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#Im excited to do more concept art of what im envisioning
hiding-in-the-vault · 30 days
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I would love to know more about the cave au. Why are the cave more dangerous now? Who's death Dream managed to get safety for bringing them back?
And because I'm a huge fantasy dwarves and fallen london fan : how did the architecture change? Is it safe to build underground or is everyone nomadic now? How is the food situation?
Long post oh boy!
The cave au is kinda like taking Dream's original mention of a "world altering event" and making it very literal. In minecraft terms, I'd describe it like the cave and cliff update installed overnight except on amplified mode. All of this is because there is so much imbalance™, that's the overworld is behaving erratically.
Most of the shifting already occurred underground by the time they noticed something was wrong. But things shifted a looott to the point where what they had explored had been altered or displaced, and what now expands below dwarfs their existing tunnels in comparison. So to answer the first question, it's essentially uncharted, for one. For two, the mobs are acting as unpredictable as the earth is, swarming the tunnels en masse. But more importantly, the longer theyre down there, the longer this goes on, the more the mobs get altered themselves. (which originally was so i can say hey more things glow now :) pretty!) But now, we're talking like massive spiders in every classic work of fantasy. I'm mulling over introducing new things here too, for flavor. (like those mods with the huge centipedes ughuhg) Maybe a warden or two gets displaced and starts wandering the tunnels, who knows! On that note, sculk is probably on the rise as well and they need to be careful about keeping it from getting too close.
As for who dies-- ngl, I haven't decided 100%. For what it's worth, this is only the First death, not the only one. I've been thinking one of the teens, as they seem most likely to wander too out from camp and get Got by something. First I thought Tubbo, but I don't really want Tommy to have to ask Dream to bring him back. (not like he'd do it alone- the entire group wants to avoid casualties) Then I thought Tommy, but discduo can't hog limbo forever, right, we've been there and seen that! My desire to not repeat things that already happened in canon vs whatever actually feels most likely, FIGHT!!
I haven't put too much thought into generated structures yet, like the dungeons or ancient cities, but I would like there to be some change there as well. It'd be coooool. (shaking your hand, i loove dwarven architecture) The walls of the caverns themselves often have a stretched feel about them. A looot of stalactite and stalagmites, on massive scales. I'd say it is safe enough to build, once they find a place that feels fitting- a cavern big enough for them but not too big that they'll have to share it. Water, nutrient rich dirt, existing vegetation preferred, etc etc. But even then, the caves do still shift on occasion. Basically earthquakes that will require them to do some repairs and plan structures around, but it's possible! They think, anyway :D
And finally food. They go in prepared the best they can. A lot of them has massive farms and lots of animals, ofc. They can't drag too many animals into the caves with them, but they prepared as much food as they could before going on, with intentions to start new farms once they settle down. Lots of potatoes, yay for Dream! And Some the underground lakes have a surprising about of fish in them. In all the uproar above ground, there was a lot of flooding, but many of those bodies of water pooled underground as well, taking the fish with them. This becomes a bit more reliable as time passes as well, as the fish adapt.
I'm kinda rolling with mobs very short life cycles and using that to explain why they change so much faster. Also Magic™
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