Maybe it's just the dog trainer in me, but you know what I really want from a minecraft update?
Dogs.
Not just tamed wolves, domesticated dogs.
We already got cats, now let's do dogs! And I know how it should work too.
Stray dogs spawn in villages, just like cats, and they're tamed with bones... but also when you breed two wolves there's a small chance you'll get a dog instead of a wolf, cus, domestication.
There's would be different breeds of dogs, and each have a different appearance, stats, and function. They would also have a occupation block, kinda like villagers do, (maybe it's literally a dog house, wouldnt that be so cute?) and would stay within a certain distance from that block.
They would have 3 modes.
Sit / Stay (dog would stay put until told to do otherwise.)
Follow (dog follows player.)
Work (different for each breed, defined below.)
1. Great Pyrenees
The Great Pyrenees is a livestock guardian dog, often used by farmers to protect livestock such as sheep.
Work Mode: The dog would stay within a certain distance from it's occupation block, and kill any foxes, ocelots, or wolves to enter that area.
It's in-game function would be to protect your livestock, like sheep or chickens, from predators.
You just put down an occupation block in your sheep pen, and the dog would freely roam that pen, guarding your livestock from wolves.
Because the Great Pyrenees' purpose is killing wolves and foxes, it would have slightly more health.
2. Border Collie
The Border Collie is most commonly used to move livestock. Now you might think this would make it obsolete in Minecraft, since we have leads and livestock will follow you while holding the appropriate food... but I've noticed that when moving livestock, I always seem to have a few stragglers that I have to go back to collect. (Also I have a soft spot for Border Collies and I just want them to be included.)
Work Mode: Herd the strangers towards you so you don't lose any, and you don't have to make several trips.
The Border Collie would have a much faster movement speed, but lower health since it's purpose is not combat oriented.
3. German Shepherd
Commonly used as protection dogs, this is your hostile mob fighting dog. It's in-game function is pretty simple, it does everything your tamed wolf does.
Work Mode: Stays within a certain distance of the occupation block, and kills any hostile mobs to enter the area.
Put this good boy outside your front door, and no more zombies will come knocking.
He would have higher health due to his combat focused purpose.
4. Bloodhound
Here's your sniffer dog.
Work Mode: Lead the player to specific items.
Show this dog an item, and if there's more within a certain distance (let's say 50 blocks in each direction?) it will lead you to it.
This one feels a bit over powered though, so we're gonna nerf him a little.
There's a small chance the Bloodhound will get confused and lead you to a similar item instead of what you showed him. The more valuable the item, the higher that chance becomes.
If there is a storage block (chest, barrel, hopper, dispenser, etc) or player with that item nearby, the Bloodhound will lead you to that.
The 50 block limit also applies vertically. He can smell 50 blocks up and down, so if you ask him to find diamonds, there could be diamonds 51 blocks down that he would not be able to find.
Also, here is a list of other things I would like included in this dog update...
Dog armor. Similar to horse armor, and could be found in all the same places as horse armor such as villages, or dungeons.
Cute behaviors like chasing their own tail, the little head tilt that wolves do, and sleeping on the bed like cats do.
Mixed breeds / mutts. Similar to horses, who are a mixture of their parents genes. If you mate two dogs of different breeds, the offspring should be a combination of the two. For example, a Bloodhound / Border Collie mix could have the model of the Bloodhound, the coloring of a Border Collie, and the stats/functionality of the Border Collie, etc. It's randomized.
While the Bloodhound is in Work Mode, his nose should be on the ground, cus it's cute.
Different colored collars would be cool
An item called a dog whistle, if you blow it all your dogs within a certain distance will change to follow mode and come to the player.
Different dog breeds should have different sounding barks, and wolves should howl, not bark.
Stray dogs should chase stray cats in villages.
I am VERY open to more suggestions. Thoughts?
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