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!This is a drawing! Not a screenshot!
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This is nineteen hours of work. (Not the build I based this off of- it only took me like a few minutes to build it XD)
(This is the next build of mine that I will draw)
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what if whales in minecraft!
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Twitter really liked this one so have a doggy
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I CANT BELIEVE IT!!!! This is the best minecraft update ever more mob variants is all I’ve ever wanted thank you mojang!!!
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Biome Makeover x Dye Mod - Tapestries and Terracotta Bricks!
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William
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Let's Go Camping!
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Farmers Delight and Create x Dye Mod!!
I made these months ago but never showed anyone. I'm very proud of the Create toolboxes!
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Brain Coral Fan
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Honey Block
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I know my blog doesn’t have as much reach in the mineblr community as it used to but if anyone wants to collab on some modding and texture projects PLEASE hmu.
I have two projects i’d like to work on, but they are big tasks and my health issues are making it hard to find the energy to work on them.
1. A resource pack based on LoafCraft (a really old texture pack) but renewed for 1.20 and beyond. As many collaborators as possible would be amazing, resource packs are BIG and a dedicated group to delegate folders to would make it a much easier task!
2. A mod that adds a lot of bugs so players can make their own bug sanctuary and collect them like pokemon :) i’d need people good at blockbench modeling and animating for this one. I’m not too bad at texturing and modelling myself as well but I can’t figure out the animating part and implementing it into mcreator.
Maybe I could also renew my cakes and pies mod too. That’ll be relatively easy bc i have all the textures made and stuff, i’d just need to re-implement it all which is slightly tedious. (Mcreator please add an easy cakes tool, you would make my life)
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L and els dye mod is to be replaced with... "Bug Projects"!???. Huge information. Guess the mod will be bugs project now
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More Minecraft ideas, what part of Minecraft needs improvement?
You're wrong, it's ponds.
Ponds, lakes, lava pools. They all suck in Minecraft, they end up just being big holes in the ground with nothing interesting about them that make the landscape ugly and hole ridden
Now you might say “Ivy, literally no one cares” and to that I say, wheesht and accept my ramblings ya donut
So, how do we fix Ponds? It's simply really: make ponds generated structures.
Ponds would now be generated structures taking up one chunk, with an actual human made design to make them, you know, look good. There would be, say, 100 or so different designs to stop them looking to samey (they'd be so small that something like that would be feasible)
Lakes would be done similarly, only with the key difference, they would be made up of 4 chunk “cells”, each making up a corner of the lake.
ponds and lakes in plains or forest biomes would be made of blocks like mud and dirt.
Ponds and lakes in deserts (or oases if you want) would be made up of grass and sand
Ponds and lakes in tundras would be frozen over on the top layer of the water and with clay spawning around the water
Now, let's see some things that can be found in ponds and lakes:
Frogs
Nothing new here, frogs and frogspawn are most common ponds, pond frogs also only come in the green frog varietie.
Perhaps the oasis can have a desert rain frog variant that gives a purple frog light
Toads
Toads and toad spawn can be found in lakes and ponds in forest and plains biomes. Toads emerge from toad spawn in the same way frogs do. Toads have an exaggerated size, being double the size of the frog
Toads come in several colours (Green, Brown, Yellow, Orange and Lime) but these colours do not harbour any game mechanics (in other words: sorry but there are no toadlights)
Toads will eat all mobs with wings, that being the Parrot, Chicken, Phantom, Bat, Bee and the player if they are wearing an elytra, so watch out.
All the aforementioned mobs are scared of Toads, making them and effective deterrent to phantoms in particular
Cattails, Reeds, Rice, Algae and Papyrus
I'll just do all the plant life stuff at once (these will generate dependent on the pond or lake cell)
Algae is a new decorative blocks that can be placed on water
It will connect to other blocks, creating an unbroken surface across the water
Algae has a bright green hue and can be found in both ponds and lakes with the same frequency
Papyrus is a new plant that spawns naturally in the oasis, it is used as a more efficient way of making paper as it can be bonemealed and only one papyrus is needed to make paper
Rice is a plant that grows in water in lakes and ponds spawning in cherry groves.
Rice can be used in two recipes:
Rice Bowls:Putting rice, a bowl and any meat together will craft a rice bowl
This food source that can be eaten twice, eating the meat and then the rice
Sushi: putting rice, dried kelp and one fish into a crafting table creates Sushi, a foodsoarch that can be eaten instantly without playing the eating animation, not very nutritious but good in a pinch
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Cattails are a purely decorative plant found in ponds and swamps
Reeds are more common around rivers and lakes, being a fern like plant that grows two tall.
Reeds can be used to craft a new item: Pan Pipes
Combining 3 reeds and 3 string will create pan pipes, these can be played to draw passive mobs towards you so long as the button to play them is held down.
Pan Pipes can also calm neutral mobs like wolves, iron golems and bees, but doing this instantly focus the Pan pipes into cool down
Pan pipes have a cool down double that of the Goat Horn
Bagpipes
By putting Pan Pipes, 3 iron nuggets, 3 red wool and 3 green wool together you can make Bagpipes.
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Bagpipes have durability on top of having the same level of cool down as Pan Pipes. Bagpipes cannot be enchanted.
Bagpipes have the ability to PERMANENTLY pacify all hostile mobs in the chunk the player is in.
Bagpipes will break after 10 or so uses
Willow and Palm
Willow and palm are new wood types, Willow spawns around lakes and ponds and Palm spawns around oases.
Willow has a dark Bluish-green colour, complementing mangrove, where as Palm is a desaturated pale white
(These will generate depending on the pond or lake cell)
(Part 1/3)
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