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#Mazin Saga
obscurevideogames · 1 year
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“NEGATIVE MAZINGER” -
Mazin Saga Mutant Fighter (Almanic - Genesis - 1993)  
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oldgamemags · 1 year
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A Real Fight On Your Hands 'Mazin Saga' SEGA Genesis
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segacity · 1 year
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Big Skeleton 'Mazin Saga' SEGA Mega Drive
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victory-raiga · 4 months
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Part 3 is… special projects! These are garage kits and modern models I put together during the year of 2023! I def need to paint more super robots! Especially Getter… Getter…
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I’m probably most proud of my Volks 1/35 Blue Knight Berserga… such a great kit….
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searching4rinoa · 9 months
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Segaugust 2 #19 - Mazin Saga: Mutant Fighter/Mystical Fighter
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volumehypeplay · 1 year
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A Nun, a bunch of zombies, a viking farmer, a psychological sleuth and a trio of ghost hunters walked into a bar...
There hasn't been much going on at our local cinemas lately, so I have been jumping between shows like it's a game of the floor is lava. My lack of focus, often allowed me to find some shows I've been looking forward too, some so-so movies and a great suprise.
Prey for the Devil
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This one is a film me and @the-loose-braies have been wanting to watch for a while; fully expecting shlock. And the shlock delivered (a bit more than we expected).
The film follows Sister Ann as she prepares to perform her first exorcism on a demonic entity. The jump scares were fun, the little twist at the end was a nice and it's always good to see Colin Salmon in a movie .
If your looking for a movie to put on while doing some work, this one pairs as well as crispy onions do to a hotdog, and a well chilled can of pepsi/coke.
The Last of Us (ep 1-2)
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GIF by diver5ion
The hype for this show has been a bit crazy in my opinion, especially with the early reviews crowning this as the greatest achievement in achievements. Realistically, The Last of Us, so far, has been decent?
I won't waste any time retelling the story of this extremely popular game, but what I'll say is, what's worked, has worked brilliantly, while the rest to me shows, the narrative of the game isn't as brilliant as it let's on.
I've absolutely loved both cold opens to both episodes (especially the one set in Indonesia), really elevating the existing material and adding extra depth and world building where it previously didnt exist. Craig Mazin (the man behind Chernobyl) clearly has a knack for making the extraordinary feel relatable, with his small changes and touches throughout the first two episodes really helping me get engrossed.
I also loved the city-escape scene from episode 1 (almost shot for shot from the game) and the introduction to the clickers. To me though the episodes standout was Olivia Anna Torv. In only two episodes she fully sold me on her character, why she was important and went out with a bang (with one of the weirdest kiss scenes I can remember... urgh).
I'll be keeping an eye out on this one and fully expect it to keep on improving week, on week.
Vindland Saga - S2 (ep 1-3)
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I've been waiting patiently for the second season of Vinland Saga for years. The first season, has become one of my favorite seasons of any show (or anime) and Askeladd is probably my favorite villain (??) period. With that in mind season 2 has had a lot to live up to, but thankfully, the first 3 episodes have been fantastic.
I was made aware of the drastic tone shift from the prologue (to what now actually is the start of the manga) for a very long time, but honestly the story just flows. There has been no wild disconnect for me from season 1 to 2, whatsoever; yet the shift in character makeup (especially for Thorfinn) has been engrossing. Seeing the rage filled, revenge driven boy be turned into a shell of his formerself, completely devoid of want for life has been really powerful.
---SPOILERS---
The scene where Throfinn steps in for Einnar (to spare his life) and receive cut after cut without moving a muscle. Only because he wanted Einnar to get back to work, told us everything we needed to know where Thorfinn is mentally at this time.
---END SPOILERS---
I really hope the show continues as well as it has started, because this really could end up becoming one of the best stories I've ever had the pleasure of watching. ↓
Poker Face (ep 1-2)
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We all love a good mystery right? Poker Face (created by Rian Johnson of Knives Out fame) recently released as somewhat a modern homage to Columbo (a show my wife loves). If Poker Face could be half as good as Columbo we'd already be onto a winner and thankfully, two episodes in, it's already been a wild ride.
Led by the awesome Natasha Lyonne, we've already had: shootouts, murder, attempted murder, theories on theories, chases and the sexy Benjamin Bratt. What I've loved so far is how the show has chosen to essentially do a case per episode but also tie the episodes together by an overarching story (something I really hope continues).
Really looking forward to sitting down and taking in the next 2 episodes before the end of this week.
Lockwood & Co (ep 1-3)
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I'm so happy doomscrolling on Netflix at 11pm led us to this. Lockwood & Co is a throwback to my yesteryears when I used to watch a lot more of these 'teenage' british shows. It has a bit of Misfits, Being Human and even Ghostbusters thrown in for good measure.
Created by Joe Cornish (Attack the Block) and based on a book-series, we follow 3 ghost hunters in London, trying to figure out The Problem. It's the perfect blend of serious and whimsical, with a really easy to follow story that has enough mystery for you always wanting to know more. It's the characters though, from the reckless Lucy Carlisle, to the oddity that is George Karim and the mysterious Anthony Lockwood that really get you invested.
You know I'll probably be done with this by the end of the day and I cannot wait.
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the2dvgstages · 2 years
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Skeleton Kaiju Boss - Mazin Saga: Mutant Fighter
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everydaydg · 7 months
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was just looking through Mazin Saga info only to run into this fucking gif aksjdhsakjdhaskj
WHAT IS GOING ON
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classic-games · 11 months
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Mazin Saga - Mutant Fighter
Developer: Almanic   Publisher: Vik Tokai    Release: 1993   Genre: Action This is one I have been meaning to get to for a long time. As in decades. I know, I know, it is embarrassing. Mazin Saga looked incredibly cool in EGM all those years ago yet for some reason I never did get around to playing it despite its availability. What can I say, some titles slip through the cracks. Having finally…
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impact24pr · 1 year
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obscurevideogames · 2 years
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handsy -
Mazin Saga Mutant Fighter (Almanic - Genesis - 1993)  
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oldgamemags · 1 year
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SEGA Visions #15, Oct-Nov '93 - Review of 'Mazin Saga'.
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enkeynetwork · 1 year
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segacity · 4 years
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Scenery: Background from ‘Mazin Saga’ for the Sega Genesis.
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doshmanziari · 5 years
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2019 Mega Drive Explorations [2]
A continuation of part 1. Click the link below the first entry to read more.
Alisia Dragoon (1992)
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If there’s one strong commonality between my experiences of playing nearly all of these games, it’s that I really could do without most of the bosses (and fuck boss rushes). Less than two weeks since, I still have a bad taste in my mouth from how meanly Alisia Dragoon ratchets up its difficulty in its later levels, with enemy placement that, on an initial playthrough, half the time expects a supernatural level of anticipation, and a squad of bosses who just go on and on, requiring an absurd level of precision. I hate it! It’s a shame, because Alisia Dragoon has so much to (hesitantly) recommend it, maybe most of all its graphical splendors -- even the bejeweled HUD is fun to look at -- and topographically exciting level designs; the penultimate stage is alone memorable for being slanted at forty-five degree angles. Alisia herself is accompanied by four familiars who can be leveled up and have separate uses. It’s cute. Everybody wants to hang out with a dog-sized dragon. A minor detail I loved was venturing into seemingly empty nooks and crannies and finding that items did indeed reside there, waiting to manifest. I’d say that this is a Mega Drive title which anyone looking to explore the console’s library should give some time to, but I also understand if the same people give up on it. There’s no good reason to endure the last stage’s nightmares.
Cadash (1992)
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Although it’s missing some stuff that’s present in the earlier arcade and TurboGrafx-16 releases -- notably the the priest and ninja classes -- Cadash on the Genesis remains the delightful, finely sized dungeon crawler it ever was. The game has a predictable structure of progression where you move from village to dungeon, find a key, access the next village, and so on. The most recognizable point of comparison might be The Adventure of Link. There are enough twists and bits of humor to make the game pop where it needs to, whether it’s shrinking in size to access the interiors of dwarf village, speaking to a dog who is lamenting their dead owner, or a bestiary that includes potbelly dragons and waddling heads made of rock. Happily, the music is no exception to Taito’s trend of having strange soundtracks for its 80s and 90s releases (Toshiko Tasaki is listed as the composer, but that’s in the capacity as an arranger for the Genesis version; the original composer remains uncredited), and it plays a big part in making the atmosphere feel a little more off-kilter than screenshots may suggest. Unlike the arcade version, the Genesis release has no timer -- an exclusion I don’t mind when it’s the sort of game where I just wanna bop around and level up. My dream is that this is re-released on the TurboGrafx-16 mini with online co-op functionality.
Mystic Defender (1989)
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The truth is that all videogame development is “troubled.” Sometimes it’s just more obvious within the product itself, and I think that may be the case with Mystic Defender, which comes across as a game that was half-finished and suddenly needed to be stretched out to meet a quota for playtime and avoid going over budget. The first two stages, a forest and shrine with slight Japanese influences, look fine and excellent (respectively); the third goes the Giger-esque route, and while the tiles don’t quite fit together, and it’s a curious progression after stage one and two had a sort of continuity, the trope always has some gross-out appeal. Everything after this is either asset recycling or so vaguely themed that it’s impossible to care about what you’re seeing or know where you are. Any of ‘em could be the finale. The actual final stage gave me flashbacks of Tiertex’s Strider II, whose last stages have you walking around big boring mazes of flat long paths and hoping that the direction you’re going is the right one. Overall, promising and disappointing. Everyone reading this should, at minimum, check out the epilogue for the most hilariously formal congratulatory text I’ve ever seen in a videogame.
Mazin Saga: Mutant Fighter (1993)
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Geez. If any Mega Drive title exemplifies boss-related bullshit, it’s Mazin Saga: Mutant Fighter. Adding onto the frustration is that there is a potentially stand-out beat ‘em up here. I think what will first strike most people is how good this game looks. There’s a fluidity to sprites’ animations that has to be seen to believed, palettes are used expertly for ambient effect, and the backgrounds usually make an effort to catch your attention, subtly or dramatically. Your person (or... suit of armor?), Mazinger Z, has a handful of attacks that are satisfying to use, like a flurry of sword strikes if you mash a button, or an aerial attack that’s done in tandem with horizontal jumps; and if the total type of opponents is limited, they’re at least behaviorally distinguished. What singlehandedly makes Mazin Sager miserable are its bosses, whether you’re preemptively contending with them as a human-sized figure (sometimes in sections where a single screw-up can cost you a life) or taking them head-on as a giant version of yourself. The latter are presented as a fighting game, and, early on, are easy and formally ambitious enough for you to forgive their clumsiness and mechanical simplicity; after all, not many beat ‘em ups switch their genre for bosses. Around stage three is likely where you will start to see the A.I. input-read and generally fuck you up. As a giant, you have a couple of moves that do damage greater than the other four or so, but the windup and spacing they require (not to mention complicity on the A.I.’s part) make them impractical, meaning that you are basically forced to do as much damage per hit as you can see in the second screenshot. Meanwhile, bosses deal way more damage, can do nonsense like interrupt your aerial attacks with lows, execute screen-wide dashes that have no frame disadvantage, and culminate in a boss rush which ends with a devil who gave me significant trouble even with the help of save states. Never again.
Two Crude Dudes (1992)
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I was glad to have my baseless assumption about this being a one-note Meme Game be, well, baseless. Turns out, Two Crude Dudes is one of the better beat ‘em ups I’ve played. There are very few cheap shots, stages are brief and don’t wear out their welcome, you’re given a pretty fair amount of time to respond to oncoming opponents, and only a couple of bosses left me scratching my head about how to avoid taking damage. Also you can throw like EVERYTHING and it’s so fun. There was a stage two encounter where I was like, what the heck, when does this end, and then I realized that you could, and needed to, throw an aircraft that kept reappearing, and it was then that I knew that this was a good game. A similar epiphany happened much later on when I discovered that tanks are throwable if you mash the button. The soundtrack is kind of forgettable percussive- and bass-heavy funk-rock, but energizing in-game, and sometimes has a strong instrumental resemblance to the Genesis games that utilized Hitoshi Sakimoto’s Terpsichorean driver. A general criticism is that this is a pretty plain looking beat ‘em up, and the post-apocalyptic setting seems to have restrained rather than facilitated creativity.
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The horrifying true cost of Smash Mouth
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