My Junior Animation Project is called Why Hazbin Hotel is a Masterclass in Appeal!
I chose this title because it's a bit provocative, I mean to get people interested. Some people don't like Hazbin Hotel, the character design, the creator, the writing. However, I believe that, at least in terms of appeal, the show does a fantastic job.
So far I've jotted down the 12 Principles of animation and explained what makes good appeal in animation, and im going to draw my own characters in a good designed way vs a badly designed way to compare them.
Next I'm going to talk about What makes a likable lead, giving examples of good leads like Aang, Po, and Megamind, and also bad leads like Gene from the Emoji movie, Master from Cars 2, and Megamind (from the new movie/show).
Later I'll put everything together to argue my case for why I think Hazbin Hotel is so popular and loved despite being so controversial in the animation community, mostly focused on the show's character design, music, and protagonist.
The script I wrote in Trey Hock's Writing for Animation class
First pass animatic, more of an exercise in timing than actually planning out see composition, I'll probably be reworking it completely after I record dialogue and act out some reference scenes.
This week was focused mainly on what I wanted to out into the short and what I wanted to keep out of it. The first pass animatic was me figuring out how long each shot was going to realistically be. Then in Trey Hock's class I started working on the script, since the dialogue is important in the scene. Ive never written a screenplay before but it was very helpful in tandem with the animatic to think critically about what the characters were doing and saying. The script was written after the animatic, so I'll be making a better, more polished animatic based on a revised version of the script later on.
This week was just some renovating and polishing of my statement and presentation, but also the first time actually presenting my idea to a small group. I'm very confident in my ability to properly present my idea, and I've one some more sketches and assets to further prepare for production. I'll start animating sometime this week.
I had trouble determining what 50 of my favorite things are. After I got to 37 things I slowed down and had tot really think of what I should put down. I describe myself as what things I enjoy, so it's very important to me that what I put down is authentic. I ended up going through all of my art form the past few years to see what I've been drawing, because I know that if I spent the time making art about it, its something I really treasure.
My answers vary from very broad to extremely specific, sometimes I would break a broad concept into specific related topics. I think I'm missing a large piece of myself in the list, but I can't think of anything else to put down. I kind of feel that it's something unspeakable that's missing, something I cant really interpret through words. That's\'s why I make art, to express my joy and love for the media I enjoy.
I'm taking two separate writing classes, so I've been thunking very hard about my writing ability, why I want to write, and how I've failed in the past. So far I've been to three classes about writing and I already feel much more prepared to write again.
For my junior animated project, I already have characters and a setting that I am almost sure I want to use, but I have yet to think of a set story. I've had these characters for years, but I've never write anytime concrete about them, they just have a vague lore in my brain.
This first week at KCAI was pretty good, I feel very ready to start learning and creating, and I'm very excited to start my Animation Research Project specifically, because I have so much fun researching and exploring what stimulates me. I'm more excited to teach myself about what I should animate than animating itself