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#スーパー32X
sakekangame · 5 months
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youtube
1994年12月3日に発売されたゲーム機と言えばあのゲーム機なので、29周年になった今、1994年発売のスーパー32X専用タイトルを確認してみる...
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randomisedgaming · 7 years
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youtube
A real hardware look at the first world in the fantastic Tempo, every emulator on the planet gets the music utterly wrong. So it's time to show the real game in action, by far the best platformer on the system. Tempo is a joy for both the eyes and ears, bright bold characters with wonderful fluid animation mixed with a fantastic soundtrack and great sound design. The platform action is more puzzle based than some games as many of the levels use maze like designs. Giving it a very different feel to the Sonic games in terms of how the levels play out. There are so many nice touches in the game, like the tempo of the music changing on each level once Tempo finds his girlfriend Katy. There are also some classic songs hidden in certain notes and when collected in full you discover a secret item. Not forgetting a selection of music mini-games than can be played for your enjoyment on the stage selector menu. Bosses use some great animation and scaling effects in their battles, showing off what might had been if the 32X had performed better at retail. As for the lows well the difficulty can spike badly early on and the collision for hitting the bosses is really troublesome, as Tempo takes damage the moment he touches them. The late half of the game also looks to be a little rushed as a section of the Bee-Bees stage appears missing and Winter Performance doesn't have a boss. Platform veterans will finish the game very quickly but genre newcomers will struggle in a lot of places. Aside from wanting the game to be a bit bigger it really is a must have for 32X owners, just a pity it never got a PAL release on the system.
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atarisomari · 4 years
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www.youtube.com/watch?v=762lqfINJzw 無理矢理スーパー32Xの能力を使ってるなって感じ。ヨッシーアイランド(スーパーFXチップ)の賢さに比べるとだいぶ落ちる。
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toushimasari-blog · 7 years
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さらしる: 40万台製造して30万台近く売れ残ったPC-FXはどこに消えたのだろうか。(記録にある売上実績は11万1000台)ピピンアットマークはインターネット端末として稼働してたところもあるし、スーパー32Xはタブレットとして謎の転生したし…。4枚目のは32Xそのもの
株式 FX、為替 先物まとめ さらしる: 40万台製造して30万台近く売れ残ったPC-FXはどこに消えたのだろうか。(記録にある売上実績は11万1000台)ピピンアットマークはインターネット端末として稼働してたところもあるし、スーパー32Xはタブレットとして謎の転生したし…。4枚目のは32Xそのもの
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perokomaru · 7 years
Video
youtube
(スーパー32X版"バーチャファイター"プレイ 晶 - YouTubeから)
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randomisedgaming · 7 years
Video
youtube
With Sega 32X emulation still being rubbish at the best of time it's time to do a trueplay playthrough / longplay on the real deal. Captured directly from the Japanese release this is Stellar Assault or Shadow Squadron if you live in the USA. A free flying space simulator with an arcade feel, for many Sega fans one of the highlights of the Sega 32X, certainly this and Darxide are must haves for the system if you're a shooter fan. The game features two ships to choose from and both play very differently, this playthrough is with  Feather 2 the large gunboat ship in two players one person is the pilot the other the gunner. Feather 2 doesn't get an energy refill after every mission so you have to balance your use out over the course of the campaign. It does however have a stronger gun shot that can destroy capital ship fire, there is also a heavy torpedo attack but as it drains shield and energy we didn't use it, damage it does is also pretty weak. Attacking capital ships weak points is the fastest way to take them down, so aim for the command deck and wing sections. A great game for fans of the genre or arcade style shooters like StarBlade. With only six missions you can easily finish the game in an hour and this is one title you want a six button controller for. Note the Japanese version, uses a different default colour scheme for the enemies to the western version, however you can adjust this in the option menu, the game also runs in quite a small window. A part sequel part remake was released on the Sega Saturn as Stellar Assault SS. The Japanese company Artmic also did the ship design.
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randomisedgaming · 7 years
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Full trueplay playthrough / longplay as Bolt / Talmac on original hardware of Cyber Brawl or Cosmic Carnage as it was known in English. This is the USA cartridge played on a Japanese Super 32X and Mega Drive so it defaults to Cyber Brawl. Sadly this is anything but a classic for the console, running at only 30fps for a 2D beat'em up, you can guess something is wrong from the get go. Clearly a rushed 32X game with little in the way of content as it only features eight characters. The slowdown seen in game is the least of your problems, slightly unresponsive controls make special moves a nightmare to pull off. The A.I. is also super defensive meaning winnings fights is more about finding flaws with the A.I. then exploiting them. That's not talking about the rather unbalanced fighter roster and the fact that there are only the same two endings for all the characters. Getting the good endings requires a rather fast completion time, something we failed to do despite only losing one round! On the plus side the collision is pretty much spot on and the human characters being able to change armour per fight is a nice idea. The 16 & 32bit era are full of truly awful, one verse one fighters like Weaponlord, Clay Fighters & Brutal Paws of Fury. Cyber Brawl is a cut above them but still a long way off Mortal Kombat & Street Fighter II.
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atarisomari · 4 years
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スーパー32Xって映像出力が付いてるし単なるスーパー32Xというハードウェアなので、HMD型のスーパー32Xあったらよさそう。SH-2が2基搭載されてるので、片方の目へ片方のSH-2で映像を描画するの
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atarisomari · 5 years
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メガドラはカセットと本体との間のバス速度に限界があるためVRAMを高速で書き換えることが出来ず、スーパー32X自体に映像出力端子があるのか。ならSH-2じゃなくてグラフィックチップ載せればいいじゃん
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atarisomari · 5 years
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スーパー32Xって本当にCPUを2つ使ってたのかな。開発者インタビュー読んでたら「サターンではナイツ辺りから2つ使うようになった」って言ってた気がする(光源の計算だろうか)。
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atarisomari · 5 years
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考えてみたらスーパー32Xも単にSH-2が2基載ってるだけなのでソフトウェアレンダリングなのか。単にバス速度的にグラフィックチップは無理なのかな
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