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#... five mr. mimes and a lickitung ...
periru3 · 1 year
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Part 3 of my commentary on my derpy pokémon drawn from memory.
Original Post - Part 1 - Part 2
1K-1L - Omanyte and Omastar: exemplary mollusks, no notes. 
1L - Kabuto: Would be an A+ except that the second I drew black circles for the eyes I remembered that his underbelly is all black so I should’ve left the eyes unshaded so I could fill in the belly.
1N - Kabutops: I think I achieved, if nothing else, the Vibe™ of a kabutops. and that’s what counts. 
1O - Vulpix: overall quite good, but I know I could have done better. 
2K - Ninetales: certainly not bad, but definitely not a fox. Most likely a german shepherd cosplaying as a ninetales. very cute, but could never achieve the sheer elegance of the real thing. 
2L - Paras: *whips out my pam beesly meme* they’re the same picture. 
2M - Parasect: quite good, actually. 
2N-2O - Diglit and Dugtrio: I’d be deeply embarassed if I’d somehow fucked these up. 
3K-3L - Eggsecute and Exeggutor: So damn close to on point. How the fuck have I never noticed exeggutor doesn’t have arms???
3M-3N - Drowzee and Hypno: Okay so I felt very sure these guys were gonna suck cause they’re honestly pretty boring and unmemorable in terms of design so even though there isn’t much to them, I felt sure I couldn’t remember anything specific but drowzee’s nose. But actually they turned out... perfect?
3O-4L - Bellsprout, Weepinbell and Victreebel: stunning, I love them all. 
4M - Porygon: I have... no idea what porygon looks like. He’s just, like... a shape. He’s a guy made of several shapes. I don’t fucking know. 
4N-4O - Seel and Dewgong: pretty good, very happy with them, wish I’d remembered how flowy all of dewgong’s limbs are though
5K - Mr. Mime: okay so this is definitely a guy impersonating Mr. Mime, but not the way the german shepherd is cosplaying ninetales or those two drag queens are serving clefairy and clefable realness. This is malicious. Mr. Mime has been abducted and now everyone is trying to gaslight you into thinking this is him and this is what he’s looked like all along. 
5L - Onix: technically this is pretty much perfect, but for whatever reason I can’t shake the feeling that this is not, in fact, and onix, but rather is a weavile that never leveled up enough to evolve, and is moments away from dying of old age. 
5M - Rattata: 2 things: 1) I’m embarrassed that it took me 123 pokémon to remember rattata exists and 2) this is not a rattata, it’s just a rat. 
5N - Raticate: this, on the other hand, is definitely a raticate. Good job, me. 
5O - Jynx: this is Jynx’s marginally sluttier and much stupider sister, Junx. 
6K-6L - Grimer and Muk: okay so it turns out when you’re drawing a pile of goo with a face, there is a certain ephemeral essence to the creature that is hard to define, but must be captured to accurately convey the goo or you’ve basically just drawn a very ugly ghost. I drew a very ugly ghost. And also I forgot grimer’s a smiley lil guy. Sorry, bud. I didn’t mean to kill your childlike wonder. 
6M-7N - guys who need no introduction, because all of them are perfect and you can tell exactly who they are: this was by far my longest streak of truly perfect pokémon, and thank god cause I really needed the self esteem boost after the last two. Every one of these guys is a perfect special little dude and I love them all, but special shout out to poliwag and magnemite. Stunning. Never change. 
7O - Aerodactyl: unfortunately, the higher you climb, the harder you fall. This creature is an unholy spawn of hell and I am embarrassed to be associated with her. 
8K - Lickitung: did not expect to hit this one out of the park but I think we can all agree that’s what happened. Also if he jerked his head back very quickly, his tongue would give shellder’s tongue a high five. 
The 10 I could not for the life of me remember, despite many hours of trying. I decided to phone a friend, and my brother was able to come up with all 10 in about 20 minutes. 
8L - Snorlax: genuinely devastated to have forgotten snorlax. I hope I’ve redeemed myself by drawing him perfectly, but given how simple and also iconic he is, I’m not sure it quite balances the scales. 
8M-8N - Pinsir and Scyther: not sorry for forgetting these two. they’re forgettable. I’m quite happy with how pinsir turned out and I think we should really just focus on that and move right along to ponyta and continue to forget about scyther.
8O-9K - Ponyta and Rapidash: almost as upset I forgot these two as I am about snorlax. I’d call my rendering of both of them unobjectionable but nothing to write home about. 
9L-9M - Rhyhorn and Rhydon: another two I’m not that broken up about forgetting. Pretty happy with both drawings, especially since rhyhorn’s main characteristic is being extremely bumpy, which is hard to render into a 1″ sharpie drawing. 
9N-9O - Slowpoke and Slowbro: aaand once again I am salty about forgetting these two. I am, however, very happy with both drawings. These guys are top tier. Fucking love them. I would adopt either of them off the street on sight. I think slowpoke in particular is a prime example of me successfully remembering all of the details of a pokémon’s design, but being fundamentally bad at animal proportions, to what I’d consider delightful effect. Outstanding. 
10K - Wigglytuff: this. little. bastard! is the ONLY evolution of a pokémon I did remember that I fucking forgot! He’s separated from his sister! They aren’t even on the same page! I’m livid. The drawing is fine, but I am not. (I think in my head I sort of lumped wigglytuff with igglybuff into the “evolution added in another gen” category. like an idiot)
10L-10N - Articuno, Zapdos, and Moltres: this is what the majestic legendary birds look like when you technically for the most part get them right I guess, but you drain them utterly of all their majesty, all their elegance, all their gravitas, and I for one am here for it. 
10O - Mew and Mewtwo: pretty happy with mewtwo, and though I’m not thrilled with mew, I’ll give me a pass on account of me trying to fit two pokemon into a 1″ square. It’s hard to convey an adequate amount of cuteness in that tiny a space. 
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dikiyvter · 3 years
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Pokemon Au Giacomo where he has Six Mr. Mimes
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ghostmartyr · 5 years
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Pokémon FireRed Nuzlocke [Part 9]
Through the power of no grinding, we’ve earned all eight badges. All that’s left is Victory Road and the Elite Four.
Er.
Sort of.
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My team might need some moveset adjustment.
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I need my money for Full Restores.
So.
Let me just say, before all the fun is sucked out of me with this, that I love that Erika’s city has a gambling hall, a massive mall, and a Gym made of rainbows. Erika as a stoner lesbian with no fucks to give is the funniest headcanon I’ve had while playing these games, and I feel like there’s more evidence for than against.
-cue all the hidden Pokemon lore that says I am wrong-
-that I assume exists but refuse to look up-
I have fifty coins from talking to people and looking on the floor.
Five minutes later, I have fifty-two.
I miss Voltorb Flip.
...I’m switching machines. That always works, right?
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Yaaaay.
4000 coins buys Thunderbolt. Shadow Ball is 4500. I had wanted that for Po. Seemed like a useful thing.
Sigh. Okay, let’s see the damage.
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That’s.
Shit.
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DON’T GAMBLE, KIDS.
Now we go back to Viridian and make our way to the Pokemon League.
With the unstoppable power of an Electrode who knows Thunderbolt.
Do you see this going well? Because I don’t.
Hey, the gate area is a new route. And it has grass.
But Serebii says I’ve caught everything I can here. Saddening.
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Okay then. Now we get to the fun part. I think Sprinkle goes in front. Actually, no. Allenby goes in front. Sprinkle’s slow enough that running from wild pokemon will probably be an issue.
First Victory Road encounter! Something I can catch! It’s a Machop! Her name can be Mura.
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Help, though. I don’t remember what this thing is or if it matters.
Oh! I think I know. It’s time for rock puzzles.
I Max Repelled a level 46 Onix into existence. This feels like a really helpful trick for this run. Noted for the future.
First fight of Victory Road! Cooltrainer Naomi! She opens with a level 42 Persian. Ponyta next. Sprinkle food. Rapidash. Similar. Vulpix. This is a good Sprinkle trainer. Ninetales. Fight won, exp for Sprinkle gained.
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Oh, first/third gen.
Cooltrainer Rolando is up next. He has a level 42 Raticate. Oooh, a Charizard. Zaft or Sprinkle, Zaft or Sprinkle... Zaft. Sprinkle’s going to have a lot of things to eat. Zaft is more specialized. Sprinkle can have the Charmeleon, though. Ivysaur goes to Heero. Wartortle brings us back to Zaft. Win get.
Up a ladder, Black Belt Daisuke is waiting. He has a level 43 Machoke. Machop. Another Machoke, which Heero has to take for safety reasons. Won, and on we go.
Juggler Gregory only has one pokemon. It is a level 48 Mr. Mime. Po, could you just. Yeah, that.
I’m running around picking up all the items I can. I’m picking up TMs that I’ll probably never use, and TMs like Dragon Claw. That one, I can’t see not teaching something.
But something that keeps--I won’t say it’s distracting me, because I’ve spent this whole run very distracted by multitasking this with other stuff--occupying my thoughts is how much more of a climb this Victory Road feels.
Maybe it’s because this is the Victory Road of my childhood, and some impressions are glued in, but it’s all way more intimidating. It feels like an unknown, even though if you’ve played any of these games all the way through you know what’s coming.
I think even if part of it is just me being overly nostalgic, the way the technology’s evolved has something to do with it. This is a 2D experience, and with the sizing, everything feels way more open. One screencap shows you a lot more of the area than one would from later gens.
Only because it does that, the mazes and caves and such are designed with way more open space. When things are bigger, the paths can be more direct while taking the same amount of time to figure out. You see so much more in the early games, so it has to be less helpful. The result is that the world feels much larger and more uncertain. The world is a big place. It doesn’t feel designed for a person. It feels like you’ve been dropped into it.
It’s a nice feeling, and as much as I adore later gens, I don’t think any of them click with that on the same level.
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Level 44 Persian opening things up. Allenby up front has been a good decision. Golduck next, so Zaft gets something to do. And that’s that.
Juggler Nelson. What’ve you got. A level 41 Drowzee. Po. Hypno. Kadabra, and I think I’ll send in Sprinkle for that. Same with the second one. Game over, Nelson.
Something I think would be cool is if trainers disappeared after you beat them. It would be a pain for people who use things like Vs. Seeker, but it would be a neat effect. We get magic teleportation powers when we lose, let the NPCs have a shot.
Cooltrainer George is guarding an item. He opens with an Exeggutor, so Heero swoops in to save Allenby. ... Heero suffers paralysis and a critical hit for her trouble, and frankly, ow. Electrode is next, so Po’s in. Sandslash means Sprinkle. Cloyster goes to Zaft. Arcanine, and we’re back to Sprinkle.
George was guarding a Max Revive. Ha.
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This place is too big. If I have to bring the only boulder I’ve seen on this floor all the way over here, I riot.
Pokemaniac Dawson is our next opponent. He has a level 40 Charmeleon. As a side, Rock Slide hits enough when Allenby uses it to make me very wary of the future. My accuracy with that usually sucks. Lapras is next, so let’s give Zaft a crack. Zaft doesn’t quite one-shot it, but it uses Rain Dance, so all is forgiven. Lickitung brings Allenby back out. And we win. Yay.
Cooltrainer Alexa is up. I will try not to make jokes about your name. First out, a level 42 Clefairy. Tear it up, Allenby. Dewgong goes to Zaft. Jigglypuff brings Allenby back out. Persian. Chansey.
Sheesh. I think after this I need to go back to the Pokemon Center (walking, nothing in my party knows Fly) just so I get everything’s PP up. You do not waste PP items pre-Elite Four.
The boulder I said I’d riot over is a thing. I choose to peacefully restrain myself.
Ugh. And I can’t quite make myself go back to the Pokemon Center. Allenby might have to stop being in front, but that’s not too big a deal, and she doesn’t have to switch off yet.
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Rude.
Cool Trainer Caroline. She starts with a level 42 Bellsprout, which makes me think Heero’s going to get a status debuff when she swaps in. But plot twist, Stun Spore misses. Good. Weepinbell. Victreebell. Parasect. Gotta say, the theme is really helping me here. Paras.
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Good, you weren’t nice to me.
Cooltrainer Colby has slightly better manners. As well as a Kingler. Uh. Allenby deals with it because the things I can swap in make me anxious against a Kingler. For reasons of who knows why. Poliwhirl brings out Zaft. Zaft finally gets rid of Sonicboom because Swift can’t miss. Never mind that both things are useless for an Electrode.
Tentacruel comes out next, and you know what, that’s great for an Electrode. So is a Seadra. Blastoise.
Zaft is so overspecialized in Speed it makes me sad. I’m sorry, Zaft. I thought you learned Electro Ball. I thought it existed in this generation.
Back to boulder puzzles. Dropping rocks down holes.
It isn’t really a puzzle. It’s busywork. But it’s trying its best or something.
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Oh. This might be not fun.
Allenby and Heero, you’re my dream team. Cool Couple Ray & Tyra with their level 45 Nidoqueen and Nidoking can’t possibly--okay you know what, Po and Sprinkle are coming out for this, sorry guys. The Leftovers duo has this.
...Don’t let Sprinkle’s paralysis confuse the issue.
...The important thing is that they won, let’s not talk about it further.
...Or how I wasted recovery items thinking the guy in front of the exit was another trainer.
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WE MADE IT.
I have 41904 money stuff. Let’s see how many Full Restores that buys.
Thirteen.
But what if... I sold all my Revives and Rare Candy and Nuggets.
...Oh. I already sold the Nuggets.
Hey! Seven more Full Restores! I win!
And.
I guess that’s it, isn’t it? We’re out of things to do. Uh. But TMs. Po learns Earthquake at the expense of Snore. Heero trades Wing Attack for Aerial Ace because I’m shy of Fly and Aerial Ace doesn’t miss.
There are some other things I want to play with (Toxic, Dragon Claw, maybe Return), but those are for if we live through the first few fights. For now, we’re done. We’ve spent all the money we can.
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Our team.
(Tarle, please do no ask why you’re there, you do not want to know, and more importantly, I do not want to tell you.)
Held items aren’t as common in this gen, so Po and Sprinkle have Leftovers, Zaft has a Sitrus Berry, and Heero and Allenby are given Orans. That division is because I think Heero and Allenby are more likely to meet up things that are close to being survivable with a nudge. Zaft is.
Zaft, try to live. I’ll understand if you can’t, but try.
-deep breath-
LET’S DO THIS.
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The terror mounts.
As the music does.
(Lorelei, no spellchecker thinks your name is spelled weird, but I kind of do.)
A level 52 Dewgong is out first. In the interest of gulping and accepting the OHKO future I foresaw is probably not happening, Zaft is going to use Light Screen as a first move. The Dewgong uses Ice Beam, but Zaft is in the green. Zaft’s Thunderbolt does a perfect orange that should keep the Dewgong from being healed. It uses Safeguard. Zaft throws out another Thunderbolt, and...?
Lorelei’s out one Dewgong. Cloyster’s next, and Zaft stays in. Cloyster is level 51. Zaft downs it in one hit!
A level 52 Slowbro is next. It uses Amnesia after Zaft’s Thunderbolt takes out about 3/4 of health. And Light Screen wears off. Zaft uses Thunderbolt again because a super tanky Slowbro is not the ideal I want in my life, and Zaft manages the kill.
Lapras is up next. It’s level 54. Zaft needs to use Light Screen again in case Zaft is not enough for this, so we don’t have to immediately see evidence of the Lapras’ unbreachable bulk. It uses Surf.
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Oh.
My heart places.
Allenby goes out. Uses Brick Break. It takes out half the Lapras’ health, and Lapras uses Confuse Ray. Allenby uses Cross Chop (through the confusion, good girl) because Lapras had a Sitrus Berry.
The Lapras falls, and a Jynx is next.
Heero.
Heero uses Flamethrower, Jynx is in the red and her Lovely Kiss misses. Lorelei heals it up, Heero uses Flamethrower again, Light screen wears off, and next turn. Heero uses Flamethrower again.
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Hm.
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Hm.
Sorry, Zaft.
Zaft’s Sitrus Berry goes to Allenby. And uh. Uh. We continue on.
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Allenby, let’s make some noise.
Bruno sends out a level 51 Onix. Brick Break takes it to orange, and it uses Rock Tomb. It takes 10hp off Allenby, and her Speed falls. Another Brick Break, and Onix is down. The next Onix is level 54. For the heck of it, I see what Seismic Toss does.
Ah. But this Onix is faster, and uses Earthquake. Allenby at 81hp, still green. Onix uses Earthquake again, Allenby’s at 27hp, Allenby tries for Cross Chop and it misses, and she eats her Sitrus Berry.
Playing the odds, I set Allenby for another Cross Chop. The next Earthquake takes her down to 8hp, but this Cross Chop hits.
Hitmonchan is next, and Heero has to fight it.
This is where Fly would come in handy. I forgot the level differential. Oh well.
Heero uses Aerial Ace. Heero gets a critical hit, and Heero, I swear I could kiss you, you beautiful Charizard.
Machamp is next. All of my stress. I’m pretty damn sure it knows a Rock move, but the only thing in my party who wouldn’t have a problem with that is Allenby. With 8hp. We are not yet at the stage of using Tarle, so Heero stays in.
Level 56 Machamp. Level 49 Charizard.
Heero’s still faster, so Aerial Ace goes first.
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Oh dear.
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OH DEAR.
Po. Po. Po. I don’t think it can kill you in one hit.
Its Rock Tomb misses, so it probably has Vital Spirit, so I don’t want to waste a Yawn. Po, we’re using you to heal folks up. Hyper Potion used on Allenby. Machamp uses Cross Chop, but misses. Hyper Potion used on Heero. Next Cross Chop hits.
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Okay, so I no longer have Po. New (probably bad) plan.
Sprinkle comes out.
Machamp uses Bulk Up, which feels unnecessary. Sprinkle uses Perish Song.
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I’m about to lose, aren’t I?
Allenby goes out. Uses Seismic Toss.
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Look, I genuinely wish I could feel bad about this, but it’s hard to when I think about what’s waiting for me after this comes to a close.
Heero’s last.
...Not actually, but basically.
Machamp is swapped out for Hitmonlee because Perish Song. Heero’s Aerial Ace takes it to orange. Then the Machamp is back. Aerial Ace puts it in red, and then Rock Tomb puts Heero dead.
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Somehow, this feels more cruel than what Tarle was initially here for.
lol at Bruno using a Full Restore.
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WHEN THINGS ARE EXCESSIVE.
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Yeah.
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Just say they’re dead.
Because they’re dead.
As dead as this run.
So, what did we learn?
Did we learn that Fly is a good thing to have? Did we learn that being overly paranoid about accuracy stats to the point that you limit your pokemon’s choices is a bad trait? Did we? Did we????/???
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Did we learn anything?
Yes, actually.
We learned that me obsessively marking down every single fight in this game had good consequences for future me after all.
We also learned that Electro Ball does not exist in this gen.
We also learned that I have sincere difficulty getting choked up over things dying when it’s very obvious how it’s all about to go down.
We also learned that when using a Gundam theme for nicknames, it’s really frustrating to have a primarily female team.
So, uh.
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MY TEAM AS WE GET READY FOR ROUND TWO.
Okay, no, no, that’s not how we’re doing this. It’s actually much, much worse. So much worse.
Before we get to that, a few words to commemorate the fallen.
.
.
.
You were all amazing, and in any regular run, I’d be proud to have any of you as an ace of the team. You brought us all the way to the Elite Four, and you shone while doing it. I am so proud. Zaft, you nearly took out an entire Elite Four member all by yourself. You did so good, even though I horrifically hampered your stats by focusing all your EVs on Speed for a move you could never have.
Po. Sprinkle. You’re the wonder children. I didn’t think I’d ever have the chance to have you.
Tarle.
I’m sorry for bringing you into the Elite Four with the intent of killing you off so that something else could get healing maybe. I feel slightly bad about it. Thank you for teaching me the wonderful HMs Krabby can learn.
Allenby. Heero.
You were the best.
And now...
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Goodbye.
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ROUND TWO, FUCKERS. LET’S GO.
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This text is so slow, take me back.
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In honor of the teammate who was left behind.
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I get so tired of using “rival” instead of a name just so I’m sure it’s obvious who I’m talking about. I’m cutting that part out this time. Gary is Gary is Gary.
This time, my ID number says..... .
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-war flashbacks-
Bulbapedia says 4-6 is Fire. Yoooo.
O-okay.
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WOULD YOU THINK ABOUT HOW HARD ON QUATRE THIS IS FOR FIVE SECONDS.
Domon.
Welcome.
You beat up Gary’s Squirtle, so you get to stay.
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Hardy is a good thing to be.
Yosh. Time to speed through the fetch quest, get poke balls, and find out if Domon is going to take on Brock all on his lonesome. Gooooood times.
I need to come up with a new naming theme for this run, possibly. That’s one of the problems with doing this. I will eventually run out of nicknames. Nicknames are not anything near a specialty of mine.
Poke Ball get. What could our first second pokemon be this time????
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I can’t remember if this happened last time. I’m too lazy to search my blog and check. This one’s name is Neal.
Route 1: Neal (Rattata)
(The above is to try to make remembering what I caught where easier. Will it work? Unlikely)
Oh, before anything else, I’m going to buy Antidotes. I’ve learned from my first time trying this.
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Now we face one of our worst challenges. Will Domon be making his way to Brock alone, or will he have help?
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Level 2.
Hm.
Route 22: Trowa (Mankey)
Hm.
I vote I find out how bad this can be with just Domon at the helm. Do you know why?
Because I am stubborn and refuse to use the same team each time. There will be some similarities I’m sure, but Trowa’s level 2. no. give me something I can work with, then we’ll talk.
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Route 2 doesn’t want me to be happy.
Route 2: Cashew (Caterpie)
Viridian Forest: Lima (Weedle)
Lima got a critical hit and poisoned Domon. Like a jerk. So off we walk to the Pokemon Center, after using an Antidote so we don’t die on the way. Classic pre-Brock.
Domon doesn’t even have Ember yet. This is going to be maybe not much fun. But I think finding out just where Charmander ends up with this kind of start with these rules could help in the future. Or lead to restarting sooner.
Oh good, Ember at 7. Yay.
I’m not going to be going nearly as indepth with what I’m doing this time around. If you’ve made it this far, you’ve read it before. I’ll note when something interesting happens, but we’re trying to make this fast. Elite Four is where the run falls apart. Everything else was pretty okay. The quicker we get back to the tension, the better.
The end of Viridian Forest reached, all trainers down. Domon is level 12.
Now we walk all the way back through the forest to go beat up (?) our rival.
So much walking. I long for my Running Shoes.
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This. Might be over faster than I want.
Domon eats the Pidgey and hits level 13. And learns Metal Claw! There’s hope, folks! !!! The Squirtle isn’t using a Water move! More hope!!!!!!!!!
Victory!
Domon versus Brock, who will be the champion?!?!?!
Only I have to beat the light-year kid first.
Domon does! Good boy!
...This makes me miss Heero.
Domon is also now level 14 heading into Brock.
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Let’s do this.
Level 12 Geodude? Deceased.
Level 14 Onix? Um.
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-whispers-  my son
I’m gonna go ahead and be a terrible person here. Trowa, buddy. Go in while we heal Domon.
Trowa dies. Oh well.
Cashew!
Cashew dies.
But Domon got healing.
So now we wait and hope that Ember burns, right? Right.
It does not.
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Welp, Domon’s dead.
Neal follows his lead.
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...
There’s no way, right?
.
.
Yep, Lima’s dead, too.
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Quatre, stop defending corpses.
Okay, what did we learn this round?
We learned that unless I get lucky on the burn, I probably do not want my Charmander to be all alone against Brock.
Learning is magic.
But I feel like we’ve done enough learning for now, so we’re going to stop here, and the next part will, once again, begin with a new team! Are we excited????
No.
No, we are not. This was a terrible idea.
In conclusion, ban Rock Tomb.
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