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#If time allows there'll probably be more pieces similar to this in the future as I learn and practice more
zaacoy · 1 year
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Very rushed value practice before I sleep!! They are vibin'
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itsbenedict · 3 years
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Two-Faced Jewel: Session 6.5
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A half-elf conwoman (and the moth tasked with keeping her out of trouble) travel the Jewel in search of, uh, whatever a fashionable accessory is pointing them at. [Campaign log]
Last time, Looseleaf and Saelhen fought their way to the top of the evil torture tower of the evil torture wizard- only to find out that the guy's been dead for at least a year, and that a dragon has apparently been squatting in his tower. Not content to wait another week to find out what this means, we had an off-schedule mini-session wherein the party finished exploring the unexplored nooks and crannies of Lumiere's Tower.
The first thing to deal with is the thing blocking their return down the stairs- there's a weird big metal coffin-looking dealie that waddled up to the stairs on the fourth floor, but couldn't chase them any further. Going back down, though... they could take a window, but they figure there's no way this thing could be a serious threat. It can barely move, after all- they can probably just push it right over!
Looseleaf pokes it with a stick, and its front splits open down the middle, revealing a giant maw of horrible spikes which snaps at her threateningly.
So it's an iron maiden! Adorable! Still doesn't have legs, or arms, so it's fine, right? They can just stand on the stairs and
whoops nope it's got animated canvas straps inside it that shoot out and ensnare orluthe like a chameleon tongue. okay. so maybe this monster is dangerous actually.
The ensuing fight makes heavy use of a mechanic in D&D called "called shots", where you can take disadvantage on an attack roll in exchange for inflicting some kind of injury on the opponent by hitting them in different specific body parts. They don't want to let Orluthe get shut inside and take a fuckload of stab damage, so they jam Looseleaf's quarterstaff in the doors, slice up its canvas straps, and by force of numbers manage to render nearly all its appendages impotent. The poor torture instrument has disadvantage on all its attack rolls after the called shots go through, and it can't land any more hits! The party eventually wears it down, and Looseleaf lands the finishing blow by scrambling its spirit.
All that's left in their way is the translucent red barrier blocking off the 3rd/4th floor stairs. Not finding anything on the fourth floor to shut it off, they just go via the window like before. Back down on the third floor, Looseleaf uses her spirit sight to notice that the barrier is connected magically to some runes inscribed on the central pillar- it looks like there's some sort of creepy puzzle involving stabbing creepy dolls with creepy doll-sized knives.
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Not interested in risking whatever the consequences of solving the puzzle wrong are (given that they already have a way up and down), they move on.
While they're there, Saelhen decides to take another crack at the trapped chest she couldn't open earlier. Rather than risk the trap, she first spends some time expertly disarming the trap built into the lock, before working on the lock itself. A couple good rolls later, and they acquire the treasure! Which is... 60 gold pieces, and a piece of paper with a list of words.
Saelhen fails her Nature check, but Looseleaf recognizes the words on the paper as... the names of craters and other geographical features of the moon.
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[WAR_FLASHBACKS.jpg]
No one's quite sure why a list of moon landmarks would be locked up in a highly-secure chest protected by a poison needle trap, but no one rolls high enough on Religion to puzzle it out.
Moving on down, they reach the second floor, which appears to be a laundry room of some sort. The sort where the irons and ironing boards and scrub brushes are alive, and appear to be washing the same clothes over and over and over to the point where most of them have been reduced to sparklingly clean rags. Seems like these animated household objects have been stuck on a loop for a good long time!
There's what appears to be an intact magical cloak hanging on a clothesline in there, but the party opts not to try and take it- doing so would likely provoke some protective laundry automatons.
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Saelhen's plan to lure the scrub brush away from the washtub (for... reasons??) fails, since the brush doesn't seem to want to leave the tub- and it's visibly disappointed when Saelhen gives up.
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So, they head down to the first floor, finally! As they head down, they're noticed by more animated knives... but it seems these ones have been tasked with cooking a delicious meal, which they happily serve up to the tower's guests! The wheelbarrow from before is there, too, supplying the kitchen with food. The only question is... who's been eating this stuff? Why is the table not covered in rotten, uneaten banquet, if the wizard's been dead? Who's been putting grocery money in the wheelbarrow?
Other things of note in the room...
Benedict I. (GM): The shelves around the center seem to be festooned with various trophies and awards. Looseleaf: trophies. what, like, participation trophies??? school trophies? piano recital trophies?? Benedict I. (GM): These would actually be somewhat recognizable to most of you- you've seen similar things in trophy cases at school. The plaques beneath them seem blacked out in various places- a lot of [REDACTED]. Looseleaf: warball champions of the 1034 school year? Benedict I. (GM): Often built into the plaques. Saelhen du Fishercrown: huh who redacts a plaque Benedict I. (GM): Like, there'll be a flat section of the plaque painted black like it was engraved that way
Looseleaf, with a 20, Investigates a bunch of pertinent information. For instance, a diploma:
Hal Lumiere, PhD in [______]. Blacksky University, Department of Restricted Arts
It appears Hal Lumiere was an alumnus of Blacksky's School of Restricted Arts- the same place Vayen is from. Lumiere was apparently something of a darling there, considering all the awards- but no one in the party has ever heard of him. Except maybe a certain someone who's not telling.
Looseleaf also finds some unopened mail! One is illegible, written in Abyssal, the language of demons.
(Lore note on demons: demons are just like other monsters- evil things that come up from below the mountains and cause trouble. They aren't generally aware of their origins beyond waking up in a deep cave, usually, and aren't motivated by much except causing conflict and hurting people.)
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Another letter is written in Common, with just plain awful handwriting:
"hey Lumes why tf arent you home today u fuckin flake ass fairyboy. who am i supposed to get that dank good ouch from if youre off on magic adfentures. this months number shits are: 14.3 6755 304° and then the little bar thing was on the green side but wobbly. now gimmeeeeeee"
It's a bit of an enigma- but even more enigmatic is the third letter Looseleaf finds, written in a hand Looseleaf recognizes. Looseleaf knows who this letter was written by.
"Dr. Lumiere- find enclosed the new spirit hollowing diagrams and the corrected sigil of Aaaaaaagh. This should satisfy our agreement, so I'll leave you with a warning: the lesser gods are not to be trusted." "Yes, their revolution is our best shot at the Project- that much is obvious, barring a road to apotheosis. I understand we need to work with them. I doubt we'll have further contact, so I won't ask you not to reignite this argument- but insofar as it's at all relevant to you in the future, I favor your approach over Kron Green's." "But again, they are not to be trusted. The enemy of our enemy wishes mainly to supplant them, and despite their alliance, not all of them share the same aims. In particular, the one you've taken an interest in seems utterly hostile to the Project. " "If we are to impact the cosmic boardstate, we must play the game. Trust is the abdication of discovery. Choose your allies carefully." And then it is signed with a mark. The mark is of a book, facedown in the way that ruins the spine, sort of shaped to look like a skull. And the initials "Y.T." Looseleaf: youtube. the villain of our story, youtube. Saelhen du Fishercrown: trust is the abdication of discovery, what a goddamn motto Looseleaf: oh my god she's being so edgy well, that is characteristic of her.
She also finds what appears to be a trophy- but the trophy is shaped to look like a globe. Not of the Jewel, but of the moon. Obviously, they take it.
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Some experimentation with the moon trophy seems to indicate that the locations marked on the paper from the chest draw out a sort of connect-the-dots pattern, which might be used elsewhere for some purpose. Whatever the pattern is meant to be used for, there's no indication of it here. All that can reasonably be inferred is that it has some connection to the School of Restricted Arts.
Meanwhile, the bookshelves have a few more things of interest. Amidst textbooks on neurology, magic, and speculative religion on a lower shelf, they find a hand-bound book that seems out-of-place.
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Benedict I. (GM): Inside, it appears to be a diary. "i m choss n ths iss MY BOOK," it begins.
It appears to span several years of diary entries, from year 259 to 266- ending seven years before the current date, 273. The handwriting gets progressively less atrocious, and the entries are very sporadic- riddled with apologies to the diary for forgetting to write in it.
Benedict I. (GM): Choss, apparently, is a little girl who grew up in this tower. Initially she was very fond of her dad, the owner of the tower. Looseleaf: initially, huh. that's... a... great sign. Benedict I. (GM): Dad is a cool wizard who does fun magic all the time, which she helps with! She is very proud of how much pain she can withstand, and she's developed this sort of self-image as a connoisseur. Of pain. Saelhen du Fishercrown: hell Saelhen's face is getting progressively... stiffer, as she reads. Not angrier, per se, just... flatter. Benedict I. (GM): She helps out with the experiments except for not being allowed to take the hoods off the subjects in the lab. Looseleaf: Lumiere what the shit. Benedict I. (GM): And when there's no subjects, she fills in, and does a very good job, the best job. There's an entry describing how she designed a security system for her dad- she made some dolls and dad enchanted them so they open the door if you stab them right! She's very proud of it. You now know the order of stabs to disable the barrier. Anyway, the later entries seem to represent... entirely standard teen angst. Looseleaf: Hmm. Benedict I. (GM): Dad is being boring and not letting her do the experiments she wants to do and not letting her visit the towns and ugh dad. She gets fed up with him, and the last entry is about how she's leaving to go start her own life in Wheat. Looseleaf: REALLY NOW. Saelhen du Fishercrown: WELL. Looseleaf: ...god, maybe those rumors about wheat being full of insane murderous murder-os weren't, wrong. Saelhen du Fishercrown: if she is in fact a baby dragon Looseleaf: which is not at all guaranteed, by the way.
If you recall from a few sessions back:
To speak with a dragon is to be condemned to some sort of great misfortune, brought about by your own hand. You know the Simurgh from Worm? Listen to its song for too long, and you become sort of a sleeper agent of self-destructive carnage? It’s like a diet version of that. Whatever path your conversation with the dragon puts you on, it’s invariably bad for you, somehow. The metallic dragons, who’re ostensibly “good”, will still ruin your life in some way just by talking to you, even if your immolation does some good for the world on the way out. Nobody wants to talk to a dragon.
Also discovered in CHOSS BOOK is a brief account of a time she had to go to the basement, using the secret entrance underneath... something. Looseleaf almost immediately checks under the table they're sitting at, and finds... yep! A trapdoor leading to the basement!
Next time: the basement awaits!
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