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#Thinkfun Games Online
stacyharmon27 · 2 years
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Thinkfun Games Online | Thinkfun Games Australia | Knock On Wood Toys
Knock On Wood Toys offers the most extensive collection of Wooden toys, wooden puzzles, unique gift ideas for children aged 1 year old to 10 years, gift packed with a story card to make gift giving even more special. Thinkfun Games are award winning games challenge, stimulated, engage and educate children to build essential life skills. To order Thinkfun Games online, visit https://www.knockonwoodtoys.com.au/brand/thinkfun
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hackgit · 1 year
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[Media] ​​ThinkFun — Hacker Cybersecurity Logic Game
​​ThinkFun — Hacker Cybersecurity Logic Game Think Fun's "Hacker" is a fun, multicolor cybersecurity coding game and STEM toy suitable for boys and girls aged 10 and up. With over 50 million sold worldwide, Thinkfun is the world's leader in brain and logic games. Playing through the challenges in Hacker helps develop reasoning, planning, and core programming principles, providing a great stealth learning experience for young players. The game includes a game grid, control panel, challenge booklet, and various tokens and tiles. Clear instructions make it easy to start playing immediately. Buy online: 🛒 https://amzn.to/3ZRdgtg #games
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usdealscoupons · 2 years
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ThinkFun Gravity Maze Marble Run Brain Game and STEM Toy for Boys and Girls Age 8 and Up for sale online in USA
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puzzlenation · 4 years
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Fighting Censorship in a Puzzly Way!
In today's blog post, we discuss a puzzly way enterprising gamers are fighting censorship!
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[Image courtesy of Business Insider.]
One puzzly video game arena we haven’t covered much in the blog is Minecraft, save for ThinkFun’s Minecraft Magnetic Travel Puzzle. If you’ve never heard of it, Minecraft is a blocky adventure/building game where you can create virtually anything, given enough time, patience, and cleverness.
There are galleries online exploring the massive, intricate, and…
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rangercommand · 4 years
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NEWS - Power Rangers Beast Morphers Beast-X Ultrazord Nominated for TOTY Action Figure of the Year
In advance of Toy Fair 2020, The Toy Association has announced the finalists for the 2020 Toy of the Year (TOTY) Awards. In the Action Figure of the Year award, the Power Rangers Beast Morphers Beast-X Ultrazord Figure by Hasbro has been nominated. This is the only Power Rangers related toy to be nominated this year.
There is strong competition in this category with Marvel Legends, Toy Story, Bakugan and more. Will the Beast-X Ultrazord come out on top to win? The winners will be announced at the TOTY Awards gala on Friday, February 21, 2020, which kicks off Toy Fair New York. Read below for the full press release and find more information at www.toyawards.org.
2020 Toy of the Year (TOTY) Award Finalists Unveiled
These 114 Creative Toys & Games Will Top Kids’ Wish Lists this Holiday Season!
New York, NY | November 11, 2019 – The Toy Association today unveiled 114 toy and game finalists for the prestigious 2020 Toy of the Year (TOTY) Awards. Known as the “Oscars” of the toy industry, the TOTY Awards program recognizes the top playthings on the market – from STEM/STEAM and innovative toys to dolls, action figures, creative toys, and more. The program is also a vital fundraiser for The Toy Foundation, which annually delivers toys to millions of children in need.
Finalists were announced this morning by a group of well-known online influencers who serve as TOTY ambassadors. Between now and January 5, 2020 play-lovers of all ages can visit www.ToyAwards.org to vote for their favorite playthings in each of the 16 categories, browse toys, download shopping lists for the holidays, and enter for a chance to win one of 16 toy prize packages.
“From an extraordinary field of nominees carefully reviewed by expert judges, this year’s TOTY finalists truly represent our members’ ability to bring fun, laughter, discovery, and learning to kids across America and around the world,” said Steve Pasierb, president & CEO of The Toy Association. “We are proud to unveil these playthings in advance of the holiday season and celebrate the toy community’s enduring ability to inspire generations of play. Everyone is encouraged to cast their votes at ToyAwards.org and help decide the winners!”
Winners in each category, as well as the coveted overall Toy of the Year winner and the People’s Choice winner (based solely on consumer votes), will be announced at the TOTY Awards gala on Friday, February 21, 2020 at the Ziegfeld Ballroom in New York City. The celebration will kick off Toy Fair New York and include the induction of three trailblazers into the esteemed Toy Industry Hall of Fame.
2020 TOTY FINALISTS
More information about the TOTY voting and selection process can be found in the “About the Awards” section of www.ToyAwards.org.
ACTION FIGURE OF THE YEAR Toys that represent a person or fictional character intended for active, imaginative and narrative-based play
Bakugan Dragonoid Maximus Transforming Figure by Spin Master
Disney Pixar Toy Story Basic Figures by Mattel, Inc.
Heroes of Goo Jit Zu by Moose Toys
Jurassic World Destroy ‘N Devour™ Indominus Rex by Mattel, Inc.
Marvel Legends Series by Hasbro, Inc.
My Hero Academia Katsuki Bakugo Action Figure by McFarlane Toys
Power Rangers Beast Morphers Beast-X Ultrazord Figure by Hasbro, Inc.
COLLECTIBLE OF THE YEAR Toys that compose a set and can be collected in multiples; can include novelty playthings, miniature versions of existing lines, licensed collectibles, etc.
Blume by Skyrocket Toys
Hairdorables Dolls Series 3 by Just Play
L.O.L. Surprise! Winter Disco Series by MGA Entertainment
Lucky Fortune by WowWee
My Singing Monsters Collectible Musical Figures by PlayMonster
Pulp Heroes Snap Bots by Far Out Toys
Shopkins Real Littles Lil’ Shopper Pack by Moose Toys
CONSTRUCTION TOY OF THE YEAR Toys that include building as the primary play pattern.
Erector by Meccano, Inventor Set, Intro to Robotics by Spin Master
Fisher-Price® Wonder Makers™ design system Build Around Town™ Starter Kit by Mattel, Inc.
LeapBuilders® ABC Smart House™ by LeapFrog
LEGO® CITY Deep Space Rocket and Launch Control by LEGO Systems, Inc.
LEGO® MARVEL Iron Man Hall of Armor by LEGO Systems, Inc.
My Robotic Pet – Tumbling Hedgehog by Thames & Kosmos
VEX Catapult 2.0 by HEXBUG
CREATIVE TOY OF THE YEAR Toys that allow kids to build and/or make items that are unique to them.
Blinger by Wicked Cool Toys
Cool Maker GO GLAM Nail Stamper by Spin Master
Crayola Glitter Dots by Crayola
littleBits Electronic Music Inventor Kit by Sphero
smART Pixelator™ by Flycatcher Inc.
Star Wars: Galaxy’s Edge Droid Depot Custom Astromech Units by Disney Parks
Y’Art® Craft Kit by Kahootz
DOLL OF THE YEAR Toys that include baby, toddler, and fashion dolls.
Ballerina Dreamer Dancing Ballerina by Hunter Products USA LLC
Candylocks Basic Doll by Spin Master
Creatable World by Mattel, Inc.
Cry Babies – Kristal Gets Sick & Feels Better by IMC Toys
Disney Frozen 2: “Into the Unknown” Elsa Doll by JAKKS Pacific
Disney Princess Ralph Breaks the Internet – Comfy Princess Assortment by Hasbro, Inc.
L.O.L. Surprise! O.M.G. Fashion Dolls by MGA Entertainment
GAME OF THE YEAR For families and children’s (ages 0-14) games including board, card, electronic or other physical game formats and puzzles, exclusive of video or app games.
Funkoverse Strategy Game by Funko Games
Heist by Megableu USA
MS. MONOPOLY Board Game by Hasbro, Inc.
Orangutwang by PlayMonster
Pictionary Air by Mattel, Inc.
Ravensburger’s Disney Villainous: Evil Comes Prepared by Ravensburger
Throw Throw Burrito by Exploding Kittens
UNO Braille by Mattel, Inc.
INFANT/TODDLER TOY OF THE YEAR Toys that are developed for ages 0-3 (0-18 months infant/18 months-3 years toddler).
Fisher-Price® Linkimals™ by Mattel, Inc.
InnyBin by Fat Brain Toy Co.
KidKraft World of Eric Carle Shape Activity Cube by KidKraft
LeapBuilders® 123 Fix-It Truck™ by LeapFrog
Mix & Match-a-Saurus™ by VTech®
Musical Lili Llama by The Manhattan Toy Company
Tinker Truck by Radio Flyer
INNOVATIVE TOY OF THE YEAR Toys that utilize innovative design, technology, or manufacturing processes to enhance play value.
comicam® the Instant Comic Camera by Hangzhou Rulei Technology Co., Ltd
Harry Potter Invisibility Cloak by Wow! Stuff
Hot Wheels™ id Smart Track™ Kit by Mattel, Inc.
Hot Wheels™ TechMods by Mattel, Inc.
RockIt Twist™ by LeapFrog
Shashibo (The Shape Shifting Box) by Fun In Motion Toys
tori™ Explorer Pack by BANDAI NAMCO Entertainment America
LICENSE OF THE YEAR Character or property that has had success spreading its brand through the development and merchandising of products developed from the intellectual property.
Baby Shark by Pinkfong
Barbie 60th Anniversary Program by Mattel, Inc.
JoJo Siwa by Nickelodeon
Marvel Avengers Endgame by Disney / Marvel Licensing
PAW Patrol Mighty Pups Super PAWs by Spin Master / Nickelodeon
Pokémon by The Pokémon Company International
Ryan’s World by pocket.watch
Toy Story 4 by The Walt Disney Company
OUTDOOR TOY OF THE YEAR Toys that are designed for outdoor play, including ride-ons.
Crazy Cart® Shift™ by Razor USA
Create A Castle by Create A Castle
EzyRoller Drifter X by EzyRoller LLC
Globber GoUp COMFORT by Incredible Novelties
My Buddy Wheels by Yvolution USA, Inc.
Toilet Paper Blasters™ Sheet Storm™ by JAKKS Pacific
ZURU X-Shot Fast-Fill by ZURU
PLAYSET OF THE YEAR Toys that are designed to work together to enact some action or event, including characters and role play.
Beyblade Burst Turbo Slingshock Cross Collision Battle Set by Hasbro, Inc.
Disney Frozen Ultimate Arendelle Castle Playset by Hasbro, Inc.
Hape Fire Station by Hape International Inc
Hot Wheels® Colossal Crash™ Track Set by Mattel, Inc.
L.O.L. Surprise! Winter Disco Chalet by MGA Entertainment
PLAYMOBIL Mars Space Station by PLAYMOBIL
Timber Tots by Fat Brain Toy Co.
PLUSH TOY OF THE YEAR Toys that are made of fabric and stuffed with cotton or similar filling, including toys with interactive or electronic features.
Cutetitos by Basic Fun!
Dolce Safari Adventure by Magformers/DOLCE
Little Live Scruff-A-Luvs Real Rescue Electronic Pet by Moose Toys
Pinkfong Baby Shark Song Puppets with Tempo Control by WowWee
Pomsies Lumies by Skyrocket Toys
Shimmer Stars by KD Group
ZURU Rainbocorns Ultimate Sequin Surprise Series 2 by ZURU
PRESCHOOL TOY OF THE YEAR Toys that are developed for ages 3-5.
Demo Duke by Spin Master
Coding Critters by Learning Resources®
Kid Trax Rideamals Unicorn by Pacific Cycle
Kindi Kids by Moose Toys
Myla the Magical Unicorn™ by VTech®
Peppa Pig’s Magical Parade Floats by Jazwares
Wild Ones™ by Razor USA
SPECIALTY TOY OF THE YEAR Toys that are distributed through independent retailers, i.e. neighborhood toy stores, and not sold at mass brick and mortar stores. Toys that are sold only online do not qualify.
AirFort by AirFort
Hape Emergency Services Headquarters by Hape International Inc
LEGO® Ideas Central Perk by LEGO Systems, Inc.
LEGO® Stranger Things The Upside Down by LEGO Systems, Inc.
littleBits Space Rover Inventor Kit by Sphero
OombeeBall by Fat Brain Toy Co.
ThinkFun’s Thinking Putty Puzzle by ThinkFun, Inc.
STEM/STEAM TOY OF THE YEAR Toys that encourage kids to develop skills (foundational or curricular) in the core disciplines of science, technology, engineering, and mathematics.
Amazing Rescue 50Pc Set by Magformers
Artie 3000™ by Educational Insights®
Beaker Creatures Alien Experiment Lab by Learning Resources®
Crayola Color Chemistry Arctic Lab by Crayola
Gumball Machine Maker by Thames & Kosmos
LEGO® BOOST Star Wars™ Droid Commander by LEGO Systems, Inc.
Mech-5 Mechanical Coding Robot by Elenco
VEHICLE OF THE YEAR Toy cars, trucks, trains and other vehicles in all scales, including R/C vehicles but exclusive of ride-ons.
Grrrumball by Alpha Group US
Hot Wheels Mario Kart Die-Cast Vehicle Assortment by Mattel, Inc.
L.O.L. Surprise! 2-in-1 Glamper by MGA Entertainment
Monster Jam Mega Grave Digger Remote Control Vehicle by Spin Master
PJ Masks PJ Seeker by Just Play
STAR WARS D-O Interactive Droid by Hasbro, Inc.
X-Power Dozer™ by JAKKS Pacific
The finalists were selected from 633 nominees submitted by 236 companies. Eighteen judges, including toy and play experts, retailers, academics, and journalists, reviewed and ranked the products in categories relevant to their areas of expertise. The judges then participated in a discussion to determine the finalists in each category. They considered each product’s creativity, design, play value, and marketing.
The TOTY Awards gala is open only to toy industry professionals. Tickets for the event will be available for purchase on December 2; all TOTY proceeds are donated to The Toy Foundation, which partners with generous toy companies throughout the year to bring brand-new toys to children who are sick, at-risk, in foster care, impoverished, or otherwise in need.
About The Toy Association www.toyassociation.org / www.thegeniusofplay.org / www.playsafe.org
Founded in 1916, The Toy Association™, Inc. is the not-for-profit trade association representing all businesses involved in creating and delivering toys and youth entertainment products for kids of all ages. The Toy Association leads the health and growth of the U.S. toy industry, which has an annual U.S. economic impact of $110.9 billion, and its 1000+ members drive the annual $28 billion U.S. domestic toy market. The Toy Association serves as the industry’s voice on the developmental benefits of play, and promotes play’s positive impact on childhood development to consumers and media.
The organization has a long history of leadership in toy safety, having helped develop the first comprehensive toy safety standard more than 40 years ago, and remains committed to working with medical experts, government, consumers, and industry on ongoing programs to ensure safe and fun play.
As a global leader, The Toy Association produces the world-renowned North American International Toy Fair and Fall Toy Preview; advocates on behalf of members around the world; sustains the Canadian Toy Association; acts as secretariat for the International Council of Toy Industries and International Toy Industry CEO Roundtable; and chairs the committee that reviews and revises America’s widely emulated ASTM F963 toy safety standard.
NEWS – Power Rangers Beast Morphers Beast-X Ultrazord Nominated for TOTY Action Figure of the Year was originally published on Ranger Command Power Hour
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The Fundamentals Of Buy Cheap Construction Toys Online
Everyday our purchasing team scour the prices of other on-line stores to make sure that we provide the best prices online for many of our branded toys and games. Board games can be equally as effective and fun for children. The game is currently published by ThinkFun. The game it is possible to purchase your kids today appears remarkably like the one that you played as a kid.
Regardless of what you're searching for, there are plenty of stores offering unbeatable kids' offers on games and toys. If you've searched your nearby craft supply stores, you probably understand that wood craft supplies are getting more challenging to discover. To begin with, you'll need to change the manner in which you purchase merchandise, and you'll also alter the sort of merchandise you buy. Throughout your organization career, you are buying and selling cheap wholesale merchandise to stock your on-line shop. Learn more about Building toys for boys on this web.
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Your rate of interest is going to be detailed in checkout. It is possible to buy and sell seasonally, permitting you to pursue different interests like travel. Replicas, paying too much and purchasing items in poor condition are simply three of the hazards you want to hone your understanding and expertise to guard against if you decide to purchase and sell antiques. Our weekly deals permit you to delight in a minute of sweetness for minimal cost when trying something new. If you believe you've found a very good deal, but you aren't acquainted with the item or the company selling it, dig a bit deeper. After all, it's only an excellent deal if you really receive a product that operates. Remember a coupon price isn't always the very best bargain.
Only a reliable and top-tier liquidation business will supply you with a manifest for every single pallet or a lot they sell. You can make your own cosmetics brand and get it manufactured beneath a private labeling agreement. Some products utilize rechargeable batteries and have a battery charger. It's important to us to provide our clients with a wholesome and secure toy experience.
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For just $38.92 Robot Turtles Game by ThinkFun Robot Turtles Game by ThinkFun is the Game for Little Programmers!    A Fun Way to Learn to Code! The most backed board game in Kickstarter history sneakily teaches preschoolers the fundamentals of programming, from coding to functions, while making silly turtle noises! Before you know it, your little one will be writing computer games rather than just playing them!   Preschoolers can learn programming one turtle move at a time. Robot Turtles takes seconds to learn, minutes to play and provides endless learning opportunities. Through fun play and Code Cards, players move their Robot Turtles around the game board to reach a prized jewel. With every move preschoolers learn programming, from coding to functions, and get a jumpstart on 21st century thinking skills. This might be a coding board game for little programmers, but the entire family will love playing it, too. Type: Family Games, Junior Logic Games Our Top TenSkill: STEM and Creative ThinkingAge: 4 and UpPlayers: 2 or More Players Features:  Game Board 4 Robot Turtle Tiles 4 Jewel Tiles 36 Obstacle Tiles 4 Bug Tiles 4 Code Card Decks (44 Cards Each) Ages: 4+ About Thinkfun: ThinkFun is a respected and award-winning global company with its products represented in over 60 countries and translated into over 20 languages. We continue to push into new frontiers with mobile apps, fun online games, global education programs, STEM development games and other fun games that teach 21st century thinking skills. And as always, we’re making learning fun – at any age. Thinkfun - 30 Years of Educational Fun Games! Robot Turtles Game by ThinkFun
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bracaza · 4 years
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Hot STEM Toy to Gift for Christmas: $29.95 ThinkFun Gravity Maze Marble Run Logic Game
If you’re shopping for Christmas presents, you may run the risk of not finding the item that you’re looking for in stores. The best place to do your last-minute shopping is online. Not only will it save you the hassle of going out to shop, but it’s also the best way to help you compare the best deals among all other items. One of the hottest toys that people gift to kids are those that help them enhance their learning skills. Among the best learning toys that promote skills in science, technology, engineering and math is the ThinkFun Gravity Maze Marble Run Logic Game. This STEM toy for boys and girls has been awarded the 2017 Toy of the Year Award in the Specialty Category from the Toy Industry Association, along with a Parents Choice Gold Award, and more. Gravity Maze is a combination logic game, marble run, and STEM toy that features 60 challenges from beginner to expert. The ThinkFun Gravity Maze Marble Run Logic Game is available on Amazon.com for only $29.95. It currently ranks #4 on Amazon’s Best Sellers List. It’s the perfect gift for kids ages eight and up. It puts kids visual perception and reasoning skills to the test, letting them arrange the towers in various ways that challenge their brain. Check it out now on Amazon.com.Shop all of Amazon's holiday gift ideas on its official 12 Days of Deals page. Meanwhile, if you're shopping for a certain gift and suddenly find it out of stock, don't be disappointed. You can still catch the items that you have been eyeing for as soon as they go back in stock with the help of the handy The Tracker app. This app notifies you if the hard-to-find items are back on the shelves of online retailers. Head on to this page to find out how. You can choose to either download The Tracker app for iOS or Android devices, or head straight to the 2019 web version of The Tracker. The web version features browser push notifications that will automatically update you if the items that you subscribed to are back in stock. We scan the online shops to bring you the newest releases and pre-orders. Our free Tracker app notifies you on your smartphone when the hottest toys and the newest consumer electronics including the new Nintendo Switch Lite are in stock online. You can also receive all in stock and deals alert on Twitter following @TheTrackerApp. If you can't find a hot product in stock, let us know and we consider adding it to the Tracker App.   To stay up to date on the hottest releases and deals during Holiday 2019 Shopping season with the Black Friday 2019 and Cyber Monday 2019 sales events make sure to follow I4U News on Twitter or Google News.     http://dlvr.it/RLH3N4
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edivupage · 6 years
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106 Experts Share Their Thoughts on the Future of Education, Part 2: Edtech
“The future of education is digital. We live in an increasingly digital world, where technology is a part of our lives in so many ways. Now more than ever, it is crucial that we incorporate digital technology into education. To prepare students for higher education and future jobs, we must ensure that they are familiar with technology. Administrators who want to prepare their K-12 school for the future of education should look at the ways they use technology in the classroom. Schools that are future-ready are those that blend technology with learning seamlessly and include technology in nearly every lesson.”
I just shared my thoughts on the future of education, but what do my peers think? To find out, we decided to produce an expert roundup on the topic of the future of education. We asked 106 education experts to answer one question: “What are your thoughts on the future of education?” In part 2 of this series, we will focus on the future of edtech.
Edtech
*Numbering is for organizational purposes only, and does not denote a participants rank or level of influence.
  1. Dr. Monica Burns
Author of Tasks Before Apps and Founder of ClassTechTips.com
2013 ADE North America Institute
“In the next year I think we will see an increase in scannable technology and virtual reality integration in PreK-20 schools. From augmented reality experiences where our youngest learners scan and watch a diagram pop off the page, to immersive 360 video where secondary students explore different corners of the world, the possibilities are endless!”
Twitter: @classtechtips
      2. Krishna Vedati
CEO and co-founder of Tynker
“Google can solve basic and complex math equations in an instant, but only those students who are truly inspired have the power to enact real change, and this must begin at a younger age. For this reason, children should be taught soft skills such as mindfulness in public schools. Schooling should be disruptive, and needs to be flipped on its head to draw clear connections between general knowledge and higher purpose.”
Twitter: @kvedati
  3. Kerry Gallagher, JD
Digital Learning Specialist, St. John’s Prep
“We are the midst of a digital revolution, both within and outside of education. It is our responsibility to recognize this and see it as an opportunity rather than something to be feared. My hope is that the future of education will bring more varied creative opportunities for teachers and students. We will see more and more students actively participating in and contributing to the world around them and we will no longer see school as merely “preparation” for that world.”
Twitter: @kerryhawk02
      4. Katherine Manuel
SVP of Innovation at Thomson Reuters  
“Technology will fundamentally alter education in three ways. First, technology will allow teachers to better assess children and customize lessons to provide higher quality education for each student. Second, technology (e.g. computer programming and networking) will become as ubiquitous across curriculums as reading and writing are today. Third, this ubiquitous technology education will enable gender and racial parity across the study of and output from Technology, leading to a far more diverse set of inventors and innovations.”
  Twitter: @kgmanuel
  5. Neil Jarrett 
Year 6 leader at an international school in Shanghai, China.
“The future of education is very exciting.  With the increasing use of tech in schools, the possibilities for creativity and innovation are endless!  I am particularly interested to see how virtual reality will become a key part in lessons; its potential is huge.  Furthermore, with collaboration becoming easier due to online tools, I can’t wait to work with others around the world on joint projects.”
Twitter: @edtechneil
    6. Utkarsh Lokesh
CEO & Editor, EdTechReview
“Edtech startups bet that the future of education is going to be STEM learning, 3D printing, learning through VR/AR, teaching coding, and GBL; but I believe it is going to be all of that and more. I believe that the future of education will produce more creators, more problem solvers and more entrepreneurs – if we can teach students to become leaders, then we can build a brighter future.”
Twitter: @utkarshlokesh
    7. Dr. Micah Shippee, Educator
The future of education will be shaped by our ability to meaningfully adopt emergent technology, rather than forcefully integrate. “Adoption” infers being more than just tacked on to a culture, it illustrates acceptance as part of the cultural norm. Here we will find ourselves in a paradigm shift where our learner-centered instruction will yield powerful experiential knowledge. The resulting shift will hold increasingly tangible learning experiences for learners to connect with places previously only available through static, one-dimensional delivery. Further, learners will be afforded opportunities to leverage emergent technology to create authentic products for their individual learning context.
Twitter: @micahshippee
  8. Lori Gracey, CAE     
TCEA Executive Director
“The future of education is amazingly bright! Our educators and leaders are doing more to foster true student learning than they ever have, and new technologies are helping. AR (augmented reality) and VR (virtual reality) additions to the classroom will become more prevalent in 2018 and help the learning to be even more interactive and engaging. Geographic and social/economic boundaries will continue to fall as the Internet of Things connects us together more and more. It is an exciting time to be both a teacher and a student!”
Twitter: @tcea
      9. Matthew Farber, Ed.D.
Assistant Professor of Technology, Innovation & Pedagogy
University of Northern Colorado 
“We need to start treating (or elevating) some digital games to be more than technology tools. Many are “new media” designed to tell narratives and to generate emotions from players. As a comparison, we don’t consider documentaries to be technology tools just because they may be played on a DVD player!
In my book, Game-Based Learning in Action, teacher John Fallon uses the game Her Story to teach literary devices (also see his blog post). Many good games tell open-ended narratives and should be examined the same as we analyze novels, film, and other “traditional” media.”
Twitter: @MatthewFarber
  10. Steven W. Anderson, Digital Learning and Relationship Evangelist
Web20Classroom
“I believe we are in the most incredible time to learn and teach than at any other point in history. The near ubiquitous access to information, advanced devices and a growing network of connected educators makes the classroom an awesome place to be. While we cannot predict exactly what the future will hold I think we will see movements come and go, but what will continue its growth is a passion for helping kids (and adults) find meaning in their learning, new ways to connect and rapid innovation in the education profession.
Twitter: @web20classroom
  11. Mark Engelberg
Creator of //CODE programming game series, ThinkFun
“Thanks to adaptive learning technologies, students will be able to learn at their own rate and repeat lessons as needed to gain complete mastery. This stronger focus on using technology to develop core competencies will free up teachers to use classroom time more creatively, providing fun experiences that reinforce and extend what the kids are learning. Computer science is the new literacy, and will be integrated into a wide variety of K-12 subjects.”
Twitter: @mark_engelberg
      12. Jennie Maigiera
Chief Program Officer, EdTechTeam
“People always ask me, “What do you predict the classroom of the future will look like?” I always reply, if I could predict the future classroom, I’d be sorely disappointed. I love being surprised by new developments in technology and pedagogy. I love seeing the impossible become commonplace. The search for classroom innovation is an ongoing expedition, and I can’t wait to see what tomorrow’s discovery brings.”
Twitter: @MsMagiera
  13. Devorah Heitner
Author of Screenwise, Founder of Raising Digital Natives 3
“Huge question. I am excited about the role tech can play in empowering people to be lifelong learners and to find a community for what they want to learn. I am also excited to see student voice and choice and project-based learning become part of so many new and ongoing educational institutions. I am concerned about inequities in access to high-quality education and schools and I hope that that is rectified nationally and globally in the future. Empowering and encouraging students to become leaders and citizens and to participate in their local and national public spheres to identify and solve problems should be the mission of schools going forward.”
Twitter: @devorahheitner
    14. Sotiris Makrygiannis
Cofounder of Eliademy
“AI helps teachers become better, not setting algorithmic limits to the brains of students. VR is used on daily basis from daycare to corporate environments, however, proper time limits are set and the danger of addiction is managed. Brain to PC neuron connectivity unleashes the human potential by helping us convert thoughts to actions. Big data are used to coach, mentor citizens, for those that opt-in of course Every citizen has the right to learn anything at a 0.99 cents cost but they understand as well the responsibility of doing so.”
Twitter: melsop74
  15. Sari Factor, CEO of Edgenuity
“We are moving toward an era where all educators and students have access to tools and technology to help them achieve academic success. Engaging, personalized learning programs – powered by technology – are becoming more prevalent and impactful across K-12 education. Educators have the ability to identify each student’s strengths and weaknesses, enabling individualized instruction at scale. Students have the freedom to learn anywhere, at any time, and at their own pace, taking ownership for their learning. The days of ‘teaching to the middle’ are over.”
Twitter: @EdgenuityInc
    16. David Lord
CEO, JumpStart Games
“The use of technology and gamification in the classroom is a growing trend – one that can be harnessed in multiple forms to enhance an instant digital interaction between the teacher and the student. Implementing technology into the curriculum also allows for parents to be more involved in their child’s education, thereby creating a 360-degree experience between parent, teacher and child. While technologies such as augmented and virtual reality are still emerging, I believe that game-based learning will eventually incorporate them as well, as they will allow children the chance to explore concepts they otherwise would not have access to.”
Twitter: @JumpStart_CEO
  17. Erik Harrell, CEO, Kahoot!
“Teachers will become more important than ever before and continue to be critical potential “life-long” role models for students. The role of the teacher will evolve from a lecturer to a guide – helping students develop problem-solving and creative skills, innovation and project-based collaboration skills, and utilizing data and research to apply it in the real world. Teachers will capitalize on data on students to help them develop more individualized learning plans.  As a leader in the gamification of learning, Kahoot! certainly believes that teachers will increasingly make gamification a central vehicle to help them achieve the learning outcomes they are seeking for their students.”
Twitter: @KahootErik
  18. Stephania Savva
Research Associate, Cyprus University of Technology
“I believe in the promise for education to nurture social change and tackle some of the most challenging issues we deal as societies. In the future, there will be more steps towards bridging the gap between educational theory, research and practice worldwide. These should focus on systematic and meaningful technology-enhanced instructional approaches to maximize the learning potential for students in view of 21st century demands.
What I think will be instrumental, is effective professional development (PD). This requires Design-Based research and formative assessment to develop sustainable educational systems that will expand the literacy repertoires of students to include multiliteracies’ inclusive practices.”
  19. Suzy Brooks
Director of Instructional Technology, Mashpee Public Schools, MA
Consultant and Presenter, TechnicallyInvisible.com
“Future students and educators will learn to see past their own perceptions by utilizing tools designed to accurately reflect strengths and weaknesses and facilitate meaningful growth. Accessible, mobile tools will allow us to be responsive as students and educators by anticipating challenges and implementing better practices to meet needs quickly and effectively. Technology will empower us all to be more connected, social and collaborative in ways that foster deeper empathy, curiosity and creativity. Ultimately, the essential skills of problem-solving and critical thinking will become more robust as we continue to work together redefining and revolutionizing education. “History starts now!”
Twitter: @SimplySuzy
  20. Ahrani Logan
CEO & Cofounder Peapodicity
“The future of education will almost certainly include technology. The rise of tablet use in schools alongside the growing trend for interactivity to help build 21st Century skills means that technologies such as Augmented Reality (AR) and Virtual Reality (VR) will gain more of a presence. Simple, affordable learning tools such as the award-winning AugmentifyIt®️ AR Card Quiz Games designed to encourage STEM and STEAM engagement are already gaining momentum and will become more commonplace in classroom activities to extend curriculum topic learning.”
​Twitter: @AhraniLogan @Peapodicity @AugmentifyIt 
    21. Meagan England
Instructional Interventionist & Educational Consultant
“Teachers and students will lead the technology revolution in education and beyond. Teachers and students will create new uses for existing technology in the classroom and the workplace. Educators and learners will design and construct the technologies needed to meet the demands of the diverse student population throughout their learning career.”
Twitter: @oodlesofteach
        22. Julie King
Director of Hedges Library, Baylor School and Doctoral Student @ UPenn
“The future of education sees students as more than consumers of information and media – but rather producers of knowledge and creators of stories.  Beyond memorizing discrete facts, students will learn to sift through information to determine its value, then make their own connections and collaborations. Emerging technology tools, such as augmented and virtual reality have the potential to make powerful changes to the ways students demonstrate understanding of concepts and empathy for others – key elements for their engagement as participants in face-to-face and digital societies.”
Twitter: @libtechjules
  23. Mark Espinola
CEO + Founder, GradeHub 
No matter the delivery, online or in person, the best learning environments have a great teacher font and center. Instead of a dystopia of abandon buildings displaced by adaptive learning, bots, and AI, I see technologist ultimately learning to serve instead of aiming to replace educators.
Change often comes through cloaking technology in a “facade of the familiar,” EdTech companies will provide teachers familiar tools that employ radical advances in technology. Striking a middle ground of familiar and new will make large-scale technology adoption possible.
Twitter: @mespi
  24. Dr. Jason Hlavacs
Division Chair for Applied Arts, Lyons Township High School
“Blended learning is the future of education.  The combination of online digital content and classroom experiences will allow for deeper more meaningful learning.  Blended learning allows for flexible instruction where a teacher may flip their class one day, then use station rotations the next day, or playlist completion another day. Blended learning allows for teachers to differentiate their instruction in a way that connects with students and gives students control they’ve never experienced. Blended learning will allow teachers to provide relevant context that has been missing in education while changing how the group instructional space is used.”
Twitter: @jhlavacs
  25. Sedef Ozmen, EdTech Trainer
“Whenever you teach, you also touch the future! With the growth of technology, we as educators can touch the future even faster. So, I think innovative teachers are those that harness the power of education and those who follow the technological wave.”
Twitter: @EdTechSummit
      26. Sharon Lynch, PhD
Research Professor of the George Washington Institute of Public Policy
Professor Emerita of Curriculum and Instruction
“STEM Education will lurch from the factory model to personalized approaches due to cultural shifts, new enabling technologies, and the diversity of students who want to learn individually, collaboratively, and experientially. Schools walls will grow increasingly porous as students connect with multi-age peers and STEM professionals to learn through games, maker spaces, clubs, and groups with STEM social action agendas. Coding and technology platforms will increasingly be used for creative expression and to demonstrate learning. New technologies will enable students learning English and those with different learning patterns and abilities.
Teaching will become more professionalized and collaborative, opened to individuals who have a range of STEM knowledge and skills and who can link students to STEM in the community. Equity issues could improve or be exacerbated, depending on policies on housing, school choice, school funding, and a recommitment to the American Dream.”
Twitter: @SharonJLynch
  27. Dr. Nick Ceglarek
Superintendent, Hudsonville Public Schools (until June 30)
Superintendent, Traverse Bay Area Intermediate School District (TBAISD beginning July 1)
“With the advances in technology, our role as educators is to facilitate learning, thinking, and problem-solving in a way which harnesses the incredible power at our fingertips.  Instantaneous access to world events, scientific and research data, and creativity tools currently exist in the palm of our students’ hands.  As educators, how do we use it in a way that is not distracting but enlightening? #educatorchallenge”
        28. Dr. Richard Osborne, Catalysed Ltd.
“Should edtech be school led … or teacher led? Science teachers choose which experiments best suit their students, whilst Geography teachers choose the best places to explore. Maths teachers select the most apt problems, and Language teachers which grammar challenges. Why shouldn’t the same be true of edtech? I believe a personalised edtech pedagogy is the future – after all, it’s not what you use, but how you use it that matters. We all teach in our own special way, and it’s time to embrace digital technologies with the same ethos. “Right tech, right teacher” is the future of edtech.”
Twitter: @richosborne
  29. Tim Green
Professor of Educational Technology and Teacher Education
California State University, Fullerton
“Despite the many challenges facing education, we live in a time of great promise for education. As an educational technologist and pedagogist, I see the vast potential technology coupled with effective pedagogy has to continue transforming when, where, and how teaching and learning takes place. We are moving from learning from and with technology to providing powerful learning anytime, anywhere through technology. This shift will provide learners with increased opportunities to take more ownership of their learning—allowing them to determine what they learn and how they demonstrate their learning to best meet their needs and goals. Teaching and learning will become increasingly less defined by formal learning contexts. I envision an increase in informal learning spaces—many facilitated through technology—where learners from around the globe can connect and learn from each other and from educators and experts. Learners will be part of numerous learning communities—formal and informal—that will help shape their educational experiences.”
Twitter: @theEdTechDoctor
  30. Laura A. Pasquini, Ph.D.
Lecturer, Department of Learning Technologies, College of Information, University of North Texas
Researcher, The Digital Learning and Social Media Research Group, Royal Roads University
“The cultivation of digital literacy and information fluency development in education will help students become contributing members of our growing knowledge economy. We need to encourage learners to not only interpret and evaluate information, but also to produce and share creative content. By nurturing life-long learning practices, educators are preparing learners to be continuously engaged to support their future academic and career journey. Learning experiences should encourage students to ask critical questions, think deeply, collaborate cross-culturally, and encourage agility when faced with challenges or even professional opportunities that may not exist yet.”
Twitter: @laurapasquini
  31. Lisa Nielsen
The Innovative Educator
“In the future, there will no longer be talk of banning technology so students pay attention to the lectures of their teachers. Instead, time together will be spent meaningfully with the teacher providing an environment for rich discussion and creation. Lectures can be viewed independently along side transcripts, notes, and presentation materials.
In the future, student work will no longer be locked inside a classroom or school building. Instead their work will be made for an authentic audience with a focus on contributing to making the world a better place in someway.
In the future, student work will no longer be represented by numbers, grades, and a few one-size-fits-all tests. Instead, there will be authentic methods of assessment that make learning more transparent including digital portfolios and transcripts that capture mastery and micro-credentials.”
Twitter: @InnovativeEdu
  32. Bethany Petty
High School Social Studies Teacher and Educational Technology Blogger and Author
“This is such a fantastic time to be a teacher. The increasing availability of technology in the classroom allows teachers to create amazing learning opportunities our students, encouraging them to create representations of their knowledge, communicate and collaborate with their peers in the classroom and around the world, and think critically to solve problems. I’m excited to see these opportunities continue and increase in the coming years, as teachers work to create meaningful learning experiences for our students!”
Twitter: @Bethany_Petty
    33. David Cutler (History and Journalism teacher at Brimmer and May School, Chestnut Hill, Massachusetts)
“In the near future, technology will play an even more fundamental role in transforming not only how we teach, but also how students learn. The role of teacher will have completely morphed into that of a coach or mentor, and teachers will place much more emphasis on self-directed, competency-based learning. In that setting, students will be assessed not on how much they know, but on what they can do with what they know.”
Twitter: @SpinEdu
      34. Jerry S. Boyd
Superintendent, Putnam County School System
“All learning is personal today and in the future…at least anything that is authentic, lasting, and relevant.  Technology in education, whether a device or a platform, is simply a tool that helps students make connections necessary to build knowledge; create and share ideas; and find solutions to complex problems.  Technology solutions that will best enable teachers, schools, and districts to support seamless, high quality, and purposeful personalized learning pathways for all students will have the most value for years to come.”
Twitter: @jerrysboyd
      35. Susan Genden, PhD
Learning and Performance Consultant
“My view: the future of education is rapidly changing, impacted by technologies, time, resources, and competition. In academia, quick access to content and increased technology use are key. Also included:
Computer skills and digital literacies for all levels
Educators increasingly integrate learning technologies
Virtual reality (VR) and augmented reality (AR) implementation enable powerful, engaging learning experiences
Use of video and massive open online courses (MOOCS) increases
Use of micro-learning, collaborative, and social/informal learning increases
More mobile use provides quicker access
Curated content grows and provides learning guidance
Deeper learning and self-directed learning outcomes increase
Emphasis on continuous learning”
Twitter: @susangenden
    Conclusion
We would like to thank all our experts for contributing to this roundup. How is your school or organization working to prepare for the future? Let us know what’s worked and what hasn’t worked.
Click here to access all the parts of this roundup series.
                                            The post 106 Experts Share Their Thoughts on the Future of Education, Part 2: Edtech appeared first on The Edvocate.
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strivesy · 6 years
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TeachThought Podcast Ep. 95 Growing Deeper Thinking With Coding
Drew Perkins talks with former NASA Engineer now game designer Mark Engleberg about coding, math education, and the transferability to thinking in disciplines outside of STEM. Links & Resources Mentioned In This Episode: Mark Engleberg on Twitter Thinkfun Bootstrapworld.org Arthur Benjamin TED Talk Thinkfun games at Target.com Play Rover Control Online Kodable Subscribe Listen on: Stitcher Podbean PodcastLand […]
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growthvue · 6 years
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TeachThought Podcast Ep. 95 Growing Deeper Thinking With Coding
  Drew Perkins talks with former NASA Engineer now game designer Mark Engelberg about coding, math education, and the transferability to thinking in disciplines outside of STEM. Links & Resources Mentioned In This Episode: Mark Engelberg on Twitter Thinkfun Bootstrapworld.org Arthur Benjamin TED Talk Thinkfun games at Target.com Play Rover Control Online Kodable Subscribe Listen on: Stitcher Podbean […]
The post TeachThought Podcast Ep. 95 Growing Deeper Thinking With Coding appeared first on TeachThought.
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Text
TeachThought Podcast Ep. 95 Growing Deeper Thinking With Coding
  Drew Perkins talks with former NASA Engineer now game designer Mark Engelberg about coding, math education, and the transferability to thinking in disciplines outside of STEM. Links & Resources Mentioned In This Episode: Mark Engelberg on Twitter Thinkfun Bootstrapworld.org Arthur Benjamin TED Talk Thinkfun games at Target.com Play Rover Control Online Kodable Subscribe Listen on: Stitcher Podbean […]
The post TeachThought Podcast Ep. 95 Growing Deeper Thinking With Coding appeared first on TeachThought.
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engagedfamilygaming · 7 years
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Board Game Review: Compose Yourself
Compose Yourself by Thinkfun is a fascinating product for those who are musically inclined or interested in classical music.  It is an intriguing activity where you can use the cards to create a composition using an website.  There is a great deal of focus on STEM (Science, Technology, Engineering, Math) activities.  Compose Yourself is a product that supports STEAM (Science, Technology, Engineering, Arts, Math).
Contents
60 Transparent Music Cards ( in Treble clef )
Composer Code Card
This code allows you to access the website to create your compositions
Instructions with Composing Tips
Online Tools and Resources
Travel Bag
Gameplay
Compose Yourself is played by arranging the cards on the table.  The clear cards allow them to be rotated and flipped to create the look and sound you want.  Next, you enter the code on the cards into the website provided.  As you arrange the cards you can place up to 4 in a row a create 4 rows.  That is the maximum you can input into the website. The cards have unique codes on each corner of the card so it can be input as  you have arranged it.  Once entered you can flip and rotate the cards digitally.  Additionally you can drag cards to rearrange them, and remove ones you do not want. Each card can be played to hear it individually. You are then able to play your composition using three sound settings: Marimba, Orchestra, or Both.   Finally, once your piece is complete you are able to print it and download it as an MP3.  
Family Game Assessment
Compose Yourself is an intriguing activities for families who enjoy classical music.  It has a great deal of potential for the family to create and share short compositions both together and individually.  The website is very easy to navigate and the cards are simple to lay out and arrange even with younger participants. To use the website you do need to register using the enclosed code.  There is one detail that is noteworthy; you need to agree to license it under a Creative Commons License.  Under the Help option in the Play page of the website it summarizes it well:
“Please remember that you are free to share, sample, play, and have fun with your composition so long as it is not for commercial use.”
While this license can be considered a minor detail it informs the user of the nature of the music they are producing.  While it is your original work, it is not exclusively yours to do as you please and limits exist.
Compose Yourself is absolutely appropriate for  ages 6 and up as recommended by Thinkfun. The music is limited to the treble clef, and the tempo and the key signature can not be changed.  While there are some musical limitations for a more sophisticated musician, especially for children, it is a fun and easy way to play around with music in a very accessible way.
Conclusion
For the novice or less experienced musician, Compose Yourself allows you to dabble in creating original compositions.  I hesitate to call this a game in the traditional sense, however Thinkfun does lists it on their site as a game.  Regardless of what you call it, for those interested in music is a fun product that provides immediate reinforcement by hearing you music immediately.  
  The post Board Game Review: Compose Yourself appeared first on Engaged Family Gaming.
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For just $28.79 Zingo - Time Telling Zingo Game by Thinkfun Zingo - Time Telling Zingo Game by Thinkfun - what better way to learn to read a clock!  In this time-telling version of our popular Zingo! game, players learn to read the hour and minute hands on an analog clock and make the translation to digital time. With two levels of play, it’s perfect for familiarizing young players with the clock and a great educational game for them to grow with. A wonderful way to turn challenging time-based math into a fun game for the family! Features: 1 Zingo! Zinger with Easy Cleanup! 32 Hour Tiles 32 Minute Tiles 6 Double-sided Zingo! Cards Specifications: Players: 2 - 6 Ages: 5 years to Adult About Thinkfun: ThinkFun is a respected and award-winning global company with its products represented in over 60 countries and translated into over 20 languages. ThinkFun continues to push into new frontiers with mobile apps, fun online games, global education programs, STEM development games and other fun games that teach 21st century thinking skills. And as always, ThinkFun making learning fun – at any age. Thinkfun - 30 Years of Educational Fun Games!  Zingo - Time Telling Zingo Game by Thinkfun
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For just $29.92 Thinkfun Zingo 1-2-3  Game  Zingo! 1,2,3 Game by Thinkfun is the awward winning Numbers Bingo game! WINNER! 2010 Oppenheim Toy Portfolio Gold Seal Award 2010 National Parenting Center Seal of Approval What better way to build a child’s reading and counting skills than with Zingo! 1-2-3, the newest matching game in the award-winning Zingo! product line. With Zingo! 1-2-3, players must match their numbered tiles to their corresponding challenge card. The first player with a full card wins the game by yelling “Zingo!” Two levels of play focus on counting and addition. Zingo! 1-2-3 builds early number sense skills in young players as they associate digits with images and text and supports early math learning through counting and pattern recognition. This fast-paced matching game will have the whole family yelling “1-2-3 PLAY!” Type: Family Games Zingo! GamesSkill: STEM and Creative ThinkingAge: 4 and UpPlayers: 2 or More Players Ages: 4+ About ThinkFun: ThinkFun is a respected and award-winning global company with its products represented in over 60 countries and translated into over 20 languages.ThinkFun continues to push into new frontiers with mobile apps, fun online games, global education programs, STEM development games and other fun games that teach 21st century thinking skills. And as always, ThinkFun making learning fun – at any age. Thinkfun - 30 Years of Educational Fun Games!  Item: Thinkfun Zingo 1-2-3  Game 
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