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nickleback-fan · 4 months
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Treasure Planet concept art by Andy Gaskill
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nickleback-fan · 4 months
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Concept art for Treasure Planet (2002)
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nickleback-fan · 4 months
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Visual development from Treasure Planet: A Voyage of Discovery by Ian Gooding, Hye Coh, Dan Read, Christophe Vacher, Steven Olds, Dave Tidgwell, and Guy Deel.
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nickleback-fan · 4 months
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It's Treasure Planet Birthday Day
Time to drown you in concept art, thank me later.
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nickleback-fan · 4 months
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Oh please don't leave it there.
I can't be the only one who wants to know more.
What makes it above average? The people? The pictures? The format?
Please. I can't be the only one dying to know.
Two standard deviations above the mean, of course.
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nickleback-fan · 4 months
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Me after putting on my mascara
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nickleback-fan · 4 months
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Girl help they put me in the underwater level
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nickleback-fan · 5 months
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YES I would adore this i love eragon so much except for the xbox 360 game that was awful
If I made a video about Eragon would you watch it?
I don't really do media analysis on Philosophy Tube because other people can do it better and also it's just not where I'm strongest - however I do kindof want to do an unnecessarily deep dive into the Eragon books?
I just finished the new one and I have a lot of thoughts, but mainly a lot of joy and excitement that I want to share???
idk would you watch that? If I was like, "Hey - normally we do serious philosophy, but just this once for a treat let's do something easy and different and talk about a fantasy book series I love?"
Last time I did media analysis was with the Chernobyl series back in Philosophy Tube Season 2 and it didn't do super well, but I feel the planets aligning to try it again...
I think there's potentially some interesting questions to be asked... Honestly, part of my reluctance (I'm recognising now) is my own snobbery. There are so many YouTubers who do media analysis and I like the idea that Philosophy Tube is somehow more highfalutin than that, but that's pride talking and maybe I shouldn't listen to that...
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nickleback-fan · 5 months
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I'm going to be 18 in 41 minutes. Not nice feeling
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nickleback-fan · 6 months
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you know that one god awful map that literally looks like a minecraft world? yeah that's what tamriel looks like
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nickleback-fan · 6 months
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r/teslore is finally asking the real questions
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nickleback-fan · 6 months
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nickleback-fan · 6 months
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I want the kind of love my parents have
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nickleback-fan · 6 months
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AGA Prisma 4368 Television (Sweden, 1964)
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nickleback-fan · 6 months
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I heard that tumblr died in 1966 and was replaced with a lookalike.
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nickleback-fan · 6 months
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I fucking love my girlfriend
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nickleback-fan · 6 months
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Thinking about the design of The Imperial City from The Elder Scrolls: Oblivion again. I love Oblivion but it's hands-down my least favourite design of any open world RPG because a lot of its layout defies a lot of what might ordinarily be logical city layout choices when building a city.
Disclaimer: This is mostly me being petty about level design that I recognize does not matter. I realize most of this is likely just due to development constraints and player-centric design choices, and can just as easily be written off. But dammit I'm a level designer who has worked on open world games and in the projects I worked on this is all stuff that would have been flagged so I'm gunna be petty anyway!
So let's talk about the paths into the city.
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Well....it's the capital of all of Tamriel, it's on an island, and there's just one road leading in and out of it. That road leads over a bridge. Probably the easiest city to siege ever, just capture the bridge and you win. Ezpz.
But also the ROAD itself!!! My god!!!
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Literally can you imagine all land-bound trade and transport having to navigate down this single 75 degree road to get in and out of the largest city (and capital!) of all of Tamriel. Horses, creatures notoriously good at navigating treacherous vertical inclines.
Madness!!!!!!
The harbour is also incredibly small for a capital. You'd think with one ski-hill road leading to the city they'd use the harbour more, but this thing fits two (2) ships max, and there's almost no room to navigate it them in there.
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The logical layout would dictate that all goods in the city are stored in the harbour and transported into the city for sale, or brought to market from out of city. Well...
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Both of those paths necessitate going to the exact opposite corner of the city in order to deliver the goods to where the trade district is! The absolute furthest possible route!
What's more is that these routes lead through multiple flights of stairs! Good luck driving that wagon full of produce to its destination!
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Meanwhile if you trace a path leading from the the Harbour to the ocean you'll discover that the only river that leads to the ocean is shallow enough for a person to walk over, meaning sea liners can't pass through it.
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So uh yeah... it's logistically impossible to sail a boat from the Imperial City (the capital of Tamriel) to the ocean around Tamriel and vice-versa, making the fact that it has a harbour at all makes little sense. No wonder there's only ever two ships docked there!
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