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shangao · 3 years
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MUSC2653—Part11
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shangao · 3 years
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MUSC2653—Part10
Final Change and reflection
After that, I tested my final work. I tried to play it on different devices to see if there is a part of the illusion music cohesion, or that part is too prominent and there are problems with layering.
I made some changes here
When the audio enters the climax, if you use the earphone device to listen to the climax, you will hear a lot of noise, which seems to be caused by the delayed sound. I tried to fix it and reduce the value of the extended sound. At the same time, the frequency increase value is slightly reduced, so that the background sounds are kept in a controllable range instead of being integrated into the main audio.
Regarding this assignment, I am not very familiar with the arrangement of the original audio, and I have not been able to change the structure of the original audio itself, which puts a lot of restrictions on the creation of my work, and I cannot get rid of the structural design of the original audio. Here I make use of the difference between the tones of different instruments and let them play the same score to complete the main changes to my work. For example, the piano from the beginning to the sound of erhu and drums later. If there is enough time, I will consider adding more self-made music clips in the middle. Make the music structure richer.
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shangao · 3 years
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MUSC2653—Part9
Add vocals
After that, I added vocals to the music. At some turning points in the music, I set up the Chinese audio of the characters. The contents of the vocals are all describing the main ideas that the music wants to express. I hope it can help the music to enhance the atmosphere. Of course, I have modified the tone of these voices so that people who cannot understand can also feel the effect of the sentence.
The general content of the text
Beginning:
The story told last time that at this time, Liyue, there are demons in the sea and evil spirits in the mountains. Emperor Yan called all the immortals to return peace to the world.
With the disappearance of the prelude and opening vocals, the music atmosphere began to rise gradually, describing the scene of the battlefield for people,
The human voice in the process:
as hard as a stone, this is the power of killing gods, demons and ghosts retreat
Help people imagine the scene that music wants to express
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shangao · 3 years
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MUSC2653—Part8
Main Audio manipulation
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Since the cohesion of the overall music was not considered during the previous synthesis, I have repaired the main audio here, performed a pitch conversion on some of the music, and made some extreme enhancements. Here I found a section about how to adjust the EQ to turn it into the frequency point of other musical instruments
Frequency range table of each sound source
Violin 200Hz~400Hz affects the fullness of the tone; 1~2KHz is the frequency band of plucked strings; 6~10KHz is the brightness of the tone.
Viola 150Hz~300Hz affects the intensity of the tone; 3~6KHz affects the expression of the tone.
Cello 100Hz~250Hz affects the fullness of the tone; 3KHz affects the brightness of the tone.
Bass violin 50Hz~150Hz affects the fullness of the tone; 1~2KHz affects the brightness of the tone.
Flute 250Hz~1KHz affects the fullness of the tone; 5~6KHz affects the brightness of the tone.
The clarinet 150Hz~600Hz affects the fullness of the tone; 3KHz affects the brightness of the tone.
Oboe 300Hz~1KHz affects the fullness of the tone; 5~6KHz affects the brightness of the tone; 1~5KHz increase makes the tone bright and gorgeous.
The big tube 100Hz~200Hz has full sound and strong sense of deepness; 2~5KHz affects the brightness of the sound.
Trumpet 150Hz~250Hz affects the fullness of the sound; 5~7.5KHz is the bright and crisp band.
The increase of French horn 60Hz~600Hz will make the tone harmonious and natural; the strong blowing tone will be brilliant, 1~2KHz will be obviously enhanced.
The trombone 100Hz~240Hz enhances the fullness of the tone; the 500Hz~2KHz boost makes the tone brilliant.
The large 30Hz~200Hz affects the fullness of the tone; the increase of 100Hz~500Hz makes the tone deep and thick.
Piano 27.5~4.86KHz is the range frequency band. The timbre becomes thinner as the frequency increases; 20Hz~50Hz is the formant frequency.
Harp 32.7Hz~3.136KHz is the range frequency. The sound of small velocity plucking is soft; the sound of high velocity plucking is full.
Saxophone 600Hz~2KHz affects the brightness; increasing this frequency can make the sound colorful and clear.
The saxophone bB 100Hz~300Hz affects the sense of solidity of the sound. Increasing this frequency band can make the initial vibration characteristics of the sound more delicate and enhance the expressiveness of the sound.
Guitar 100Hz~300Hz boost to increase the fullness of the tone; 2~5KHz boost to enhance the expressiveness of the tone
Bass guitar 60Hz~100Hz has full bass; 60Hz~1KHz affects the strength of the tone; 2.5KHz is the plucking sound frequency.
Electric guitar 240Hz is the fullness frequency; 2.5KHz is the brightness frequency of 3~4KHz, the character of plucked instruments is more fully expressed.
Electric bass 80Hz~240Hz is the fullness frequency; 600Hz~1KHz affects the intensity of the tone; 2.5KHz is the plucking sound frequency.
Tambourine 200Hz~240Hz resonance frequency; 5KHz affects the sense of presence.
Snare drum (snare drum) 240Hz affects fullness; 2KHz affects velocity (loudness); 5KHz is snare audio (overtone zone)
Through drum 360Hz affects fullness; 8KHz is hardness frequency; overtone can reach 10~15KHz
Bass drum 60Hz~100Hz is the bass velocity frequency; 2.5KHz is the percussion frequency; 8KHz is the overtone frequency of the drum head.
Bass drum (bass drum) 60Hz~150Hz is the velocity audio, which affects the fullness of the sound; 5~6KHz is the overtone audio frequency.
Cymbal 250Hz is strong, tough and sharp; 7.5~10KHz has a sharp tone; 1.2~15KHz edge overtone "golden spattering".
Singing voice (male) 150Hz~600Hz affects the intensity of the singing voice, increasing this frequency band can make the singing voice more resonant and strengthen the intensity.
Singing voice (female) 1.6~3.6KHz affects the brightness of the timbre, increasing this frequency can make the timbre clear and transparent.
Voice 800Hz is a "dangerous" frequency. Too much increase will make the tone "hard" and "stiff"
Hoarse sound Boosting 64Hz~261Hz will improve the tone
Throat is heavily attenuated by 600Hz~800Hz to improve the tone
The nasal sound is attenuated by 60Hz~260Hz, and the tone can be improved by increasing 1~2.4KHz.
Tooth weight 6KHz too high will produce severe tooth sound.
Cough sound heavy 4KHz too high will produce serious cough sound
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shangao · 3 years
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MUSC2653—Part7
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EQ Setting
After that, I set the EQ for each piece of audio to ensure that they can be better integrated together. At the same time, I duplicated the main audio in multiple layers, superimposed on specific parts, and modified the EQ on the superimposed part. He has the characteristics of electronic music, the characteristics of technological synthesis
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shangao · 3 years
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MUSC2653—Part6
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Structure and composition
I decided to start my creation with the original audio in one minute and forty-four seconds. The whole song is centered on the C key, and the same segment is played by different instruments. The audio layer is gradually superimposed with the previous structure frame and changed through the EQ regulator. Make its climax in the third loop, and the second and fourth loops use similar audio content and rhythm.
However, when I actually merged, many of the audios I used last time could not correspond to my beats. I am still trying to solve this problem. I have not added more vocals into my work. I hope that all The melody blends together steadily, considering the issue of the human voice.
I hope that the listeners can strongly hear the changes between each cycle when listening to my work, and at the same time ensure that they maintain a consistent style. I want users to express from one point to one side, and then return to a bit of picture sense from one side. When it is at the point of the passage, the audience is lonely and vicissitudes of life, when it is at the side of the passage, the audience is majestic, like a thousand horses.
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shangao · 3 years
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MUSC2653—Part5
First structure
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It is divided into five parts and adopts the form of ABA The music starts with soothing piano music, and gradually joins the Chinese instruments of the Erhu Guzheng into the Chinese instrument elements, reaching the second part, and then adding the drums to the third part, which is also the climax of the whole music, then it decreases briefly, and then again Increase the number of instruments and add more instruments, but the notes are consistent with the second part, but the overall music is more high-pitched, and finally return to the tranquility of the guzheng erhu.
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shangao · 3 years
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MUSC2653—Part4
Initial thoughts on the structure
of loneliness and tranquility, as if outside the world, then gradually accelerates to a climax in the middle of the music, and finally gradually returns to tranquility. There is a feeling of a general returning from war and returning home.
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shangao · 3 years
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MUSC2653—Part 3
Composition ideas
So far I have got the audio that I need, and I started to think about how to integrate them to make my work
In the process of experimenting, I found that the climax part of the audio I chose was often fast-paced, and the vocals I recorded could not be well integrated into these parts, so I combined the vocal part with a more soothing excessive in.
I’m searching for some Chinese-style mixes on YouTube to get inspiration
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shangao · 3 years
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MUSC2653—Part 2
Produce the main audio
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Since the original audio has a long relatively smooth audio at the beginning and at the end, here I edited them for the finishing touch and synthesized them to form the thematic part of my music. At the same time, a simple distinction is made for each part. For example, I only kept the climax of some paragraphs. Doing so can make my music sound more like a complete piece of music, rather than a piece of music that loops many times
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After that, I used some of the sounds I recorded in the previous Assignment
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After that, I entered the game and recorded the Chinese dubbing of some characters. I hope that I can add it to my music in the future to create an effect similar to Chinese Peking Opera, and insert a vocal voice at the climax or gap in the music. Because I use the in-game sound, I don’t need a recorder or other equipment. I use zoom to record the screen and then separate the sound I need.
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I recorded a short voice. The content is an ancient story
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shangao · 3 years
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MUSC2653_A3_sgao5594—Part 1
Artistic vision
This time I hope to be able to remix a piece of music with Chinese transmission style characteristics. This inspiration comes from an episode in an anime I recently watched. This episode uses a series of traditional Chinese instruments, such as Suona, China Drums, Xiao, Guzheng, etc. and music has brought me a very big attraction. For the first time, I felt the auditory impact brought by traditional Chinese musical instruments.
This would fall under option #1 of the assessment
With the development of technology, more and more musical instruments appear in electric musical instruments. For example, the piano has a corresponding electric piano, and the guitar has an electric guitar. However, traditional Chinese musical instruments still retain the ancient-sounding methods. The aesthetic purpose of my homework is to combine these ancient traditional musical instruments with modern sounds, make them collide with modern electronic music, and let people feel the musical aesthetics brought by the integration of traditional musical instruments and modern technology.
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This anime music clips inspired me
After screening, I selected the background music "Listener" in the Genshin Impact game. This song meets the label of my next music creation. It has Chinese elements and is played with traditional Chinese instruments.
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Original song and official game trailers
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Original audio I used
First of all, my original audio is only more than 1 minute. My idea is to make it into four loops, and then use EQ to emphasize some frequencies of each paragraph. Then try to find electronic musical instruments or sounds with a strong sense of technology that can be integrated into it.
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shangao · 3 years
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Final work
This is my last work, the first time I made it. If you have any suggestions, please leave a message
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shangao · 3 years
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Modification and recording
Afterwards, I added my own elements to my music. Unfortunately, due to problems of ability and equipment, I failed to integrate my music into the song well. Later, during the modification process, I lowered the sound of the audio part I recorded. Reluctantly blending in, did not destroy the quality of the overall music. At this time, I found that I made a mistake. I adjusted the overall speed to 120 at the beginning of the project, and the premade I was looking for were all at 75. But in fact, the sound of 120 is not unpleasant, so I tried to change each The speed of part of the music, the BPM of the beginning and the end is kept at 75, and the middle part is still 120. I stitched them together to complete the rhythm change, making the difference in the ABA' part of the music more obvious
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shangao · 3 years
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Draft Made
I added the keyword Lofi Hip Pop when searching for sound premade. I tried to find some piano sounds, so that my music would be relatively gentle and relaxing at the beginning.
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After that, I wanted to increase the sense of layering and rhythm to make my music sound more three-dimensional. At the same time, to prepare for my Section B, I started looking for a faster-paced piano sound and added hithat to further help my music improve the rhythm. Obviously Hit Hat is a good choice, it is not as big as the changes brought about by drums, making the transition appear very abrupt, and at the same time gradually helping the music atmosphere warm up.
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Then I began to boldly add drums and more powerful music sounds and the endless loop of music to help me gradually bring the tone of the music from relaxation to excitement, giving people a sense of tension. This part of the inspiration also came from aLIEz, a Japanese anime music that I like very much.
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After a period of excitement, I tried to reduce the sense of rhythm and the number of music tracks to try a short period of calm, but the final work obviously did not meet my expectations, and the excess was very unsmooth.
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There is a saying in Chinese saying that let the storm come more violently, so after a brief period of calm, I added almost all the sounds at once, and all the sounds burst out in an instant. Finally, slowly return to the beginning part and end the music
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shangao · 3 years
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Prepare
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I tried to listen to more Lofi hip Pop. This one is my favorite. It is adapted from Do Ja Cat’s why dont u say so, with a steam wave style. I started looking for this kind of sound premade in Splice
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shangao · 3 years
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Musc2653-Assignment 1——Enlighten
Before I started together, firstly I made some tags for my music, although I could not realize them all due to my ability and experience in later productions. These tags are cheerful, active, agile, passionate, and enthusiastic. At the same time, I have a strong interest in Lofi Hip Pop. I used to listen to this kind of music when I was learning to write homework. It gave me the feeling that it had a strong rhythm, sounded ethereal, powerful but not pure and impetuous. Vaporwave is one of the representative types.
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