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deepfrost-citadel · 1 day
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Are there evil x fans who don't know that the whole sent to the void thing is not canon in the slightest?
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deepfrost-citadel · 4 days
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TangoTek: I’m a redstone tech guy. Not a builder
Also TangoTek: *builds Deepfrost Citadel*
Also TangoTek: *builds a perfect circle in The Square Gameâ„¢*
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deepfrost-citadel · 5 days
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Drawing requests you say? Well I am always dying to see more of your Pearl. Maybe more postmaster Pearl?
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Krita was REFUSING to let me finish this one, it just kept crashing for some reason
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deepfrost-citadel · 5 days
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Hermit a Day May: Day 18 — Joe!!
@love-death-and-desert’s joe design has been a huge inspiration for me/this design!! Gently pushing u in their direction hehe :]
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deepfrost-citadel · 5 days
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Map of Hermiton for the Skizzekai Community AU over at @hermitcraftheadcanons
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Rambling and description under the cut:
The Undead Republic is to the far north, where the sun shines less powerfully. Undead are implied to be light-sensitive so they would probably build their kingdom somewhere like this. To the west of the mainland we have undead island, which I've dubbed Atlantis after Cleo's base last season. Since the kingdom has drowned, they likely have some naval territories.
Otherwise, the west of the map is dominated by the Pirate Archipelago, less a kingdom than a lose coalition of criminal elements. Just south of the Undead Republic, but north of the Lore Kingdom, they break into the mainland to attack the main trade route between both these two nations, and a smaller road leading over the mountains.
East and North of the mountains lies the former land of demons, now the centre of the Evil Empire. Living in the rain shadow of the mountain range create a less-than hospitable environment that passively supports their use of risk-based magic.
The bulk of the east is dominated by the Wild Lands, a faewild-type area that has no large cities but is home to nature spirits, unicorns, and many more.
Nestled comfortably in the river basin between the mountains and the sea is the Lore Kingdom, with wide farmlands and a trading port at the river mouth.
Another river runs from the south-east, supporting barges that trade between the Lore and Ice Kingdoms
The Ice Kingdom itself is very close to round, being created not by meteorological conditions but magical crystals that draw heat from the air. It borders the Lore Kingdom to the west, the Mountains to the north, the Wild Lands to the east, and the Great Jungle to the south. It also has a trade route by road into the south-westerly Volanic region.
The Volcanic region is a nexus of Fire magic and likely Tango's homeland. It's name and governance has yet to be decided at the time of drawing. It stretches from the 'Bones Of Fire' (entinct volcanoes), in the north-east, down to the current centre of volcanic activity. It borders the Pirate Archipelago to the north-west, the Lore Kingdom to the north, and the Great Jungle to the east and south.
Finally we have the Great Jungle, guarded by magical constructs. The trade road enters to the north, but much like the Wild Lands, the Jungle is not a place to travel too deeply without a guide. It is guarded by constructs, and it has never been made clear who is being guarded from what.
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deepfrost-citadel · 6 days
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Skizzekai Au- Character and Group Summary
Very long summary post! This contains information on every single hermit, established group, and major plot event. Summaries are below the cut.
KINGDOMS AND GROUPS
Skizz's Adventuring Party
Team ZITS! Skizz, our main hero, quickly found allies in the other three. Tango was his first ally, and Zedaph joined up because of his alchemy skills. The alliance was a bit strained after Zed brought Skizz back from death and gave him some difficult and annoying tasks to do, but now they're closer than ever. Impulse came to join them after hearing rumours of the new hero. Grian and Mumbo are not formal party members, but show up to help from time to time.
ConVex Travelling Merchants
Scar, Cub, and False roam throughout the kingdoms, selling wares and taking both money and names! They also may be a little bit possessed. Neutral forces, both helping and messing with Skizz, they're in this mainly for fun and profit.
Lore Kingdom
Ruled by Joel, this kingdom has a heavy concentration of magic affecting fate and stories. A group of seers called the Watchers were the ones who made the hero's prophecy, forseeing Skizz would be needed- and so Joel summoned him to this world. Naturally, they've been on his side the whole time.
Ice Kingdom
A harsh and frosty place ruled by Queen Stress- and one of the first places hit by the great evil, slowly draining the magic and life of the citizens. Thankfully Iskall, the queen's bodyguard, seems to have some sort of protective aura, keeping the palace and those nearby safe. The native iskallium crystals, capable of pulling energy from the environment and turning it into pure magic stored within, might be one reason this kingdom was targeted so quickly. They also cause the eternal winter of the kingdom, drawing in heat. Ice Kingdom artificers are known for the incredible magitech iskallium can be used in.
Undead Republic
Formerly a kingdom ruled by Ren, after the crown passed on to Cleo she declared the place a republic. The votes that followed landed her in charge anyways, with Ren as second in command. All sorts of undead live here, including the half-ghost Joe and the drowned Gem. The kingdom is currently dealing with an infestation of strange blue lichen underground. It's sensitive to sound and seems to be able to infect people into monstrous and deadly creatures.
Evil Empire
Lead by Evil X, this is the big bad of our story. The citizens here are mainly demons, using magic drawn from risk, danger and gambles, often used to form contracts. EX himself has found a way to drain magic from the world into himself, stealing it from the environment and the people. He uses this to gain power, create loyal constructs that take the shape of other people throughout the world, and also to power a really good hot tub. Unfortunately for him, dissent grows in his citizens, and at least one- Impulse- betrayed EX's side completely.
Jungle Guardians
Deep in a sprawling, deadly jungle, four hermits make their homes. Acting as guardians, they help adventurers safely pass through. Their forms are created from the environment around them, with Bdubs being all plant, and Etho having a metallic shell around his leafy center. Doc likes to change things up, constantly adding and replacing new parts. Beef is as of yet undetermined.
Pirates
There exists a kingdom that is not quite a kingdom, oceans ruled by whichever captain, warlord, or general scoundrel happens to be most listened to at the moment. False used to be one of them, leading a crew of harpies. She still visits from time to time. Wels used to be part of her crew as well. Xisuma also joined a crew of pirates once, thinking the flag meant they had bones to spare. He was wrong, but they let him tag along anyways.
HERMITS
(alphabetical order)
Bdubs
Species: Jungle Construct
Bdubs is made entirely of leaves, moss, and vines. He is NOT small, thank you very much, he is above average for his species. Along with the rest of the NHO, he protects the jungle he calls home. Has powerful plant magic. If provoked too far, may unleash a terrifyingly powerful aura.
Beef
Species: Undetermined
Protects the jungle with the rest of the NHO. Seems to be a perfectly normal, if slightly creepy, farmer.
Cleo
Species: Zombie, previously Fae
Prime Minister of the Undead Republic. Cleo leads her people well, and is currently fighting against the sculk infesting the tunnels. Has an army of constructs and puppets, but is willing to hire adventurers to help out. Friends with Joe and Ren.
Cub
Species: Fae (Sculk?)
After a deal with the Vex leaving him slightly possessed, Cub runs a traveling shop full of magical wares with Scar and False. Unknown to them, he had an interest in the other, nonmagical world. One thing lead to another, and he managed to build a functional portal, only to find that the sculk living in the cracks between dimensions followed him back. It's starting to take over him, slowly but surely.
Doc
Species: Undetermined/Varies, presumably Jungle Construct
Protects the jungle with the rest of the NHO. Constantly changing his form, adding new traits and replacing old ones. Also has the ability to grow to kaiju size. Made a portal to the human world with Etho, just to see if they could.
Etho
Species: Jungle Construct
Despite being of a normally short species, Etho is seven feet tall. This may be due to the fact he has formed a metallic shell around his plantlike inner body. Not quite in control of his aura, which is constantly projecting a slight threatening feel. Made a portal to the human world with Doc just to see if they could.
Evil X
Species: Nothingness
The ultimate villain of the story. EX has been draining the magic of the world, trying to maintain his form with stolen power, as well as just for fun and to make himself stronger. Maybe take over the world while he's at it. Rules his own kingdom, and created the Hels Hermits with stolen magic. He's created a fake prophecy to justify his rise to greatness. A tiny bit of magic is used to power his hot tub, which is filled with water from a magic spring and actually helps all the stolen magic cohere. Since the magic he's stealing is helping form his body, EX's appearance is constantly shifting based on where he most recently took from.
False
Species: Harpy
Used to lead a crew of pirates, but after a deal with the Vex she had to leave. Now travels with Cub and Scar, although she does meet up with her old crew sometimes. Recently, shes taken to hunting down Skizz, due to the bounty put on his head... if only her companions were more helpful.
Gem
Species: Drowned, previously Human
Skizz isn't the only hero of prophecy this world has seen. Gem was summoned for the same reason, not too long ago. She used to have angelic, feathered wings, and wield powerful light magic. Unfortunately... she failed.
She was struck down, and the ocean saved her, by changing her into a Drowned. Undead, adapted to life underwater, and with the wings she used to have only broken scraps on her back. Now, her light magic burns her. She can't use it. But she was still working on saving the world! It's moved on. It's replaced her. So she sets a bounty out on Skizz, to teach him what happens if he fails too.
Grian
Species: ????? Entity???
Grian is... strange. He appears different to everyone, seeming like one species or another, with the only constant being that he is known to be powerful. In truth, he's simply not able to be understood- a being sewn into the very fabric of the world, deeper than anyone else, perhaps made entirely of pure magic. He used to be a member of the Watchers, getting thrown out of the group because blowing things up is "distracting" and "makes it hard to see the future". He still knows a few tricks though, such as being able to recognize if you've been a subject of prophecy. He also likes fishing.
Hypno
Species: Human
Changelings are a rare thing in this world, a few sneaky fae slipping between dimensions to swap out their children. Hypno is one of those humans who got taken. His fae "family" had plans, ones that relied upon the human ability to adapt to magic so easily. They kept him away from any strong sources of magic... until it was time. That night, when the plan was pulled off and Hypno felt the magic moving inside him and trying to twist him and feeling so very wrong wrong wrong, was the night he ran away. He never wanted this. Was he just some kind of tool or exotic pet to them? He just wanted to stay human.
The deal EX offered him was almost too good to be true. A simple watch, capable of absorbing the magic that would otherwise be mutating him. He could feel at home in his own skin. And the payment? Just the magic the watch stole. Basically free! So what if it worked a little too well, slowly draining the magic around him if he stayed in one place too long? He can keep moving. It's fine. It's better than not working well enough. He needs to stay himself.
Impulse
Species: Demon
A former citizen of the Evil Empire. Having grown up under EX's rule, living and working there his entire life, he had doubts but didn't think he could make a difference. Maybe the prophecy could save them if he held on long enough.
He saw Gem try, and fail, and lost hope entirely. So he kept his head down, worked hard, got promotions, did what he needed to survive. If the chosen one couldn't win, what chance did he have?
Until he heard the rumors of a new hero, of them gathering an army and growing stronger. He left, joined up with Skizz, and has become a great ally and friend. Shame that his old coworkers think he's a spy for them now. Hopefully his new friends don't believe it.
Iskall
Species: Undetermined
A citizen of the Ice Kingdom, and Stress's bodyguard. His original name was lost in a bet a while back, but Stress only uses it for silly pranks, and he likes Iskall better anyways. Has a strange aura full of magic and life, working as an energy source, and protecting the area around him from the draining darkness.
Jevin
Species: Slime
He is a slime guy who does slime magic. Likes hanging out with Hypno, and doesn't understand why the guy doesn't want to be magic. It's fun. In fact, Jevin is made almost entirely of magic, which.... may be a bad thing if he's going to spend so much time around Hypno.
Joe Hills
Species: Half-Ghost, previously Human
He may be a citizen of the Undead Republic now, but Joe will always introduce himself as being from Nashville, Tennessee. He did use to live there! Ended up in Hermiton after Doc and Etho made a portal and found him. Thinking it was a scam, really he should have just left, but he was curious.
Joel
Species: Minor God
He wasn't always godly. Due to the kingdom he rules being so full of lore magic, the belief and opinions of his people had a strong effect on him. Originally an ogre, he's gone through quite. a few transformations, and finally settled on aacending to godhood. As a god, he can look however he wants, although a ogre-like form is still most comfortable. A really tall and handsome ogre, though.
Keralis
Species: Unicorn
He's a unicorn. And a menace. He's got an ego, only uses his magic when he wants to, and claims he can see the value of souls. Keeps calling XB the princess of the lake.
Mumbo
Species: Weakened God
Mumbo used to be the god of the night and all its creatures, until Grian accidentally stole half his power. That power was, again accidentally, used to create the species of vampires, which Mumbo now greatly resembles, right down to his ability to turn into a bat. Grian still feels bad about it. As for Mumbo himself, he turns up to help the heroes now and again, and may or may not follow them around in bat form.
Pearl
Species: Fae (Mothlike)
Pearl was once the queen of her own kingdom. It was a wonderful place, known for nature magic helping them grow anything. When a talking dog came asking to be her advisor, she made the decision to accept its offer. From its advice, her decisions got more and more cruel, her powers stronger, and the hound grew into a beast. The queen corrupted, and so did the magic.
But one day, it all got too much. Pearl realized what she had done, slew the beast, and exiled herself. Her powers faded, she keeps her head down. Now she just tries to live her life and have fun, doing her job delivering mail.
Ren
Species: Werewolf, previously Fae
Him and Cleo were friends since childhood. Even when she got zombified and he got bitten by a werewolf, they never gave up on each other, and even bonded over it. They formed their kingdom together, and these days Ren is second in command of the Undead Republic. They're still very close.
Scar
Species: Fae
A wizard who made a deal with the Vex, and now travels around selling enchanted wares with Cub and False. Jellie is his familiar. Took Skizz's name at one point, but gave it back after Skizz found Jellie, who had been missing. He also keeps letting Skizz go whenever False captures him, for various reasons each sillier than the last.
Skizz
Species: who knows at this point, previously Human
Main character. Was summoned from Earth to defeat a great evil and save the world. Joel didn't quite explain how, so he's just doing his best. Currently, he's going around to different kingdoms, trying to get them on his side.
When he was summoned, he was still wearing his suit he had put on for work. It didn't take long to annoy a wizard, who cursed him so that he can't wear sleeves. The sleeves of his suit then proceeded to explode. Thankfully, the rest of the suit picked up durability magic somewhere.
A more important magical item is his necklace. It was made as a sort of battery for mages, charging up and storing ambient magic. When full, it bleeds off excess energy by sending it into the wearer, which normally results in boosted magic. Unfortunately, it is currently on a human, who has no magic of his own.
The result of this has changed Skizz, attuning him to the world's magic, and causing dragonfly wings to sprout from his back. He can feel the faint electric-current buzz of magic in his chest and at his fingertips. He's become able to learn and use the magic known by his friends, channeling their power through him.
Skizz's life on Earth was not a good one. It was boring, monotonous, and stressful. Wake up, work, go home, sleep. Is there any wonder he prefers this fantastical world over it? When everything is over, he chooses to make his home in Hermiton, with his new friends.
Stress
Species: Fae
Queen of the Ice Kingdom. Has Iskall's name, but only uses it to be silly.
Tango
Species: Undetermined, presumably Fire Something
Tango has strong fire magic, but it's hard to control- it's tied to his emotions, flaring up with anger or fear. He has to keep calm to properly control it. A side effect of this magic is that he has a prehensile tail made of fire. It also reacts to emotions, but in a much more harmless way, perking up when he's curious and wagging when happy. He doesn't use his fire much, preferring to rely on a deck of magical cards, each with a different effect.
TFC
Species: Unknown
TFC likes to mine. He spends his time in tunnels underground, mining in many different caverns. Nobody is quite sure what species he is. Dwarf, goblin, fae, and construct have all been theories, but none turned out to be right. The one time Skizz encountered him, he simply gave him the gem he'd been looking for. After all, why not help out? He doesn't have the energy for nonsense anyways.
Wels
Species: Selkie
A former member of False's pirate crew. Wels is proficient in bard magic, weaving power into voice and song, and he's also good with a sword. Most of the time, he wears his sealskin as a cape, appearing human. He has a second set of armour that fits his seal form so he can kick ass underwater.
XB
Species: Water Spirit
Lives in a lake fed by a magical spring. This is, in fact, the place EX got his hot tub water from. XB is not happy about this. Leave his lake alone!
Xisuma
Species: Nothingness (+Bones)
A puddle of nothingness that learned to sustain himself and build a solid body from bones! He finds them delicious. At one point, he joined a pirate crew because he thought the skull and crossbones flag meant they had bones to eat. They didn't, but they were nice and let him stay. Over time, he found a way to grow his own bones, poking out of the nothingness that is him. It doesn't even hurt to pull them out.
Zedaph
Species: Undetermined
Originally, Zed was just a normal alchemist, with a little reality distortion magic. Somehow, he happened upon the secret to immortality. There was not supposed to be a secret to immortality. Death didn't make it possible. When Zed did it, Death Himself showed up, extremely confused. He took Zed on as an apprentice to try and figure out how that even happened, and hasn't succeeded yet.
As Death's apprentice, Zed has the ability to bring people back to life- not even undeath, just straight up life. He has a rather terrifying reputation, but he's friendly, if a lot weird, and prone to making those he revives do silly and almost impossible tasks for him. For fun, of course. Revived Tango at one point, and accepted a card full of luck magic as payment.
Hels Hermits
Species: Various, may or may not be the same as their original due to the different types of magic used in their creation
These are constructs, people formed and brought to life from the magic EX stole. They work as his underlings, endlessly loyal and just as evil as he is. Notable members include Helsknight, EX's personal guard, Badtimes, a diplomat, and True, a spymaster.
PLOT IDEAS
- Skizz, after being summoned, ventures around the land collecting allies and getting the help of various kingdoms
- At some point, ZITS raid EX's palace, presumably to try and defeat him
- During the final battle, Skizz manages to channel the light magic Gem still holds deep inside
- After his journey is complete, Skizz is sent back to earth... only to find he no longer feels like he belongs there. Using the last bit of magic stored in his necklace, he contacts the Hermits, and asks to be summoned back home.
- In exchange, Hypno is sent to live on earth, after a bit of preparation from the former humans. He no longer has to worry about magic changing him, and now he can make new friends, without having to keep distant to avoid draining them.
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deepfrost-citadel · 7 days
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Hermit a Day May: Day 16 — Wels!
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deepfrost-citadel · 7 days
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Day 15 + 14: FalseSymetry and Weslknight!
I've been busy ;-;
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deepfrost-citadel · 11 days
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things I really appreciate about hermitcraft:
I love that the hermits clubbed together to buy tfc a new pc and monitor in 2020, with a massive screen aimed at combatting his migraines and motion sickness
I love that cubfan has Joe Hills twitch emotes as part of his collection. Joe won't sign a twitch contract and can't have his own emotes, so cub just made some for his subscribers to play with on Joe's streams
I love that Keralis keeps sending computer mice and other gear to the other hermits whenever they mention computer problems (because when you own a hardware company, why wouldn't you be your friends' sugar daddy)
I love that Joe has mentioned that grian will resource gather for other hermits off camera in his free time, just because he can
I love that when iskall talked about his hermitcraft downtime, he said that none of the others tried to force him to make a video, they all just popped in and out, offering his various projects they were working on to see if he wanted to join in
I love that the hermits always have lots of advice for each other - whether it be parenting advice for doc, or just in having worked with mumbo since he was 17 and in sixth form college, of talking about tfc's wisdom (and sometimes we even get to learn about tango's washing machine and international taxes)
I love that hermits will take on infrastructure projects, like netherhubs and railways and roads and enderfarms
I love hermits helping hermits
I love stream weekends
I love that some hermits are dedicated enough to neglect their own bases and spend weeks helping out a friend - particularly Cleo, moving into stress' season six castle and Scarland and more to build diorama after diorama.
I love the dedication that the hermits have, and I appreciate how hard they worked for the king arc, the crossover, and the charity stream.
I love the strength of the community when a charity stream comes around.
I love that hermits will rush across the server or panic log in when someone needs help - killing doc's escaped withers, collecting gear, clearing lava after a tactical log out, turning off farms
I love that they offer each other building advice and redstone help (even if it is just scar and iskall being judgy about block choice)
I love scar's first reaction to ever seeing grian in person was 'you're drowning in fans at this convention, I wish I could help you, but we don't know each other yet'
I love Hypno and Joe singing karaoke at minecon in 2012
I love that they do make a wish hermitcraft guests and hermits who can help will be there
I love shared farms and shared resources, and a hermit flying in unprompted to drop off a shulker of that thing you mentioned you needed for no charge
I love hermitcraft as a community
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deepfrost-citadel · 11 days
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not even editing this video i do nkt care LOOK!!!!!!!
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deepfrost-citadel · 11 days
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:(
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deepfrost-citadel · 12 days
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The way I SCREAMED when he said this B DOUBLE O SIR. SIR.
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deepfrost-citadel · 12 days
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they placed first in my heart
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deepfrost-citadel · 12 days
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Escalator Five lost his name in a bet, but Stress has never used it for anything more than mild pranks.
He likes being called 'Iskall' better anyway.
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deepfrost-citadel · 12 days
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at some point before skizz got his magic cloths he managed to mildly annoy a wizard who cursed him to be completly incapble of wering sleves. even after it was resolved the wizard diddnt know how to undo the curse tho so now all his shirts keep exploding
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deepfrost-citadel · 12 days
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When skizz & co. got close to EX's lands, Impulse started getting pulled aside by people. They knew his home was here of course, so at first they dismissed it (collectively, at least) as him being greeted by old friends he hasn't seen in a while.
Then, someone overhears the fervent whispering, urging him to report back ASAP. To send a message: plan details, magic, anything. Impulse, of course, refuses, and ends the conversation by returning to the party with a fake smile plastered over his fear and frustration.
He is not a spy. He wasn't sent out to be one, and he's not about to start doing that now. But will skizz & co believe that?
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deepfrost-citadel · 12 days
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(combining some discussion in the Discord)
Everyone knows how the Hero's Journey ends. The adventure was fun, but once the evil is defeated by the power of friendship, the story is over.
After a long celebration, tinged with sadness, Skizz says farewell to all his amazing new friends. It's time to go home, changed, a better person, ready to return to the everyday struggles of everyday life.
But it can never be the same. Magic doesn't work, in the human world. Skizz has some power stored up, in his amulet, but not much. His wings make him stand out, a strange mutation, but they don't work. He can't fly anymore.
He's glad to be home, he tells himself. Glad to be with his dog again, and… well, no, that's pretty much it. His life here is boring now! He misses his friends!
He uses a bit of magic, just for a moment, to be able to fly again. The necklace drains, but soaring around in the air, just for a minute, seals his decision.
He goes on another journey. Ties up a few loose ends.
Joe always said he was from Nashville, Tennessee. Gem mentioned leaving behind a dog, once, and Kevin Bubbles had been fine, and Skizz wasn't sure how much time passed between worlds, but… when he finds the town she mentioned, there's the puppy!
With two dogs by his side and a funny souvenir in his pocket, Skizz uses the last of his magic, and calls out to Joel!
But his summoning before ended when he won. To be summoned a second time, there needs to be a sacrifice. One to swap places with him… who better than the one who'd already been swapped, who never wanted to live in the world of magic in the first place?
Hypno begins a new life in the human world, and Skizz arrives, in the same hall he'd first appeared, only this time, instead of just Joel and a few ominous figures standing there, it's the whole crowd!
He's home, and the adventure of his magical life is only just beginning!
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