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#GM Takes Notes deviously
fic-dreamin · 7 years
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Wow I cannot say enough good about Numenera. It is the brain-child of Monte Cook, who is mostly responsible for the Planescape setting in D&D, and Planescape: Torment. That alone was enough to get me to buy it. I am still digesting the rules and the game mechanics, but so far they are very interesting and they seem to be conducive to a faster play style. There are plenty of reviews on the web the go in-depth into the game mechanics, so I won't get more detailed here. Suffice it to say that the mechanics are very intriguing to me and I can't wait to run a game with them. Go to Amazon
*Evil Laughter Haven't had a chance to run a game yet, but I've found some interesting ways to incorporate the rules into my pathfinder sessions in order to slowly and deviously draw my PCs into the new system. Go to Amazon
I ran a surprisingly long-lasting thud-and-blunder, Thundarr the Barbarian-style ... I ran a surprisingly long-lasting thud-and-blunder, Thundarr the Barbarian-style campaign of this, and the book served its purpose masterfully. This is a setting that has so much potential it feels hard to do it justice. Go to Amazon
Cook learns from the indies and gives us a great system Monte Cook has written a game that mixes old school crunchy sensibilities with storytelling techniques out of the more innovative games and an unusual background inspired to '70's European science fantasy graphic novels. The massive book is lavishly illustrated and well laid out (there are many page references and short notes in sidebars, making this deadtree edition the closest thing to an hypertext).. It will take a bit to digest the huge amount of information, so some GMs may feel overwhelmed at first, but the game is logical, well-thought, and the setting just screams to be played. Well done. Go to Amazon
Great system. Very rules light and story based Great system. Very rules light and story based. Try it if D&D seems too bogged down by rules, or if you just like the setting. Go to Amazon
More than just Science Fantasy done right. Numenera takes what's truly fun and writes the mechanics to be out of your way. Player and GM imagination work together in a stream-lined system designed not around combat but around discovery. Unlike most games, you don't get experience points from killing monsters. You get it from learning new things and finding wondrous technologies from past civilisations. It is very easy to fashion a character after a very specific concept and playing the game is meant to be quick, easy, and simple. Go to Amazon
I love the setting Monte cook is an artist. I love the setting. I am not super happy with the pool/effort/xp system. It seems to work against you a lot of the time and rolling a straight d20 can be maddening after adding a bunch of effort to a roll, but god, the art in this book - its very moebius, but also retains its own unique flavor. It has been fun to just read through some of the descriptions and little flavor text sprinkled throughout the book. a beautiful setting written by one of the legends of RPGs. Definitely a must have for any enthusiast. Go to Amazon
Fresh system A little hard to read (tiny printing on greyish paper), but a wonderful system and great indie effort. Go to Amazon
Science Fantasy with Weirdness. Five Stars Five Stars If possible get someone who has a good grasp of physics to be your GM Five Stars ... and I have to say it's one of my favorite settings. I adored Planescape Torment and Cook did ... I'm very pleased with the content Good stuff Two Stars
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