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#One of the most time consuming parts of Pokémon Sun and Moon
rapifessor · 9 months
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So, I've been thinking...
I consume a lot of Pokémon content on YouTube. Whenever I'm dead tired after work or just looking for something to have on in the background while I'm playing Skyrim and whatnot, I'll put on some Radical Soda or Fatguy703 Pokémon videos and chill.
And yet, I have to this day never played a mainline Pokémon game. A crime against nerdkind, I know. I figured it was time to change that. After thinking about it for a little bit, I thought it would be cool to buy and play all the classic Pokémon games. Everything pre-3DS era, definitely everything pre-Switch era, before the games kinda... objectively went to shit. They're expensive and hard to find, but... I like owning cool shit, and I want to experience the series from a lifelong fan's perspective. I didn't really understand the hype about Pokémon at first, although I thought the cards were pretty cool as a kid, but now that I've seen the games in action I decided I wanted to be a part of it.
So I did some research on prices, and embarked upon my Pokémon game hunting journey. I didn't expect to find much. I went to six different stores: three local hobby stores and three GameStops. Most stores I went to, I completely struck out: not a single pre-3DS Pokémon game in sight. I did pick up a used copy of Pokémon Moon for $20 though. Low priority, but out of all the 3DS games I decided Sun & Moon were at least worth a shot, and for that price, why not? This one even came with a case, which wasn't important to me but it's nice to have I suppose.
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I did manage to find two of the games I was looking for at one of the GameStop locations: Black 2 and Soul Silver. But boyo, they did not come cheap.
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Yes, DS era Pokémon games really are this expensive. $75 was about what I expected for Soul Silver, but $90 seemed a bit steep for Black 2, until I realized that trying to get an authentic copy for $80 would be pushing my luck. I feel quite lucky to have come by Soul Silver, in any case. I hear the Johto remakes are highly sought after.
The store I got these at also had original Black and White, Diamond and Pearl, Heart Gold, and surprisingly, Leaf Green. I skipped all of them because I felt the asking price was too high based on my earlier research (the Leaf Green cartridge was priced at a hundred fucking dollars). Additionally, a friend of mine has offered to give me his copy of Pokémon Platinum. Once he finds it, that is. So I had no reason to buy Diamond or Pearl anyway.
I've got two of the games I knew I wanted for sure now. Just six more to go. Thankfully, the only other game that's crazy expensive is Emerald. The rest are all a good bit cheaper than what I had to put down for Soul Silver and Black 2. I'll post some more when I can get my hands on the others.
As for everything 3DS era and onwards, I'm still debating whether or not to play them all. The games can all be had pretty cheap but there are so damn many of them, and for offering such a subpar experience I'm not sure it's even worth it to play them all. This is partially why I was willing to drop ninety bucks to get Black 2; it gives me a complete, quality Pokémon experience and is still cheaper than buying five modern Pokémon games that are all mediocre at best.
So for now I'm focusing on picking up the classics. I've tested my Soul Silver and Black 2 to make sure they work and are authentic, but I'm going to put off playing them for now. I want to try and play all the games in chronological order, so I need to get my hands on Yellow first.
I think posting about my experience with all the Pokémon games will be fun as well. Not sure exactly what I want to do, but it'll probably be a "Pokémon Diary" kind of thing. Similar to how I used to post daily updates on my progress in Genshin Impact, but more personal and less me nerding out over min-maxing in a gacha game.
Anyway, time to go troll eBay for deals on Pokémon Yellow.
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spicynbachili1 · 6 years
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Pokemon’s single-player battles are aging poorly
Charizard used Earthquake! Charizard used Earthquake! Charizard used…
I’ve grown increasingly exhausted of Pokémon with each generation, despite feeling the games are improving overall. From Gold through Pearl, I had unyielding optimism to “catch ‘em all” and excessively grind my team up for however many or few trainers awaited me in the postgame. Yet, even though I consider Sun and Moon among the best Pokémon games to date, I’ve been too hesitant to actually complete my own playthrough.
I had a hard time pinpointing why I felt this way other than age until Pokémon Let’s Go addressed a part of the problem. It replaced battles against wild Pokémon with Go-styled capture encounters. Strangely, I felt a bit relieved that one of this long-running franchise’s main gameplay styles was being downplayed in favor of what many consider a minigame. Even Chris Carter’s review agrees the removal of random battles feels relieving, cutting down on the feeling of grindiness in a beneficial way. It’s a sign that something about Pokémon’s battle system has aged poorly, which is odd given that it remains an enjoyable centerpiece of the franchise.
For being one of the most iconic RPGs on the planet, Pokémon uses a battle system that feels extremely different than most others. On its surface, it’s mostly straightforward and traditional, being a turn-based RPG where you only use one of your six party members at a time — barring occasional exceptions — alternating turns with your opponent to attack, swap party members, or use an item. Other battle mechanics greatly increase damage relative to max HP as you level up, making one-shot KOs increasingly common as long as players make optimal decisions. Combining the limited action availability with the risk and rewards of offense-heavy gameplay means that every decision you make could drastically shift the battle for or against your favor, which is ideal for exciting reversals and tense comeback stories.
This is a major reason why the competitive Pokémon scene is so popular. High-level play is a battle of planning and mind games, calculating both what an opponent can do and what that opponent will do. It makes for exciting and tense matches about both sides trying to predict each other but never being certain what will actually happen.
But those intrinsic design strengths mostly apply to multiplayer. The same cannot be said for an average single-player Pokémon battle. AI opponents tend to be far more predictable both in the options they have and what decisions they make. Without a human opponent, the tension between move animations instead becomes a waiting game of selecting the same moves over and over while the exact result you expect keeps playing out. Just raising teams to expected levels relies on repeatedly knocking out simple enemies, which becomes more time consuming the more ‘mons you’re trying to raise, yet no less predictable.
That doesn’t mean single-player Pokémon battles are bad per se, but it does mean they can get overly routine with age. When we were first introduced to this gameplay, it was a brand new idea to toy with so many possibilities in this unfamiliar system against hundreds of wild and NPC Pokémon. Even if we just spammed Earthquake on our fully-evolved starter (I did), we were constantly learning more things to take into account such as the fact that Flying-Types and Levitate users require other moves. There was just so much data to parse that there was always something new for kids like our previous selves to discover about this system, so it didn’t get old for a while.
Times have evolved, and the internet now allows us to parse entire libraries of information with ease and convenience. The fun social aspect of battling other kids on the playground during the days of Red and Blue is now an online phenomenon that people dedicate years to studying and mastering. And similar to the feeling of constantly discovering new Pokémon and moves in the single player campaign as a GameFAQs-less kid, keeping up to breadth with the metagame’s strategies and planning around them invokes a similar thrill of constant discovery and learning.
But little has changed to evolve the single-player battling along a similarly interesting path, and I worry that this system’s age has begun to show. Now, spamming Earthquake and occasionally Flamethrower feels a lot less interesting because we’ve already learned all we need to know about that strategy two generations ago. Given that these games are designed expecting players to spend dozens, often hundreds of hours in single player training to prepare their teams for multiplayer, this is a huge problem that future generations need to address for the sake of all veteran Pokémon players. Single-player superfans will have a less interesting time sweeping armies of Team Rocket grunts with similar teams, while multiplayer maniacs have to play solo for hours anyway just to prepare a team for online play.
I probably don’t have to tell you guys this next part, but Let’s Go doesn’t provide a permanent solution. Even if it makes for a great spin-off experiment, replacing one gameplay style with a completely unrelated one leaves this awkward feeling of something being missing. Future games should instead revise these battles in some way to make them more refreshing in a normal playthrough.
The caveat here is Pokémon’s single-player battle system is also its multiplayer battle system. Giving the system itself a radical paradigm shift towards single-player-focused design would risk collateral damage against the multiplayer side. Instead, it would be best to address the specific issue of how single-player battles play out so that they can draw upon similar excitement as multiplayer battles.
Game Freak has been trying to spice up their random encounters for years, hence their pushing for new wild battle types such as horde battles and SOS battles. To their credit, SOS battles make for many of the most strategically challenging boss battles in the franchise, even more than most trainer bosses, and I consider them at least comparable to the exciting risky-and-rewarding decision making you can get out of a good multiplayer battle. As random encounters, they’re a hearty helping of EXP but otherwise can feel like padding. They’re trying to do something about how repetitive and mindless AI battles feel, but they haven’t quite nailed it yet. That’s probably because they haven’t sufficiently addressed the one common thread between them that isn’t shared by multiplayer battles: the AI itself.
Refining trainer and wild Pokémon AI and capabilities can allow them to more closely resemble the risk-and-reward challenges of a human opponent. Actually, Game Freak is already halfway there. Ever since Emerald, sometimes-recurring postgame facilities challenge players in restricted battles against trainers who fight closer to real players than any other AI enemy. They still don’t entirely solve this problem since they’re limited to postgame battles with temporary level restrictions, but they’re onto something.
Applying smarter AI and broader move sets to every wild and trainer battle could finish the job. A difficulty curve that gradually introduces more complex battle strategies in regular encounters can keep things feeling fresh. It’s true that its simplicity is a part of how most of us got into Pokémon in the first place, but a difficulty selector (one available from the get-go unlike Gen V’s, please) can satisfy both worn-out veterans and youthful newbies. Also, it’d be great if you could finally skip the catching tutorials by playing on a higher difficulty! Or on any difficulty. Or ever.
Smarter AI could arm themselves with a broader variety of moves, not unlike Let’s Go‘s Master Trainers. It could recognize a player Pokémon’s role by its species or by observing its behaviors and attempt to counter that role. Smarter AI could also rely on mechanics usually only seen in competitive play and throw veteran players for a loop and make more memorable encounters. Simply put, smarter AI could help players tired of single-player battles have more fun.
One of the big appeals of this franchise is how you constantly work with your Pokémon to overcome increasingly bigger trials. These games emphasize the journey of training because that is at the heart of their themes. By proxy, they will probably remain grindy. And that’s okay, 99% of great RPGs are grindy in some sense, but there’s a difference between an enjoyable and rewarding grind versus an exhausting and stagnant one. A grind that does more to challenge and entertain veteran players on their way to the Pokémon League would serve the heart and soul of these themes much better.
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        from SpicyNBAChili.com http://spicymoviechili.spicynbachili.com/pokemons-single-player-battles-are-aging-poorly/
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It feels like it's been a lifetime folks, and in the games industry it is, but Pokémon Sword & Pokémon Shield have been out for just under four months and it's time for us to put this review out there. In case you've missed the last ten years of TGAM, we're big pokémon fans so on the one hand we're heavily invested in this ship. On the other hand we're in the guts of this series so we're bringing our big guns to bear in this review. Fuck All That Bullshit It might be poison in the lucky charms or Minamata disease but these games have been particularly surrounded by an especially stinky wall of bullshit this time by the loose collection of flotsam and jetsam that's the pokémon community online and the solids floating on the top of the septic tank that's the wider gaming community online. The recent announcement of the expansion, an astonishing helping of STFU to entitled fans, which by any normal standard would silence would-be whingers has only stirred the steaming pot more. These days it's near impossible to measure a game by it's own merit and not with the bullshit from the 'community' seeping in under the door but we're going to do our best. It's worth our time to point out too that pokémon games are one of those series that it's impossible to 'review' on it's own terms. We're 24 years and hundreds of games into this series now. Is this an accessible game for first time pokémon players? We've got no idea. We couldn't tell you. Almost every part of this game is an evolution or reworking of a previous system and we can't unremember it all to give you that fresh impression.  Pokémon Sword & Pokémon Shield Is Good Games There we go, we're going to say it up front. It's good fucking food bruv. As seasoned gamers and long-term series fans it's a good pokémon game. I think both of us have ended up running up hours into this game in that sort of painful middle age "I don't have time to play games, oh I've run up 200 hours in this game already" kind of way. There's also been a non-stop roll-out of 'new stuff' which inevitably means a review of the game as it was at launch is a significantly different prospect to the game as it is now, especially with the rotating event type stuff, the run-up to the expansion and Pokémon Home's launch. Obviously, we can't retrospectively pretend this stuff doesn't exist so consider this a review of the game ~six months in.  Good stuff. There are some welcome quality of life improving changes to the fundamental ways that pokémon functions, it's a gorgeous looking game especially on the big screen, there are some bangin' tunes and the Wild Area and Raids is a refreshing addition to the formula and folds in longevity in a way that doesn't wear as thin as SOS battles did in Pokémon Sun, Pokémon Moon and the sequels. We've also seen a thick and fast stream of games as a service type content updates already from a steady stream of mystery gifts, dynamax raid events, battle seasons, online competitions and most recently some micro content linked to the expansions coming out. Remember, we're less than four months in. Less Good Stuff. There's something staid about the box system that now sticks out more than ever given the ease of accessing it that these games give you, the loss of the GTS (Global Trade System) system but specifically remote trading of specific pokémon seems like a backwards step and this is the least stable pokémon game there has ever been when connected online.  What's The Story, Braviary? Let's start with the story. If you've even a passing interest in this series of games you'll know that, with rare deviation, the beats of a pokémon game are thus: wake up on your 10th birthday, get given a pokémon by a pokémon professor, meet your rival then journey from gym to gym earning badges to earn the right to challenge the champion to become a pokémon master. Inevitably, it ends with a rookie prepubescent trainer who hadn't even owned a pokémon just tens of hours previously standing over the ashes of the combined strength of an entire region's pokémon trainers, an evil organisation or two and a few characters supposedly 'the most powerful trainer ever known'. Power fantasy? I have no idea what you mean. The credits roll and then the 'story' part is more or less over leading to what players call endgame.  The story in this game is more or less the same. They've slightly tweaked the formula in that a whole army of trainers start together until the top few remain. Gym battles are now staged in stadiums filled with cheering fans (and a way better-than-it-should-be gym battle tune) and the final challenge is a tournament, with what feels like an endless series of interludes, before getting to THE final battle rather than fighting an elite group of trainers.  Whilst on your journey to become the best there's a plot to discover the dark mystery behind the MacGuffin requiring some MacGuffins to unleash the MacGuffins to save the MacGuffins. In line with other mainline series games, there's also a short post-credits sequence of events to go through before considering the linear content of the game consumed. Consumed that it is until the two new regions coming with the expansion.  AAAaaand it's fine as stories in these games go. Plenty of characters to draw porn of but it won't have you in floods of tears with drama or rolling around on the floor with laughter. If you really gun it not stopping to smell the roses, expand your pokédex, raid in the wild area I reckon you can hit the end credits in probably less than ten hours as early forum posts were complaining about. Quality of Life Improvements We've said it before but it's worth re-iterating because the Internet has a famously short memory. A comparative history of the pokémon games make for an interesting way to unpick the design process of these games. Through close study you see how systems have been developed, experimented with and inevitably improved. You can trace the lineage of almost every core system in pokémon games and with rare exception, what we have today is worse than previous games. For example, what started as trading and battling over a Gameboy Cable, then GBA Wireless adapter became, via some weird detours like the PC client Dream World, became a constant ticker tape presence in X and Y and then in Sun and Moon with social stuff through Festival Plaza. Today, elements of all those systems have made their way to the Y-Comm system. More on that later. It's these constant tweaks and improvements which make going back just a few games tough in a "I can't believe we put up with that bullshit" kind of way. Pokémon Sword & Pokémon Shield brings a plethora of quality of life improvements from previous generations. Here are some of the major ones. Vitamins- Finally! Finally! They've removed the cap for vitamins. In previous games, there was a limit of ten vitamins per stat that you could give a pokémon increasing the ev points by ten meaning that unless you were going for a really weird spread you'd need both vitamins and an element of training (or remote training which appears in this game as seminars). You'll still need a pen and paper to make sure you get those spreads exactly but with enough money or BP going from no effort values to a fully EV'd pokémon has become somewhat trivial. That being said, you still can't see the bloody numbers (see below). Using Multiple Items- A trivial change but you can now use multiple items such as rare candies, exp candies, vitamins and EV erasing berries. Previously you'd have to use them one by one. So if you had a level 1 pokémon and 99 rare candies you'd have to give them one by one. You can now do it en masse and the system will cap item usage so if you're looking to berry erase a stat, the maximum value of berries to erase that stat will be the default if you tap down. Tiny change, a world of difference and yes, we're aware that we've been conditioned to see these micro changes as a positive thing where they should have been that way all along. Box System- Following Let's Go's approach to party and pokémon management, you can now access the box system almost anywhere in the game meaning you can switch out your party, equip items, shift eggs around without having to visit a PC at a Pokémon Centre. This is one of the biggest changes for day to day life improvement, however, as we mentioned above we're reaching the design limit with the box system I feel. One the one hand it's great to eliminate the fussy work of heading back to a Pokémon Centre to make changes to the six pokémon on hand or deposit eggs, swap items etc. In the Victory Lap revisiting of older games to make sure that everything had been cleared out to Home, begrudgingly swinging by Pokémon Centres every ten minutes became one of those features we couldn't believe we'd tolerated for so long. However, one the other hand 'box fussing' is something you do AN AWFUL LOT in this game. There's something clunky and fiddly about it that just perpetually, breaks, the, flow, of, the, game. We can't quite think of a better way of doing it but being freed from visiting PCs has really highlighted how staid party management really is. Naming, Shaming and Move Relearning- In previous games, you could change pokémon's nicknames as long as it was one you'd caught in the game and 'relearn' moves which the pokémon learns through evolution but had forgotten by visiting specific characters and in the case of move relearning, handing over an item per move change. THANKFULLY, move relearning can now be done for free at every Pokémon Centre and at the same place you can even change the name of (most) pokémon acquired from other games, albeit just once. We're glad for the chance to finally change the names of some of those pokémon we picked up in trades called BigBallMan, Pickle Rick etc. Pokédex- The pokédex is one of those standard features in every game that is tweaked from game to game and some of those tweaks have been for the better, some for the worse. Overall, it's fine here although a lot of the searching and filtering tools available in previous games have been removed (interestingly, the Pokémon HOME 'dex' in the app has a fuller complement, the one on the Switch's Pokémon HOME kinda sucks). It does introduce a neat little feature whilst filling out the dex for the first time and alerting you to the location of pokémon not yet caught which are available in the game with the current dynamic weather system in the Wild Area. Unfortunately, this feature sort of becomes moot once you've caught them all. Again, thankfully, the pokédex has a persistent memory meaning you'll land back on the entry you were previously on after you close it. The Battle Tower Is Within Reach Of Mere Mortals- For the completionists among you, beating the Battle Tower (and it's various iterations) is one of the toughest challenges in the mainline pokémon games. In recent games to beat the battle tower, you'd need to beat twenty battles of single battle for example, to unlock super single battle. To beat that you'd need to win 100 wins without losing a single round against increasingly difficult opponents. Lose battle 7, 10 or 98 and it's back to battle 1 all over again. We're ashamed to admit that we've never '100%' any pokémon game if you add beating the Battle Tower as a requirement for completion. A number of the previous games rewarded this feat with updating the trainer card and commemorative ribbons for the pokémon used to beat the final battle, a badge of honour for the games' most difficult challenge. Here, it's much much easier. There's a single and double battle challenge that works on a rank system which is far less brutal. Get to Master Ball rank and keep battling until the champion pops up again, beat them for ribbons for your pokémon. The true battling accomplishment in this game has been shifted to online battles, the Master Rank ribbon is awarded for beating another player in the Master tier in ranked battles which is no easy feat. Double Day Care- Double day care is back which means you can have two sets of bonking 'mon on the go at all times. Much appreciated for the background breeding programmes although having to physically fly to each to pick up eggs is a chore. You'll Never Need For Money and EXP Again- In previous games, moving from one game to the newest one meant leaving behind a mountain of items, berries, rare candies and a huge pile of money. Fortunately, the sting is taken out of earning money and experience here. There's a tonne of high priced items laying about in the Wild Area that reappear every day, raiding throws experience candy and sellable items at you and after beating the game, pokémon in the Wild Area appear at level 60 meaning you can rapidly rake in that exp. Compared to previous games, this game is very generous with the handouts but it's still easy to get back to nothing by buying vitamins or if you're one of those people, buying every item of clothing in the game. It's much appreciated particularly the exp side of things as it all but trivialises levelling up EV and IV trained pokémon, if you can get over the hoarding mentality that is. Is it too much quality of life? Arguably the lack of the long-winded effort and RNG breeding somewhat cheapens the game. Where you could spend days on breeding, training, and levelling, its now almost automatic, by next gen we will just have rental pokémon at lvl 100 with all moves available to them. Don't get me wrong I welcome not having to grind it out again, especially since I need to revise all my mons. But making it this easy is detracting something, removing the mojo... Yes I hated levelling up in earlier games for instance having tail whip as a move, but there were a few tough decisions to be made to prevent you dying as you went on your adventure finding yourself finding yourself using your last potion, fraught with the crippling fear of wondering when you last saved was. The game could be considered too easy, and in essence a frail kinder egg toy version of what it once was, but now backed with pay as you go add-ons and expansion packs to keep the ADHD generation excited for a hot minute. What's New? So far, so Stockholm syndrome, here's a breakdown about some of the things which are new to pokémon games in Pokémon Sword & Pokémon Shield. League Cards- They've been working up to something like this in previous games but league cards are probably the best we've had it to show off character customisation. From the Pokémon Centre PC you can pick a background, cover, effects and pose your avatar which along with your key game stats gets printed off as your league card. You can then share this with other players and opt to share and receive when interacting with other players through battling and trading. Some backgrounds and effects are unlocked through various gameplay challenges and most players seem to put at least a little bit of effort into these glorified showing off stamps. PokeJobs- As with a plethora of games nowadays, pokémon has an idle mode, a stepchild of the Poke-Pelago, allowing you to send 'mon away to improve EV stats or get XP/money. A welcome addition for background training, or batch training of a Super Soldier army but ultimately useless unless you are really strapped for cash. Camping- Camping is this game's Pokémon Amie, it gives you a space to 'play' with your party pokémon, boosting their friendliness and exp. You can also barely interact with other players when camping in the Wild Area and connected online but interaction is limited and it can be difficult to work with the other player when cooking, another feature of camping. Using berries and food ingredients found and bought up to four players can make a curry the effects of which vary depending on the combination of ingredients and how well a curry making minigame is executed. Infamously, there is a Currydex and 151 of the fuckers to make including curries only possible to make with version exclusive ingredients and incredibly rare ingredients randomly sold by two merchants in the wild area (my kingdom for 7 eggs!). The pay off for cooking 'em all are nowhere near worth the grind, various different shaped balls to throw at your pokémon when playing in the camp and gold cutlery for getting them all. I won't lie, I'm usually a sucker for these interaction modes but the interactibility here is limited. Just throw in a proper photo mode already. Mints- Bit by bit, we're almost getting all the tools we ideally need to tweak pokémon caught, hatched or traded so that you can work with 'less than perfect' to bring them up to almost perfect. In previous games we got hyper training and ability capsules allowing the artificial manipulation of individual values and abilities respectively. This game introduces mints, which are scarce enough to require some grinding in the battle tower or pure luck, which allow you to artificially change the nature of a pokémon. Nature effects underlying strengths and weaknesses in stats so being able to change them artificially is a god-send for those random shiny encounters and difficult to breed pokémon which are otherwise perfect. Our only hope is that a nature changed with mints is a truly permanent change and won't vanish in future games, okay we admit it, we're still butthurt about the leaf crown. The Wild Area- One of the most significant areas which is different to all other pokémon games is the Wild Area, a huge area that takes up the middle of the map. Superficially, it is similar to the normal routes in pokémon games, just on the large size. It's divided up into different biomes, with lakes, ponds, pools, desert, forest, a spooky area and a few islets and patches of long grass and fishing spots throughout. This fairly open area works differently in that when connected online you'll sort of see other connected players dashing about (but it seems impossible to 'meet up' with players you know are connected). There are wandering pokémon in the long grass, hidden pokémon in the long grass that rustle with an exclamation mark when you're nearby as well as fixed spawned pokémon which change with the weather system which changes over every 24 hours and occasionally on special days the weather is the same across the map. There are berry trees to harvest daily and a smattering of shiny 'hidden items' to pick up which also refresh. Spread across the Wild Area are over a hundred raid dens too (see below). We stalled our story progress for tens of hours just exploring this area, filling the dex, collecting items and raiding and it's where you'll likely spend most of end game. It's big and diverse enough that you'll end up fast travelling from one side to the other and soon you build up a robust mental map of where the dens, fixed spawns and items show up. Dynamax Raids - Recent games have brought a gimmick to battling to shake up the meta game, however, it appears these are being treated as ephemeral mechanics rather than permanent additions to the fundamentals of pokémon. X and Y introduced mega evolution and the Sun and Moon series brought Z-crystals and moves to the table. Both are, for the time being, gone here and dynamaxing, max raiding and gigantamax pokémon are this game's gimmick. Dynamaxing is a mechanic where in set circumstances, at raid dens in the Wild Area, in gym battles through the story and in PvP battles one of your pokémon grows to a huge size for three turns. Their hit points are doubled and their moves are changed into powerful attacks, with added effects sort of like Z-moves. A limited number of pokémon also have gigantamax forms which means that when they dynamax, they change appearance and have access to a pokémon specific G-Max move. This major new mechanic is at the heart of 'raiding' in the Wild Area at raid dens. Raid dens look like little rock donuts which have a beam of light reaching into the sky if there's a pokémon to fight, the beam appears different if there's a rare spawn which may have a hidden ability or a gigantamax pokémon inside. These dens seem to pop up randomly but you can also farm specific dens with a wishing piece item. Up to four players team up to fight a dynamaxed or rarer, gigantamaxed pokémon, empty spots or offline play are filled with some infamously not great NPCs. The player team loses if ten turns pass or if four of their pokémon are KO'd before then. Only one of the four players can dynamax and this is managed by dynamax energy. The host of the raid can dynamax straight away but if they don't their dynamax energy depletes and other players in order get the opportunity to dynamax. Successfully beating the opponent pokémon who will have layers of shielding depending on their star rating, will reward the team with items and, aside from special event raids, the opportunity to catch the pokémon in the den. Depending on their star rating and the colour of the beam they'll have a higher chance of having perfect IV stats as well as their hidden ability. Dynamaxing works slightly different in the battle tower and in PvP and has shaken up the competitive meta game considerably, there's no dynamax energy meter instead each player has the opportunity to dynamax one of their pokémon during the fight. Dynamaxed pokémon become immune to some attack effects and their hold items work differently. In this player's opinion, dynamax, max raiding and gigantamax is a great addition to the game for a number of reasons. It finally gives players a reason and method to play together online beyond battling against each other, trading or 'poking each other' (see online efforts of previous games) and it adds an element of strategy when teaming up to take on raids. Aside from events like the movie-tie in Mewtwo raids, most, if you've made a sensible pokémon selection are achievable, plus players have a shot at catching version exclusives by teaming up with a host from a different game. Catch rates for defeated pokémon are tweaked somewhat so you still get that feeling of waiting for the poké ball to pop when fighting a rarer spawned pokémon in someone else's raid. As mentioned above, from the first few official regional and international events, dynamaxing is almost the perfect counter to the ingrained problem of priority moves and switching dominating the 'professional' meta game. It also makes matches a tad more watchable in my opinion. Will dynamax eventually be rotated out a la mega evolution and Z-crystals? It's difficult to believe they will be for what they currently bring to the game in terms of strategy and the sort-of online play that pokémon has always struggled to capitalise on. Y-Comm- The evolution of what used to be 'all that menu bullshit on the bottom screen', the Y-Comm is the rolling notification system when connected online the descendent of the C-gear and X/Y's online 'O Power' and scroll of online player screens. Through the Y-Comm players can find other players to battle, trade with or share a league card as well as advertise and sign up to raids. It doesn't work especially smoothly. It's obvious that compromises have been made to try to speed up the task of connecting online, finding other players and linking up with them as well as somehow presenting players with a manageable flow of notifications. Notifications aren't strictly live as we imagine it would be a never ending scroll of notifications but far too often you're too late to join raids and disconnects are a frequent occurrence too. It doesn't help either that trying to hook up with players who have already launched a raid or cancel a trade delivers what feels like an error message rather than a 'you were too late message'. Annoyingly, the Y-Comm tab is ever present on the screen in the Wild Area ruining screenshots of those beautiful vistas. Brilliant Aura- Over the years we've had tens of different systems for special pokémon in the wild from rustling grass, the DexNav, horde battles and SOS battles. Sword and shield introduces brilliant aura pokémon reminiscent of Let's Go's supersized and tiny sized pokémon. These pokémon randomly spawn but are more likely to pop up depending on how many pokémon of that species you've battled and caught. They have a higher chance of having perfect IVs in three or four(?) or their stats as well as having an egg move which takes the sting a little bit our of breeding for egg moves, at least initially. What's Lost and Lacking? It's not all positive additions to the game, some things have been stripped back for unknown reasons and there are some systems which remain nigglesome.  GTS- The GTS or the Global Trade System is the system which players used to be able to use to trade pokémon with other players online remotely. You have a spare Torchic, you want a Bellsprout, either stick the Torchic on the GTS with a Bellsprout ask and wait until someone trades with you or hop onto the GTS to see which Bellsprout are on offer and whether you can complete the trade. By Ultra Sun and Ultra Moon, unless you were looking for those really rare or event only pokémon, you were almost guaranteed to get what you were after on the deposit side. On the ask side, players are fucking ridiculous but occasionally you could find what you needed. The GTS has been dropped from Sword and Shield, most likely because it's a key feature of Pokémon HOME, premium payed up players can deposit up to three pokémon at a time. But it does mean that there's no sensible way to trade pokémon in Sword and Shield with random other players. You can link up with players on the Y-Comm but it's impossible to communicate with them what you want and what they need. With friend codes you can connect to targeted players which has made some of the dex filling possible but the lack of a GTS in HOME is really felt. A shame. Berries?- Like other features in this list, we've seen a number of approaches to how berries are handled in the game. From naturally replenishing over time trees, to planting, watering and fertilising mechanics, to Ultra Sun and Ultra Moon's pokémon pelago berry growing island. The USUM solution worked the best out of all of these systems, removing the fussy requirement of waiting for days on end or losing berry strains by forgetting to harvest. In Sword and Shield, in addition to being rewards from raid battles, berries grow in the Wild Area and are collected via a 'tree rustling' minigame. Rustle the tree too many times and a wild pokémon will attack, leaving pesky wild pokémon to take some or all of the berries you rustled up. Point being, aside from putting effort into grinding berry trees continuously, it's very difficult to gather a specific berry that you need and sadly impossible to reproduce rarer berries that you have in your inventory. We've got into the habit of doing a daily circuit to generally up the stock but there are a few berries which remain scarce, which has an impact on battle usage, there are certain combos needed for cooking up high quality curries and of course, berry erasing EV points. We had a better system in USUM, it seems unfortunate to take a step back. Let Us See The Numbers I've whinged extensively about this before but I still have a complaint about the underlying numbers in pokémon. Despite being given tools to change natures, individual values, help with investing effort values and erasing them, you still can't see the specific numbers you've invested in any particular pokémon. Individual values are viewable on a spectrum of categories (it's easy to just aim for best) and EV points are only viewable on a hexagonal graph. We still need to refer to resources on the web worked out by the wider pokémon community in order to get this stuff straight and for nuanced builds which aren't just a straight dump of EVs into one or two stats you still need pen and paper to make sure you've not mucked up by a point or two here and there. Yes, we're far from the days when the IV checker man would give you vague hints about how good an individual pokémon's stats were but just give us the tools to do this with precision and perhaps give all players a chance at understanding the mechanics behind it all without doing a deep dive on external websites. So there we have it, the review that serves nobody. Fans will already have the game (remember the boycott? anyone?) and I'm not sure the above will convince anyone who doesn't already speak pokémon but that's our review. SORT OUT THIS WEAK ENDING DO NOT LET IT GO OUT LIKE THIS.
http://www.thatguys.co.uk/2020/03/the-big-one-pokemon-sword-pokemon.html
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recentanimenews · 5 years
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We Didn't Deserve Pokémon Sun and Moon
  Pokémon Sun and Moon are great. I'm talking about the games and I'm talking about the anime, a combo that I haven't enjoyed so fully since the late 90s. See for years, I mostly just played the former and loosely kept up with the latter, and I assume that that's what a lot of Pokémon fans do. The games will always remain the core experience, while the anime serves as a companion piece. And as I grew up and got more busy and gathered more hobbies, the anime dropped off to the side, even as I'd ravenously consume each new game release.
  Every once in a while I'd poke my head in to the anime and watch a few episodes to make sure that nothing horrible had happened, but for the most part, I remained content with feeling that my time with the games was beautiful and eternal, and my time with the anime, of really, truly enjoying the adventures of Ash Ketchum like I had when I was nine and I first heard "I wanna be the very best, like no one ever was...", was over. I could enjoy the anime, but it wasn't "for me."
  And then I began Sun and Moon. And that slowly changed.
    The first thing that caught me off guard was, like it did with most people, the change in animation style. Things, especially the character design, became simpler, yet more exaggerated. This made some fans mad, because they wanted to see visual recognition that Ash Ketchum had grown up in the near two decades that he'd at this whole Pokémon thing. But that complaint has always felt hollow, because with simpler designs came an increased focus on kinetic battle animation. It's kind of like when the mid 2000s Spectacular Spider-Man cartoon eschewed the detailed, comic book-friendly character designs that were so prevalant in the 90s series for something more uncomplicated, and thus more dynamic in action. I remember a dude on a forum called it "Fisher-Price Spider-Man," ignoring the fact that Spider-Man action had never been this fluid and exciting.
  I saw similar gripes about the Sun and Moon anime. It was like fans were embarrassed to be watching a cartoon that was actually taking advantage of the things that cartoons do best, and wanted to convince themselves that a more mature-looking Ash would mean that, by default, the story of a child making friends with magical laser creatures was more mature. But regardless, I stuck with it, and I was treated to a story that DID kind of take Ash seriously as a protagonist. For a guy who's the center of an anime universe, it rarely feels like Ash has that much of an effect on people, and any growth that the supporting characters experience almost seems random. But in Sun and Moon, which has the largest core supporting cast of any Pokémon anime arc, Ash is actually a really good friend to Lillie and Kiawe and the rest.
    It didn't hurt that Alola is one of the most beautiful Pokémon regions ever, and that it was, at the time, pretty much the pinnacle of Game Freak's dedication to presenting worlds where mankind got along with Pokémon in peace. Booting up Sun and Moon, or their "remix editions" Ultra Sun and Ultra Moon, sets you into this relaxing region which the first anime opening described as "Like I'm on vacation." And changing the land mass from one large location with little areas surrounding it to four main islands, and forgoing the typical gym leader system for the Kahuna and island challenges did a lot to differentiate Sun and Moon from the prior games, even if they weren't a complete overhaul (You still had to battle people and Pokémon to win stuff, and I doubt that's ever going away.)
    Back in 2016 and 2017, we were so set on seeing what Nintendo had to offer with its next generation of home consoles that I think a lot of people treated Pokémon Sun and Moon like a pitstop (even though I'm sure that more people enjoyed these games than didn't.) It was just a minor diversion on the way to The Witcher III, But With Pokémon or whatever we thought we were going to get when the Switch finally dropped a game in the series. Gazing at the flowers on the hill in the route behind your house in Ultra Sun/Moon, or checking out the special way that people greet you, or performing the silly Z move dances, or surfing on the back of a Mantine between islands while that awesome club music plays...
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    ...makes it easy to see that Sun and Moon weren't just throwaway entries to tide you over while Nintendo desperately tried to figure out how to make people forget about the WiiU. And don't get me wrong: they're not perfect games and there are many legitimate qualms to be had with their pacing and their overuse of cutscenes. It can be hard to immerse yourself in a world when, at the end of every route, a character walks up to you to chat about what you should be doing next. But just looking through the Ultra Sun/Moon strategy guide that Target had in a clearance section for, like, less than zero dollars, reveals that there's still so much in these games that I haven't done yet and so many facets that I haven't explored.
    I don't know how Pokémon Sword and Shield are gonna be, but I'm excited about them. And I'm pumped to see the end of Ash Ketchum's adventures in Alola because the anime has been on a roll lately. Replaying Ultra Sun and enjoying all of the little intricacies that I skipped back when the game came out makes me realize even more that it doesn't matter if Ash ever looks more mature or if we ever get a truly "open world" Skyrim-sized Pokémon game. What matters is that the Pokémon world is one that I want to come back to, over and over, regardless of if it's in anime or video game form. What matters is that it feels like home, at least to me. 
  I didn't think about that back in 2016, because, honestly, I didn't deserve Pokémon Sun and Moon.
  What did you think of Sun and Moon? What's your favorite Pokémon game? Let us know in the comments!
    -----------------------------
  Daniel Dockery is a writer and editor for Crunchyroll. You should follow him on Twitter!
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bookermawby5-blog · 6 years
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Supermoon Details, Myths And Moon Photography Tips (Updated For 2017).
With New Moon leading to such a stir with supporters of the Twilight legend books as well as movies, there is a big need for New Moon product this year, and also NECA and also Carbon monoxide have actually stepped up to the score as well as provided big time. When covered through the moon during this style from eclipse, the terms derives off the observation that the sunshine creates an annulus. Therefore, 2013 stamps will function completely well as 2014 X-mas stamps or 2015/ 2016 etc because of the 'for good' marketing. When it acquired out ABDOMINAL InBev's (BUD) rate of interest in the MillerCoors shared project, in 2015 Molson Coors (TOUCH) helped make a transformative acquisition. During The Course Of the First One-fourth and also Final Quarter phases of the Moon, the Sunshine and also Moon are at appropriate perspectives per various other. Timing of the spell is an essential aspect equally as the right type of scent or even crystal would certainly be. This is better to research study and discover just what times from the full week or which phases of the moon will finest help the working of the time (this may certainly not constantly apply yet http://Healthy-life20.info the knowledge will certainly be actually indispensable regardless). The Moon is winding down, and will definitely not dramatically interfere with aurora in the very early portion of the evening. Pokémon Sunshine and Moon will certainly additionally showcase new versions from coming back animals coming from Pokémon Red and also Blue, providing lapsed enthusiasts better reward to grab the most up to date collection follows up. For the earth Mars (size - 4076 miles/6794 kilometres) to appear as major as a full moon, which is actually about5 degrees broad, that would certainly need to concern 467,000 kilometers (747,200 kilometres) coming from us. That is actually nearly twice the distance in between the planet as well as the moon. Obviously, our experts should regularly have a bait in both the much deeper as well as shallower part of the water pillar whatever moon stage our team are in, just in case there is swordfish straying. Throughout the year, the moon rises, usually, about FIFTY minutes later on as per day passes. Significance: this makes good sense that every once in a while, a uncommon but certainly not unheard from phenomenon, including a tetrad from moon eclipses will landed on four holiday seasons that correspond to the moon's pattern-- especially when a number of them, like Passover, consistently start on a moon. Although Earth Sun Moon Exchanging Company's anthropomorphic pets might be actually seen through some as social discourse, basically they replicate popular components from present day lifespan, such as consumer-friendly electronics as well as yoga exercise.
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Sagittarius Sun Pisces Moon Blends.
Download And Install Pokémon Sun as well as Pokémon Moon roms absolutely free as well as play all of them on your COMPUTER, Mac, Nintendo 3DS or even mobile device. Having said that be aware of a financial complication that might occur on the 15th due to a lost moon in Capricorn. I do want there was some manner in which the internal images of the changing moon might possess been actually highlighted due to the lighting as well. The cards featured within the primary arcana are The Illusionist, The Empress, The Hierophant, The Chariot, The Hermit, Compensation, Fatality, The Adversary, The Celebrity, The Sunlight, The World, The Blockhead, The Higher Priestess, The king, The Lovers, Toughness, Wheel of Fortune, The Put Up Male, Temperance, The Tower, The Moon as well as Common sense. This's a truth that even more little ones are born on the evenings of a moon in comparison to other nights from the year. Similarly when the earth is available in the road from the sunlight then the moon passes in the shadow of planet it is actually gotten in touch with lunar eclipse. There was actually a similar type of good brother/bad brother dichotomy at stage show in this particular publication. Shepherd's Crossing has a great deal coming from the Harvest Moon collection to make a great video game like Harvesting Moon. Barack Obama rerouted the moon planning to an asteroid as a first-stop along with Mars as the goal. Observing that this is actually inching closer to the evening from Halloween, this does without an uncertainty the greatest full moon phase from the year to direct a spell in. This wreck was therefore strong that it took a part from the Planet, this enormous piece of rock ultimately chilled as well as remained to orbit the Earth and also today this is referred to as the Moon. However, in such a down economic climate and the government spending at an all time high up on other courses, one has to question and also think about if investing loan on purposes to the moon remains in the greatest rate of interest from the country. This actually makes sense for North Korea to come to the dining table and negotiate," Trump said to media reporters at a shared news conference with Moon. These differed off lifestyle to society, yet in the West one of the most popular is actually probably the Guy in the Moon and in Asia they see a bunny or even a toad. Second, the planning doth deliver that I should sustain and clothe my great better half which have actually come back to me along with loyalty off your home from her papa.Gymandsport-Lucasblog.Info babytrend.sk/buxus/images/products/kombinovany_kocik_moon_nuova_style_2017_13.jpg" width="288" /> That is actually why chaos and also mind complications are actually believed to become exacerbated in the moon days. The nodes regularly provide opposite functions as negative and also great, whole lots and also nothing, take and also give. Capricorn - For you, learning something brand-new is just what you will get out of this Taurean Full Moon. Chang' e, not intending to share this along with Feng Meng, consumed the elixir as well as piloted to the Moon. This should pay for a really good view if the watching place is actually in sunlight just prior to completeness. A women deer's procreative cycle is influenced by the other stages of the moon, as well as comes to a head in the three or even four days encompassing the second moon after the autumnal equinox. Stunning by itself, the dark Tahitian moon sand can produce your vivid fish also be much more showy given that their colors are enhanced when put in contrast against the dark sand. In true truth, NASA had commissioned a long-term research study of strange activity on the moon which had actually been actually occurring for thousands of years! If the god of our home where moon is placed, resides in conjunction with the lagna lord as well as occupies a pleasant house and also if the lagna acquires the element of a helpful world, the native is going to receive the regard and position in the federal government.
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