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goetworks · 4 years
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I haven’t been here in a million years hi still making game
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goetworks · 7 years
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rewrote aiming, look at how smooth that is
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goetworks · 7 years
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well thats done
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goetworks · 7 years
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back to the debug scene
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goetworks · 7 years
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since its kinda tricky to fire your soul shell in quick succession, I added a little poof and a smoke as a reward if you manage to do it. 
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goetworks · 7 years
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shader fixed, levels is kinda playable, added sounds
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goetworks · 7 years
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where'se game?
hi
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goetworks · 7 years
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tomorrow I’ll make some more tiles and some clutter and then I can start building the demo level
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goetworks · 7 years
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sssssssssssssssssssss
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goetworks · 7 years
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like THIS weaver
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goetworks · 7 years
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made a short thing for the AGDG weekend gamejam. the theme was “micro/small”. spoiler, I didn’t take it literally
https://goetworks.itch.io/futility
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goetworks · 7 years
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should have stopped, now I have to redraw everything
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goetworks · 7 years
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this is probably enough ui work for a while
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goetworks · 7 years
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juicy hotbar
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goetworks · 7 years
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i gave up on 3d
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goetworks · 8 years
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innquest take two
a year after dropping my first project, i’ve decided to try it again. i learned quite a lot since i first started, and this time i actually decided to put that into practice. so i have decided that i’m gonna plan my whole game out, and then i’ll plan how my classes will work, and only after all of this is done will i actually start working on it.
never realised how much time it takes to fully design a game on paper.
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goetworks · 8 years
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did a thing
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