Y'all, the world is sleeping on what NASA just pulled off with Voyager 1
The probe has been sending gibberish science data back to Earth, and scientists feared it was just the probe finally dying. You know, after working for 50 GODDAMN YEARS and LEAVING THE GODDAMN SOLAR SYSTEM and STILL CHURNING OUT GODDAMN DATA.
So they analyzed the gibberish and realized that in it was a total readout of EVERYTHING ON THE PROBE. Data, the programming, hardware specs and status, everything. They realized that one of the chips was malfunctioning.
So what do you do when your probe is 22 Billion km away and needs a fix? Why, you just REPROGRAM THAT ENTIRE GODDAMN THING. Told it to avoid the bad chip, store the data elsewhere.
Sent the new code on April 18th. Got a response on April 20th - yeah, it's so far away that it took that long just to transmit.
And the probe is working again.
From a programmer's perspective, that may be the most fucking impressive thing I have ever heard.
I can’t tell you how much I love this artwork from ancient Egypt (the Middle Kingdom). People have been raising cattle and practicing animal husbandry for so long, that there is something almost inherently human about this scene.
Everyone in the field of veterinary medicine or agriculture knows the feeling of staying up late with a laboring animal trying to make sure both mom and baby are okay. Delivering a calf is often physically and emotionally exhausting work that takes enormous patience and learned skill. It requires a unique balance of physical strength and gentleness to do correctly. There is no feeling quite like getting that baby out and everyone is okay. I’m certain ancient people must have felt the same way, and I wonder if the artist knew this feeling firsthand. I wonder if those humans depicted were people the artist knew, if the cow and calf maybe were as well.
It pissed me off so much, my neighbors have a cat that’s outside because she wasn’t a kitten anymore. My family ended up having to take care of this cat and her kittens, hell we got flea and tick meds for her. We’re hoping to secretly get her spayed but we don’t have the money because we weren’t expecting to have to take care of a cat that’s not ours and her four kittens!
Me, browsing the vet tech group on facebook:
Why? You are a vet tech! You should KNOW BETTER. This is like my former coworker whose cat was doubtless eaten by a coyote. Everyone was like "I'm so sorry!" and I'm standing there thinking "You knew you had coyotes, raccoons, hawks, owls and eagles where you live. You work at a shelter and see these sorts of injuries all the time. Fuck did you think was going to happen?"
And then this gem:
Gee, I wonder why most vet techs might not be "open" to indoor/outdoor cats! Would you like me to write a 10 page essay filled with nothing but my own personal experiences? Because I could probably manage that in less than an hour.
An hour ago I said "snomelet (snake omelet)" and a friend said "that's a Pokémon name" so here we are.
Snomelet's second type is determined by what you feed it as a Snegg. You have to feed it at least 10 more of any given item type than the next highest item to lock in that element, or else it will be Ghost/Normal.
@jaskersneakthief reblogged your post: #LETS GOOOO #how can you draw bill so perfectly what #it looks like an actual screenshot from the show #bill cipher
I'm assuming this is a sincere question!!! Have a crappy tutorial!
Step one: sketch yourself a Bill. Squint at a bunch of Bill screenshots to get a loose idea for what proportion of his body is taken up by his eye vs his brick stripes, and roughly where under his body his arms and legs hang, and how long his arms are compared to his legs, and how thick his limbs are compared to his body size.
Step two: draw a triangle. I use the "monoline" brush that comes by default with procreate, because it doesn't have any pen pressure so it's perfectly smooth & perfectly round. Push up the brush size up to 100% and it's just the right shape to be the bevels on Bill's triangle body. I maximize the brush's smoothness settings and use computer-guided straight lines and arcs to draw his body. If you don't use procreate: look for a circular brush with a crisp outline and don't use pen pressure.
Step three: draw his bricks. I drew one horizontal line, cloned it twice, then manually scooted around the lines to get the exact right proportions (so they take up the right amount of his body & are evenly spaced), and then draw the vertical ones. I use the same monoline brush, sized down. For his bow, I drew a crappy bow, then erased the edges of it to make it look tidier. (If you look close, you can tell I didn't really try on the bow. The bow is low priority to me.) The eye is also the same monoline brush; again, I'm using a computer-assisted automatic arc so that it actually looks smooth. I drew it on its own layer at nearly the right size then fussed with the exact proportions to get it to fill all the space on the triangle above the bricks.
Step four: draw his arms and legs on a separate layer, with the monoline brush set to almost the exact right width, and then shrink the brush to do the fingers and thumbs, and then use a whole bunch of extra tiny strokes and tweaks to adjust the curves & thickness because I'm a perfectionist and it's annoying. It's not even "perfect" now, it's just perfect-ish. Way too much of my art time is spent shaving lines so they're the exact right curve and then shaving them even more so that they don't look shaved. And then the arms & legs go on a layer under the triangle.
Step five: select the shape of Bill on a layer below the layers you're working on, paint it white, and gaussian blur it. Spend five minutes just on tweaking the blur.
Step six: duplicate the blur, recolor the lower one yellow, and make it a bigger vaguer blur so that you can see it underneath the white blur.
and that's how you make a Bill that can pass as a screenshot: straight lines, beveled corners, no outlines, and the glow. If you half-ass everything else, having no outlines and a big glow will save you.
I give you... The Sims 4 Mystery Shack. Work in progress.
This isn't done-done, so I'm not gonna show off the whole thing—just some shots that show off just how much I'm trying to match up the details. I'm working with a 30 image limit here so I can't show EVERYTHING, mainly I wanna brag about how accurate it is with some comparison pics.
The reason the cellar door next to the gift shop is so much bigger in my version is because it camouflages an actual functioning doorway to the cellar seen in Bottomless Pit. The back porch currently has a window that's gonna be moved; I put the attic window there based off of its location in Headhunters, but I've now made the executive decision that Headhunters doesn't know what it's talking about and I'll make that window the one under the roof hangout spot.
The Sims 4 doesn't give you the ability to walk on roofs. You have no idea what kind of finagling I've been doing to try to sneak a subtle ladder onto this roof.
Please notice that Bill rug made out of seven other rugs. The blanket-covered table in the middle of the gift shop isn't show-accurate, but it's a yard sale table—so, you can load it up with knickknacks and collectibles, start a yard sale, and let people come in to buy them, thus actually running the Mystery Shack like a business while keeping it a residential lot.
There's no swinging vending machine so I put the hidden staircase behind a bookcase door instead, but I still need to experiment to see if I can't do something tricky with a vending machine.
I even included the hidden safe in the living room, but I'm trying to sample this house with a 30 image post limit, so you'll just have to trust me. There's a LOT of little details like that, but I'm proudest of that one.
Due to the restrictions of making this house fit in a 3D space with walls that line up and converting from cartoon proportions to Sims 4 proportions, the dimensions of a lot of spaces get adjusted—and I think you feel that the most in the kitchen, which is pretty squished. But even squished, it's got everything it's supposed to, in the right places. (Except a wolf head on the fridge. I had a statue up there that the game deleted, I'll put something back up there later.
And I've hit my 30 image limit, so I'm subjecting you to a part two in a moment.
This doll designed and made by me fully from scratch. Inspired by beautiful bird called Bearded vulture.
Super sculpey, faux fur, feathers, wire+plastic armature, primer, acrylic paint, varnish. Posable neck has plastic ball-and-socket armature inside. Tail and wings are also posable and has wire armature inside. * Size: Doll is around 73cm / 29 inches total length
Alex Hirsch talking about why he couldn't be at The Art Department Eindhoven irl, he slipped a disc and boy did he come prepared to talk about it jdjdhshs
also an image that now exists: bill cypher breaking alex hirsch's back