In fact getting into it, I will name drop it, growing up as a Jehovah's witness was genuinely such a terrible experience in my life and I'm still surrounded by family and people who try their hardest to convert me despite leaving four years ago. I try to stay strong despite my mom not respecting me as a trans man but it's hard. I'm happy with my decision and do not regret it, just wish they respected it.
Hey, it could be worse. It could be a whole OS with DOS compatibility and a credit card reader attachment and printers and.... :3
Lancette: But seriously the Asspull IIIx needs music tracker software and a scientific/programming/graphing calculator. These are good launch package programs
Kawa: I find this suggestion unfeasible for me.
Lancette: Really? You built the infrastructure it runs on but a calculator is beyond you?
Kawa: Especially a scientific/graphing one. But the music tracker is even more unfeasible.
Lancette: You're telling me that you manifested a whole operating system out of thin air, complete with graphics formats, custom cartridge drives, and games, but a calculator is too far.
Kawa: YES 😄
Lancette: How.
Kawa: Believe it or not, these are completely different areas.
Lancette: You built your own picture viewer. For your own OS graphical management. And yet one of these escapes you. Unbelievable.
Kawa: I wouldn't know where to even begin with one of those.
... I mean, she's not wrong. That would be nice launch software to have. Even though I'd consider the A3X primarily a games system first. I mean, there's a reason it has no GUI.
ALL ANTIWOKES! THE ARMIES OF THIS WORLD ARE TOO WOKE! YOU NEED TO PROTEST AGAINST THE ARMIES GETTING MORE GUNS AND BOMBA, ESPECIALLY ONES STATIONED OR INVADING FOREIGN LANDS! INVASION IS TOO WOKE!
...oh, who am I kidding, most "antiwoke" people are just angry it is not their personal politics that wins.
I think a lot of folks in indie RPG spaces misunderstand what's going on when people who've only ever played Dungeons & Dragons claim that indie RPGs are categorically "too complicated". Yes, it's sometimes the case that they're making the unjustified assumption that all games are as complicated as Dungeons & Dragons and shying away from the possibility of having to brave a steep learning cure a second time, but that's not the whole picture.
A big part of it is that there's a substantial chunk of the D&D fandom – not a majority by any means, but certainly a very significant minority – who are into D&D because they like its vibes or they enjoy its default setting or whatever, but they have no interest in actually playing the kind of game that D&D is... so they don't.
Oh, they'll show up at your table, and if you're very lucky they might even provide their own character sheet (though whether it adheres to the character creation guidelines is anyone's guess!), but their actual engagement with the process of play consists of dicking around until the GM tells them to roll some dice, then reporting what number they rolled and letting the GM figure out what that means.
Basically, they're putting the GM in the position of acting as their personal assistant, onto whom they can offload any parts of the process of play that they're not interested in – and for some players, that's essentially everything except the physical act of rolling the dice, made possible by the fact most of D&D's mechanics are either GM-facing or amenable to being treated as such.*
Now, let's take this player and present them with a game whose design is informed by a culture of play where mechanics are strongly player facing, often to the extent that the GM doesn't need to familiarise themselves with the players' character sheets and never rolls any dice, and... well, you can see where the wires get crossed, right?
And the worst part is that it's not these players' fault – not really. Heck, it's not even a problem with D&D as a system. The problem is D&D's marketing-decreed position as a universal entry-level game means that neither the text nor the culture of play are ever allowed to admit that it might be a bad fit for any player, so total disengagement from the processes of play has to be framed as a personal preference and not a sign of basic incompatibility between the kind of game a player wants to be playing and the kind of game they're actually playing.
(Of course, from the GM's perspective, having even one player who expects you to do all the work represents a huge increase to the GM's workload, let alone a whole group full of them – but we can't admit that, either, so we're left with a culture of play whose received wisdom holds that it's just normal for GMs to be constantly riding the ragged edge of creative burnout. Fun!)
* Which, to be clear, is not a flaw in itself; a rules-heavy game ideally needs a mechanism for introducing its processes of play gradually.
5K notes ·
View notes
Statistics
We looked inside some of the posts by
letrune
and here's what we found interesting.
Average Info
Notes Per Post
118K
Likes Per Post
77K
Reblog Per Post
41K
Reply Per Post
188
Time Between Posts
3 hours
Number of Posts By Type
Text
15
Photo
2
Explore Tagged Posts
Fun Fact
Tumblr Inc. is using 66 technologies for its website.