Tumgik
ozardsmanuscripture · 3 months
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Chapters: 1/1 Fandom: Bendy and the Ink Machine Rating: General Audiences Warnings: Creator Chose Not To Use Archive Warnings Relationships: Joey Drew/Henry Stein, Joey Drew & Henry Stein, Thomas Connor & Allison Pendle (Mentioned) Characters: Henry Stein, Joey Drew, Thomas Connor (mentioned), Allison Pendle (mentioned), Ink - Character Additional Tags: Reconciliation, Redemption, maybe? - Freeform, Forgiveness, Good Joey Drew, more like the subconscious Joey Drew, you know the one who actually had regrets on trapping Henry in ink hell?, Touch-Starved Joey Drew, Possibly Unrequited Love, Not Shippy, like Joey is down bad to Henry and all but this is mostly focusing on apologies, Apologies Summary:
It’s not easy to forgive the man who trapped you in the labyrinth of ink, a hell of repeating cycle of black fluid that was all the cause of his former business partner. Another thing was, this wasn’t even him.
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ozardsmanuscripture · 4 months
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I still write!! I just get burnt out whenever I write sorry if I don’t post here much!
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ozardsmanuscripture · 5 months
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Captivity (3288 words) by OzardsofFantasyFiction Chapters: 1/1 Fandom: Psychonauts (Video Games) Rating: Teen And Up Audiences Warnings: Graphic Depictions Of Violence Relationships: Gristol Malik | Nick Johnsmith & Truman Zanotto Characters: Gristol Malik | Nick Johnsmith, Truman Zanotto, Caligosto Loboto, He only shows up in the first part though hehe Additional Tags: Kidnapping, Canon Related, Implied/Referenced Drug Use, Not really though, Revenge, Evil Plans, Poisoning Series: Part 2 of Psi-snippets Summary: Truman gets interrogated by his kidnapper after presumably getting drugged by the man. This kidnapper though is someone he frustratingly knows.
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ozardsmanuscripture · 5 months
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Captivity (3288 words) by OzardsofFantasyFiction Chapters: 1/1 Fandom: Psychonauts (Video Games) Rating: Teen And Up Audiences Warnings: Graphic Depictions Of Violence Relationships: Gristol Malik | Nick Johnsmith & Truman Zanotto Characters: Gristol Malik | Nick Johnsmith, Truman Zanotto, Caligosto Loboto, He only shows up in the first part though hehe Additional Tags: Kidnapping, Canon Related, Implied/Referenced Drug Use, Not really though, Revenge, Evil Plans, Poisoning Series: Part 2 of Psi-snippets Summary: Truman gets interrogated by his kidnapper after presumably getting drugged by the man. This kidnapper though is someone he frustratingly knows.
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ozardsmanuscripture · 5 months
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Chapters: 1/1
Fandom: Psychonauts (Video Games)
Rating: General Audiences
Warnings: Creator Chose Not To Use Archive Warnings
Relationships: Caligosto Loboto & Truman Zanotto
Characters: Truman Zanotto, Caligosto Loboto, Hollis Forsythe
Additional Tags: Heart-to-Heart, Post-Canon, Developing Friendships, Fix-It of Sorts, perhaps?, Conversations, Comfort No Hurt, Long Shot, no beta we die like men
Summary:
Loboto accidentally stumbles on the office of the head leader Truman Zanotto himself. The thought of being punished soon flushed out of the toilet as they started to have a more friendly heart to heart conversation.
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ozardsmanuscripture · 6 months
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Writing Tip: Alcohol
Alcohol is a great plot device.
Does an intoxicated person only tell the truth? Do they just lie? Is it a mix of both? Do they even know if the words leaving their mouth are true or false? Do they think they’re lying to lead the main character astray but there’s actually truth to it or vice versa?
Drunk characters can lead others into a world of chaos or straight to a truth they don’t want to face.
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ozardsmanuscripture · 6 months
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establishing good pacing in your story!
(request from instagram)
in writing, we can think of pacing as a kind of rhythm, which determines the speed at which a story moves.
to clarify, length is not an indicator of pacing. short books that jump from event to event can be slow-paced, and vice versa. pacing is more about movement; it is the heartbeat of a story.
pacing in length
on a close-up level, sentence length can be a determiner of pacing.
use lots of short sentences in quick succession to speed things up.
use lots of long sentences to slow things down.
break these sentences up with medium-length ones to provide a sense of balance.
this is, of course, an oversimplification, but it’s a good rule of thumb. also consider that long sentences can be used to build suspense, and if grammatical structure falls apart as the sentence goes on, it can indicate a spiraling mental state.
the same concept applies to paragraph and chapter length.
if you want a fast-paced story, think of each sentence, each paragraph, and each chapter as a cliffhanger for what happens next.
if you want a slower-paced story, take the time to establish key details.
and if you want balance, try to combine each of these elements! vary your lengths and scene types accordingly.
pacing in scene type
action scenes are usually fast-paced.
to speed up a scene, get your characters moving!
if there’s dialogue, keep it quick and snippy, but use it as a means to add variety to the central focus (the punching and kicking and whatnot).
descriptive scenes are usually slow-paced.
to slow down a scene, add sensory details. describe emotions. give us a glimpse into your characters’ inner worlds.
pacing in introspection
usually when characters are being pensive or reflective, it slows shit way down. they’re having an emotional moment, and need the proper time and space to do so.
this is not a bad thing! slowing down to give readers an idea of where the characters are mentally helps flesh them out while grounding them in reality.
but (!!!!!) your characters’ innermost thoughts can also be used to build suspense, which, in turn, speeds up the pacing!!!
if your character is piecing together a big reveal, build up their inner monologue.
long, detailed sentences slow things down, but if you’re following one continuous train of thought, it can make things faster.
you can leverage syntax (sentence structure) to change the pacing of a particular moment. an internal monologue beginning with proper structure and punctuation before gradually losing coherence and running together as one long thought can mirror fast, desperate thinking.
miscellaneous
research literary devices!! repetition can be used to enforce a sense of rhythm, and there are different types of repetition, such as anaphora and epistrophe (look those up).
quick pacing in a suspenseful scene creates a kind of pressure, and, at the climax of that scene, the pressure will break, leaving everyone to process what just happened. this is a perfect time to slow the pacing down!!
overall, mix different methods to balance out your pacing!
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ok hope that was helpful! thanks for reading <3
buy me a ko-fi || what's radio apocalypse?
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ozardsmanuscripture · 6 months
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HOW TO GIVE PERSONALITY TO A CHARACTER
Giving personality to a character is an essential part of character development in storytelling, whether you're writing a novel, screenplay, or creating a character for a role-playing game. Here are some steps and considerations to help you give personality to your character:
Understand Their Backstory:
Start by creating a detailed backstory for your character. Where were they born? What were their childhood experiences like? What significant events have shaped their life? Understanding their past can help you determine their motivations, fears, and desires.
2. Define Their Goals and Motivations:
Characters often become more interesting when they have clear goals and motivations. What does your character want? It could be something tangible like a job or a romantic relationship, or it could be an abstract desire like happiness or freedom.
3. Determine Their Strengths and Weaknesses:
No one is perfect, and characters should reflect this. Identify your character's strengths and weaknesses. This can include physical abilities, intellectual skills, and personality traits. Flaws can make characters relatable and three-dimensional.
4. Consider Their Personality Traits:
Think about your character's personality traits. Are they introverted or extroverted? Shy or outgoing? Kind or selfish? Create a list of traits that describe their character. You can use personality frameworks like the Myers-Briggs Type Indicator or the Big Five Personality Traits as a starting point.
5. Give Them Quirks and Habits:
Quirks and habits can make a character memorable. Do they have a specific way of speaking, a unique fashion style, or an unusual hobby? These details can help bring your character to life.
6. Explore Their Relationships:
Characters don't exist in isolation. Consider how your character interacts with others. What are their relationships like with family, friends, and enemies? These relationships can reveal a lot about their personality.
7. Show, Don't Tell:
Instead of explicitly telling the audience about your character's personality, show it through their actions, dialogue, and decisions. Let the reader or viewer infer their traits based on their behavior.
8. Create Internal Conflict:
Characters with internal conflicts are often more engaging. What inner struggles does your character face? These can be related to their goals, values, or past experiences.
9. Use Character Arcs:
Consider how your character will change or grow throughout the story. Character development is often about how a character evolves in response to the events and challenges they face.
10. Seek Inspiration:
Draw inspiration from real people, other fictional characters, or even historical figures. Study how people with similar traits and backgrounds behave to inform your character's actions and reactions.
11. Write Dialogue and Inner Monologues:
Writing dialogue and inner monologues from your character's perspective can help you get inside their head and understand their thought processes and emotions.
12. Consider the Setting:
The setting of your story can influence your character's personality. For example, a character who grows up in a war-torn environment may have a different personality than one raised in a peaceful, affluent society.
13. Revise and Refine:
Don't be afraid to revise and refine your character as you write and develop your story. Characters can evolve and change as the narrative unfolds.
Remember that well-developed characters are dynamic and multi-faceted. They should feel like real people with strengths, weaknesses, and complexities. As you write and develop your character, put yourself in their shoes and think about how they would react to various situations. This will help you create a compelling and believable personality for your character.
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ozardsmanuscripture · 6 months
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Writing Child or Teenage Characters:
Writing child or teenage characters requires an understanding of their unique perspectives, thoughts, and behaviors at various stages of development. Here are some tips to help you capture the essence of child or teenage characters realistically:
1. Research Developmental Stages: Familiarize yourself with the developmental stages of children and teenagers. Understand the physical, cognitive, emotional, and social changes that typically occur during these periods. This knowledge will help you depict characters at appropriate stages of maturity.
2. Voice and Dialogue: Pay attention to the language and vocabulary used by child or teenage characters. Their speech patterns, sentence structure, and word choices may differ from adult characters. Reflect their age and level of education in their dialogue to make it authentic and relatable.
3. Emotional Authenticity: Children and teenagers experience a wide range of emotions, and their emotional responses can be intense and sometimes unpredictable. Show their emotions through their actions, reactions, and internal thoughts. Be mindful of age-appropriate emotional depth and understanding.
4. Observational Perspective: Child and teenage characters often notice and interpret the world differently than adults. Highlight their unique observations, curiosity, and innocence. Allow them to have a fresh perspective that can bring a sense of wonder or discovery to the story.
5. Growth and Development: Portray child or teenage characters as evolving and growing individuals. Show their learning experiences, mistakes, and the lessons they learn along the way. Capture their gradual understanding of the world and their evolving sense of identity.
6. Relationships and Peer Dynamics: Explore the dynamics of friendships, peer pressure, and social hierarchies that are prevalent during childhood and adolescence. Show the influence of friends, family, and mentors on their thoughts and behaviors. Highlight the importance of relationships in their lives.
7. Hobbies and Interests: Reflect the passions, hobbies, and interests that are common among children and teenagers. These activities can shape their identities and provide opportunities for self-expression. Incorporate their hobbies into the narrative to add depth and authenticity.
8. Growth of Independence: As children and teenagers mature, they seek more independence and autonomy. Depict their struggles with authority figures, their desire for freedom, and their exploration of boundaries. Balance their growing independence with their need for guidance and support.
9. Challenges and Coming of Age: Explore the challenges and rites of passage that child and teenage characters face. Address issues such as identity formation, peer pressure, academic stress, bullying, first love, and self-discovery. Treat these themes with sensitivity and avoid trivializing or dismissing their experiences.
10. Evolving Relationships with Adults: Capture the evolving relationships between child or teenage characters and the adults in their lives. Show the shifting dynamics, conflicts, and moments of connection. Avoid portraying adults as one-dimensional authority figures or overly understanding mentors.
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ozardsmanuscripture · 6 months
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Crafting Compelling Villains
1. The "Evil for the Sake of Being Evil" Villain:
This type of villain lacks depth and clear motivations. They simply exist to be wicked and cause chaos without any believable reason or backstory.
2. The One-Dimensional Bully:
This villain is characterized solely by their physical strength or intimidating presence. They lack complexity, depth, and fail to challenge the protagonist on an intellectual or emotional level.
3. The Overpowered and Unbeatable Villain:
This villain is excessively powerful with no apparent weaknesses or vulnerabilities. They pose no real threat to the protagonist, as their defeat seems implausible or impossible.
4. The Expository Villain:
This villain constantly explains their evil plans and motivations without any subtlety or nuance. Their dialogues become monotonous and predictable, diminishing the impact of their character.
5. T The Forgettable Villain:
This villain lacks distinct traits, memorable characteristics, or a unique presence. They fail to leave a lasting impression on readers and are easily overshadowed by other elements of the story
6. The Plot Device Villain:
This villain exists solely to advance the plot without any independent goals or desires. They lack agency and depth, merely serving as a convenient obstacle for the protagonist to overcome.
7. The Unrelatable Monster:
This villain is completely devoid of humanity or relatable qualities. They are monstrous in every sense, lacking any redeeming or understandable characteristics that could engage the audience emotionally.
8. The Placeholder Villain:
This villain is introduced briefly and abruptly, without any significant development or impact on the story. They serve as a mere distraction or temporary obstacle, leaving readers feeling unsatisfied.
9. The Inconsistent Motivations:
This villain's motivations and actions are erratic and inconsistent, making it difficult for readers to understand their choices. Their lack of clear direction undermines the credibility and coherence of their character.
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ozardsmanuscripture · 6 months
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Body language that conveys embarrassment
1. Avoiding Eye Contact: People who are embarrassed may avoid making eye contact with others.
2. Self-Touching: They might fidget, touch their face, or adjust their clothing as a nervous habit.
3. Nervous Laughter: Some people may giggle or laugh nervously in an attempt to downplay their embarrassment.
4. Shifting Weight: Shifting weight from one foot to another or crossing and uncrossing legs can be a sign of discomfort.
5. Covering the Face: Using their hands to cover their face or mouth can be a subconscious attempt to hide embarrassment.
6. Reduced Speech: Embarrassed individuals may become more reserved and speak less.
7. Lowering Head or Hunched Shoulders: This can signify a desire to make themselves appear smaller or less noticeable.
8. Prolonged Silence: People may become unusually quiet when they feel embarrassed.
It's important to remember that these cues can vary from person to person, and not everyone will exhibit the same body language when embarrassed.
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ozardsmanuscripture · 6 months
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Types of side characters
1. Foil Characters: These side characters are designed to contrast with the main character, highlighting their qualities or flaws. Foil characters can provide a different perspective and challenge the main character's beliefs or actions.
2. Mentors or Guides: These side characters serve as mentors or guides to the main character, providing wisdom, guidance, and support. They often have more experience or knowledge in a specific area and help the main character navigate challenges or learn important lessons.
3. Comic Relief Characters: These side characters bring humor and levity to the story. They provide comedic relief during intense or serious moments and can help balance the overall tone of the narrative. Their wit, clumsiness, or unique personality traits make them enjoyable and entertaining.
4. Love Interests: Love interests are side characters who are romantically involved with the main character. They add a romantic subplot to the story and can contribute to the main character's personal growth and development. Love interests can be supportive, challenging, or even create conflict within the narrative.
5. Antagonists or Villains: Side characters can also take on the role of antagonists or villains. They oppose the main character's goals and create conflict and tension in the story. Antagonists can have their own motivations, complexities, and backstories, making them more than just one-dimensional obstacles.
6. Friends or Allies: These side characters are the main character's companions, friends, or allies. They provide emotional support, camaraderie, and assistance throughout the story. Friends or allies often share common goals and values, and their relationships can help showcase the main character's growth and strengths.
7. Family Members: Side characters who are family members of the main character can play significant roles in shaping their identity and backstory. They can provide emotional connections, conflict, and a sense of history within the narrative.
8. Background Characters: While not all side characters have to be highly developed, background characters help create a sense of realism and immersion in the story. They populate the world and add depth to the setting, even if they have minimal impact on the main plot.
9. Rivals or Competitors: These side characters compete with the main character, pushing them to improve, overcome obstacles, or achieve their goals. Rivals or competitors can be a source of conflict, motivation, and personal growth for the main character.
10. Witnesses or Observers: These side characters serve as witnesses or observers of the main events in the story. They may provide insights, commentary, or serve as a narrative device to convey information to the reader.
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ozardsmanuscripture · 6 months
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Writing tips # 6 - The Body
Hey, hi everyone! I'm back again with yet another segment of Writing tips. Today I'm going to chat about something many struggle to describe. The body. Below will be several categories containing words synonymous with descriptors used when explaining someone's body. Hopefully, now y'all won't end up struggling for an hour like I have trying to figure out a socially correct way to explain that this particular character is obese :D
Thin
Angular, bony, emaciated, dainty, ethereal, frail, gangly, lanky, lean, malnourished, narrow, petite, puny, rawboned, scrawny, skeletal, skin-and-bone, skinny, slender, slight, slim, stick, twiggy, underweight.
Heavy
Beefy, big-boned, bloated, brawny, broad, bulging, bulky, burly, chubby, chunky, dense, elephantine, full-bodied, gargantuan, heavy-set, husky, lumpy, massive, obese, oversized, paunchy, plump, plumpish, portly, potbellied, pudgy, robust, rotund, round, shapeless, solid, stocky, stout, thick, wide.
Short
Compact, dwarfed, dwarfish, little, low, miniature, pint-sized, runty, squat, stunted, stubby, stumpy, tiny, undersized, wee.
Tall
Alpine, beanstalk, gangly, giant, lanky, lofty, skyscraping, stick, stretched, towering.
Weak
Decrepit, delicate, effeminate, emaciated, feeble, flaccid, fragile, frail, puny, sickly.
Strong
Beefy, brawny, burly, firm, herculean, huge, hulky, husky, muscular, powerful, ripped, robust, rugged, shredded, solid, stalwart, stout, strapping, tough, well-built.
Fit
Athletic, hardy, healthy, hearty, shapely, robust, toned, trim.
As always I hope this helps. Have a wonderful day and let your days be blessed as the best! <3
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ozardsmanuscripture · 6 months
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Some tips for using a few words to describe voices:
1. Tone Words: Use tone words to convey the emotional quality of a voice. For example, you can describe a voice as "melodic," "soothing," "sharp," "gentle," or "commanding" to give readers a sense of the tone.
2. Pitch and Range: Mention the pitch and range of the voice. Is it "deep," "high-pitched," "raspy," or "full-bodied"? This can provide insight into the character's age, gender, or emotional state.
3. Accent and Diction: Describe the character's accent or diction briefly to give a sense of their background or cultural influences. For instance, "British-accented," "Southern drawl," or "formal."
4. Volume: Mention the volume of the voice, whether it's "whispering," "booming," "murmuring," or "hushed."
5. Quality: Use terms like "velvet," "silken," "gravelly," "honeyed," or "crisp" to convey the texture or quality of the voice.
6. Rate of Speech: Describe how fast or slow the character speaks, using words like "rapid," "slurred," "measured," or "rambling."
7. Mood or Emotion: Indicate the mood or emotion carried by the voice. For example, a "quivering" voice may convey fear or anxiety, while a "warm" voice may express comfort and reassurance.
8. Resonance: Describe the resonance of the voice, such as "echoing," "nasal," "booming," or "tinny."
9. Timbre: Mention the timbre of the voice, using words like "rich," "thin," "clear," or "smoky."
10. Cadence: Highlight the rhythm or cadence of speech with descriptors like "staccato," "lilting," "rhythmic," or "halting."
11. Intonation: Convey the character's intonation by saying their voice is "sarcastic," "apologetic," "confident," or "questioning."
12. Vocal Characteristics: If applicable, mention unique vocal characteristics, like a "lisp," "stutter," "drawl," or "accented 'r'."
21K notes · View notes
ozardsmanuscripture · 6 months
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Random + angst prompts:
“What are we?” Prompts
Ghost x vampire prompts
More ghost x vampire prompts
Close proximity prompts
Crush prompts
Navigating through new relationship prompts
"Please don't leave me" prompts
Lovers in "denial" prompts
Reunited lovers prompts
Grumpy x sunshine prompts
"You're too good for me" prompts
"I think...I'm in love with you" prompts
Fake dating prompts
Betrayal prompts
"What would I do without you" prompts
Roommates to lovers prompts
Ice cream prompts
Underrated trope list
First date prompts
Oblivious x pining prompts
Break up prompts
Marriage of convenience prompts
Jealously prompts
OTP bonding with their children prompts
Secret relationship between two boys prompts
Denial of feelings prompts
Internalized homophobia prompts
Sunshine vampire x grumpy human prompts
Party game prompts
Family fluff prompts
Hero/warrior prompts
Lovers to friends prompts
Childhood friends prompts
Self-esteem issue prompts for your ocs
Nervous/awkward couple prompts
Forced proximity but one of them is claustrophobic prompts
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ozardsmanuscripture · 6 months
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Prompt #2: Hero X Villain
"Touché"
"This was a bad idea" Hero sighed. Hiding behind a counter with your nemesis while two guards are trying to find you was definitely they did not like. Especially with their own nemesis
"oh shut up!" Villain gave a hushed shout, which clearly was an oxymoron, as they try to keep quiet so the guards won't hear "you atleast agreed to the idea" they pointed out
Hero rolled their eyes "I still can't believe Superhero would trust an opposing agency who rob banks and blow up buildings" they complained under their breath.
Villain took offense to this note "well I still don't believe in Supervillain would trust an enemy team who's members mostly wear tight spandex and underwear that are inside and out of their suits" they pouted with a smirk, looking back to see if the guards were gone.
Hero scoffed and then turned away from their nemesis. Hero didn't want to admit, but Villain was somewhat right, and that's what frustrates them.
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ozardsmanuscripture · 6 months
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the good thing about being told that writing about a certain cliché or concept should be avoided “because it’s overdone” is that you can simply. ignore that and write about it anyway if you so desire. like it is that easy
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