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oneillaaen · 2 years
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Officers' Quarters The Officers' Quarters - Leveling as An Guild In Cataclysm Part 2
A player wrote in last week to inquire about the rules and regulations of being a guild leader while a character is leveling. Naturally, we're focused on Cataclysm, but many of these suggestions will be relevant for any expansion that has a raised level cap. Part 1 provided four tips:
Make a plan.
Organise group activities for the group.
Do not pressure anyone
Set a date for the endgame.
This week I've added five more.
5. Keep it light.
For a second Think about GearScores progression bosses wipes, progression bosses. Think about arena ratings, comps , and counter-comps. Did you experience any stress? These aren't easy topics for the majority of players. This is an opportunity to remind all officers out there that the expansion's initial leveling phase is the only time players need to worry about these things. Don't create unnecessary stress during this period. Instead, concentrate on having fun and enjoying the leveling process.
Striking a balance between maintaining this attitude and motivating people to work at a higher level should be your overall goal.
6. Keep in mind that your guild is leveling as well.
Celebrate milestones as they occur. Honor players who have made exceptional contributions to the team through accomplishments and/or activities. Reminders like this help members to feel they are part of a group.
Another method to foster a sense of common purpose is to boost guild achievements with achievement bounties or scheduled events.
Remember that at least four of the five members of a dungeon team must be part of the same guild for the run to count as the count of a guild run. Encourage your members to run with their fellow members whenever they can. You may not need to stretch your arms to contemplate the difficulty of Cataclysm’s dungeons. It's just the right option.
7. Find level 1 Rerollers.
Some members may be attracted by the new races or race/class combos and will choose to level up to a completely new main. It is important to know who is taking this action ahead of time. If half of the guild is starting over, you're going to want to prepare for that by scaling back expectations for the first few weeks. It's possible the rerollers will beat some of the players from the 80s to maximum level, depending on how fast people play. You have very little control over this. Your best option is to manage expectations of players by collecting data and keeping track of their progress.
Players who do not play reroll could get frustrated in the event that they're unable to function as a guild for several weeks. Therefore, at a minimum, make sure you have a viable 10-player group for battlefields or raids that is getting their level up from 80. If that fails then a five-player team for dungeons or arenas will allow guild members to do together if they plan their schedules.
If you're worried about the number of rerollers in your guild, you can invite players to level up their 80s first to help with guild activities before switching to mains. If your guild relies on points-based loots, you could suggest that these players to transfer their points to the main once they have completed their raids.
Having said all that it is important to note that just because someone wants to switch mains doesn't mean that you have to provide them with an opportunity to switch after they do. If you must be tough on players to ensure you have a viable group comp at 85, then you have to be tough. A tank and two dozen DPS will not be enough to take down the boss at 85.
8. Do not obsess about losses, take lessons from them.
Despite all the steps you have made, you may still lose players. The majority of players view an expansion as a fresh and fresh start. For a change of pace, players may be in a position to join a friends guild on a different server, or reroll with the opposing faction. These aren't things that are impossible to control.
The real problem is when you lose members because they are looking for the "better" guild -- whatever it means to them. The only way to know the reason why members left and aren't forthcoming about it, is to ask. In private, talk to them. Explain that you're not angry about the situation (unless you truly are) however, you're simply interested in understanding why they quit so that you can better understand the guild's possible shortcomings. While they may not be able to give you an immediate answer but some may. This information will aid you in improving your guild and avoid future losses.
9. If you think you'll require to recruit, do so early.
There will soon be a huge pool of fresh 85s itching to jump into the endgame and searching for an organization to join. Your guild's benefits will be sought after by other players. As soon as the expansion hits shelves the process of recruiting will be more straightforward than it has been over the last six months, so take advantage of it. Be wary of freeloaders!
While it's not possible for everyone to please If you're doing your job properly and have a solid community you'll be able carry most players through the leveling process until the final game. Serverlist101 The process of leveling through Cataclysm can be one of the most exciting events in WoW's history. Don't be worried about it, and just enjoy it!
/salute Send Scott your questions, confusions, ideas and suggestions at [email protected]. Your question may be the topic for next week's Officers Quarters!
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