30's - They/Them. This is one of those personal blogs. Its purpose is for me to reblog stuff that makes me smile and liveblog myself playing video games because why not?
The files of Super Mario Sunshine show that at one point in development, the entrance to Pianta Village was covered with a stone slab that required performing a Ground Pound from a great height to destroy (identical to the one found on top of the lighthouse in the finished game), necessitating the use of the Rocket Nozzle.
In the finished game, this was removed as the developers likely believed it would be redundant to put an object checking if the player has the Rocket Nozzle if the pipe was on top of the Shine Gate, which is so high up that it requires the Rocket Nozzle to get to the pipe in the first place.
However, the developers misjudged the height of the Shine Gate, so that a regular player may, with some practice, get on top of the gate and enter the pipe using only the Hover Nozzle. This results in a sequence break whereby it is possible to enter Pianta Village before even unlocking Bianco Hills, and which would have been prevented if the stone slab was kept in place.
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I legit only notice framerate drops. I still cannot tell the difference between a 60 fps game and a 30 fps game.
Framerates being stable is more important than being 60 most of the time imho, i think the real issue more than anything is bad performance and games that should run at 60 needing to run at 30
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