Some DnD Homebrew Rules to Fix Common Player Bugbears (Not Bugbear Player Characters, Which Are Perfect)
Brought to you by DMs who have had to concede with players that, yeah, that rule is dumb, let’s fix it.
“Natural 20′s on Initiative are a waste of a Crit″- A Nat20 on initiative gives the player one Hasted Action (to be used to Attack once, Dash, Disengage, Dodge or Use An Item) for the first Round of combat. Nat1′s on Initiative mean the player can use their Action or Bonus Action but not both, and loose their Reaction for the first Round of combat.
“This Healing Potion cost me all my gold and it’s healed me for nothing.” - You can use a Healing Potion as an Action or a Bonus Action. If used as an Action you stop and concentrate on drinking it, and heal the max amount of HP. If used as a Bonus Action, you take a swig and hope it was enough, so you roll for the healing received as per usual rules.
“The Cleric has run out of Spell Slots and there is no healing Cantrip, we’re screwed and they feel useless” - Since Clerics are literal channels between their god and the world, I’ve given my Clerics an ability we called Divine Conduit - As an Action, you may cast Cure Wounds without a Spell Slot by sacrificing your own HP equivalent to 10xthe Spell Level you cast it at (10 HP for Lvl 1, 20 for Lvl 2 etc) as you literally burn yourself up by releasing more divine power than your body can take.
“Why don’t cats have Darkvision?” - No clue. Cats have Darkvision now.
Remember, if the rules as written aren’t working for you and your group, you can change them!
Pretty wild that Daniel Radcliffe wasn’t even a teenager when he met JKR and he’s so quickly become the progressive legend that she has always imagined herself to be
anyway Rick Riordan saw JK R*wling posting her bullshit again and decided to be a king we can trust and show support for trans creators publicly. a true ally