I've been rather quiet about my work lately haven't I? Well, I'm happy to report that I've just finished the coded script for Strade's remix [ YKMET ]. This means that the game is basically functional- but of course there's still a lot of work to be done! I'm about to begin with the sketch placeholders for the art, and the art always takes the longest for my games.
The script came out a bit longer than I anticipated. I knew it was going to be somewhat larger, but the script is more than twice as long as Strade's original path already, and I haven't even put in any of the image coding. I still have some framework coding to be done as well, things that will be easier once I have some artwork in place [ like the CG gallery for example ].
I can't provide a release date this early in the process yet, but I hope to get the next phases done in around a year- but it really depends on how much art I'll ultimately need and how long it'll take to draw it all.
But in general, I feel like production is going very well :)
Played around a little bit today with inking and coloring one of my placeholder sketch sprites. This is by no means what will appear in the final game, but it's some fun experimenting of things I might end up doing.
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Imbibitor Lunae and Fuxuan are finally here in the Space Fantasy RPG Honkai: Star Rail. Step aboard the Astral Express and embark on a thrilling interstellar journey!