FFF225 I Can't Tell
This was written for @flashfictionfridayofficial
WC: 748
You thought that now - three weeks in - the nervousness would have subsided. But no, you still feel your hands clam up, and the weight on your back seemingly become heavier, even though you know damn well this book is a mere pound. Every time that you cross that threshold and enter the world of speakeasies, mobsters, and back alley deals, you feel the heat rise in your cheeks. You bless the Deities for giving you a poker face, otherwise, you would have ended up shanked in a dark corridor or drowned in the harbor the moment you had made the ill-minded decision to start playing this Game. …You should have stuck to the pickpocketing.
As you enter this Establishment, you’re struck by how ordinary it all seems, almost like any other watering hole or speakeasy this side of town. The air is smokey and you imagine you can taste the alcohol by just sticking out your tongue. (But this is not the time, nor the place to do such silly things, you remember, before giving in to the impulse). Whilst it isn’t happy hour just yet, plenty of patrons have already found themselves in a dark bottle or losing themselves to the delirium of Bismuth Seeds. Looking past the glow of purple Chemlights and the too-cramped spaces that speakeasies like these are known for, you realize what is wrong with this place. Whilst you haven’t been at this for such a long time that you can sniff out every false flag, you know enough when somebody is trying just a bit too hard to put up a convincing facade. And the spaces are indeed too cramped as if somebody is actively trying to make the interior of this place seem smaller than it is. This is not a good thing. You should fold your cards and step away from the table while you still can.
Before you can voice this sentiment, or try and smoothly talk your way out of whatever hellscape is awaiting you, the bodies that have escorted you in, start manhandling you towards the bar. A few customers look up at the sudden commotion, but they all seem too dazed or too drunk to care about it. One of the goons - who is built like a bear, and could easily pass for one, with the magnificent amount of facial hair he sports - rolls up his right sleeve and presses a lodestone into the runes inked on his arm. The Chemlights flicker, the air starts to smell of burnt hair and the portal is formed. You are pushed through the portal, and you make out the sickly green light of the sewer system that doubles as an underground network before a knapsack is put over your head and you lose any sense of how this last leg of the journey will go.
Your sense of smell is the first that returns to you, and you immediately know you’re in deep shit. There will be vengeance, and you will be the victim. It’s the smell of burnt hair again, but it’s stronger now, it’s the smell of static. It’s the smell of The Donna. When the knapsack is removed, you blink and see her blue owl mask looking down upon you. She sits on her throne, surrounded by floating columns of equally blue Chargestones.
“What do we have here?” Her normally cold and unfeeling voice, almost sounds giddy and excited, if you dared to call a ruthless mobster that. (You once did do that, and you still bear the scars from it). “My birdies have brought back the rat who took my Rosetta Stone from me”, she laughs, “now it is time to have fun”. You hear the scraping of metal on stone, as she sharpens her mechanical talons.
Everything would have been so much easier if you had known how the Magicks worked, then you would have never stolen that bloody pebble crackled with blue energy. But you had, and it had thrust you upon the path you now walked. A path where, somehow, you had become the Keeper of the Codex.
You just hope that Donna doesn’t believe in legends, that she will dismiss the paper book as just another possession of the poor and needy. That she has forgotten the lessons about the connection between paper and the Magicks that she herself now uses.
You just hope that her vengeance will be swift.
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