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romantisim · 11 days
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sorry i haven't done anything or even been around to read/reblog. i caught a huge wave of the big sads and have lost interest in... pretty much everything tbh.
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romantisim · 15 days
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Meanwhile, outside... 👀😱
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romantisim · 16 days
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andromeda "andy" woodley 🌼
family oriented, music lover, over-achiever, neat
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romantisim · 16 days
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I tripped and fell into the Pathfinder hole and can't get up. I've been working on a Notion board for my first character since yesterday. I've never played before, and some of my friends really want to convert me and my two best friends from D&D, so we're gonna get a game going soon.
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romantisim · 16 days
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👽
my little take on one of @buttertrait's new base sims ヽ(✿゚▽゚)ノ
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romantisim · 17 days
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She's wearing white
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romantisim · 18 days
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new beginnings✨️🌧
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romantisim · 18 days
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absolutely hate it when you can tell a creator has used topaz and other photoshop editing on their preview pictures, especially for something like a skin. at least have the courtesy of attaching an unedited picture.
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romantisim · 18 days
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scary movies at 2:30 a.m.
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romantisim · 18 days
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Nervous Subject
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romantisim · 19 days
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This drives me mad...
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Okay, so here's Vika. She has a feminine frame, which this necklace is made for. She's not a super skinny sim, but she definitely isn't plus-sized, and yet... WHY is this necklace clipping into her neck?
I have downloaded so many CC necklaces made for feminine frame that 95% of my ladies cannot wear because of this exact problem. I usually just end up deleting them because what's the point of having CC that only an ultra-thin sim can use? There was one whole set that even Rei and Grace (both very thin) could not wear without clipping.
With this particular pearl one above, even when I set Vika's neck to the thinnest the slider would allow, some of the beads still clipped into her neck. I really like how this looks from the front, but unless she's facing fully forward, you can see the clipping. It's annoying. The only way this will work is if I lower the muscle slider and the weight slider, but then it's not Vika's body any more, is it?
Jewellery creators (and all CC creators, honestly), if you're going to make something, please test it with the muscle slider and the weight slider all the way up. There's nothing worse than finding a great hairstyle or necklace or whatever, only to find out that it disappears into your sim's neck or chest or that the hair clips through a medium-sized boob.
This isn't limited to feminine frame CC either. I've got masculine frame jewellery that Mishka, Eden and Victor can't wear because of their muscles, and other stuff that only the skinniest boys like Yuri and Haru can wear.
Seriously, testing your creation on muscular and fat sims isn't that hard. Maybe start with muscular or fat as your baseline, because if it works for them, it'll work for smaller sims as well.
/rant
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romantisim · 19 days
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manic pixie dream girl from a 2000s cult classic indie film...
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romantisim · 19 days
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Ok, I didn't give up on my Sunflower save and instead did make a brand new save and plopped the house down; it seems ok so far! Despite the 200+ missing items message, not too much CC was actually missing, mostly rugs and paintings so I was able to have it back to normal pretty quickly. I played 10 sim days and there were only a few very minor glitches (mostly some sims taking a little long to move onto their next action) so we are good to go!
Since I did play 10 sim days though all the sims in the household (all 10 of them and 1 horse) got to know each other and a lot of friendships and 1 enemyship were formed, and even a little bit of romance!
My original plan was to play 5 sim days and then eliminate the sim with the lowest relationship score with Ofelia but since I played 10 sim days there is actually (and sadly) 2 sims with absolutely NO romance bar with Ofelia. These 2 sims will be going home but I want to post some gameplay pictures with all of them first because I had a really fun time with them all.
I didn't control anyone except Ofelia and only to tell her to repair the sinks and toilets that each broke 300 times. Every sim was pretty good about doing household chores and keeping themselves from dying all the while forming relationships so I was pleased.
I probably won't be doing any of the more "story" styled posts until after the 2 sims leave the house because it is just too hard to pose and control that many sims. I can't even get them in to CAS since I'm using MCC to have more than 8 sims in the house right now. I haven't been able to fix missing clothing or make up because I just got defeated with the idea of moving sims out of the house, editing them, then moving them back in (I already did it once just to quickly change incorrect eye colors and missing hairs for 10 sims).
Once I'm down to 8 sims (going to have Bebita, the horse, go stay with Chance until I get down to 7 sims and then she can return hehe) I will focus more on having "story" posts and more attention paid to special interactions and "events" with Ofelia and everyone else.
Ok, this is so long, but I'm finished explaining my plans! Thank you if you read this and see you in the next post 💙
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romantisim · 19 days
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What is this...? A new Legacy? In this economy?
Well, potentially. For the moment, let's call this a chaotic gameplay series of post and we'll go from there.
This is Milo Bucket, and he's a sim. He's also cringe and squeamish and he loves pizza, which would normally be okay...except he's lactose intolerant. But hey, it's worth right? His aspiration is to share his love for pizza with the world and potentially make a living out of it. But there's more to Milo Bucket than that...you see, Milo Bucket's got a bucket list of things he (and his Watcher) want to accomplish in his lifetime. Stuff no other sim in this PC has ever accomplished.
Wanna come with?
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romantisim · 19 days
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i love these pixel people
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romantisim · 19 days
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quote/
The Sims is about to get even more competition. A new studio co-founded by Jake Solomon, the veteran game designer behind XCOM and Marvel’s Midnight Suns, will challenge Maxis’ enduring and dominant life simulation game series with a new, still-untitled game that focuses on “the drama of modern life.”
Joining Solomon at his new game company Midsummer Studios are co-founder Will Miller (also formerly of Firaxis) and ex-The Sims producer-director Grant Rodiek (aka “SimGuru Grant”). Rodiek was previously game director on Project Rene, Maxis’ in-development follow-up to The Sims 4. At least a half dozen other former Firaxis game developers who worked on the XCOM games and Marvel’s Midnight Suns are also now at Midsummer Studios.
“The best stories in games are written by the players,” Solomon said in a news release. “At Midsummer we’re making a life sim focused on the drama of modern life, where our players will write meaningful stories just by playing, and then share those stories with the world.”
/end quote
Article
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romantisim · 19 days
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waiter, it's been a long week! pass the toxic doomed yuri!
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