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coraniaid · 7 hours
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Amy Acker as Root Person of Interest Created by Jonathan Nolan
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coraniaid · 12 hours
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BIANCA LAWSON as KENDRA YOUNG Buffy the Vampire Slayer - 2.09 | 2.10 | 2.21
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coraniaid · 14 hours
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2.14 Innocence [Requested by Anonymous]
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coraniaid · 18 hours
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"I did my PhD in mathematical physics. I was interested in, you know" -- she laughs -- "reality. But I couldn't stand the way physicists did math. Too many numbers involved. Half my classmates couldn't even construct the reals."
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coraniaid · 18 hours
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I will not comment on any more Buffy adjacent polling.
I will not comment on any more Buffy adjacent polling.
I will not comment on any more Buffy adjacent polling.
I will not comment on any more Buffy adjacent polling.
I will not comment on any more Buffy adjacent polling.
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coraniaid · 19 hours
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The Three Commandments
The thing about writing is this: you gotta start in medias res, to hook your readers with action immediately. But readers aren’t invested in people they know nothing about, so start with a framing scene that instead describes the characters and the stakes. But those scenes are boring, so cut straight to the action, after opening with a clever quip, but open in the style of the story, and try not to be too clever in the opener, it looks tacky. One shouldn’t use too many dialogue tags, it’s distracting; but you can use ‘said’ a lot, because ‘said’ is invisible, but don’t use ‘said’ too much because it’s boring and uninformative – make sure to vary your dialogue tags to be as descriptive as possible, except don’t do that because it’s distracting, and instead rely mostly on ‘said’ and only use others when you need them. But don’t use ‘said’ too often; you should avoid dialogue tags as much as you possibly can and indicate speakers through describing their reactions. But don’t do that, it’s distracting.
Having a viewpoint character describe themselves is amateurish, so avoid that. But also be sure to describe your viewpoint character so that the reader can picture them. And include a lot of introspection, so we can see their mindset, but don’t include too much introspection, because it’s boring and takes away from the action and really bogs down the story, but also remember to include plenty of introspection so your character doesn’t feel like a robot. And adverbs are great action descriptors; you should have a lot of them, but don’t use a lot of adverbs; they’re amateurish and bog down the story. And
The reason new writers are bombarded with so much outright contradictory writing advice is that these tips are conditional. It depends on your style, your genre, your audience, your level of skill, and what problems in your writing you’re trying to fix. Which is why, when I’m writing, I tend to focus on what I call my Three Commandments of Writing. These are the overall rules; before accepting any writing advice, I check whether it reinforces one of these rules or not. If not, I ditch it.
1: Thou Shalt Have Something To Say
What’s your book about?
I don’t mean, describe to me the plot. I mean, why should anybody read this? What’s its thesis? What’s its reason for existence, from the reader’s perspective? People write stories for all kinds of reasons, but things like ‘I just wanted to get it out of my head’ are meaningless from a reader perspective. The greatest piece of writing advice I ever received was you putting words on a page does not obligate anybody to read them. So why are the words there? What point are you trying to make?
The purpose of your story can vary wildly. Usually, you’ll be exploring some kind of thesis, especially if you write genre fiction. Curse Words, for example, is an exploration of self-perpetuating power structures and how aiming for short-term stability and safety can cause long-term problems, as well as the responsibilities of an agitator when seeking to do the necessary work of dismantling those power structures. Most of the things in Curse Words eventually fold back into exploring this question. Alternately, you might just have a really cool idea for a society or alien species or something and want to show it off (note: it can be VERY VERY HARD to carry a story on a ‘cool original concept’ by itself. You think your sky society where they fly above the clouds and have no rainfall and have to harvest water from the clouds below is a cool enough idea to carry a story: You’re almost certainly wrong. These cool concept stories work best when they are either very short, or working in conjunction with exploring a theme). You might be writing a mystery series where each story is a standalone mystery and the point is to present a puzzle and solve a fun mystery each book. Maybe you’re just here to make the reader laugh, and will throw in anything you can find that’ll act as framing for better jokes. In some genres, readers know exactly what they want and have gotten it a hundred times before and want that story again but with different character names – maybe you’re writing one of those. (These stories are popular in romance, pulp fantasy, some action genres, and rather a lot of types of fanfiction).
Whatever the main point of your story is, you should know it by the time you finish the first draft, because you simply cannot write the second draft if you don’t know what the point of the story is. (If you write web serials and are publishing the first draft, you’ll need to figure it out a lot faster.)
Once you know what the point of your story is, you can assess all writing decisions through this lens – does this help or hurt the point of my story?
2: Thou Shalt Respect Thy Reader’s Investment
Readers invest a lot in a story. Sometimes it’s money, if they bought your book, but even if your story is free, they invest time, attention, and emotional investment. The vast majority of your job is making that investment worth it. There are two factors to this – lowering the investment, and increasing the payoff. If you can lower your audience’s suspension of disbelief through consistent characterisation, realistic (for your genre – this may deviate from real realism) worldbuilding, and appropriately foreshadowing and forewarning any unexpected rules of your world. You can lower the amount of effort or attention your audience need to put into getting into your story by writing in a clear manner, using an entertaining tone, and relying on cultural touchpoints they understand already instead of pushing them in the deep end into a completely unfamiliar situation. The lower their initial investment, the easier it is to make the payoff worth it.
Two important notes here: one, not all audiences view investment in the same way. Your average reader views time as a major investment, but readers of long fiction (epic fantasies, web serials, et cetera) often view length as part of the payoff. Brandon Sanderson fans don’t grab his latest book and think “Uuuugh, why does it have to be so looong!” Similarly, some people like being thrown in the deep end and having to put a lot of work into figuring out what the fuck is going on with no onboarding. This is one of science fiction’s main tactics for forcibly immersing you in a future world. So the valuation of what counts as too much investment varies drastically between readers.
Two, it’s not always the best idea to minimise the necessary investment at all costs. Generally, engagement with art asks something of us, and that’s part of the appeal. Minimum-effort books do have their appeal and their place, in the same way that idle games or repetitive sitcoms have their appeal and their place, but the memorable stories, the ones that have staying power and provide real value, are the ones that ask something of the reader. If they’re not investing anything, they have no incentive to engage, and you’re just filling in time. This commandment does not exist to tell you to try to ask nothing of your audience – you should be asking something of your audience. It exists to tell you to respect that investment. Know what you’re asking of your audience, and make sure that the ask is less than the payoff.
The other way to respect the investment is of course to focus on a great payoff. Make those characters socially fascinating, make that sacrifice emotionally rending, make the answer to that mystery intellectually fulfilling. If you can make the investment worth it, they’ll enjoy your story. And if you consistently make their investment worth it, you build trust, and they’ll be willing to invest more next time, which means you can ask more of them and give them an even better payoff. Audience trust is a very precious currency and this is how you build it – be worth their time.
But how do you know what your audience does and doesn’t consider an onerous investment? And how do you know what kinds of payoff they’ll find rewarding? Easy – they self-sort. Part of your job is telling your audience what to expect from you as soon as you can, so that if it’s not for them, they’ll leave, and if it is, they’ll invest and appreciate the return. (“Oh but I want as many people reading my story as possible!” No, you don’t. If you want that, you can write paint-by-numbers common denominator mass appeal fic. What you want is the audience who will enjoy your story; everyone else is a waste of time, and is in fact, detrimental to your success, because if they don’t like your story then they’re likely to be bad marketing. You want these people to bounce off and leave before you disappoint them. Don’t try to trick them into staying around.) Your audience should know, very early on, what kind of an experience they’re in for, what the tone will be, the genre and character(s) they’re going to follow, that sort of thing. The first couple of chapters of Time to Orbit: Unknown, for example, are a micro-example of the sorts of mysteries that Aspen will be dealing with for most of the book, as well as a sample of their character voice, the way they approach problems, and enough of their background, world and behaviour for the reader to decide if this sort of story is for them. We also start the story with some mildly graphic medical stuff, enough physics for the reader to determine the ‘hardness’ of the scifi, and about the level of physical risk that Aspen will be putting themselves at for most of the book. This is all important information for a reader to have.
If you are mindful of the investment your readers are making, mindful of the value of the payoff, and honest with them about both from the start so that they can decide whether the story is for them, you can respect their investment and make sure they have a good time.
3: Thou Shalt Not Make Thy World Less Interesting
This one’s really about payoff, but it’s important enough to be its own commandment. It relates primarily to twists, reveals, worldbuilding, and killing off storylines or characters. One mistake that I see new writers make all the time is that they tank the engagement of their story by introducing a cool fun twist that seems so awesome in the moment and then… is a major letdown, because the implications make the world less interesting.
“It was all a dream” twists often fall into this trap. Contrary to popular opinion, I think these twists can be done extremely well. I’ve seen them done extremely well. The vast majority of the time, they’re very bad. They’re bad because they take an interesting world and make it boring. The same is true of poorly thought out, shocking character deaths – when you kill a character, you kill their potential, and if they’re a character worth killing in a high impact way then this is always a huge sacrifice on your part. Is it worth it? Will it make the story more interesting? Similarly, if your bad guy is going to get up and gloat ‘Aha, your quest was all planned by me, I was working in the shadows to get you to acquire the Mystery Object since I could not! You have fallen into my trap! Now give me the Mystery Object!’, is this a more interesting story than if the protagonist’s journey had actually been their own unmanipulated adventure? It makes your bad guy look clever and can be a cool twist, but does it mean that all those times your protagonist escaped the bad guy’s men by the skin of his teeth, he was being allowed to escape? Are they retroactively less interesting now?
Whether these twists work or not will depend on how you’ve constructed the rest of your story. Do they make your world more or less interesting?
If you have the audience’s trust, it’s permissible to make your world temporarily less interesting. You can kill off the cool guy with the awesome plan, or make it so that the Chosen One wasn’t actually the Chosen One, or even have the main character wake up and find out it was all a dream, and let the reader marinate in disappointment for a little while before you pick it up again and turn things around so that actually, that twist does lead to a more interesting story! But you have to pick it up again. Don’t leave them with the version that’s less interesting than the story you tanked for the twist. The general slop of interest must trend upward, and your sacrifices need to all lead into the more interesting world. Otherwise, your readers will be disappointed, and their experience will be tainted.
Whenever I’m looking at a new piece of writing advice, I view it through these three rules. Is this plot still delivering on the book’s purpose, or have I gone off the rails somewhere and just stared writing random stuff? Does making this character ‘more relateable’ help or hinder that goal? Does this argument with the protagonists’ mother tell the reader anything or lead to any useful payoff; is it respectful of their time? Will starting in medias res give the audience an accurate view of the story and help them decide whether to invest? Does this big twist that challenges all the assumptions we’ve made so far imply a world that is more or less interesting than the world previously implied?
Hopefully these can help you, too.
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coraniaid · 19 hours
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coraniaid · 19 hours
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coraniaid · 2 days
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I wish Faith could've met Kendra.
So much of Faith's self-image and growing isolation and self-hatred in Season 3 (and beyond!) is tied up in the idea that, above all else, she isn't Buffy.  The idea that she is in fact defined by being not-Buffy.  That Buffy is the "good Slayer", that Buffy gets a family and friends and a Watcher; that Buffy plays by the rules; that Buffy doesn't ever get too emotional or let herself have too much fun.  By the fear that – however much Faith tries to persuade Buffy of the opposite – they really aren’t alike in a way that matters. (“You’re not me”, as Faith will grimly tell Buffy after her coma).
But imagine if Faith had somehow had the chance to meet Kendra; imagine if Kendra had somehow survived into Season 3 even while Faith was Called.
Kendra is -- while far less defined as a character, barely appearing in three episodes before her untimely death -- also defined within the narrative by not being Buffy.  She loves studying and reading ancient texts and has apparently memorized a Slayer Handbook which Buffy's Watcher gave up on even using for his Slayer; she knew about her potential destiny from a very young age and trained for it for years before being Called; while Buffy has to constantly hide her activities as the Slayer from her mother, Kednra was raised directly by her Watcher and doesn't even remember the parents who gave her up to be a Slayer.
Yes, Kendra and Faith have many things in common Buffy doesn't -- no real friends or life outside Slaying in particular -- and maybe they would (eventually) bond a little over those if they ever got to meet.  But consider things from Kendra's perspective.  
From Kendra’s point of view, Buffy is the wild and unpredictable Slayer.  The loose cannon who doesn't follow orders or report back to her Watcher the way she's supposed to, the reckless girl who spends time in places she shouldn't with people that she shouldn't, who parties and has fun and tempts Kendra into doing the same. The Slayer who spends less time training and studying, but is convinced she'd beat Kendra in a fight anyway because she's more in touch with her emotions and is willing to use her anger to her advantage in a fight.
Imagine how cathartic it would be for Faith if she could meet her predecessor, another young girl who knows what it's like to be a Slayer and to have long given up on any chance of a normal life, only for that other Slayer's first reaction on meeting her to be an appalled recognition that "oh no, you're just like Buffy Summers".
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coraniaid · 2 days
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Things that work in fiction but not real life
torture getting reliable information out of people
knocking someone out to harmlessly incapacitate them for like an hour
jumping into water from staggering heights and surviving the fall completely intact
calling the police to deescalate a situation
rafting your way off a desert island
correctly profiling total strangers based on vibes
effectively operating every computer by typing and nothing else
ripping an IV out of your arm without consequences
heterosexual cowboy
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coraniaid · 2 days
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coraniaid · 3 days
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ever since i was a little girl i knew i wanted to be a pretentious grad student
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coraniaid · 3 days
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Fun fact: this book is written in the present tense. If I've learned anything from my years on AO3 this must mean that Anna (the traumatized Kurdish war orphan who refuses to go to therapy) and Ssrin (the renegade eight-headed alien monster whose galaxy-conquering species is objectively damned by the metaphysical laws underpinning the material universe) -- who are soulmates, by the way -- will, at some point before the story ends, fuck.
Guess who has a copy of Exordia?
Well, lots of people who have been making posts about it for months I haven't been able to read yet, but now, finally, also me.
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coraniaid · 3 days
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several times a day i will come across a post that i would otherwise agree with about a Thing Being Bad but it is unfortunately like inexplicably linked to a reactionary societal decay narrative for like no reason whatsoever
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coraniaid · 4 days
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BLACK SAILS | 1.01
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coraniaid · 4 days
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Mass Effect 2 05/??
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coraniaid · 4 days
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I’m bored and nosy. Please reblog this with the book you’re currently reading.
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