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#Make ๐Ÿ‘ AAA Games ๐Ÿ‘ Worse
shinobicyrus ยท 1 year
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The existence of demakes fascinate me. So far Iโ€™ve encountered demakes of two major games. The first is for Bloodborne, a hugely popular 8-year-old PS4 exclusive constantly surrounded by rumors of a PC port that has yet to materialize.
The other is Dead Space, a fifteen-year-old game that kickstarted a beloved horror franchise that was ultimately destroyed by Electronic Artsโ€˜s mismanaging of it. A game that has also just recently gotten a modern remake.
The two extremes are just so compelling. Remakes of acclaimed games from one or two generations ago are becoming increasingly common in a AAA video game industry that seems more unwilling than ever to commit resources to anything new. Preferring instead to renovate, repackage, and resell titles that have already proven themselves to be successful.
Demakes are similarly based on nostalgia, but instead of modernizing a game, they - by some peopleโ€™s estimates - make the game visually and technically worse. Rather than modernization, beautification, Demakes are a forced regression to PS1-era graphics, sound design, and controls...but the games are still recognizable.
Though both exist on this nostalgia spectrum, I have a greater admiration for Demakes. No high-fidelity polish, no sanding away the originalโ€™s rough edges, no alterations to fit the whims of modern appetites and sensibilities. Instead it strips these things away; a bared skeletal core of mechanics and base aesthetics that are otherwise unpalatable to executives and franchise owners.
Also they're free.
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