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We have fearsome foes in play.
https://steemit.com/gamedev/@jackdragon/today-on-twitch-build-the-bullet
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October cometh.
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It’s my birthday, yay! :D
Featuring a cake so large that Tav ate a new dungeon into it. This has affected him.
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How could I but reblog it?
How to help an artist:
Ditch the like button
No, seriously. If you don’t have money to help out an artist financially, the second best thing is to reblog all the things you like. While liking it does tell the artist that “hey I really like this!” It does jack shit because the only ones who will see that are me and you.
Why do you think there are so SO many posts made by people that are literally summed down to “please reblog my artwork I need the notes!”? Because no one reblogs artwork. Unless you’re a ridiculously popular blog with thousands of followers, you’ll only end up getting 1 or no reblogs.
SO HELP OUT ARTISTS AND PLEASE REBLOG OUR ART, BECAUSE WE REALLY NEED THE VIEWS ;V;)/
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We can now vanquish foul topiaries.
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Anti-Barney Combat and Ultimate Rock, Paper, Scissors
When making a turn-based RPG combat system, the first step is what I call ‘Barney Combat’. I call it this because as you play...
Player 1 hits player 2 for X damage.
Player 2 hits player 1 for X damage.
etc... and you can imagine Barney the Dinosaur singing in the background: “I hit you. You hit me. We’re a slapping family...”
Barney combat is boring. The result is predetermined: all else being equal, whoever moves first wins. Otherwise, the person with the right ratio of tankiness to DPS wins. And most RPG stats... attack, defense, HP, speed, what-have-you, effectively exist solely to hide the three stats that matter: Tankiness, DPS, and Who-goeth-first.
Thus, games (both turn-based and not) add other elements to Barny Combat to try and multiply tactical possibilities. To give the player meaningful choices that decide the course of the fight. I refer to this as Anti-Barney Combat, or ABC.
The most common form of ABC is Elemental Rock Paper Scissors. Use water to increase your DPS against the fire monster. Use fire to increase your DPS against the water monster. Final Fantasy X is a fantastic example of ERPS.
However, Pokemon takes the cake with its own version of ERPS: URPS. Ultimate Rock, Paper, Scissors.
Let’s boil URPS down to a game involving actual rocks, papers, and scissorses.
You have two players. Each player has a deck of, oh, let’s say five cards. Each deck contains one rock, one paper, one scissors, and two of choice.
On the first turn, each player lays a card face-down. This sets his defense type.
You both turn your cards over and note your current defense types. Play commences as follows:
Each player plays two cards face-down on the table. One is the defense card, the other the attack card. Once everyone has made their play, they flip their defense card.
If your defense card is different from your current defense type, your defense type changes to the type on the card, and your portion of the turn is done.
If, however, you played the same defense card as your current defense type, you turn over the second card. This is your attack card. If your attack beats your opponent’s defense type, you get a point.
Play continues in this manner until someone has collected, e.g., three points.
By dividing the RPS comparison into attack types and defense types, and by allowing you to use a different defense than attack, URPS elevates the strategery needed in the game. You know that your opponent cannot attack you unless he keeps his defense the same. So do you keep your current defense and try an attack, or do you switch your defense? If you make an attack, do you attack with something that will beat his current defense, or do you predict he’ll switch his defense and try to attack that?
I, myself, had a variant of URPS already built and sitting in my game engine. So, even though we are only whacking bushes at the moment, I’m going to wire it in. Elemental weaknesses will be a part of my game before there are creatures to be weak to elements and elements to choose from when fighting them. Because why not.
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+40 Pixel Art Tutorials
A growing collection of animated Pixel Art Tutorials by Pedro Medeiros (@saint11) of Studio Miniboss (they previously worked on TowerFall and are currently working on Celeste and Skytorn)
All +40 Pixel Art Tutorials can be found on blog.studiominiboss.com/pixelart (10 Pixel Art Tutorials are posted below)
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Mild signal boost in 3.. 2...
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Do you need a pixel artist for your video game or project? Look no further! I’m looking for work!!
Hi! I’m kyle and I’m a pixel artist looking for work in video game art! If you’re interested at all or just want to chat shoot me an email or a DM on my twitter @supajackle! (i really don’t like the messager or asks here on tumblr sorry!)
My dayjob has gone from sucky but tolerable to constantly stressful and miserable! I really want to be able to quit and do what I love to do which is pixel art!! I would really appreciate any signal boosting you can do to get my message out there! Thank’s a bunch
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More tutorials
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Dream Game 9/6/17 Post-Mortem
Here were our goals:
Collision Detection
Damage Particles
Death to shrubs
Here are our accomplishments:
Collision Detection
What happened? Well, you can watch the replay back on Twitch, but there were two big things:
Unexpected bug in collision detection needed to be squashed (we were sticking to things on collision rather than remaining un-overlapped because we were using integer math when we should have been doing floating point math).
I don’t have my life built around the morning stream yet, which meant I needed to go for a long walk to get coffee.
Each of these things ate about half an hour. Since that’s one-third of my total stream time, it seems unlikely I would have gotten both damage particles AND shrub death implemented even if I had both coffee and the sense to use floats. That said, we might have gotten the particles done.
I’m going to make my goals for tomorrow the same as my remaining goals for today: Shrub destruction. Later today I’ll come up with some bonus goals in the event we hit both goals.
I think I’ll pimp out The Waking Cloak again today. One thing I’m considering is ways to reach out and signal-boost games I’m interested in.
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Tomorrow’s Game Plan
Now that we’ve switched to mornings, I think things will get along quite smoothly. That said, I’m invoking Dragon’s Second Law of gamedev: the less experience a dev has implementing a feature, the more closely the actual time to complete approximates the square of the dev’s most pessimistic estimate.
Tomorrow’s Goals:
Rudimentary collider implementation.
Weapons output damage particles.
Damage particles destroy shrubberies.
I’d like to give a shout-out to The Waking Cloak by Daniel Miller. Since he’s aiming for Gameboy-style action-adventure, I guess he’s technically my competition. I’m pleased to have him, however: I started work on this project partly because Link’s Awakening, Oracle of Ages, and Oracle of Seasons left me wanting more. Each new fish in the pool is another game I’m going to love playing.
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A shrubbery!
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Mostly reblogging this so I can find it quickly.
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Hello everyone! I’m here to announce a Fanart Contest! I received some messages from people saying they wanted to participate on the campaign but couldn’t, so I’m thinking of ways for you all who want to be a part of this to help me spread the word about the campaign! I don’t want anyone to feel bad about not being able to help, because you all already support me so much by reblogging and that already means a lot!!! I hope to see all of your fanarts soon!
Click Here to check more Concept Art of the game!
                                                (scroll down to the Concept Art section!)
Criteria:
I’ll choose by creativity more than artistic technique, because I want everyone to feel free to participate, regardless of skill level, so anything that matches well with the game/the game’s story in a creative way will be best!
Prizes:
I’ll choose 5 winners. The winner’s fanarts will make an appearance at the museum at Taurus Realm featured in the finished game!
1st place: Gets a Digital Copy of the game (steam key) + the Digital Artbook, full of concept art never seen before of Virgo Vs The Zodiac!
2nd and 3rd place:  Both will also get the Digital Artbook!
To participate:
Make a Fanart of Virgo Vs The Zodiac in any size higher than 300x300;
Post it with the tag #vvtz if you want to add more tags, you can use these: #vvtzfanart #virgovsthezodiac #vvtzcampaign
You can draw ANY character of the game! Even those not featured on the demo!
The Fanart Contest starts today (September 1st) and finishes in September 22.
Good luck to everyone and I look forward to seeing you guys fanarts!!
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