To create topography in Rhino, I use three different techniques to create three different outcomes: a smooth topography, a levels topography and a heightfield. Each technique started from a 2D drawing of a landscaped where lines were then adjusted to different desired heights. Then using commands such as patch, contour, extrude curves, boolean split or heightfield, I was able to create 5 topographies from 2 drawings. Creating topography using a program I had never previously used posed many challenges that required troubleshooting, help from friends, TAs and trusted google, yet Rhino still proved to be suprisingly user friendly. However, one of the biggest flaws I noticed with the software was loading time for certain commands, as Rhino crashed several times. I also tremendously struggled to make my model 2D, taking almost a week to find a solution. When using the Make2D command, the result was simply small parts if my model, sometimes only 2-3 lines. I was able to resolves this issue by reducing the tolerance in the settings which then allowed me to import my models into Illustrator the create an aesthetically pleasing and easier to read final product. While I find the smooth topography to be the most visually appealing, I found the levels topography to be the most accurate and representative of my original drawings and would consider using the same method for future projects.
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Layers management in Illustrator
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Layers management in Rhino
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All the grav-pots are low. How do you plan on hauling this out?
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Red Canyon by Anton Fadeev
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