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#I got super distracted by Palworld so this is getting posted later than usual...
demonfox38 · 3 months
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Completed - Shantae: Risky's Revenge
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You know what? I did like that Capcom NES "Little Mermaid" game. You would be absolutely right about that.
Round Two of my "Play More Steam Games" year started off rough. Windows 11 sought to be a prima donna, refusing to render anything but a black screen for two of the games from my Steam library. Luckily, all it took was forcing the executables to run in a higher priority mode through System -> Display -> Graphics, but man. That was a two-hour headache I didn't need.
Of the two games I had tested, "Shantae: Risky's Revenge" won out in terms of priority. Granted, had I known what I do now, maybe I would have tabled this one for just a little longer. It wasn't exactly watching "The Empire Strikes Back" before "A New Hope", but it may have been watching "Attack of the Clones" before anything else!
The "Shantae" series in its current incarnation is a set of Metroidvania-styled games starring the titular Shantae, the often hired and fired protector of Scuttle Town (and Sequin Land) at large. When I say "in its current incarnation", I don't mean to imply any gameplay changes. What I am trying to say is that "Shantae" was both simultaneously notable and niche in its first incarnation. Notable, in that even I—some nobody kid from Iowa—knew about this game. Niche, in…well, let's just say poor sales and the general screwed-up state of the second-hand game market has resulted in this:
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Dude, I own a physical copy of "Earthbound", and even those prices make me want to scream. Like, we can talk about how it might be wasteful to have companies like Limited Run Games reprint copies of games, but when this second-hand market the alternative…(Also, who do we have to bribe to get "Power Blade 2" re-released? Because JFC on those prices, too.)
Since the ancient days of the Game Boy Color, the Shantae series has had a more consistent game release schedule, cranking out a new Metroidvania about once every 3-5 years. This started with 2010's "Shantae: Risky's Revenge," the sequel to the aforementioned cult classic. In it, Shantae is tasked with securing three magic seals and recovering a stolen lamp from Risky Boots, her arch-nemesis from the previous game. Alongside a Belmont-esque hair whip attack, Shantae is also blessed with the ability to cast spells and transform into various creatures. Granted, given that these powers come to her via being half genie, you can imagine what a problem that stolen lamp just might turn out to be for her…
Originally, this game was released on the Nintendo DSi, a late-stage iteration of the Nintendo DS known for its implementation of a digital shop. Which, uh…I'm guessing isn't operational anymore. The iteration I played was the so-called "Director's Cut", which generally changed menu presentation and character artwork to use higher-resolution images. It seems like it also preserved a bonus mode that was made for an iOS version of the game, which feels a bit more substantial than just updating portraits.
Given the collapse of online shops, it's just lucky this game is available at all. (More reasons to go physical, right? Well, if game publishers ever put a complete product on their cartridges/discs in the modern era, anyway…)
There are two dichotomies in Metroidvania games that aren't often discussed. For me, these are offensive styles and end goals. See, "Metroid" games typically operate via fast ranged gameplay while "Castlevania" takes more methodical strikes, often keeping within slugging distance of its foes (Charlotte Aulin and arguably Shanoa being exemptions.) Extending from that, "Metroid" games are more rewarding for speed than item collection/map completion, while "Castlevania" games tend to reward meeting extensive collecting goals or world exploration. (There are some exceptions here too for the "Metroid" series, but it's usually more about getting tits and TFO than how many lore dumps or missile expansions you left behind.)
I bring this up because I think it helps to explain how I like my particular Metroidvania mixes and how "Shantae: Risky's Revenge" falls into this spread. See, I wouldn't classify myself as a fast gamer. I'll do weird things, and if I want to prove something, I do them as hard as I can. But, generally, I want to experience as much as I can in one go-around. I want my marks to be high in figuring out how to worm into certain locations or call a game director's bullshit. (Looking at you, Igarashi.) I'm not the kind to grind something over and over again until the speed and efficiency of my gameplay makes someone's pants fly off. I mean, I love watching other people do that, but man. I'm just not wired up to be wired. Plus, I've got hundreds of other games that I want to play in my lifetime, so I want to make what may be my only time with a game count.
So, where's "Shantae: Risky's Revenge"?
Fight-wise, this is pretty "Castlevania." Like, I wouldn't classify Shantae as being as robust as a Belmont, but the melee-ranged whipping and magic spells on a limited meter make it pretty clear that she'd fall on the "Castlevania" side of things. Good for me! Mostly. I mean, she doesn't seem to have that movement trick that Alucard et. al have where you can spam attacks at twice the speed intended by hop-slashing, but she's functional.
Girl absolutely needs that hair conditioner, though. Definitely an item worth saving up for!
Goal-wise? The game's making a cake sandwich, and it's really trying its damnedest to eat it. You can receive achievements for just finishing the game, as well as finishing it with all items, finishing it under four hours, and then finishing it both under four hours and with all items. The ending itself doesn't seem to change all that much, which is a bummer, as it ends where most "Metroid" games begin. Frankly, all you get out of it is a different picture after the credits. But, if that's something you want to tackle, boy howdy. You do you.
In terms of difficulty, the game is…honestly, very strange. Like, I was almost tempted to say that this is a good Metroidvania game for beginners, but then I hit the Battle Tower. Holy crap. One of my Tumblr mutuals mentioned that the Battle Tower is where they bailed on the game, and I can't blame them. It's a timed ascent up 10 flights of stairs filled with monster battles and a whopping 2 minutes on the clock. Like, you do get time extenders in pots between fights, but yikes. That's not something you want to deal with when you're playing late at night to recover from your mind-numbing, soul-sucking existence.
Even that tower's difficulty might not be its own fault. I think the UI for the game's shop is not clear or helpful. There's two different currencies the game uses for items (gems and jams), and the latter is not initially defined with great clarity. Like, when you look at this, what do you think this item costs?
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It's supposed to be 1 jam, 150 gems. But, I read that as 150 jams. Like, you get maybe a fifth of that in game max. But, when you're trying to be an independent gamer and not reading guides, that measurement can be very confusing. It should really be 1🫙150 💎, if you're going to involve icons in the mix.
Do your chemistry teacher a favor, alright? Keep your units straight.  
Outside of my computation issues with the shop, I found some of the later levels' platforming to be daunting. Like, I don't know how to say this without sounding weird, but I like Metroidvania games because they generally are more forgiving about platforming than a standard game. You fell? Oh, well. Just don't land in the acid or lava or spikes, and you can try again. Maybe chug some health potions. Here? It's a bit more on "Zelda" rules, so failure isn't the worst it could possibly be. It's just with as many fiddly, narrow platforms as the game throws at you, damage can add up really quickly.
Also, those Monkey Bullet puzzles are exercises in frustration. Slippery friction + precise square navigation = screaming monkey time.
One last weird note I made was on the game's achievement system. I'm fairly certain I got two achievements that I did not meet the criteria for receiving ("Tinkercide" and "Speed Run the Baron's Lair!") Which, hell. I guess if something is given in the favor of the player, why should I bitch? It just seems weirdly implemented.
Screw those two achievements regarding withholding a puppy from an NPC and hurting it, though. Surely, the game can find something better for me to do. Like, collect cats. Another mermaid shooting gallery. Hell, we're halfway to an "Ecco" game. Give me some hoops to jump through!  
It is lucky for the game that it is pretty damn unique and cute, at least in terms of style. Like, the character portraits are mid 2000s Flash animation quality, so eh there, but the sprites themselves are quite lovely. Everything is brightly colored and has a pleasant bounce to its movement. Looking at older "Shantae" footage, it seems like a lot of the animation style was preserved from the GBC game, which I imagine is a lovely touch for fans of the original game.
Sequin Land is a pretty cool setting as well. Like, my issues with this game aside, I can see why the "Shantae" games have become a solid franchise over the past decade. It's got a playful charm to it, something akin to what I grew up with in the 90s in terms of Arabian fantasy. The inclusion of the undead as a staple is a bit strange, but it's played with very well. It's the kind of game that makes you wonder if the link between zombification, civility, and coffee has something to do with adenosine receptors. I mean, I'm not a neurologist, but a part of me wants to take that joke about making coffee for zombies a little too far. It's a weird kind of inspiration, but you've gotta take it where you can get it!
Additionally, the transformation gimmick is simpler to set up than in the previous game. All it is here is holding a button down to cycle through animations until you get the one you need. I'm a simple woman. Give me a game where you can turn into a mermaid, and I'll find my own joy in it. I can bitch about the fiddliness of that monkey all day, but the mermaid? Yeah. Fine by me. (The elephant's okay too, I guess. At least it's good about keeping the undead dead!) 
I'm glad that the "Shantae" series made it past this game. Between the structural issues for "Risky's Revenge" and a bummer of an ending (regardless of your skill, mind you!), it would be a shame if this was the end of the run for Shantae. There are cool portions to it, but man, I can't really recommend it. The writing goes from juvenile to depressing, and the difficulty oscillates quite a bit, so I don't know who the audience for this would be other than previously existing "Shantae" fans. Theoretically, this could have been a great Metroidvania starter for preteens. But, man. I can't see many having the gumption to tough out shooting monkey puzzles and surprise speed-run segments.
Like, don't get me wrong. I've got "Shantae and the Pirate's Curse" downloaded and ready to go for later on. (Risky's not the only vindictive bitch here.) I just don't know if I'd be right up to bat for this particular title. I mean, if you get it as a gift or for under five USD, okay. File it under the "gift horse" idiom. But, I wouldn't go over $8.00 at the very least. I don't want to be one of those pricks that have a dedicated price point for each hour of a game, but I think a dollar an hour here is a fair estimate of overall value. And I got my first (and possibly only) run done in under 8 hours, so there you go. Value calculated.
Which isn't what this game's store owner did! BOOM! LAST MINUTE DRAG ON THE STUPID STORE USER INTERFACE!
Okay, I'm done. 
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