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#I didn't want to trawl through 10000 operators to find any other ones
buldrokkastee · 1 year
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After a little futzing I realized I was off with my previous post, the Guard Cap in IS2 will in fact go higher than 200K.
Anyway enjoy Skadi Gaming
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Math under the cut since it's definitely possible to take this even further beyond
So rather than a set HP cap, the guard cap can proc 99 times per map before it stops increasing an operator's HP any further. It also works off of the current base HP going into the map, which factors in any HP-increasing items you've picked up along the way.
(As a side-note, it seems like any HP increasing items will only scale with the original base HP, otherwise things would get a lot more ridiculous. I've noticed the numbers don't always line up exactly though, so there might be some discrepancies)
Skadi has a maximum base HP value of 4166, and as far as HP items in IS2 we have:
Silent Squad: +45% (6040) Spearhead Squad: +15% (6669)(Nice) Noxious Hemostatic Agent: +20% (7502) First Aid Kit: +35% (8960) Unknown Instrument: +50% (11043) Bend Spears - Advancement: +40% (12709) Blademace: +10% (13125) Bladedance: +100% (17291) Stand-in Actor: +3% (17415) Abrupt Realization: +5% (17623)
A final HP value of 17623, before any skills or passive effects kick in. for context, my Skadi had 10,600 HP before I started redeploying to get the picture above.
Now if we factor in Specter the Unchained and her level 3 module, which gives all abyssal hunters an additional 33% max HP...
18,997 is the final number we get. If we do the math right now that adds up to 487,818 HP. But we're not done yet. There's more.
Aak S2 M3: +80% (Works off of original base HP before artifact buffs) Heidi S3 M3: +30% of Heidi's max HP Skadi S3 M3: +130% (Works off of base HP after artifact buffs)
This brings us to a final, absolutely bonkers wild HP value of 514,434. At which point I assume the game just loads in her health bar as
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