can’t be more than 30 years passed since Laurence turned into the first cleric beast and the events of the game started.  This mostly comes from the fact... that some of the old hunters are still around!  Mainly Gascoigne and Henryk.  Now, Gascoigne has children that sound rather young, but we all know that man don’t have too much trouble reproducing even when they are older. He looks like  he could be about in his mid fifties. He probably was a very young man when the hunt first started.  And then there is Henryk, practically stated to be one of the Old Hunters and he is very much still alive when Eileen hunts him down. He also doesn’t look like he is super old, but I guess he is the same age as Gascoigne or maybe a little older.  Now, what I think is the biggest evidence. Master Willem.  He already looked old in that scene with Laurence, but he still is there in Byrgenwerth. He looks even older there and feels very senile. I think that Willem may be the oldest human in the whole of Bloodborne, being easily 110 or older when we find him.  What about Vicar Amelia and her predeccesors though? I headcanon that Amelia had been trained by Laurence to take over the duties of a vicar one day, but when he died, she was around 14 and not old enough. The church elected another Vicar before she could take up the mantle. Why were there more than one? Well, it’s Yharnam. Wouldn’t be surprised if Vicar turned into a Cleric Beast was common occurence.  But Amelia looks rather young? Well, she would be 44 in my timeline and that doesn’t mean that someone has to look old. I am 33 and people think I am 19. She very well can look a lot younger than she is.  So, yeah, that are my two cents why I think it doesn’t make sense that hundreds of years have passed since the founding of the Healing Church. 
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