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Hey!
For all the people who were sad that Tumblr didn't do a your year in review:
Have fun
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Welcome home, Nick!
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I need to stop having really good ideas for stories until I actually finish the ones I already have
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Also because I want to sweep cuties off their feet
I want to start working out because I want to be able to catch my brother when he jumps at me and not fall over
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So I just saw a post by a random personal blog that said “don’t follow me if we never even had a conversation before” and?????? Not to be rude but literally what the fuck??????????
I’ve had people (non-pornbots) try to strike conversation out of nowhere in my DMs recently, and now I’m wondering if they were doing that because they wanted to follow me and thought they needed to interact first. I feel compelled to say, just in case, that it’s totally okay to follow this blog (or my side blog, for that matter) even if we’ve never talked before.
Also, I’m legit confused. Is this how follow culture works right now? It was worded like it’s common sense but is that really a thing?
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What dirt does Alice have on Sam?
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I want to start working out because I want to be able to catch my brother when he jumps at me and not fall over
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I hate how exhausted I am when I get home from school
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Apparently I am the friend that lets you copy their homework
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We should revert back to how it was done in the olden days where a guy shows up at your house, says he is the king's tax collector, and takes your money
Please, I just want to know how much I owe
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Rabbid Yoshi aka Rex
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I drew a frog
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Once again
You are the one who wanted in
To be fair Gwen, you wanted in.
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Fuck
I missed their voices
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Rabbid Mario: Mars Bars
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I actually have an idea similar to this where the character you possesse gets blinded about halfway through the story and becomes completely dependent on you to lead them through the rest of the story.
How they react is based on how much bullshit you made them put up with they have learned to trust you.
Game concept that's probably already been done: A videogame about possession, where you, the player, are the foreign entity possessing the character you are playing as.
The story's whole point is to get you out of the protagonist's head, and since you want to complete the game, it's presumable that you therefore want to help the protagonist get rid of you. While you control the playable character's body, their narration is their own, and frequently comments on what you're making them do, with remarks like "ugh, can we focus? we need to go to the thing" when you start twiddling with pointless things instead of progressing the plot.
And occasionally the character just refuses to do what you want them to do. Instead of an invisible wall barring you from going beyond the boundaries of the game, the character consciously halts and tells you "no, that's far enough. We can't just wander off." If you try to make the character attack NPCs that you can't fight, they shudder and shake their head, going "no, what's wrong with you? She's my friend!"
At first the game kind of railroads what you need to do next, which is specifically by the character you're controlling refusing to do what you're trying to make them do. Their whole goal is to get rid of you, get this evil damn thing out of their head. But gradually you can build up trust with the character, by leading them to things they want or need, and keeping them out of danger.
Consequently, allowing the character to die or get injured makes them harder to control, and more likely to refuse to do as you want. And the less they trust you, the harder the game is. While the sliding scale of trust might not be a visible mechanic in the game, you can hear it in the tone in which they talk to you. The voice lines are mostly the same, but when you start leading the character to a random direction, the same "where are you taking me?" can either be calm but intrigued, or distressed and afraid.
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Zoom
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