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hydro-9 · 6 years
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idea for a new xkit extension: replace the reblog icon with randomized tf2 kill icons
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hydro-9 · 6 years
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Hang in there~ Warspite! and Hang in there~ Warspite! 2 by artist Guin @ グイン
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hydro-9 · 6 years
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hydro-9 · 6 years
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Today in class we were asked to write personal statements for college applications and I found out I shouldn’t write anything after having an energy drink
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hydro-9 · 6 years
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hydro-9 · 6 years
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hydro-9 · 6 years
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hydro-9 · 6 years
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A Comprehensive list of You Watanabe’s many skills
Excellent diver (since childhood)
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Adequate artist
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Sews elaborate idol outfits
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Can recognize good dance form
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Great cook.
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Martial artist/Herculean strength 
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Looks amazing in dad glasses
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Uniform connoisseur
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Can create iconic handshakes on the fly
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And overall the best friend one could have
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Please love her, she deserves it
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hydro-9 · 6 years
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DevBlog #10 - Year One
Hi It has been exactly 1 year (and 1 day) since we announced we were working on Risk of Rain 2.This update isn’t going to be about specific new systems or content, but about the overall cadence of development and what our goals are going forward.
Where are we in development?
A majority of the time spent in the last year was working on backend systems to better support the full game, and we feel that that is finally coming to completion. We are hoping to focus on content and polish throughout the next year, and prepping the game so it’s presentable to people, not just us internally.
New classes, levels, items, monsters, bosses, and of course original ones from Risk of Rain have been added. With the core systems in place we are able to start designing new content that adds new layers on top of the existing loop for RoR1. We want to make sure that there is a lot of fresh new content that adds to the fun, and we are holding ourselves to a higher standard of game design than in our previous games. We are trying our best to make sure there isn’t a lot of filler items or monsters.
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Beta Plans
Since announcing RoR2 we haven’t stopped getting emails or tweets asking about alpha/beta testing and how that is going to work. Because RoR2 is quite a complicated game, we will need to do a lot of testing for networking, progression, balance, and overall game feel.
We are getting to a point in development where we are starting to plan out how we want to invite people to start testing RoR2 and help us build a community for the long term. This will most likely start off with a small/private closed alpha that people can sign up for via a website (that doesnt exist yet). We will also launch an official RoR2 discord once that time arrives, so people can talk about the game and give feedback directly.
Based on the feedback of the closed alpha we will then plan our next steps depending on what requires more testing and feedback. Things like matchmaking require a large volume of people to properly test. We also have a couple new design directions that we want to hear lots of feedback for.
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Moving Forward
Now that we have a few games under our belts, we want to make sure Risk of Rain 2 is the best game we can possibly make and sustain. We want to include as many features as possible to build a growing community and continue to update the game into the future. Local co-op, online multiplayer with matchmaking, localization, discord servers and free updates are all things we think will help foster a community, but we would love to hear feedback on how we can keep the game active for the long haul. One of the most important things going forward is community engagement – and we will be opening up avenues for discussion later in development.
We’ve posted a RAW JUICY video from one of our playtests, bugs and all, as a milestone of where we are in development. While it’s obviously still a work in progress, it is representative of the direction we are taking the game. Please let us know how you feel - it’s really important that we begin to collect community feedback as early as possible.
Overall this has been a fantastic year of development for us, and I really feel like we’ve begun to make a game that everyone will have a great time playing. I’m sure that we will exceed everyone’s expectations by the time we are done :)
thx nerds
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hydro-9 · 6 years
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Bangqiao Yan  -  http://www.weibo.com/2119177583/profile?topnav=1&wvr=5  -  http://www.zcool.com.cn/u/13389811
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hydro-9 · 6 years
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Someone asked:
“What’s your favorite GLaDOS line?”
((My favorite GLaDOS line is this terrible cut line from Portal 2 when GLaDOS has amnesia, shown at a talk Valve gave. Sorry, this is from memory))
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hydro-9 · 6 years
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((when its almost 2 AM and I’m trying to do GLaDOS warmups this is what happens))
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hydro-9 · 6 years
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Touhou Fortunes; art by ZUN. Translations below.
Reimu: Super lucky!! To you who drew Reimu Hakurei, you are the most fortunate now. No matter what kind of bullets are coming, you’ll dodge all of them with ease. There’s no fear to just run into the bullets. It’s not you but the bullets who should be dodging, supposedly. Don’t be too ahead of yourself just yet. Fortune, especially for the wealth part, must be earned through hard works. But this should be much of a problem for the shrine maiden who is the luckiest of all.
Sakuya: Well, fortune is something to earn not given. To you who drew Sakuya Izayoi, you have the power to draw the fortune to yourself. With your efforts, there is no doubt the fortune will reward you for what you’ve invested. However, this also means that it’s going to falloff in a negative way once you stopped working hard. This is a good chance to feel fulfilled in life. It’s time to create your own life on your own terms. Fortunately, your time is unlimited to make it happen.
Youmu: No work tomorrow! Hooray! To you who drew Youmu Konpaku, a small piece of happiness will find you soon. Nothing’s going to change dramatically, but what I believe is that you’ll find yourself favored by fortune in a more trivial way. For example, all of a sudden you get an 1-day vacation tomorrow, and etc. However, fortunate never stays forever. There are cases where your fortune is robbed by the inevitables. For example, suddenly someone wants you to clean up the yard…
Marisa: Well, the future is bright at least! To you who drew Marisa Kirisame, you life might become a bit rough for awhile. The fortune, at least which you would call as fortune, may not visit you anytime soon, but the real fortune is definitely lying around you somewhere. The reason why it never comes to you, is probably that you’re trying too hard to get it. Remember, fortune always resides in those who are close to you. So in the long run, your future is bright for sure.
Joon: You’re lucky! To you who drew Joon Yorigami… Please accept my condolences. As you are possessed by the god of pestilence, your wealth will be gone for nothing, such as wasting money in cons, buying too many microtransactions in mobile games, and etc. This is what the prestilence god has brought to you. Accept it and move on. Stay strong, and someday prosperity will knock on your door!
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hydro-9 · 6 years
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Dang
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hydro-9 · 6 years
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zero two doodle from a month ago 
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hydro-9 · 6 years
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★ 边缘骑士 | fateXavengers ☆ ✔ republished w/permission
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hydro-9 · 6 years
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A professor at my school thought “bust a nut” meant to get angry
BONUS: 
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