April means April Fools! Tumblr has a long and storied tradition of built-in pranks and this month, we go through each one. Plus: big news in the 911 fandom, a new show to obsess over, and a total eclipse of the sun.
Credits and transcript in our reblog. You can find transcripts for this, and every other episode, here.
Find the posts discussed in this episode in this tag!
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Have the peeps at Tumblr ever thought about changing the terminology/icon for the like feature since it doesn't necessarily have the same function as the like feature on other platforms? (Being it's more like a bookmark feature and less of an algorithm feeding feature) I see people on here talk a lot about newer users not reblogging posts due to a misunderstanding of how the site works -- so I'm just curious, really, if it's talked about at all!
we talk about it a lot, mostly about whether we should add a bookmark feature to live alongside likes. and we do have “an algorithm” and likes help power it, just like every other social media site.
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a weighted blanket is not enough please compress me into a .zip file
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I like visiting super big cities because I can feel exactly how my brain can’t comprehend anything ever
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wdym an average platonic bond cant be deep and meaningful do none of you remember the power of friendship
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[I exist, that is all, and I find it nauseating.]
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[Life is, and death is not at all.]
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when did we as a society start allowing a sandwich to cost sixteen dollars? eighteen? I know I've paid twenty-one dollars for a sandwich at this point. is this just the world now? sandwich prices don't come down like gas prices. they go up & up & up. good luck to us all
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fruice,,, 🥭🍎🍏🍑🍐🍊🍇🍓
,,, vegdebles 🥦🍆🥑🥒🥔🥕🫑🌽
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WHAT A MESS
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dreamt I sat in on a tumblr product roadmap meeting and they gave a powerpoint presentation that was like "we know how we're gonna fix this: we're gonna make espeon competitively viable again"
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The funny thing about contemporary discourse regarding whether trying to adapt roguelike video games to the tabletop represents the videogamification of tabletop RPGs is that tabletop RPGs randomly generating encounters and dungeon layouts using stacks of big stupid lookup tables is actually older than Rogue (i.e., the game the roguelike genre is named after). Heck, depending on how you define your terms, the hex-crawl – a style of tabletop roleplaying revolving around the logistics of overland travel across a hex-gridded map where the contents of each hex are randomly generated – may well be the earliest form of tabletop RPG to fully distinguish itself from historical wargaming. Like, this style of play is not novel to the medium; it's the literal, historical foundation of the hobby.
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