E By Equinox from Hugo & Marie on Vimeo.
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Cyberpunk 2077 — No Save Point! from Erwan Raikkonen on Vimeo.
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Cyberpunk 2077 - Internal network view from Huds and Guis on Vimeo.
Cyberpunk 2077 Level Map featuring glitchy schematics
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GENESIS - SNIPPET_02 from Ernex on Vimeo.
Snippet from my work as Digital Art Director and Screen Designer on the film Genesis
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AVENGERS: AGE OF ULTRON [UI Reel] from Ernex on Vimeo.
This is a bit of a childhood dream come true. Since I got hooked up in the comic-book world, I always dreamt of getting to work for Marvel someday. Never truly believed it possible, since my drawing skills were far from jaw-dropping to be honest, but hey, looks like somehow I made it.
As usual, it was a pleasure working again with Territory and its bunch of talented motion graphics craftsmen. I was lucky enough to be involved in the first visual explorations during the preproduction stages and to get to design and animate a big chunk of the screens later on, and I’m quite happy and proud of the final result.
Marvel Credits
Director: Joss Whedon
Production Designer: Charles Wood
Set Decoration: Richard Roberts
Art Director: Alan Payne
VFX Supervisor: Christopher Townsend
VFX Producer: Ron Ames
Territory Credits
Creative Director: David Sheldon-Hicks
Producer: Sam Hart
Motion Designers: Marti Romances, Yugen Blake, Ernex, Alasdair Willson, Peter Eszenyi, Nik 'nikill' Hill, Daniel Højlund, Ryan Rafferty-Phelan
Showreel
Edit: Marti Romances, Andy Schofield
DOP: Nik 'nikill' Hill
Audio: Zelig Sound
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SPECTRE - UI Reel from Ernex on Vimeo.
UI screen graphics for the Bond movie SPECTRE. Screens designed and animated at Rushes London, along with a great team of artists.
Tasked with bringing a great level of realism to the MI6 technology, the team researched the emerging field of nanorobotics and the latest military and medical thinking, to create technically accurate graphics that lead to a heightened sense of authenticity. Rushes crafted technology, UI systems and tools that expressed Q’s various 007 gadgets in digital form. Banks of monitors showed these schematics in Q’s lab. An even greater number of screens were used in SPECTRE villain Oberhauser’s lair, to display various and complex analytical data infographics and adapted news footage.
SPECTRE Credits:
Director: Sam Mendes
Executive Producer: Callum McDougall
DoP: Hoyte Van Hoytema
VFX Producer: Leslie Lerman
VFX Supervisor: Steve Begg
Production Designer: Dennis Gassner
On Set Playback: Chris McBride
On Screen Graphics provided by RUSHES:
Creative Supervisor: John Hill (Vincent)
Motion Graphics Lead: Barry Corcoran
Motion Graphics Artists: Guy Hancock, Fraser Macedo, Matt Tsang, Ernesto Porto, Yugen Blake, Justin Blampeid
Concept Design: Simon Cassels, Ash Thorpe
Compositing Lead: Noel Harmes
Compositing Artist: Sarah Breakwell
CG Supervisor: Andy McNamara
CG Artists: Craig Travis, Andrea Scibetta, Mark Woodcock, Nimesh Patel
VFX Lead: Leo Weston
VFX Artists: Richard Russell, Lorenzo Newell
Head of Operations: Joce Capper
Head of Production: Jules Pye
Executive Producer: Kristy May Currie
Line Producer: Caroline Laing
Production Coordinator: Jon Purton, Domhnall Malone
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Territory Studio | Detective Pikachu CNM ident © 2019 Warner Bros. from Territory Studio on Vimeo.
Territory studio designed this animated ident for the TV channels CNM in Detective Pikachu.
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Telekom "Eins" - commercial (2014) from Stephan Haidacher on Vimeo.
created by Optix 2014(C) ( optixhamburg.de )
I was responsible for defining the shots, cameras and the overall look (pretty much like a director of photography, just digitally) I've shaded, lit and (pre)comped every shot, and added additional particle effects. The triangle assembly simulation used in every shot was created by Sebastian Kowalski using Houdini. The final compositing was handled by Christoph Schroeer.
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CREDITS:
Agency: DDB Hamburg GmbH
Production: OPTIX Hamburg GmbH
Director/Art Director: OPTIX Kreation Sonja Theill
3D
Stephan Haidacher
Sebastian Kowalski
Compositing
Christoph Schröer
Stephan Haidacher
Editing: David Hortmann
Motion Graphics: Irma Solernou
Producing: Thomas Harig
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Sofology "LittleThings - Persia" - commercial (2018) from Stephan Haidacher on Vimeo.
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TA_ILE (2019) from Stephan Haidacher on Vimeo.
3min, 4K, 24fps, 5.1 audio
CREDITS
Director/Creator: Stephan Haidacher
Sound Design: Leeran Z. Raphaely
Softimage, Houdini, Redshift
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The Guardian from Alessandro Novelli - NEWGOLD on Vimeo.
Annecy International Film Festival 2015 - Official Selection / Arizona Film Festival 2015 - Official Selection / CIFF 2015 - Royal Reel Award - 2015 / River Film Festival 2015 - Official Selection / SPARK Animation 2015 - Official Selection / Animac Lleida - 2016 Official Selection / Mecal 2016 Official Selection
Music+Sound Awards 2016: Best Original Composition: Short Film Score - Composer: Simon Smith + Sasha Agranov
Making-of: vimeo.com/138529831
Trailer: vimeo.com/117678482
The Guardian
The Guardian is a free interpretation of the parable "Before the Law" from Kafka's book "The Trial". A peasant after traveling the world arrives in front of a gate, controlled by a fearsome Guardian. The peasant tries to pass through but the Guardian denies him entrance. Peasant and Guardian are the same character, the peasant, like each one of us, in front of his own fear; the guardian, something shapeless, that surround and control him.
the Door/Gate the possibilities we encounter during our life.
Credits:
Production:
Alessandro Novelli
Direction:
Alessandro Novelli
Animation:
Alessandro Novelli
Victor Perez
Andrea Gendusa
Illustration and Design:
Alessandro Novelli
Karolina Pospischil
Andrea Gendusa
3D:
Victor Perez - Character Animator, 3D Modeling
Alessandro Novelli - 3D modeling, 3D animation
Gabriele Maiocco - 3D heads modeling and Zbrush artist gabrielemaiocco.com/
Andrea Gendusa - 3D modeling, 3D animation
Original Music:
Simon Smith bcnsound.com
Sasha Agranov selvademar.com
Voice Over:
Luis De Velasco
Musicians:
Sasha Agranov selvademar.com
Music Recording and Mixing:
Eric Nagel - at BCNSound - BCN - bcnsound.com
Voice Over recording:
Juan José Rodriguez - at Abuela Records - MX
Mastering:
Yves Roussel
Many thanks to:
Leandra Boj cargocollective.com/leandraboj
Rafael Mayani rafaelmayani.com/
Xavier Sanchez xave.es
and Karolina Pospischil vimeo.com/thepospischil
for their posters.
Special Thanks to:
Simon, Sasha and BCNsound (bcnsound.com) , Laura Sans Gassó, Ana Isabella Byrne Bellorín, Mariana Perfeito, Luis De Velasco
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Procedural Hard Surface Design | Akira Saito | SIGGRAPH Asia 2018 (Tokyo) from SideFX Houdini on Vimeo.
[Presented in Japanese only - English captions available]
Akira-san shares tips and tricks on the Voronoi tool, based on his recent personal project on hard surface design.
Akira Saito is the environment lead at Polyphony Digital, giving technical directions, tool writing, and is involving every aspect of course creation of Gran Turismo series - from photo shooting of actual race tracks everywhere in the world, to fine-tuning the final data for released games.
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Magnatron 2.0 from Florian Renner on Vimeo.
Promotional video for the synthwave collection "Magnatron 2.0" by New Retro Wave.
Software used: Cinema4d/Octane, After Effects, Premiere Pro
(Music: Wice - Star Fighter)
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Analog Algorithm from Florian Renner on Vimeo.
Promotional video for the upcoming book by Christoph Grünberger. Analog Algorithm presents a theory of formal analysis and shows techniques for developing new forms, fonts and signs.
(Music by turboknight.com)
Available mid 2019
Author(s): Christoph Grünberger
Foreword by Paul McNeil
Design: Christoph Grünberger
17 × 24 cm, 6 ¾ × 9 ½ in
304 pages, 55 illustrations
lars-mueller-publishers.com/analog-algorithm
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ASH THORP REEL from Ash Thorp on Vimeo.
Here is a brief collection of my work thus far. Greatest of gratitude and thanks to all of my friends, colleagues, and collaborators that I have had the fortune to work with over the years. Cheers to many more!
Edit - Frank Deron / Ash Thorp
Music - Philip Glass (Kronos Quartet) - String Quartet No. 5 - 5.
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ASSASSIN'S CREED - MOTION GRAPHICS REEL from Ash Thorp on Vimeo.
Working on Assassin’s Creed was an immensely rewarding creative experience for me. Being such a big fan of Director Justin Kurzel’s work, it was amazing to be able to immediately establish a great working relationship together. Our mutual trust and open dialogue with one another made this one of my personal favorite feature film projects to date.
For more information, design frames, process details please visit - ashthorp.com
THE TEAM -
Design/Direction - Ash Thorp
Graphics Programmer/Animator - Ryan Cashman
Producer - Monica Thorp
VFX Cinematographer - Kevin Joelson
Reel Edit - Franck Deron
Music - Plaid - Tokyo Drive
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EPOCH II from Ash Thorp on Vimeo.
Epoch II takes us on a second cosmic voyage to explore the realms that exist outside the current day theories of space travel and reality.
To optimize your viewing experience, Epoch II is best experienced with a full screen, no artificial light intrusion, ample sound equipment, and an open mind free of predictions or expectations in order to allow the film to guide you on its expedition and take you to another place entirely. Enjoy the journey. See you on the other side.
For more information and an in-depth breakdown please visit - altcinc.com
A Film by - Ash Thorp
Score + Sound Design - Simone "Aeph" Vallecorsa
Score + Sound Design - Yuta Endo
Fluid Cinematography - The Joelsons
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