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disneyloading498 · 2 years
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Free Spider Solitaire For Mac Download
1. Spider Solitaire Online (also known as Patience) gives you the opportunity to play a must have game.
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Spider Solitaire For Mac Free free download - Spider Solitaire, 123 Free Solitaire, Free Solitaire 3D, and many more programs. Mac Free Cell Solitaire is now available! Try it for free! Free Cell Solitaire is one of the most popular solitaire games in the world! Now there's a Mac version with all of the same great features found in Deluxe Spider. Mac Free Cell will download as a 22MB compressed zip file. It will be downloaded to your 'Downloads' folder. Aug 17, 2020 Spider Solitaire - Multiplayer Download and Install for your computer - on Windows PC 10, Windows 8 or Windows 7 and Macintosh macOS 10 X, Mac 11 and above, 32/64-bit processor, we have you covered. Apr 19, 2021 This free software for Mac OS X is an intellectual property of Superpow Studio. The application is included in Games. Our antivirus check shows that this Mac download is safe. Spider Solitaire For Mac Free free download - Spider Solitaire, 123 Free Solitaire, Free Solitaire 3D, and many more programs. Download Spider Solitaire: Card Game and enjoy it on your iPhone, iPad, and iPod touch. ‎Spider Solitaire is one of the most popular card games in the world! Now available to play free for iPad or iPhone from MobilityWare, the ORIGINAL maker of Spider Solitaire with Daily Challenges.
2. It is the original game played by millions of people unable to find other activities to attend to.
3. This game will most likely remind you of former Solitaire’s experience you might have known in the past on other systems.
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What does Spider Solitaire - Multiplayer do? Spider Solitaire is a fun card game to enjoy at all ages. It is the original game played by millions of people unable to find other activities to attend to.Spider Solitaire Online (also known as Patience) gives you the opportunity to play a must have game. This game will most likely remind you of former Solitaire’s experience you might have known in the past on other systems.Features of Solitaire: - Leaderboard- Full customization (card sets, backgrounds) - Play online with other opponentsNow let’s play this incredible game!
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More apps by Dong Tran
Mac Free Cell Solitaire is now available! Try it for free! Free Cell Solitaire is one of the most popular solitaire games in the world! Now there's a Mac version with all of the same great features found in Deluxe Spider. https://disneyloading498.tumblr.com/post/658907663681372160/shx-arabic-font-download.
- Mac Free Cell will download as a 22MB compressed zip file. - It will be downloaded to your 'Downloads' folder. Double-click on the zip file to decompress the game app. Your 'System Preferences'->'Security & Privacy' settings must be set to allow downloads from 'identified developers'.
Deluxe Spider Solitaire Daily Challenge Game
The daily challenge game changes every 24 hours. Copy the daily game number and paste it into the Deluxe Spider 'Replay Game' window. Everyone who plays the Daily Game number will be playing the exact same game. The best winning game time of the day for each suit option will appear below.
Daily Game Number: 0000020211002
Game NumberTimeScoreName000002021100200:00:23104julio
Deluxe Spider Daily Challenge Two Suits
Game NumberTimeScoreName000002021100200:01:20104julio
Game NumberTimeScoreName000002021100200:06:24104julio
All names are set to 'Anonymous' by default in the Deluxe Spider App. Choose 'Cloud Sharing..' from the Deluxe Spider Options Menu to set a custom leaderboard name. Times entered with the default 'Anonymous' name will incur a 5 minute time penalty on the leaderboards.
©2018 DeluxeSpider.com. All rights reserved worldwide.
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disneyloading498 · 2 years
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Soundhound Mac Download
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Free download SoundHound - Music Discovery & Hands-Free Player for PC Windows or MAC from BrowserCam. SoundHound Inc. published SoundHound - Music Discovery & Hands-Free Player for Android operating system(os) mobile devices. However if you ever wanted to run SoundHound - Music Discovery & Hands-Free Player on Windows PC or MAC you can do so using Android emulator. At the end of this article you will find our how-to steps which you can follow to install and run SoundHound - Music Discovery & Hands-Free Player on PC or MAC.
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Have you ever wanted to download or discover a song but couldn’t remember the name? Maybe, you were listening to a song and you want to know more about it, but couldn’t? Say goodbye to those awful days and say yes to music discovery. Technology has surpassed human intelligence and has developed amazing tools. Now, with your phone, you can find out quickly what song is playing around you.
Discover Music Anywhere and Everywhere
Shazam Alternatives for Mac and iOS users: Spotify, Midomi, SoundHound, MusixMatch and Musipedia. Some of them work faultlessly for PC users too. Shazam is Not Working for Mac. For some reasons, if Shazam is not working on your Mac after you download the app from Mac App Store, you will need to check your internet connection. Download this app from Microsoft Store for Windows 10 Mobile, Windows Phone 8.1, Windows Phone 8. See screenshots, read the latest customer reviews, and compare ratings for SoundHound.
We couldn’t believe it until we tried it. SoundHound lets you discover music wherever you are. You can find out what song is playing even if you’re in the supermarket, restaurant, your car, your friend’s house or maybe anywhere else. As long as the song is playing around you, you can just open the app and tap on the orange button. When you tap on the button, SoundHound will chase down thousands of sources and find the song for you. It’ll not only tell you the song that was playing but also let you in on a bunch of cool features.
Are you looking for a way to download Soundhound for computers Windows and Mac?Download and install SoundHound for PC Windows and Mac. Midomi.com find and discover music and people. Use your voice to instantly connect to your favorite music, and to a community of people that share your musical interests.
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Save Your Journey
Not only can you discover music but you can also save all the music that you discover on the app. You can now save all your lyrics, songs and have your own little history that you can maintain. This way, you can also have a music map where you can look at the places where you heard these songs. The Music Map is a great visual feature that lets you embark on your personal musical journey that wouldn’t have been possible without SoundHound.
Connect Spotify
You might want to search for more music in your favorite genres, build playlists, and find new favorites. Now you can - you can connect Spotify to SoundHound. This way, you can build your playlists, explore music, and find all the new favorites you’ve been waiting for.
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Blackberry error 513 reload software. For all the music that you discover, you can sing along with real-time lyrics and become the ultimate karaoke master. SoundHound is a place where you can check the latest soundtracks, and listen to songs, discover music, and sing along to become the ultimate karaoke master. Don’t just sing, discover music with SoundHound. SoundHound also has a voice feature that lets you use the app by speaking into your phone. Go on, try saying, “Hey Soundhound…” today.
Let's find out the prerequisites to install SoundHound - Music Discovery & Hands-Free Player on Windows PC or MAC without much delay.
Select an Android emulator: There are many free and paid Android emulators available for PC and MAC, few of the popular ones are Bluestacks, Andy OS, Nox, MeMu and there are more you can find from Google.
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Compatibility: Before downloading them take a look at the minimum system requirements to install the emulator on your PC.
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For example, BlueStacks requires OS: Windows 10, Windows 8.1, Windows 8, Windows 7, Windows Vista SP2, Windows XP SP3 (32-bit only), Mac OS Sierra(10.12), High Sierra (10.13) and Mojave(10.14), 2-4GB of RAM, 4GB of disk space for storing Android apps/games, updated graphics drivers.
Finally, download and install the emulator which will work well with your PC's hardware/software.
How to Download and Install SoundHound - Music Discovery & Hands-Free Player for PC or MAC:
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Open the emulator software from the start menu or desktop shortcut in your PC.
You will be asked to login into Google account to be able to install apps from Google Play.
Once you are logged in, you will be able to search for SoundHound - Music Discovery & Hands-Free Player and clicking on the ‘Install’ button should install the app inside the emulator.
In case SoundHound - Music Discovery & Hands-Free Player is not found in Google Play, you can download SoundHound - Music Discovery & Hands-Free Player APK file from this page and double clicking on the APK should open the emulator to install the app automatically.
You will see the SoundHound - Music Discovery & Hands-Free Player icon inside the emulator, double clicking on it should run SoundHound - Music Discovery & Hands-Free Player on PC or MAC with a big screen.
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Follow above steps regardless of which emulator you have installed.
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disneyloading498 · 2 years
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Rpg Games For Mac Free Download
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Looking for a new pixel role-playing game full of heroes, barbarians, necromancers, Templars and dungeon bosses? Then Dunidle is the game for you! Choose your knight, rogue, priest, archer, wizard, barbarian, druid, bard, paladin, Templar, necromancer, gunner or reaper and let the battle begin! The kingdom of Dunidle is a land of endless possibilities where reality and fantasy meet. Collect useful items, fight fierce monsters and dive headfirst into this necromancer and dungeon-hunter quest! Spring dungeon game with role-playing elements. Online and offline gameplay Beautiful 2D pixel graphics Choose from a variety of heroes Face challenging enemies, loot equipment and acquire multiple weapons There is no payment! Our pixel RPG game is absolutely free and you can progress forever without paying a single penny. Download Dunidle NOW and become the boss of the kingdom of the rogues! Idle and Incremental Role Playing Game Your hero can train while you are away. When you return, he will be strengthened with powerful new skills ready for a new quest. Grow and improve your hero for battle! Play offline No Internet connection required! Play online or offline whenever you want! And win gold, daily play bonuses and tons of achievements. Download it now and start an exciting story with endless hours of play. Beautiful 2D retro pixel graphics Dunidle's beautiful 2D pixel graphics and fantasy score combine a modern design with a retro look! Easy Role Playing Tactics Just a few taps and you're ready to go! Beat your enemies to become the best miller in the kingdom of the rogues! Pixel Dungeons Explore the depths and crawl through endless pixel dungeons in role-playing style, with random level generation, tile-based graphics and permadeath. A true dungeon crawler will keep you glued to the screen! Choose your hero Your powerful Knight can attack enemies at a fast speed and still stand to protect the group in battle. Your healing priest will use spells to treat your wounds. Your skilled Rogue will stab enemies with poisonous daggers that will damage them over time. Your skilled Archer will shoot slow arrows to hinder the enemy's advance and thus successfully complete the mission. Download one of the best incremental pixel RPGs to become the new boss of the rogue kingdom! Start your offline pixel RPG mission now! Follow the storyline and satisfy your hunger for the incremental pixel dungeon. Do you have the skills to become the ultimate idle hero? OTHER FEATURES - Loot the equipment - Multiple Weapons - Challenging the Enemies - Improve your tactics - Collects the most powerful artifacts - Cloud saving support
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February 28, 2021
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Some are destined to be great heroes, others swing and miss. Meet Sir Whoopass, a try-hard hero with a heart of gold. Due to a series of hilarious and astoundingly poor life choices he manages to bring chaos and disarray to an utopian world. He must find The Villain-Beating Artifact on his quest to vanquish The Immortal, a mysterious recluse who for some reason is bringing down all manner of monsters and evil creatures on the world.
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Laugh until milk comes out your nose at a hilarious take on the ARPG genre, with witty dialogue, fun characters and a really twisted plot
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This game may contain content not appropriate for all ages. Includes violence and blood.
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disneyloading498 · 3 years
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Cinema 4d Trial Download Mac
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Maxon Cinema 4D R15 Trial, Adobe After Effects For Pc, Powerpoint 2016 Free Online Install, Lynda.com - Premiere Pro CS6 Essential Training Coupon Codes Latest MacOS Mojave Free Download 10.14 Mojave Operating. Cinema 4d Download Trial Mac Download; Buat anda para penggemar software animasi khsusnya animasi 3D dan 4D, kali ini admin membagikan software animasi yang sangat keren Maxon Cinema 4D R23.008 Full Crack. Bagi yang belum tahu, Maxon Cinema 4D adalah software yang akan membantu kita dalam membuat animasi gerak 3D, efek visual, dan rendering.
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Create professional graphic renders with this awesome Windows graphics tool.
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Creativity is an awesome outlet. Some of my most relaxing times are when I am busy creating something, be that writing, drawing, sculpting or painting. As computers are one of my most favorite things, being able to combine my creativity with my love of technology is pretty cool. Its for this reason that I really like Cinema 4D Studio. It’s a graphics tool for your Windows PC.
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Cinema 4D Studio is a great tool for professional, 3D artists. If you want to create advanced 3D graphics but need a helping hand, then this may be a great choice for you. Cinema 4D Studio adds advanced character tools, hair, a physics engine and an unlimited client network for rendering. The results can be stunning. Cinema 4D Studio can tackle just about any project you throw at.
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App Pro’s: network rendering, physics engine
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While the app may be great, its completely out the consumer price range at nearly $4000 USD, as of this writing. Unless you're a serious graphic artist, or unless this app is something that your company can purchase for you, this isn't something a regular user will purchase.
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disneyloading498 · 3 years
Text
Download Pandora For Mac Os X
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Save my name, email, and website in this browser for the next time I comment. Download Pandora for Mac & read reviews. Music streaming hits the wrong note. Pandora's Box is a minimalist yet very powerful OS X utility that can help you make your own OS X bootable DVDs and USBs, in order to update your Hackintosh to the latest OS X version, or to simply customize the installation. Noteworthy is that, even though you can create bootable images for various.
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This directory contains binaries for a base distribution and packages to run on macOS. Releases for old Mac OS X systems (through Mac OS X 10.5) and PowerPC Macs can be found in the old directory.
Note: Although we take precautions when assembling binaries, please use the normal precautions with downloaded executables.
Package binaries for R versions older than 3.2.0 are only available from the CRAN archive so users of such versions should adjust the CRAN mirror setting (https://cran-archive.r-project.org) accordingly.
R 4.1.1 'Kick Things' released on 2021/08/10
Please check the SHA1 checksum of the downloaded image to ensure that it has not been tampered with or corrupted during the mirroring process. For example type openssl sha1 R-4.1.1.pkg in the Terminal application to print the SHA1 checksum for the R-4.1.1.pkg image. On Mac OS X 10.7 and later you can also validate the signature using pkgutil --check-signature R-4.1.1.pkg
Latest release:
R-4.1.1.pkg (notarized and signed) SHA1-hash: d0eed7d0755bc80911acb616508d41e1396f810e (ca. 86MB)R 4.1.1 binary for macOS 10.13 (High Sierra) and higher, Intel 64-bit build, signed and notarized package. Contains R 4.1.1 framework, R.app GUI 1.77 in 64-bit for Intel Macs, Tcl/Tk 8.6.6 X11 libraries and Texinfo 6.7. The latter two components are optional and can be ommitted when choosing 'custom install', they are only needed if you want to use the tcltk R package or build package documentation from sources.
Note: the use of X11 (including tcltk) requires XQuartz to be installed since it is no longer part of OS X. Always re-install XQuartz when upgrading your macOS to a new major version.
This release supports Intel Macs, but it is also known to work using Rosetta2 on M1-based Macs. For native Apple silicon arm64 binary see below.
Important: this release uses Xcode 12.4 and GNU Fortran 8.2. If you wish to compile R packages from sources, you may need to download GNU Fortran 8.2 - see the tools directory.
R-4.1.1-arm64.pkg (notarized and signed) SHA1-hash: e58f4b78f9e4d347a12cc9160ee69d3d23e69f3b (ca. 87MB)R 4.1.1 binary for macOS 11 (Big Sur) and higher, Apple silicon arm64 build, signed and notarized package. Contains R 4.1.1 framework, R.app GUI 1.77 for Apple silicon Macs (M1 and higher), Tcl/Tk 8.6.11 X11 libraries and Texinfo 6.7. Important: this version does NOT work on older Intel-based Macs.
Note: the use of X11 (including tcltk) requires XQuartz. Always re-install XQuartz when upgrading your macOS to a new major version.
This release uses Xcode 12.4 and experimental GNU Fortran 11 arm64 fork. If you wish to compile R packages from sources, you may need to download GNU Fortran for arm64 from https://mac.R-project.org/libs-arm64. Any external libraries and tools are expected to live in /opt/R/arm64 to not conflict with Intel-based software and this build will not use /usr/local to avoid such conflicts.
NEWS (for Mac GUI)News features and changes in the R.app Mac GUI Mac-GUI-1.76.tar.gz SHA1-hash: 304980f3dab7a111534daead997b8df594c60131Sources for the R.app GUI 1.76 for macOS. This file is only needed if you want to join the development of the GUI (see also Mac-GUI repository), it is not intended for regular users. Read the INSTALL file for further instructions. Note: Previous R versions for El Capitan can be found in the el-capitan/base directory.
Binaries for legacy OS X systems:
R-3.6.3.nn.pkg (signed) SHA1-hash: c462c9b1f9b45d778f05b8d9aa25a9123b3557c4 (ca. 77MB)R 3.6.3 binary for OS X 10.11 (El Capitan) and higher, signed package. Contains R 3.6.3 framework, R.app GUI 1.70 in 64-bit for Intel Macs, Tcl/Tk 8.6.6 X11 libraries and Texinfo 5.2. The latter two components are optional and can be ommitted when choosing 'custom install', they are only needed if you want to use the tcltk R package or build package documentation from sources. R-3.3.3.pkg MD5-hash: 893ba010f303e666e19f86e4800f1fbf SHA1-hash: 5ae71b000b15805f95f38c08c45972d51ce3d027 (ca. 71MB)R 3.3.3 binary for Mac OS X 10.9 (Mavericks) and higher, signed package. Contains R 3.3.3 framework, R.app GUI 1.69 in 64-bit for Intel Macs, Tcl/Tk 8.6.0 X11 libraries and Texinfo 5.2. The latter two components are optional and can be ommitted when choosing 'custom install', it is only needed if you want to use the tcltk R package or build package documentation from sources.
Note: the use of X11 (including tcltk) requires XQuartz to be installed since it is no longer part of OS X. Always re-install XQuartz when upgrading your OS X to a new major version.
R-3.2.1-snowleopard.pkg MD5-hash: 58fe9d01314d9cb75ff80ccfb914fd65 SHA1-hash: be6e91db12bac22a324f0cb51c7efa9063ece0d0 (ca. 68MB)R 3.2.1 legacy binary for Mac OS X 10.6 (Snow Leopard) - 10.8 (Mountain Lion), signed package. Contains R 3.2.1 framework, R.app GUI 1.66 in 64-bit for Intel Macs. This package contains the R framework, 64-bit GUI (R.app), Tcl/Tk 8.6.0 X11 libraries and Texinfop 5.2. GNU Fortran is NOT included (needed if you want to compile packages from sources that contain FORTRAN code) please see the tools directory. NOTE: the binary support for OS X before Mavericks is being phased out, we do not expect further releases!
The new R.app Cocoa GUI has been written by Simon Urbanek and Stefano Iacus with contributions from many developers and translators world-wide, see 'About R' in the GUI.
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Subdirectories:
toolsAdditional tools necessary for building R for Mac OS X: Universal GNU Fortran compiler for Mac OS X (see R for Mac tools page for details). baseBinaries of R builds for macOS 10.13 or higher (High Sierra), Intel buildcontribBinaries of package builds for macOS 10.13 or higher (High Sierra), Intel buildbig-sur-arm64Binaries for macOS 11 or higher (Big Sur) for arm64-based Macs (aka Apple silicon such as the M1 chip)el-capitanBinaries of package builds for OS X 10.11 or higher (El Capitan build)mavericksBinaries of package builds for Mac OS X 10.9 or higher (Mavericks build)oldPreviously released R versions for Mac OS X
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You may also want to read the R FAQ and R for Mac OS X FAQ. For discussion of Mac-related topics and reporting Mac-specific bugs, please use the R-SIG-Mac mailing list.
Information, tools and most recent daily builds of the R GUI, R-patched and R-devel can be found at http://mac.R-project.org/. Please visit that page especially during beta stages to help us test the macOS binaries before final release!
Package maintainers should visit CRAN check summary page to see whether their package is compatible with the current build of R for macOS.
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Binary libraries for dependencies not present here are available from http://mac.R-project.org/libs and corresponding sources at http://mac.R-project.org/src.
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Pandora For Mac Desktop
Last modified: 2021/05/20, by Simon Urbanek
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0 notes
disneyloading498 · 3 years
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Harem Atari 2600
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Atari 2600 Complete Game List
Harem Atari 2600 Play
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Atari 2600 Complete Game List
In short: if you're looking for an ordinary Atari 2600 ROM set, look elsewhere. It can be found almost everywhere on the Internet without too many problems. If you're looking for the most genuine and best documented Atari 2600 ROM collection in the world, then look. Welcome to the all new 'The What Are We Fighting Four'. One part Let's Play, one part podcast. The What Are We Fighting Four is Travis, Joan, Josh, and TV Di.
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Adventures of Max
Little is known about this title other than it was part of the game development deal Atari made with Axlon during the late 80's. According the former Atari programmer Steve DeFrisco
'This was one of the “Designed by Nolan” games, which was never finished. It was to be set in Medieval times, the player is a knight with a sword. That’s pretty much all we had. John moved on to another company and the game was never finished. The opening sequence of the character running and jumping into the hole, and falling to the bottom worked, but that’s it.'
Bagman
This port of the 1982 Stern coin-op was programmed by Steve Hostetler for Atari. According to Steve he was almost finished with the game when they laid him off. Steve sent all his materials back to Atari after he was laid off, and it is unknown what happened to them.
Ballblazer
Previously thought to be only a rumor, programmer Tod Frye recently confirmed that this game was indeed once in development. Although the technically challenged 2600 was woefully underpowered to produce the split screen scrolling required by Ballblazer, Tod apparently had a demo up and running (various reports put it somewhere between 30% and 60% complete). The whereabouts of this demo are currently unknown.
Battle of the Sexes
Developed by Michael Case for Multivision. Multivision president Eugene Finkei talked about this game in the October 1983 issue of Videogaming and Computergaming Illustrated: 'Battle of the Sexes is played simultaneously by 2 players. It's very innocent. Each player has surrogate partners scrolling across the screen. Each player must score with as many surrogates as possible while trying to knock out the surrogates of the other partner. There are different skill levels & variations: it can be played by 2 guys with girls scrolling across the screen or by women with men scrolling across the screen. To score, the player directs the figure to bounce together with the surrogate for a fraction of a second. No genitalia. And you don't shoot the other's surrogates, you merely get them out of the way.' This title was long thought not to have even been started, but the programmer recently confirmed in a 2007 interview with Digital Press that the game was actually completely finished: 'Battle of the Sexes involved male and female figures coming together from the top and bottom of the screen, to either shoot each other or screw each other. The owners kept the only copy. It wasn't as good (as Harem). It was basically like Pong. I knocked it out in a few weeks so we could say we had two games when we approached distributors.' The whereabouts of the one and only prototype are currently unknown.
Bird Programmed by David Lamkins, after he departed Parker Brothers for Activision. David worked in Activision's short-lived Boston office. During that time, he worked on a 'bird game' which was never published. He discussed the game in a 2002 article that appeared in issue #74 of the Atari 2600 Connection: 'I spent my time at Activision working on a 2600 game I called Bird. I’ve heard that Rex (Bradford) later described it as “a pterodactyl on a bombing run”, which is pretty good as a brief description. My inspiration for Bird came party from the Heavy Metal movie (the scenes with the girl riding the bird into battle), and partly from Activision’s Battlezone clone, Robot Tank (the point-of-view perspective of the playing field). The player piloted a bird which had a limited endurance that was affected partly by the intensity of the player’s maneuvers and partly by damage incurred from missiles fired by ground-based hostiles somewhat reminiscent of Dr. Who’s Daleks. The Bird game was really based around subtlety and survival. The player had to be sparing in his moves in order to make it to the next round. It was a shooter game, but not so much an aggressive game. It had kind of a Zen quality to it – probably way too cerebral for the market. I was recently contacted by Activision’s Ken Love, who is in the process of putting together a definitive collection of Activision games, including all the unreleased and prototype games. Ken wanted to acquire a copy of Bird. If any such copies exist, it’s either on a 20-year-old hard drive in some Activision storage locker, or in a dusty prototype cartridge in someone’s closet. That’s kind of a shame. I certainly wouldn’t mind seeing it one more time…'
Blow Out
Developed by Mattel, Blow Out was a party game that had 'Two roller-skating dancers drop darts from a scaffold onto rising balloons. An easy enough task, except these rude guys keep bumping into each other and knocking each other off the scaffold. When the music stops, that's the signal for the next players to take the controllers.'
According to the Blue Sky Rangers website 'David Akers only worked on the game briefly in June 1983 before being pulled off to work on higher priority projects.' It is unknown how far along this game got before being cancelled.
Candyland Surfing
According to former 20th Century Fox programmer John Marvin 'There was a surfing game where you surfed a rainbow. That was taking advantages of something you could do cheaply with the VCS, each scan line you could change the color and you got this great rolling rainbow on the screen. It was more a screensaver than a game, the problem was there wasn't a lot of gameplay in it.'
Circus Charlie A port of the 1983 Konami/Centuri coin-op. Parker Brothers announced Atari 2600 VCS, ColecoVision, and Commodore 64 versions of this title, and prototype boxes were shown in a CES press kit. According to a Parker Brothers internal marketing release schedule, this game was scheduled for a September 1984 release. The C64 version was actually completed but never released by Parker Brothers (it was eventually released by Konami in 1987). According to Phil Orbanes, former Senior VP of Research & Development at Parker Brothers, the VCS version received 'some coding' at the very least, and may have been completely finished. The programmer is unfortunately unknown, and as yet no prototypes of this game have surfaced.
Computer Corridor
Developed by Mattel. According to the Blue Sky Rangers website 'This game started out as an original concept by Ron Surratt and Jane Terjung called Computer Revenge. At the same time, Spring 1983, Russ Ludwick was working on an Intellivision game called Moon Corridors, inspired by the arcade game Battlezone. In mid-1983, Marketing began an agressive campaign to release titles on as many different game platforms as possible. Noting similarities between Computer Revenge and Moon Corridors (mainly a 3-D grid effect), they decreed that the two games should be mooshed into one - Computer Corridor - and released on both Intellivision and Atari. By the time they tested and approved the idea, though, Russ was no longer working at Mattel Electronics and no one else was available to pick up the Intellivision version. A couple of months later Jane also left Mattel, killing the project altogether.'
It is not known how far along this title got before being cancelled.
Count's Castle
Also known as the missing CCW title, this would have a been a math title based on the Sesame Street Count character. An internal Atari memo puts the game at 80% complete, but the game was never finished. Apparently the original programmer left and there was no one available to finish the game.
Cryptogram
According to David Crane he developed this word game after moving to Activision from Atari. The game would display a scrambled phrase that the player would then have to unscramble in the quickest time possible. Players could also enter their own phrases if they didn't want to use one of the built in phrases. This game used a programming technique called 'Filled Venetian Blinds' which alternated the scanlines used by the regular Venetian Blinds technique every frame, making the image look more solid (no more lines) but also slightly transparent due to only half the image appearing on each frame. Unfortunately the game was deemed to be of 'limited interest' and Activision feared it wouldn't sell well enough to consider releasing so the project was abandoned.
Cumulus
According to the Blue Sky Rangers Website 'Cumulus was an original Atari 2600 idea by Jeff Ratcliff. His idea was to take a relatively simple game but use the extra memory available on a Super Cartridge to create spectacular visual effects not seen before on Atari - mainly really cool explosions. He worked on the game briefly in August 1983, programming a demonstration screen showing a high-resolution cloud with an enemy ship above it. While the game was listed on the weekly in-house status reports, it never received the four-digit product number that made a project official.' Sims 4 buying groceries.
A screenshot exists.
David and Goliath
Programmed by Rick Harris for Enter-Tech Ltd. Enter-Tech Ltd. did some Christian themed games for Sparrow who released Music Machine for the 2600. David and Goliath consisted of two stages: On the first David had to herd sheep and on the second David had to fight Goliath. Unfortunately the contracting company ran out of money and the game was never finished.
Dazzler
Port of the 1982 Century Electronics coin-op. Developed by Enter-Tech Ltd. for the Unitronics Expander system (which also went unreleased). The game was on a cassette and not a cartridge.
Dual Scrolling
Based on a programming effect developed by David Akers in which the screen was split in two with each half scrolling a background independently of the other. Although there was no game designed to use this technique marketing apparently loved it and decided that a game could be designed around it.
According to the Blue Sky Rangers website 'After determining the same effect could be created on Intellivision, Marketing put the still-to-be-determined game - temporarily called Dual Scrolling - onto the official release schedule. That was December 19, 1983. Exactly one month later, Mattel Electronics closed. Although no game concept had yet been thought of, Dual Scrolling was one of the few games officially still in development for the Atari 2600 when the doors were shut.'
Flapper
Developed by Mattel. Flapper was to be a unique game where 'You control the Flapper to rescue baby Flappers from an underground maze. The maze is filled with snakes, bats and ghosts. Cave-ins and landslides keep opening and closing the tunnels. Luckily, the Flapper is a unique fellow: he has three types of beanies - chopper for flying, gun for shooting, umbrella for protection - and four interchangeable types of legs: flying, jumping, running and walking. You have to find and change the appropriate beanie and legs for him to overcome the obstacles and rescue the babies!'
According to the Blue Sky Rangers website Flapper was never finished, although some coding did take place. 'While the game was listed on the weekly in-house status reports, it never received the four-digit product number that made a project 'official.' Steve worked on Flapper briefly in August 1983 before being pulled off to work on higher priority projects.'
Flashlight
Not really a game, but another 'cool programming technique' for the 2600 that Mattel thought they could design a game around. Programmer Stephen Roney had developed an interesting programming effect on the Intellivision where a moving circle of light could illuminate the background and any objects within the circle. Another Mattel programmer, Ron Surratt, was asked to duplicate this effect on the 2600. Once it was shown that it was indeed possible Mattel tried to come up with a game to fit the effect, but closed their doors two months later.
Flesh Gordon
This was to be Wizards final game entry, but was never released. Based on the 1974 soft-porn movie of the same name, Flesh Gordon was long thought to have never been even started until the programmer of the game kindly set the record straight.
'Flesh gordon was finished. It sucked, sometimes literally if you know what I mean. It was a horrible game with a lot of sex and the payoff was the ability to hump using the joystick. There was nothing cool or interesting but then wizard video wanted what they wanted. There came a time when they stole a copy of the final or near final version which was sent for their approval. They refused to pay and they went to publish the game using the rom we sent them to approve. It was just about finished but it needed some finishing touches. We never did them. They never officially released it as I understand and that was no loss.'
What happened to the prototype that was sent to Wizard is unknown. Rumors over the years have surfaced that some collectors have access to the rom, but this has never been verified and is highly suspect.
A picture of the box exists.
The Impossible Game
Developed by Telesys, but never released. The Impossible Game was shown at the January 1983 CES show, and mentioned in an interview with Alex Leavens in the Aug/Sept. '83 issue of Video Games Player magazine. According to Alex 'It's a puzzle game, sort of like Rubik's Cube. You don't blow anything up and nobody gets hurt--it's strictly a mental challenge.'
Other than this short interview, the only other information we have on this game comes from Leonard Herman, who actually played the game. According to Leonard, the object of the game was to 'successfully navigate through six levels of 36 squares that are randomly chosen by the computer.' On the first level the player only had to pick one square at a time, but on each new level the amount of squares the player ahd to pick increased (2 on the second level, 3 on the third, etc.).
For more information on The Impossible Game, check out to Leonard's personal write up of the game.
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James Bond: As Seen in Octopussy
Before Parker Brothers decided to turn it into a crappy version of Moon Patrol, the James Bond game went through two different iterations. Originally starting out as James Bond in Octopussy, this version would have taken place on a train and be based on only one movie (rather than a series of movies like the final game). In this game James would have to shoot at and dodge bullets from two armed men as they ran around on a train cart. This version of the game was seen by more than one person at various game shows and was advertised in at least one PB catalog. It is highly likely that this game was completed, but dropped in favor of the 'Moon Patrol' version.
A screenshot the actual prototype running exists.
James Bond: Moonraker Demo
According to programmer Charlie Heath, he did a one screen demo of a James Bond game based on the movie Moonraker. Sadly it appears that the demo has probably been lost forever.
'I'd prototyped a 'James Bond' scene during my first first few weeks, to see what I could do with a VCS: you're in space orbiting earth in the space shuttle, chasing bio-terrorist pods to shoot them down before they break up in the atmosphere, while your shuttle and the pod are being buffeted about by reentry. You see something that looks a bit like a spinning earth bobbing about at the bottom of the screen. If you watch the movie Moonraker, it's one of the climactic scenes, but Parker wasn't interested in it for the Bond license because they wanted to do something that was more along the lines of Pitfall - little guy running around with various spy gadgets.'
'It wasn't much beyond a concept, but it was a pretty functional single screen 1st person perspective shooter. Not up to the level of Star Raiders gameplay, but I thought the pseudo-orbiting-world view was pretty cool and unique at that time. I didn't keep a copy of the code when I left Parker Brothers. It might be buried on a backup tape somewhere at Parker Brothers, but more likely the tape was reused for cereal inventory or something like that.'
Keystone Cannonball (Keystone Kapers II ver #1) Dan Kitchen worked on two unreleased sequels to Keystone Kapers. This first version involved Officer Kelly chasing the crook across the rooftops of a train. 'I had also done a sequel to Keystone Kapers, which was the Keystone cop on a train. And that was actually a neat thing because I was able to pull off some interesting software kernels where I had eight rotating wheels on the bottom of a train where you could normally only have 2 or 6 It was a very cute game. From screen to screen, from boxcar to boxcar fighting and trying to defeat the character from Keystone Kapers, who was the runaway criminal. That was a very huge game as it had non-symmetrical play and had a really nice, large engine at the front of the game and a very large caboose at the bottom of the game.' According to Dan the game never got to a playable state and was only around 20% done before being scrapped for unknown reasons. Recently Dan found his prototype which featured the train and officer Kelly running on top of the cars. You can see a video of it here: https://www.youtube.com/watch?v=2u60o2nYEXM Keystone Kapers II ver #2 Dan Kitchen worked on two unreleased sequels to Keystone Kapers. This second version was a vertically scrolling game similar to Crazy Climber and involved Officer Kelly climbing a building while Harry Hooligan threw objects at him. According to Dan this version got to a playable state, but was cancelled for unknown reasons. - L - The Levee Game Programmed by Dan Kitchen for Activision. According to Dan: 'Keystone Kelly appeared in a yellow rain slicker running around ladders and platforms repairing cracks that would appear in a background Hoover Dam-style image complete with warning lights and a beautiful sun setting on the distant reservoir . The screen kernels were written such that I could change the background color on every scan line so the entire screen would slowly fill up with water if the player couldn't cement the cracks in time. There was also a mechanic to 'empty' the water on the player's side of the dam to keep the game going.'
- M -
M*A*S*H II Programmed by David Lubar for Sirius Software. This alternate version of M*A*S*H developed at Sirius was ultimately scrapped in favor of another version developed internally at Fox by Doug Neubauer. Programmer David Lubar describes what he remembers of the game: 'I know I had Klinger at the top of the screen, on guard duty. Once in a while, he'd try to run off, and the player had to stop him. Beyond that, I think the game involved taking supplies to different surgery tents.' 20th Century Fox had announced a M*A*S*H II game and it is believed that this version may have been planned for release as a sequel. A prototype of this game is rumored to exist in the hands of a private collector, but nothing has been released to the public as yet.
Mission Omega
Mission Omega was a space shooter developed by Commavid. According to an interview with some ex-Commavid employees, this game was finished but sent back to the programmer for some 'fine tuning'. The game was never re-finished in time to be released.
Mission X
Port of the 1982 Data East Coin-Op of the same name. Although released for the Intellivision, the 2600 version was never finished before being cancelled for 'unknown reasons'. It is not known how far along the game was before being cancelled.
Monkey Business
Designed by Mattel, Monkey Business was to be one of the few unique 2600 games designed by Mattel (all others were ports of existing Intellivision games). Although not completed, Monkey Business was fairly far along before being cancelled.
A description of the game found on the Blue Sky Rangers website reads as follows 'In the zoo, things have gone awry. Billy the Chimp has escaped and is up to no good. As any curious monkey would, he has managed to free the elephants! It's up to you, as Mike the Zookeeper, to return the elephants to their cages.
Once you have restored order in the elephant section, you must quickly run to the next section of cages. Perhaps you'll have to capture the loose Koalas. Maybe you'll have to avoid soaring hawks, battle fierce tigers or try to grab the slippery penguins. Along the way, you'll find items which will be of help to you, such as a bag of peanuts or a net. So grab your hat and stop this monkey business!'
- P -
Penetrator
Programmed by Bill Heineman for Avalon Hill. This game is not believed to have been advertised or even announced. According to the programmer: 'The game itself was a lot like Activision's Megamania. It was a simple drop from the sky shooter. It was unfinished because I left Avalon Hill to work for Time/HBO on a playcable system for the 2600. The game was probably 50% complete. My source to Penetrator was lost many years ago when the 5 1/4 floppy it was stored on simply went bad. The only EPROMS made were almost certainly erased to make way for Death Trap, etc, because we only had a few dozen and they kept dying on us because we burned EPROMS so many times. Only three dev cards were made, so all the other programmers had to write code, and test on an EPROM.' Avalon Hill's stay in the market was short-lived and it's unknown if any further work was done on this title, or if it was simply erased.
Pepper II
Port of the 1982 Exidy arcade game that was released on the Colecovison. It has recently been confirmed that the same programming team that was responsible for the Atari 2600 version of Turbo was indeed working on this game, but it was never completed (or even reached a playable state) due to the collapsing game market. A prototype case was found for this game, but it was empty as it was just a mock-up used for advertisements. Artwork sheets for the game graphics also exist.
Incidentally, there is no Pepper I. The II in the title referred to the fact that the character had two personalities (angel and devil) and not that it was a sequel.
Porkys
Not the same game that was released by 20th Century Fox, but rather a game based on the cartoon pigs that were seen on the electric sign in the movie. Former TCF programmer John Marvin remembers seeing this game while he worked at the company. According to John 'The game made no sense at all.' It is unknown what happened to this prototype after it was rejected.
- R -
Real Time Chess Real Time Chess (working name) was a strategy game developed by Greg Easter while at Atari. According to Greg: “You commanded one piece and tried to capture other pieces one at a time without stepping on any of the squares they could land on. In simple mode, all of the squares the other piece could move to were lit up. In expert mode, you had to keep that in mind yourself. So it was also a training aid for playing chess, sharpening your mind to keep track of different pieces. That game was about 90% done when I was told Atari would not be releasing any more games no matter what, so there was no point in my finishing it.” Greg said that that several test carts were made, but it is unknown where they currently are.
The Rescue of Emmanuelle Alan Roberts (designer of X-Man) talked about this game in the October 1983 issue of Videogaming and Computergaming Illustrated: 'We are currently working on The Rescue of Emmanuelle, based on the famous Emmanuelle character. It is a male-oriented action game where one has to rescue Emmanuelle, the rewards being that, if you are skillful enough to save her, she is going to thank you, bestow her kindness on you. It's a climbing game. It takes place on the Eiffel Tower. The hardest part in designing the game is that the tower doesn't fit well on the TV screen. We're working on a scrolling system.' It is not known how far this game made it into development before being cancelled.
Robotron: 2084
A Proposed title for the ill-fated Atari Graduate add-on computer. A WIP version of this game was shown at at least one show before being cancelled (along with the Graduate). According to one eye witness, it was 'The most flickery thing I'd ever seen'. This isn't surprising considering the amount of objects that would be needed to be shown on the screen at one time was well beyond the poor 2600's capabilities. A picture of the title screen exists showing some pretty nice graphics for the 2600.
Sharp Shot
Port of the Intellivision game developed by APh Technologies. Mattel decided not to release the 2600 version of this game after it was widely criticized on the Intellvision as being 'too easy'.
Shove It! was a two player game being developed at CBS which would have used a special cable to communicate between two 2600s. According to programmer Bob Curtiss: 'Shove It! was my original concept for a two-player 2600 game that used two 2600 systems, each with their own TV of course. The idea was that someone would take their 2600 over to a friend’s house to play this game with them. A bit far-fetched at the time, but to CBS’ credit they were open to these kinds of ideas. The game was simple – there were 9 rectangular objects, sort of like long pieces of wood or metal, displayed in a 3D view, that you could ‘push’ or ‘shove’ away from you, and they would move toward the other player on their screen. They in turn could shove them back toward you. The two 2600’s communicated via serial data transfer with a serial cable connected to one joystick port on each machine. Did you ever imagine that you could send data from one 2600 to another via the joystick ports? You’d use the joystick plugged in to the 2nd joystick port to select which object you wanted to shove toward the other player, and the push the button to shove it. I had a functioning prototype working within 3 months.' Shove It! was cancelled after CBS decided to get out of the video game business and closed down their Atari 2600 development unit. Stomp it This port of the Bally Midway coin-op (which was also unreleased) was done by Alex Nevelson at Bally Midway but went unreleased. There is no information on how either the arcade game or home version would have played.
Sky Blazer
Sky Blazer was a multi-level air combat simulation game by Broderbund, similar to CBS's Wings. Although shown at the 1983 Summer CES show, the game was never released.
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Snark
Programmed by John Dunn for Atari, but ultimately unreleased. John would later go on to do Superman before leaving Atari. Snark was a combination Maze solver and shooter. Each game generated a new maze, and you were set upon by critters that you had to shoot in order to negotiate the maze.
According to John, Snark 'was my first game for Atari. It was not published while I was at Atari, and perhaps never was - I didn't track it. It had a video spin mode that caused the screen to color cycle really fast, and release was held up because there was some worry this would cause people to have seizures (I know, it's bogus - but this was the early days of video games, and that kind of intense color cycling was unknown territory).'
Snowplow Developed by VSS, Inc. for Sunrise Software. According to Leonard Herman, this game was shown at the 1984 Winter CES (along with Glacier Patrol, another Sunrise title that went unreleased). Leonard described the gameplay in his book 'ABC to the VCS': 'You operate a snowplow which must clear the eight horizontal rows of snow. Snow is cleared by merely moving your plow through it. Somewhere in each row you'll uncover a car which will then move across the row that it is in and must be avoided at the risk of losing a turn. When all the snow has been cleared, one of the six cars will flash on and off and you must get to it before time runs out while still avoiding the other cars. When the car has been reached, another car will begin to flash. After all six cars have been retrieved, you'll move on to a harder screen where you must again clear the snow.' After Sunrise Software folded, the rights to their 2600 catalog were apparently acquired by Telegames, who eventually released Glacier Patrol and reissued Quest for Quintana Roo in 1989. Yet for some reason, Snowplow was never released. What happened to the prototype that was shown at CES is not known, and thus far the game has never turned up in any form.
Solo
Solo was a 3-D flight simulation game by Broderbund. Although shown at the 1983 Summer CES show, the game was never released.
Super Pac-Man
According to an internal Atari memo preliminary coding was started on the 2600 version of Super Pac-Man. The memo lists the game as only being 5% complete, so it is doubtful a playable version of the game exists.
Tarzan
Port of the Colecovision game of the same name. Tarzan was developed by Wickstead Design (the same team behind the unreleased 2600 Pink Panther game). The game finished, but was unreleased due to it requiring a special chip for extra memory. A prototype of the game may exist with one of the programmers. An in-game screenshot, picture of the box, and a manual all exist.
Tank Blitz
Was to be the third and final game in the Milton Bradley Power Arcade series. Tank Blitz was shown at the 1984 Toy Fair along with its Armored Commander controller.
A picture of the cartridge with its controller can be seen here (thanks to Rom Hunter)
Target Omega Target Omega was a submarine simulation developed by Greg Easter for Atari. From Greg: “Another game which was only barely started was an extremely ambitious submarine simulator. There were three choices of views - periscope, radar and instruments. Your goal was to find enemy ships and sink them, as you would in most sub games, only there were additional complications of needing to keep track of fuel, battery power and sustainable pressure. I don’t remember too much of it now.” Given its early stage of development, it is unlikely that any copy of the game survived Those Little Buggers
Developed by Enter-Tech Ltd. for the Unitronics Expander system (which also went unreleased). The game was on a cassette and not a cartridge.
Treasure Hunt
Developed by Enter-Tech Ltd. for the Unitronics Expander system (which also went unreleased). The game was on a cassette and not a cartridge.
Underworld
Was to be a D&D type game by Commavid. A tape labeled Underworld is known to exist, and is believed to contain development source code. The current whereabouts of the tape are unknown.
Untitled Motorcycle Game #1 (real name unknown)
David Crane mentioned working on two unreleased games for Activision that involved riding a motorcycle. The first version was similar to Atari's Stunt Cycle where the player controlled a motorcycle that would jump over buses and other obstacles. According to David the game was abandoned because he ran out of objects (Player/Missile sprites) and couldn't display the buses properly.
Untitled Motorcycle Game #2 (real name unknown)
David Crane mentioned working on two unreleased games for Activision that involved riding a motorcycle. The second version was to be a motocross style game with a large segmented motorcycle that would realistically move up and down over the terrain. Like the first motorcycle game it was scrapped after David ran out of objects (Player/Missile sprites) due to the large realistic motorcycle.
- W -Wacko Port of the 1982 Bally Midway coin-op. This port was done by Tom DiDomenico while he was at Bally Midway but went unreleased.
Zookeeper
Perhaps one of the most famous missing prototypes, Zookeeper was a port of the 1982 Taito arcade game. Zookeeper was finished enough to have have been playable, and may have even been completed. The music/sound effects code for this game (by Robert Vieira) has been found, and is nearly arcade perfect. A video showing the graphics for this game has also surfaced.
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Harem Atari 2600 Play
Return to Rumor Mill
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disneyloading498 · 3 years
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Sakura Swim Club Sexy
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The Sims 4 does not feature groceries per se. When a Sim is given the order to cook (no matter which appliance is used), you'll be presented with a list of all the meals that Sim can currently cook. If your Sims have been wanting to shop for groceries in The Sims 4, you will be happy to know that George over at SimsWorkshop has released the Grocery Store Mod! This mod adds new functionality to the game, allowing your Sims to purchase anything that they would typically find in a grocery store, including flowers! Sims 4 groceries butter. Mesh Details (vertices/faces): High Details: 772/533 Made with: TSR Workshop - Sims 4 Studio Uploaded the: 2016, April 15th Other version(s): Sims 3. The Sims 4 Base Game doesn’t have any grocery or shopping center where you can buy stuff. Although if you send your sim over the shopping, they will just disappear and comes back with different clothes. But what if you wanted to see what you buy. The Sims 4 Get To Work game pack offers such features in.
In Sakura Swim Club, follow the story of Kaede, just your average high school guy. Upon transferring to a new school, he meets two beautiful girls in the swim club. Things haven't gone well for the swim club. Sakura Swim Club Gameplay Part 2 - Sexy Girls In Swimsuits 1080p PC HD by DarKLegenD. Sakura Swim Club Gameplay Part 3 - Hiromi's Panties 1080p PC HD by DarKLegenD. Sakura Swim Club Gameplay Part 4 - Swimming with Hiromi 1080p PC HD by DarKLegenD.
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Sakura Swim Club Youtube
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Sakura Swim Club Badge
Sakura Swim Club Review
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3 Reasons Why You Should Play Sakura Swim Club
PC Games Sakura Swim Club iSO Download - In Sakura Swim Club, follow the story of Kaede, just your average high school guy.Upon transferring to a new school, he meets two beautiful girls in the swim club. Sakura Swim Club New, Sakura Swim Club update, Sakura Swim Club crack pc games, Sakura Swim Club last update, Sakura Swim Club English direct download mirror no RIP and Repack. Sakura Swim Club Screenshots on MobyGames. Mieko comes by and tells me of the near death experience of an old friend of hers, who holds Mieko responsible for the event, afterwards I catch her staring out the window.
Steam has been around for almost two decades now but it only started heavily getting into the visual novel scene around five years ago. Winged Cloud, the developer behind the popular Sakura Spirit title, has more than a handful of their now-popular Sakura-themed titles on Steam. Out of all the visual novels titles from Winged Cloud, one of their earlier titles, released in 2015, still stands as one of the best in their library: Sakura Swim Club.
Sakura Swim Club Has Eye-Catching Artwork
Blackberry error 513 reload software. The artist, known as Wanaca91 on Twitter and Deviantart, has a certain eye-catching art style she brings into the Sakura series as a digital artist for Winged Cloud. The artwork is arguably one of the best of the series. In fact, the artwork is the reason why many choose Sakura Swim Club as their first game in the Sakura series. The uncensored scenes, not found in the Steam version of the game, unfortunately, are also beautifully drawn.
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Sakura Swim Club Youtube
Sakura Swim Club Has An Interesting Plot
You’re not in a fantasy world full of swords, foxes, and sexy women. It may seem like just another run-of-the-mill visual novel where an average high school guy bumps into a beautiful girl but it does try to deviate from the norm a bit. Instead of just being an average guy who immediately has a horde of women fawn over him, Sakura Swim Club only has two female leads who the main character, Kaede, must help. The plot revolves around Kaede helping these two girls conquer their fear of swimming. One of the girls even has a traumatic past where she is afraid to swim because of a drowning involving her that was a complete accident. Unlike other titles in the Sakura series, you’re fleshing out the characters and their backstories instead of just having non-stop fanservice dialogue. It’s a great visual novel to read for those who are tired of the same old boring simplistic plots.
The microphone is the Anytone type that has the A/B selection in the mic. There are 2 A/B indicators. The one near the A/B button tells you which VFO you are on. And the A/B at the top of the microphone indicates which VFO your receiving a signal on which is handy. Audio is loud and transmission is clear. Qixiang Electron Science Technology Co.,Ltd. Is a high-tech company with more than 20 years built-up experience of research, production and sales in the wireless communication equipment industry. Plug and Play Package: AnyTone AT-D878UV PLUS w/ SkyBridge Plus Dual Band Digital Hotspot “The SkyBridge Hotspot really opened up DMR for me. I enjoy being able to connect with talk groups from across the country and around the world. ANYTONE AT778UV2M/70CM DUAL BAND MOBILE 25 WATTS. R&L Electronics: Text Questions to 513-868-6399: 800-221-7735: Virus Update We are open for Curbside Service and Shipped Orders. Our showroom is closed Catalog » Radios » 144mHz 440mHz DUAL BAND MOBILE ». Anytone at 7777.
Sakura Swim Club Map
Sakura Swim Club Has Immersive Music
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Sakura Swim Club Badge
Creating music for a visual novel isn’t an easy feat. People are very critical about the music that accompanies a visual novel. If there aren’t nice instrumentals, a change of tone during certain scenes, or music that matches at all, then it can really affect the immersion into the visual novel’s story. REN from the circle Bastat Tail is behind the music for Sakura Swim Club (and other Sakura titles). The music does not disappoint as the soundtrack for Sakura Swim Club has positive reviews across multiple platforms such as YouTube. The music in Sakura Swim Club really brings you into the game as you’re playing your typical anime protagonist trying to navigate in the shadows of his great father.
A combination of excellent voice acting, cute fanservice visuals from a talented artist, immersive music, and an above-average plot is more than enough to have Sakura Swim Club be your favorite visual novel to date. It might not be Winged Cloud’s newest release in its Sakura series, but there’s a reason why it’s featured as one of their best on Steam.
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disneyloading498 · 3 years
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Anytone At 7777
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AnyTone D868UV - personal first impressions
by Wolfgang 'Wolf' Büscher, DL4YHF Last updated 2019-10-24
Main website: www.qsl.net/dl4yhf This page: /Anytone_D868UV/index.html
♥ Welcome to Smart bes ♥ We offer:PCB,PCBA,Singe-side PCB,Double-side PCB, Multilayer PCB,Aluminium PCB,Spray Tin PCB,Immersed Gold PCB,HDI Mobilephone PCB,Gold-plating PCB,(printed circuit board with assembly)PCBA,SMT PCBA,DIP PCBA,PCB&PCBA Copy,PCB Assembly,OSP,HASL and so on. Well and high quality control We provide one-stop service from PCB to PCBA, Quick-turn prototypes to. The AnyTone works perfectly with DMR both through my home hotspot and a local DMR repeater. But don't think of the AnyTone as just a DMR radio - it's a great radio for VHF/UHF as well. It has sufficient power for a HT, the battery life is good, and the receive and transmit sound quality is very good. It has a Kenwood compatible dual plug. Anytone AT-D878UV Digital DMR Dual-band Handheld Commercial Radio with GPS and Bluetooth Anytone AT-D578 III Pro DMR Dualband Mobile Radio with Bluetooth and GPS TERA Handheld Radios Commercial, Affordable, Dual Band, Two-Way, Communications, LMR. AnyTone AT-D878UVPLUS DMR Amateur ham radio. LNA 200, CHANNEL MASTER 7777, 7778, 3410, 3412, 3414, HAMZA LTE Markham / York Region $69.99. View and Download AnyTone AT- 778UV instruction manual online. DUAL BAND MOBILE RADIO, Scanning Receiver. AT- 778UV radio pdf manual download.
Disclaimer
Proceed at your own risk ! The modifications on this page may not work with your radio, and the findings described heremay only apply to a single unit. The author won't be liable for anything at all, blah, blah.. (consider this as the usual disclaimer.It also applies to the description of codeplug patches, and to any link you may find on this webpage).
Contents
Getting the D868UV to work, first impressions
AT-D868UV - Searching for a suitable codeplug
AT-D868UV hardware details
1. AT-D868UV - Tipps für deutsche Anwender
Auch beim AT-D868UV müssen einige Parameter (z.B. der eigene DMR-Identifier)per CPS eingegeben werden. Im Gegensatz zur 'experimentellen' Firmware für MD380 & Cowar dies im Mai 2018 noch nicht am Gerät machbar. In einem weiter unten folgenden Abschnitt findet man einen Codeplug fürOstwestfalen-Lippe.Was man als deutscher Anwender nicht verpassen sollte, ist das von Funkamateuren laufend erweiterte 'inoffizielle' Handbuch bei Google Documents:docs.google.com/document/d/15KhnLn9Oq9Xa7S_rYg19m3hghCm8huWldOg7beaHUog/edit (wie zu erwarten war, funktioniert dieser Link nicht mehr - bei DG9VH gibt's mehr).
2. Getting the AT-D868UV to work, first impressions
The AnyTone D868UV is a duoband handheld transceiver for DMR (digital voice) and analog FM. Compared with older chinese DMR radios I had used in the past (Retevis RT-3, RT-8) it's a nice step forward, not only concerning the hardware, but also the firmware (for which, as of 2018, new upgrades are available from the manufacturer very frequently).
MD380/RT3 and AnyTone D868UV side by side - brothers or rivals ?
You will find details about the radio, and its large memory for channels, zones, user database, etc etc on the manufacturer's or distributor's websites so I won't duplicate that. The AT-DV868UV emits far less 'digital noise' when updating the LCD than the oldMD380/RT3 did, but you can still hear a bit in FM when the squelch is open andthe received signal is weak.
On the backside of the battery - 'let it glow', hot contacts, no protection diode. History repeating ?
Being curious about the 'inner values' (especially CPU and baseband chip / codec),I carefully opened the radio (which is quite similar as opening an MD380 / RT3).See chapter photos, with details of the CPU board and the CPU itself (which, in contrast to MD380/RT3, isn't an STM32Fxxx but a compatible clone,GD32F303VGT6.There are some nice goodies in the AT-D868UV firmware which didn't even existin the 'experimental' MD380 firmware. To name just a few:
'Digital Monitor' allows monitoring any talkgroup, any colour code, any timeslot on the programmed channel (resembling the 'promiscuous mode' but highlyconfigurable without CPS
A true VFO mode, for both analog and digital mode
Simulatenous reception on VHF and UHF, or two different VHF channels, or two different UHF channels in any mode
FM broadcast radio receiver with quite good audio quality
Ad-hoc talkgroup entry (e.g. 'Contacts'..'Manual Dial'..press '#' to toggle between Private and Group ID. To begin a QSO on a new TG, use a Group-, not Private call.)
The programming software (CPS) isn't too spectacular, but there's one goodiethat helps a lot since their rdt file format seems to differ from others (causingprograms like Contact Manager to fail loading codeplugs from CPS, and the CPS failingto load codeplugs saved by Contact Manager):
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Almost anything can be exported as CSV, and re-imported from CVS. So anything you be missing in the CPS can be done in a spreadsheet program (e.g. Libre Office 'Calc'), including 'Find and Replace'. But who wants to createa new codeplug from scratch ? Most of us will have more interesting things to do,which seamlessly leads to the topic of the next chapter.
2.1 Searching for a suitable codeplug
As ususal with a DMR radio, the first thing to look for is a suitablecodeplug. Even though a lot (!) of settings can be adjusted directly on the radio, some parameters cannot. Also, the choice of how channels (with or without many different talkgroups), zones, and the user interface (programmable functions keys) is a matter of taste. Some prefer programming the same DMR frequency more than twice (not just one for timestlot 1 and another timeslot 2). Some perfer a continent- or even worldwide channel list, others prefer channels only for the repeaters in range from the home QTH. Some use DMRplus where you don't need dozens of different talkgroups (becauseDMRplus makes efficient use of reflectors), others use Brandmeister where reflectors are available but rarely used - in favour of many talkgroups. In the old days of MD380 / RT3 / etc, you were forced to have a 'VFO-like' codeplug (channel list) to use the radio anywhere. Fortunately, the AT-D868UV has a quite user friendly 'VFO' mode besides the usual 'memory channel' mode so (with a few exceptions) it's unnecessary to occupy hundreds of channel memories with a 'VFO-like codeplug'. But enough of that, let's start with a codeplug. I found one at Wimo (a german distributor) but the programming software refused to load it into the radio ('Band Error'). Ah, that's a nice start. None of them could be downloaded into the radio via USB - any attempt ended with a 'Band Error' message:
Error message when trying to write codeplug written for a radio with other 'Frequency Range' (e.g. 'Band 4' instead of 'Band 1')
Reason: At offset 0x0011 (hexadecimal) in the rdt file, the codeplug contains the 'Model Information',which is a single byte indicating the allowed frequency ranges ('Frequencys' in the CPS): 0 : 'Band 1', UHF 400 - 480 MHz, VHF 136 - 174 MHz (US models) 3 : 'Band 4', UHF 430 - 440 MHz, VHF 144 - 146 MHz (European models) Unfortunately, if you modify the 'Model Information' / 'Frequencys' in the CPS (Customer programming software, here 'D868UVE Version 1.27'), it will erase the entire channel list ( -> 'Frequency data will be cleared') which isn't too helpful. You can either turn your European model into a US model by holding certain keyspressed during power-on (PTT+'1', 'TEST MODE', change MODE:00003 -> 00000 via rotary knob), but I'd prefer to not allowing the radio to transmitoutside the amateur radio frequency range. On this occasion, the 'TEST MODE' valuesseem to be the same zero-based indices for the frequency ranges foundat address 0x0011 in the *.rdt file. I used wxHexEditor (available for Linux and Windows) to patch the Model Information / Frequency Range at offset 0x0011 in the rdt file (change the value at address 0x0011 from 00 to 03. The '0x' prefix means hexadecimal. Some hex editors use 'h' as a postfix instead, which may be confusing but means the same.) After loading the patched codeplug into the CPS, the window title changedto the 'European' frequency range:
Window title of the Anytone CPS with EU frequency ranges
On this occasion: Before 'recycling' someone else's codeplug for your radio,never forget to replace his callsign and DMR-ID by yours. In the 'D868UVE' programmingsoftware, this is in the tree view on the left side of the window: Digital .. 'Radio ID List' .. 'Radio-ID' (double-click into the cell in the table), set 'Radio ID' to your personal DMR registration ID, set 'Radio ID Name' to your amateur radio callsign. The AT-DV868UV supports entering multiple DMR-ID / Callsign combinations,but usually we only need one (entered in the first line, 'No. 1', of the 'Radio ID List'. A few screenshots from the author's initial codeplug (see further below).. click on any image to magnify: Note the problematic 'auto repeater' offsets for UHF: 7.6 MHz only applies to FM repeaters. Many DMR repeaters use 9.4 MHz, and at the time of this writingit wasn't sure if the firmware is smart enough to pick the right one (which you can define on the 'Auto Repeater Offset Frequencys' tab, it's not hard-codedanywhere).
2.2 A codeplug for 'OWL' (Ostwestfalen-Lippe, Germany)
This one is stitched together from parts found all other the place (using the CSV-import and -export feature of CPS V1.27). This is certainly not the best wayto write a codeplug, but there you are. I didn't want to spend a lot of time for this. The 'other' settings (hold times, etc) are based on a codeplug by Stefan, HB9GFX. His codeplug also contained the large worldwide DMR user database in the right format. It can be 'refreshed'if necessary using the CPSes CSV import function (field 'Digital Contact List'), with an up-to-date DMR user databasedownloaded from www.amateurradio.digital/wizard.php?radio=d868uv. Cities and surnames ofEuropean users have disappeared from the database, which imho isn't a big loss.If (one fine day) the AT-D868UV displays the Talker Alias (TA, received alongwith the voice data), there's no need to maintain a database in the radio itself..at least not for the Brandmeister network which automatically adds the TA to thedata packets. Again, please replace the callsign and DMR-ID with your own before writingany codeplug to your radio ! (in the tree view: 'Digital'..'Radio ID List') The normal programmable keys have the default functions as explained in the radio'suser manual. Pressing the programmable keys for a bit longer invokes the functionsshown in the screenshot from the CPS:
Hotkey settings in the DL4YHF 'OWL' codeplug. Note the keys for repeater, reverse, power, scan. 'PF3' is the tiny orange button near the antenna.
I will possibly boil this down to a much smaller codeplug, and add more channelsfor analog repeaters requiring sub-audio tones when time permits,and when DMR Contact Manager is compatible with the Anytone CPS again. (At the time of this writing, 2018-05-13, the CPS 'D868UVE' Version 2.27 RDT filewas not compatible with N0GSG's DMR Contact Manager, and the CPS could onlyexport DCF ('data conversion files', a file which unfortunately is as 'binary' as all the rest) but not import them.)
3. Inside the AT-D868UV - a few photos
Note: The photos below were scaled down from a much higher resolution for the website. When opening the radio, it's important to remove the screws under the pot/encoder knobs, and the ring around the SMA connector. Then, carefully lift the metal part from the plastic enclosure. There are two
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short flat cables inside (see 2nd photo). Don't lift the metal part higher than shown here - you don't want to rip off those flimsy cables. You also don't want to remove and re-install those cables,because every time you do, their contacts get worse.
Before any attempt to lift the metal backside, remove the knobs and screw out the ring nuts from pot, encoder, and SMA connector. The 'cogwheel-like' rubber grommets may fall out later. Note their positions. Lifting the metal backside - beware of the flexible flat cables (FFC) Phew, brass shielding for parts of the RF circuit ! Note the second (white) FFC, don't rip it out... CPU (main processor) and closeup of shielded RF circuitry Baseband processor in the foreground, CPU under the display cable in the background Closeup of the CPU (main processor), GD32F303VGT6 with 1 MByte Flash + 96 kByte internal RAM. Speaker and microphone are glued into the front panel. Board labelled 'LCD+GPS'. I didn't remove the cardboard cover to find out which kind of GPS (chipset) is actually used. But a glance into the firmware revealed a parser for NMEA strings, so it should be easy to process GPS data in an alternative firmware. The baseband processor is an SCT3258TD by CELETRA DMR, with a hardware AMBE+2 voice codec inside. That's nice !
4. AT-D868UV Firmware modifications ? (not yet.. but not completely impossible)
It would be nice if we had something like the 'md380tools' for this AnyTone radio(even if the D868UV ships with a much better firmware than the MD380/RT3/etc).But as far as I could see in 2018-05, no-one has attempted to decrypt and disassemble / document the device firmware yet. Also, as long as there's a new firmware (and dedicated new CPS) from the manufacturer every few weeks, it makes little sense of trying to patch it since this is a time-consuming effort (finding out the addresses of functions in the original firmware, trying to hook into them to let them do anything useful). If the Anytone manufacturer / developer (Quixiang Electron Science & Technology Co) published an API(Application Interface, a list of functions and variables with their addresses in memory),or at least a map file with function prototypes for their firmware would be great. That would allow radio amateurs to make their own additions to the firmware much easier than what has already been added to the experimental MD380 / Retevis firmware (MD380Tools pioneered by Travis Goodspeed). For example, the Morse output for visiually impaired hams, remote control via USB, screenshots via USB, audio interface via USB,Network Monitor, etc... but without knowing the details, and (if there's no documented programming API) without an awful lot of software reverse engineering, that's a lot of effort. At least, the firmware wasn't encrypted (in May 2018, V2.27) so if you havea lot of time to spend and are familiar with tools like Radare2, start disassemblingand try to document and share your findings, possibly on a yet-to-be created 'D868Tools' repositoryon Github. Below a few musings from the author...
The CPU obviously has unused Flash memory space
But 96 kByte of RAM for an operating system with a rich GUI may turn out a bottleneck
The firmware updater (and its USB protocol) is based on a library provided for the GD32Fxxx. Even the USB driver is the same as provided in a 'development kit' for the processor.
The CPU may have less to do here than in an MD380 / RT3 due to the Anytone's hardware AMBE codec
Before digging deep into the existing firmware, wait until the existing firmware 'stabilizes'
We need a circuit diagram, especially for the CPU's pin assignments to the LCD, keyboard, baseband chip, synthesizer, backlight (most likely connected to a PWM output), audio control, etc.
With that, we can start disassembling the firmware (using Radare2 to make a 'documented listing') because the I/O port addresses, along with the interrupt service handlers are good points to start reversing the thing 'from bottom to top'.
On a first glance with Radare2, some of the ARM (Cortex-M) code looks pretty familiar, obviously 'borrowed' from libraries by ST Microelectronics (the GD32F303 is an 'improved clone' from China, based on, or 'compatible with', the STM32F303)
We need to know the structure of the firmware update files (precisely, not just 'it contains ARM code here and there'), e.g. are there checksums, or similar patterns that must be patched so the stock firmware update 'accepts' a modified file for downloading, is it structured in sections or just a plain '1 : 1' image of the Flash memory.
Maybe, if the AT-D868UV gains the same popularity as the MD380 / Retevis RT3, the MD380Tools developersjump on the train. For a single person's spare time (at least mine), the effort appeared too large, considering how well the radio works 'as is' (with the stock firmware) compared to MD380 / RT3 / etc.
5. AT-D868UV hardware details
The following descriptions are based on the ICs found inside the radio (see 'photos),when in 2018-05 no service manuals, circuit diagrams, etc etc could be found anywhere in the internet.By the time you read this chapter, the situation may have improved.
5.1 The baseband processor
Looking at the D868UV's main board, the baseband processoris the 2nd largest IC (besides the CPU). It can be seen here (sameimage as in the 'photos' chapter. According to the SMD marking, the chip is an SCT3258TD made byby Chinese company CELETRA DMR. One of its most intriguing properties is the integrated hardware AMBE+2 voice codec.That's nice because with an AMBE codec in the baseband chip, the CPU has much less workload than for example in the MD380,where the CPU had to to the tedious work of compressingvoice into AMBE packets on transmit, and extracting voice from AMBE packets on receive. Not so in the AT-D868UV ! Second, there's a datasheet available for the SCT3258TD,application notes about its packet interface, analog setup,almost anything that you would need to write your own firmware for it ;o) The lack of a 'software' AMBE voice codec in the microcontrollerfirmware may explain why the firmware is relatively small.There's hope that some of the GD32F303VGT6's 1024 kByte internal Flash is unused (since 'codeplug' data are stored in another, external Flash),so there may be enough room left for future extensions. If you are curious about the baseband chip and its integrated AMBE vocoder,check out the CELETRA DMR website. In May 2018, all relevant documents (datasheet and application notes)could be downloaded from a single page (Products .. DMR Baseband Processor). There also was a document titled 'Datasheet of Universal RF Transceiver SCT3700' marked 'For Internal Use Only', so this may have leaked out into the internet by accident.Something similar as the SCT3700 may be in use in the AT-D868UV too. Quite likely the 'RF Transceiver' is hidden under one of the brass metal shieldswhich for good reasons I did not want to de-solder, just to make a photo.With an SCT3700-alike 'RF Transceiver' chip, this block diagram would be similar to what's inside the Anytone (ignoring the fact that the AT-D868UV is a duo-band radio):
Block diagram of a radio based on the SCT3258 baseband chip.
The baseband chip's list of features (quoted from the datasheet) is interesting: Chapter 2 : Features DPMR
Support DPMR Tier 1 (ETSI TS 102 490)
Support DPMR Tier 2 (ETSI TS 102 658) Mode 1 and Mode 2
Air interface physical layer (layer 1)
Air interface data link layer (layer 2)
Air interface call control layer (layer 3)
Full Annex A support, with BCD addressing and automatic call match
DMR
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Support DMR Tier1 and Tier 2 (ETSI TS 102 361)
Air interface physical layer (layer 1)
Air interface data link layer (layer 2)
Air interface call control layer (layer 3)
Annex C (TS 102 361-2 Annex C) support, with BCD addressing and automatic call match
Transmit in slotted or continuous mode
Receive in slotted or continuous mode
Support TDMA direct mode
4 FSK Modem
4800 bps data rate for DPMR and 9600 bps for DMR
Automatic frame sync detection
Programmable modulation index
Support two point modulation, and I/Q modulation
BER Test Mode complied with ITU O.153
Vocoder
Build-in AMBE + 2 vocoder from DVSI
Support other types of low bit rate vocoder with 3600 bps
Support 1031 Hz Tone and Silence Test Mode
Automatic vocoder switching at the receiver in DPMR mode
Analog Mode Support
Support voice channel filters (LPF/HPF/Limiter), as well as pre-emphasis and de-emphasis filters.
Support CTCSS/DCS generation and detection
Support arbitrary CTCSS/DCS code, and blind detection
Support the non-standard 55 Hz CTCSS tail tone
Support compander
Automatic analog/digital mode detection (analog/DPMR or analog/DMR) in receiver mode
Premium Features
Voice Recording and Playing back for local and remote (!)
16 bit voice encryption
So record/playback isn't a feature of the main processor firmware, but the baseband processor can do this'on its own'. That's one of the reasons why the SCT3258(TD) has its own Flash memory interface.Guesswork: It can only record/replay digital voice (but not analog FM) because it 'simply'stores AMBE packets in Flash, or reads them back on request of the main CPU. Have recently purchased an ultra compact Albrecht AE 6110 V3 Am/Fm Mobile CB.The mic is the same as what is on the 6666/9900 so not the best,but I have been given good audio report's and that is what really matters.
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The radio needs an extension speaker which makes a big difference as the tiny speaker is a bit tinny when the volume is turned up when mobile imo. Anyone looking for a non Ssb radio,that is ultra small and has 80 channels ( can be expanded but I just left it unmodded ) and will fit where most others won't,should maybe consider something like this
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disneyloading498 · 3 years
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Blackberry Error 513 Reload Software
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Blackberry Bold 9900 Error 513 Reload Software
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Cara software blackberry, error 513, reload os, firmware blackberry. You have to reload your BlackBerry Device Software. That process will delete all your data. Check the link below for the step by step instruction how to reload OS on your Blackberry: How to Reload the Operating System If you have any difficulties please let me know. Do not accept my answer before we find solution for your problem.
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Blackberry Error 513 Reload Software Pdf
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disneyloading498 · 3 years
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Sims 4 Groceries
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Mesh Details (vertices/faces): High Details: 772/533 Made with: TSR Workshop - Sims 4 Studio Uploaded the: 2016, April 15th Other version(s): Sims 3.
Sims 4 Order Groceries Mod
Buy Groceries Sims 4
Grocery Store mod adds the new functionality in Sims 4. The Grocery Store allows your Sims to buy anything. You can also sell harvestable items in Grocery stores. Instead of fruits and vegetables, Sims can also buy organic items. Also, the seeds for plantations are available in a Grocery store.
Control Any Sim. This mod allows you to control NPC sims in the Sims 4 whenever you want. RELATED: The Best Mods For Sims 4 Cats And Dogs. Updated on February 29th, 2020 by Anastasia Maillot: As far as fans are concerned, most of the wanted The Sims 4 expansions have been released as of 2019. With Discover University now out, it's unclear what's to become of The Sims 4 in this upcoming year. There are two separate registers, one for fish and one for groceries, so you could use them for two separate shops or have both registers in one store. The fish register appears blue in the catalogue and the groceries is green but all colours are available on both. You will not see ALL the fish and groceries in the lists.
Sims 4 Food Delivery Mod
Food Delivery Mod allows your Sims to order food of choice. You can order Food for Single person or Family. If Serving options are shown then you can get your food on the table.
The Sims have to pay Delivery charges of 25 Simoleons. You can access the Food Delivery option for 24*7. The Delivery NPC will leave your order outside the House. you can download Sims 4 Grocery Store Mod from the below link
Sims 4 Best Retail Mod
Retail Store in Sims 4 allows your Sims to gain more money. Retail Store in Sims 4 is very enjoyable. Running a Retail Store is the same as Running A Fast Food Restaurant. You need a vacant area for Setting Retail Store. Your Sim can earn more money from Retail Store using Dine Out Game Pack.
How do you buy Ingredients On Sims 4?
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Buying Ingredients adds realistic experience in Cooking. Ingredients can be purchased from Grocery Store. Or you can select ingredients from the menu on the Fridge. All the ingredients mashes are from the base game. But they are repackaged in buying mode. You can also debug the Buy mode for buying Ingredients.
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Sims 4 Shopping
Sims 4 Order Groceries Mod
If your Sim wants to cook more things. Then you need to Shop items from Retail or Grocery store. The New Purchase Dialogue in Sims 4 contains filters. Filters enhance your shopping experience. It makes a group of new and old ingredients. You can also see some items debugged on the list. You can Shop by making a list of necessary food groups.
Buy Groceries Sims 4
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