Fandom has been taking down those extremely intricate and helpful GameFAQs text guides because they're a terrible company run by rat bastards, so if you care about archiving those old guides for a smoother experience on the earliest generation of games, i've linked prograc's archive of just about every single one you can think of. make sure to download the whole 7z file (its ~2GB), as this is undoubtedly the most accurate and useful tool for anybody wanting to experience video game history.
Finally confirming that Xbox is run by people that legit don't know how games are made anymore.
"We fired them because they wanted to make games!"
"No you see, It would be expensive and take time to make games so we would rather fire them"
They could ask for a smaller scope but all they want is AAA, which is inherently expensive and takes a long time.
Literally the end game capitalism of having business people trying to run a company they know nothing about by using the strategies they were taught regardless if they apply or not to the industry they are in.
A young woman is walking outside ████████. It just so happens that today, the 3rd of March 2006, is this young woman's birthday. Though it was seventeen years ago she was given life, it is only today she will be given a name!
In front of you are five doors, each concealing one of the following: a random man, a hungry grizzly bear, a walrus, a fairy, and a car. Each door has something different behind it. The game show host, who knows what is behind each of the doors, has you select one of the doors at random and does not reveal what is behind it. Whatever is behind the door will pass into your ownership without taxes. After you make your decision he opens one of the doors of his choice which is not the door you picked and which he knows conceals neither the fairy nor the car. You have now eliminated either the man, the walrus, or the hungry grizzly bear from the pool of unknowns.
The game show host then offers you a chance to either keep your current door, or switch to another one of your choice, with a catch. A train full of your loved ones is currently hurtling down a track at high speeds towards another one of your loved ones, who is tied up on the tracks. If you change your choice of door, the train will be redirected away from your loved one and to another track with a man you do not know, a hungry grizzly bear, a walrus, a fairy, and two clones (complete with memories) tied up on it. One of the two clones is yours. The train is sturdy enough that neither option will cause it to derail.
At the same time, another person is playing an identical game, and if you both change which door you have picked, your trains will divert onto the same track in a head-on collision, killing many of both of your loved ones as well as everyone tied up on that track. As part of the game show, the studio is prepared to pay out money to you equal to the life insurance policies of any of your loved ones that die as part of the show.
Before you make your decision, the game show host hands you a gun. You must shoot one other person in the problem.
There's a blog that's doing a multi-year project of going through all of MTG lore's history and reviewing it*. I guarantee you that however nuts you think the story of Onslaught Block could be, the real thing exceeds all expectations you have.
(*It's slowed down a lot recently after it hit the 2007-2008 'Mending' cosmic retcon, by the blogger's admission something he hated the execution of)
We're on a new platform with a totally different audience...we have to prove ourselves all over again...convince a totally new group of people to think we're funny and worth your attention....so allow me to drop some of my "A" material....the funniest thing I got.......here goes.......
jeef berky
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machine-elf-paladin
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