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#......*is* this what i think its for!? youve got your silhouettes all balanced...
legionofpotatoes · 6 years
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Hi!! I absolutely adresse the photos youve taken in spiderman ps4
Oh gosh, thank you, first of all. I don’t really know how to approach this question because I’m quite far removed from photography in general, but I do love fooling around with photo modes a LOT. What I find is that each game brings out different needs, because each game has strengths and weaknesses that can be exaggerated through the photo mode. I like to focus on the former; I like to turn screenshots into the best showcase for the game at hand. That’s the overall vision I guess?
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In case of Spider-Man, first of all, you gotta consider you’re in New York, a cityscape, which already puts you at a disadvantage since you’re working within a concrete forest and spinning the camera around a tiny speck of a human lost within all that. Right there you gotta approach field of view and composition in a way that allows the shots to breathe a little; go hard on that FOV setting, bring the sky in as negative space, juxtapose Peter’s dynamic poses against something clean and flat to bring out the silhouette, use buildings as framing to achieve that balance. 
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Sometimes, I’ll align a single element, like a pole or an apartment, in relation to a side of the frame itself, creating a natural focal point that’ll help drive the eyes where you want them, while still adhering to the rules above.
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Divisions between negative and positive space is something I REALLY vibe with. I like cutting through those two with weird angles that either “point” the same way as the character (to create dynamism) or create flat, in-your-face divisions of the canvas (I like using buildings as a flat pane against background cityscapes, for example). Playing with background blurs helps you punch that effect to the max. Show the important stuff, and break up the rest into pretty bokeh.
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But then there’s Peter himself; Insomniac’s costumes look incredible in the game, and one of my guilty pleasures is finding interesting sources of light (a parked ambulance with its siren on; moonlight spilling through warehouse windows; the manhattan solstice bathing avenues in golden hues; etc) and positioning the character in a way that would allow the light to highlight and bring out those intricate costume details in earnest.
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During all this ya gotta think about composition I guess; I always have a mental rule of thirds juxtaposed over everything I do, either aligning focal points in the dead center or dividing its positioning across the canvas using a mental grid. It’s basic advice but I find it gives an extra punch to the picture. The camera controls in Spider-Man’s photo mode are a bit wonky, so getting that perfect angle can sometimes take time, but it’s worth it in the end. 
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Oh and. Filters. Lots and lots of filters. And pausing during weird moments to catch that unique pose or situation. And sometimes just spinning that camera around knowing there’s a good shot in this freeze-frame SOMEWHERE, until you finally hit it. Trial and error when all else fails! That’s all I got, thank you so much for letting me ramble/reading this far! 
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