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#Baxter noticing that Cove likes Mc and tries to take a step back. believing that they would be the better couple
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..... After playing the new Baxter Dlc for Our Life I don't think this will be a purely Obey Me blog...
Listen I ALWAYS loved Cove, but I played Our Life before making this blog! Now that I've played the Baxter Dlc I'm itching to write something for him! And Cove to!
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Heyo! It's piggyback anon again! In which you can already guess why I'm here LOL
So, I remember in Step 4 Cove does offer you a piggyback ride without you asking. And yet I also remember you can decide to get one or not from him??? Maybe???
And just overall, are there any other variations in this scene you can get (aka can you give him a piggyback ride again in Step 4)?
Hi hi~! Nice to see you again~
I know the scene that you're talking about and it depends on a few diffrent factors (one of which you won't like the answer of, unfortunately), but the potential variations of that scene are:
(if Cove's initiative is set to high)
Cove holding the MC's hand (if you chose that piggybacks were a "special occasion" for them during the Step 3 intro)
Cove giving the MC a piggyback ride (if you chose that piggybacks were just a normal thing in their relationship during the Step 3 intro)
(if Cove's initiative is set to low/middle; these are all choices in a menu. so it's not automatic and you can choose whatever)
The player choosing to have Cove take the MC's hand/the MC can take Cove's hand
The MC can link arms with Cove
The MC can ask for a piggyback ride
The MC can offer a piggyback ride to Cove
The MC can simply continue to walk side by side with Cove
In the case of number 4 specifically - that the MC offers Cove the piggyback ride - a variable needs to be met, but there's an issue.
See, when the moment to offer the piggyback comes up, either Cove will apologize and say he's too big if you haven't met the requirement, which then brings you back to the menu to pick something else, or if you do meet the requirement, you'll get a new menu to pick whether the MC regularly gives Cove rides or if it's a spontaneous suggestions.
You'll get way more narration and dialog by choosing the spontaneous option, so that would be the one I recommend if you care about that.
However, the problem comes from the fact that I believe the variables that would allow you to give Cove a piggyback go entirely unused?
Essentially, how it's supposed to work is that if your MC is tall and buff or toned (not shapely), or average/short and buff (not toned or shapely) then they can lift Cove.
Being buff/toned/shapely is decided in Step 3's Hang (either version). Saying that the MC has "noticeable muscles" makes them buff, "a little muscle definition" makes them toned, and either "soft" or "delicate" makes them shapely.
The issue that arises that the height variable checked is for Step 4 specifically and there isn't any part of the game that sets your height for Step 4.
Baxter's Step 4, for example, properly takes the MC's height from Step 3 into account (so if you're short/average/tall in Step 3, that carries over), but Cove's Step 4 does not even though it grabs the correct variables for the MC's body type (which is set in Step 3's Hang).
I actually opened my game and checked for my MC's "Step 4" height (short/average/tall), but no variable was set since at no point do you set a change in height during Step 4.
You can actually see this for yourself during a playthrough of Step 4, as there are three different moments (you can't get all three in the same playthrough though) where the MC's Step 4 height is supposed to be brought up, but will be skipped due to no variable being set.
First is if the MC confesses to Cove. After he starts crying and you get two separate multiple choice menus to react, you're supposed to get one of these:
(if tall/very tall)
Cove brought his face forward to rest his forehead against your own. He was shaking slightly, and like this you could feel every tremble.
(if average)
Cove bent down to rest his forehead against your own. He was shaking slightly, and like this you could feel every tremble.
(if short/very short)
Cove crumbled down low enough to rest his forehead against your own. He was shaking slightly, and like this you could feel every tremble.
But instead, it will cut to:
Cove drew a deep breath, his eyes closed as he tried to pull himself together, at least a little.
Second is the alternative: if Cove confesses to the MC and the MC accepts. After he gets over his initial shock, you get this (if he's at high initiative or if the MC accepts when he asks if he can hold them on middle/low initiative):
Cove swept you up in his arms, lifting you off your feet to bring you closer.
The game checks the MC's Step 4 height and you would've gotten one of these if such a variable was set:
(if tall/very tall)
You nuzzled up against his bare chest, your cheek brushing against his as you wrapped your arms around his neck.
(if average)
You nuzzled up against his bare chest, resting your head upon his shoulder as you wrapped your arms around his neck.
(if short/very short)
You nuzzled up against his bare chest and wrapped your arms around his neck. With your head pressed against him, you could hear the rapid beating of his heart.
Instead, it will skip them entirely.
Third is a minor one at the ending when meandering back to the neighborhood with Cove. After the MC hears Cove's voice calling their name, you're meant to get one of the following:
(if short/average)
You smiled up at him, tucking away the past in order to savor the present.
(if tall)
You smiled over at him, tucking away the past in order to savor the present.
But the game will proceed without either of them.
If you don't want to do a playthrough but are certain you've played through these scenes, you can alternatively seek out the "OurLife.txt" file that's in the same spot as the OurLife.exe and Ctrl+F it to search for the specific dialog.
So yeah, I don't actually think it's possible to get Cove to accept a piggyback ride. I don't know if this was an issue in past versions of the game, but I have version 1.7.1 (the current build) and this is what happens for me and what it says in the code.
If you could give Cove a piggyback ride in Step 4, this is what would've happened:
You regularly gave Cove rides.
You enjoyed being able to do this for him; it was easily one of your favorite parts of your relationship.
You were being kind of spontaneous with this offer.
And Cove was nervous about it by how he chewed at his bottom lip. You tried giving him a reassuring look, but you didn't feel very convincing. Cove: "I'm really tall- fully grown, adult tall. You know? Are you sure about this?"
(if Nervous)
Pressing your mouth into a fine line, you studied him from his head down to his feet, and back up again. You crossed your arms with resolve and nodded.
(if Relaxed)
MC: "Very." You gave him a once over, and Cove raised an unconvinced eyebrow. Smirking, you motioned for him to come closer. MC: "Yeah, let's do this. I promise not to drop you."
(if Direct)
MC: "Yeah!" Cove took a step, but stopped when you gave him a quick once over. He gave you a questioning stare. MC: "Sometimes I look at you, and I still see the Cove I met as a kid. You got tall." You wrinkled your nose, teasing him. Cove let out an exasperated sigh. MC: "Luckily, I grew strong arms to keep up."
-
Cove: "Alright, alright." Cove raised his hands in defeat. Pleased with your efforts, you crouched down low to the ground for him to climb on.
(if the MC wears a headscarf)
He did his best to get securely situated, but a high-pitched squeak flew from his mouth the moment you began to move. By the time you were fully standing, Cove was muffling his laughter in your scarf.
(if the MC does not wear a headscarf)
He did his best to get securely situated, but a high-pitched squeak flew from his mouth the moment you began to move. By the time you were fully standing, Cove was muffling his laughter in your hair.
-
You hadn't even taken a step yet, and Cove was already having fun. This was exactly why you made the offer in the first place. His happiness made your heart soar.
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