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ar-rc · 10 months
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The Twelve - Thaliak
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The Scholar
Patron Deity of Sharlyan Father of Llymlae, Teacher of Byregot
As cited from the Encyclopedia Eorzea:
Thaliak, ruler of rivers and wisdom and god of knowledge, is the guardian deity of Sharlayan. He commands the element of water and is associated with the third moon of the Eorzean calendar. Thaliak is the father of Llymlaen, and the teacher of Byregot. He is most often depicted as a reserved scholar holding an ashen staff. His symbol is the scroll.
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This was a time of great creation, but also of great chaos. Oschon’s mountains rose and fell at His whims, Thaliak’s rivers flowed hither and thither, and Llymlaen’s seas ever expanded, swallowing entire swathes of land before the gods even knew they were gone. To bring order to this chaos, Nymeia pried forth a mighty comet from the heavens and gave it life, directing it down to the world that it may destroy the excess Her sons and daughters had wrought, while bringing harmony once again to the realm.
And for many days and nights was the world calm, the gods content in the order which now reigned supreme. That is until the Whorl awoke from its slumber and beckoned forth two final deities - Byregot and His younger sister Halone. It was feared that the untamed and ambitious siblings might once again usher chaos unto the world, so to see that they were properly disciplined, Nymeia quickly made them wards of Rhalgr, the Destroyer.
A builder by nature, Byregot resented His new stepfather who could teach Him only of destruction, choosing instead to spend most of His time in the tutelage of Thaliak. The Scholar bestowed upon His eager student the knowledge He would use to forge the tools and techniques of creation
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Hells and Heavens Every god and goddess of the Twelve is associated with one of the six controlling elements. When the deities deemed Their work on Eorzea complete, They proceeded to create the firmament, the result being six astrally aligned heavens aspected to each of the six elements, and a final seventh heaven to rule them all. However, a residual product of these heavens were six similarly aspected hells, ruled by an all-encompassing, umbrally aligned seventh hell. The six ‘lower heavens’ are represented in the sky by six constellations - star formations which astrologians also perceive as gates that, when opened, can allow a person to become attuned with the heavens and manipulate their aether. These constellations revolve around the pole star which is believed to be the gate to the seventh and final heaven.
While some sects of Twelve worship have different views of the afterlife, most believe that the righteous are promised a place in the heavens while sinners are doomed to an eternity of punishing trials in the hells. A belief made popular by a famous theologian and playwright of the Sixth Astral Era states that upon an evil man’s death, he will fall to a hell that corresponds to the sins he committed in his lifetime. Once suffering an eternity in payment for those sins, he must journey through the remaining five ‘upper hells’ and witness the sins of his brothers, before finally arriving at the gate of the seventh hell, where his heart will be weighted. If it is heavy with sorrow and repentance for what he has done, he will be sent to the heavens. But if it remains light, he will be admitted to the seventh hell where he will suffer forevermore.
The Hell and Heaven of Water To create the river which runs through the Heaven of Water, Nymeia melted a star, to which Thaliak added the essence of knowledge and then poured it forth from his Ewer. Here reside the scholars and inventors, the teachers and the entrepreneurs. From the bed of the celestial river did forsaken droplets fall to the Pit where they settled and stagnated, creating the Hell of Water. Here drown deceivers, counterfeiters, mountebanks, and false prophets.
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When Thaliak poured the waters of knowledge into His river, the spiral shell became their keeper - such is the legend wherein the nautilus came to symbolize wisdom. In addition, men have believed that mollusks lived forever from time immemorial. It is to capture the essence of these meanings that Sharlayan’s flag bears a green spiral shell emblazoned upon a field of silver.
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The people of Sharlayan came together in the pursuit of knowledge. The city itself was raised to aid in this endeavor, and in the process Thaliak was named the guardian deity. However, the choice had less to do with pious worship than the creeds of the Sharlayans. Thus, little importance is placed upon religious rites, and many pray to others among the Twelve.
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Nearly six centuries ago, a determined young man in Ul’dah by the name of Coinach would stumble upon what would prove to be the greatest discovery of the Sixth Astral Era - relics of the great Allagan Empire.
An Order of Nald’thal seminarian, Coinach was immensely clever, consistently receiving the highest marks amongst his peers. The Order had high hopes for the young prodigy and envisioned him a future leader in the church. These hopes crumbled to dust when Coinach became infatuated with stories of a long-lost empire briefly mentioned in holy scripture - Allag. Despite being less than a year from graduation, he abruptly abandoned his studies and began a fevered pursuit of knowledge on a subject most in the Order regarded at best as allegory. Turning a deaf ear to the pleas of his professors, Coinach was expelled from the seminary and eventually ostracized by his closest companions.This, however, only fueled the young man’s passion to prove his detractors wrong.
To fund his obsession, Coinach became a merchant - every coin earned put into the acquisition of ancient tomes and the overseeing of exploratory digs in remote locations across the realm. It was not until the year before he passed away - over five decades after his search began - that Coinach finally found what he was looking for in a sparsely populated corner of Mor Dhona. Once a laughingstock in academic circles, Coinach was now a hero. Universities begged him to join their staff, while sponsors from across Eorzea showered him with coin to finance future excavations. Further vindication was achieved after his death when he was canonized, not by the order which forsook him, but by the followers of Thaliak, the Scholar. Coinach’s name lives on to this day in the Sons of Saint Coinach - an organization dedicated to the continuation of the eponymous archaeologist’s work.
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Saints of Thaliak: VERACITIE - Veracity. Saint Nonoya and the Voice of Truth
There was once a general renowned for his tactics. The mere sight of his standard on the field was enough to send tremors through enemy ranks, which would escalate within moments to an outright rout. Every such victory would earn the general an extravagant tribute from the king - and the opportunity to flaunt his growing wealth before his troops. A Lalafell named Nonoya, the feeblest of his soldiers, was the one to finally expose the general’s true character. Weary of the bragging, and suspicious of his triumphs, Nonoya lingered behind when the next battle culminated in the predictable fleeing of the foe. She crept into the enemy camp, and was witness to her general raising a tankard with the rival officer. Praised for the testimony she provided to the court, the veracious Nonoya was raised up as a saint blessed by Thaliak.
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PROUYDENS - Providence. Saint Leseraux the Seer
Over the course of his career, Leseraux had transcribed many a crumbling scroll and dusty ledger. It was only when he entered his later years that he first set his quill to writing an original work. The tome Leseraux thus penned was a collection of fables which, whilst depicting the most ordinary of events, concealed various morsels of wisdom. In its pages, a criminal might find the means for atonement, or a warrior the seed of a new strategy. Be the reader wise man or fool, the stories offered each the insight he required. Containing as it did the distilled knowledge of every manuscript he had ever copied, Leseraux’s book not only served to predict what trials the future might bring, but also hinted at the means for their solution. For his enlightened providence, Leseraux was raised up as a saint blessed of Thaliak.
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SAPPYENS - Sapience. Saint Tataroon’s Toil
A goobbue of immense size and violent temperament stalked the countryside, and with peddlers too terrified to travel the roads, supplies in the mountain villages began to dwindle. Winter was fast approaching - if stores were not laid in for the cold months ahead, the villagers faced a grim season indeed. Yet despite this impending hardship, the cowardly local lord refused to risk his guards against the lumbering beast, and it fell to Tataroon, a Qiqirn trader, to take matters into his own tiny hands. Offering himself as bait, Tataroon lured out the goobbue, leading it through a bewildering series of traps, before finally collapsing an abandoned storehouse on the creature’s head. Praised for the sapience of his cunning preparations, the Qiqirn was raised up as a saint blessed by Thaliak.
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ar-rc · 10 months
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Dalamud
"In the beginning, we simply prayed to the twin moons─for Dalamud to one day shepherd our souls to the bosom of His mistress. But it all changed when Dalamud began turning red. More and more of us began believing that He was our savior. That we must prove our loyalty with our lives, else we would suffer eternal damnation…"
As cited from The Raven:
Our ordinarily peaceful community has been racked by a series of abductions. Upon learning of these heinous crimes, most folk would be quick to suspect the hand of the evil Empire, and this reporter was no exception. In the course of my investigations, however, I have come to the conclusion that a doomsday cult calling itself the Lambs of Dalamud is the likeliest culprit.
Those familiar with celestial lore will know that the lesser moon Dalamud is held to be the loyal hound of the goddess Menphina. As might be inferred from their name, however, the Lambs of Dalamud have taken him as their lord and savior. Religious hardliners will doubtless cry heresy, but such trifles will keep—there are far more pressing matters at hand. Cults have been on the rise of late. This comes as no surprise to scholars, who explain that the current climate of uncertainty renders folk vulnerable to the offer of salvation touted by entities they would otherwise spurn. Naught is new about cults—they have existed since antiquity, and are harmless for the most part. Every so often, however, one will emerge whose unsavory ambitions threaten to plunge society into disarray. And by my reckoning the Lambs of Dalamud is such a cult, capable of committing unspeakable evils in the name of their fanatical beliefs.
Now, I must confess that the case against them remains inconclusive. Nevertheless, I shall relay to you what I have learned, that you might form your own opinions on the matter. First of all, no sooner had the Lambs of Dalamud arrived to propagate their faith than the first case of abduction was reported. From refugees to war orphans, people from all walks of life began vanishing without a trace. To further implicate the cult, there is a man who claims his daughter was taken in front of his very eyes by a mob donning robes of crimson in a sick imitation of Dalamud’s bloody hue. 
As if all the talk of the Seventh Umbral Era did not cast a dark enough shadow over our lives, folk now durst not leave their homes for fear of the cult; only the gods know what horrible fate awaits those taken.
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As cited from the Encyclopedia Eorzea:
 In the throes of the sixth, and feared-to-be-final sun, fear and uncertainty reigned supreme. While most struggled to simply find the will to endure, some endeavored to take advantage of the waxing confusion. The most common beneficiaries of this chaos were bandits and brigands who lined their pockets to bursting with ill-gotten coin. There were others, however, who sought a different prize - blood - and were not above treachery and deceit to fulfill their desires. Tales abound of hapless adventurers who found themselves unwittingly participants in enterprises most foul, pawns to the dark hands that moved them about the board. The Lambs of Dalamud were one such consociation.
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There is much speculation as to the true origins of the Lambs. Most believe their inception recent - perhaps as an attempt to find answers for the pandemonium that slowly unfolded in the final twenty summers of the Sixth Astral Era. Others bettered versed in imperial sociopolitics claim the cult a strategic plant by the Garleans - more specifically the VIIth Legion and Nael van Darnus - to slowly foster chaos in Eorzea while the Empire regrouped following their defeat at Silvertear Falls. And then there are still some who point back further, citing the infamous ‘lost’ 4th Astral Era - a time when vague recollections of the Allagans’ technological marvel overlapped with a re-embracing of religion would have proven the perfect sod for a lunar cult to take root and thrive. History is rife with records of ancient peoples who looked to the moon for guidance, the vestiges of those beliefs ever apparent in modern religion, most notably in the portrayal of Menphina, the Lover. While the name ‘Lambs of Dalamud’ does not appear in any scholarly work older than the Sharlayan exodus, it may not be unreasonable to assume that they have mayhap existed, in some capacity, for countless millennia. This theory is further substantiated by the name Dalamud itself, a word whose linguistic origin appears to have been derived from Bahamut - the selfsame primal recently revealed to have been captured and exiled to the heavens by the Allagans some five thousand summers previous.
Lambs doctrine teaches that Dalamud-loyal hound to the moon, Menphina - would one day heed the summons of His Flock and return to the Land to wreak havoc on the unfaithful. Only those who had proven their loyalty in life would be spared and led to their rightful place amongst the stars. It was commonly believed that this loyalty was best demonstrated through self-sacrifice in the upholding of their belief, and that the Hound, knowing the scent of His true followers, would come to collect them in the Seven Hells for the journey heavensward.
Content in the anonymity of their worship, the Lambs of Dalamud remained decidedly hidden from the public eye - that is, until a rare meteor shower drew the cult from the shadows. It is about this time members began to break their silence, claiming allegiance with the brotherhood, and actively working to recruit new members. Still, their actions did not warrant immediate alarm. Local governments often chose to ignore the cult, thinking their time would pass, as was the case with most fringe sects of Twelve worship - a sect being how most often the Lambs were categorized. It was not until the lesser moon changed hue that the direction of the Lambs’ actions took a dramatic turn - a violent one - as is documented in an incident at Owl’s Nest.
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It is around this time that a nameless adventurer (recollections of the individual are vague, with little agreements as to race or gender) arrives in idyllic Owl’s Nest, nestled in a secluded valley in the Coerthas eastern lowlands. There he (or perhaps she) is approached by one of the hamlet’s respected elders. The man claims his wife has been abducted by the Lambs of Dalamud and taken north to Gwyr-Aen to be sacrificed. Sensing the severity of the situation, the adventurer agrees to rescue the wife; however, upon arrival at the ancient stone circle, he finds no helpless captive, only crazed cultists who are all too ready for him. The adventurer emerges victorious from the ensuing battle, but there are no cries for mercy from the fallen cultists, only shouts of elation, for they have been made martyrs in the eyes of their Lord savior. The rite is complete. The adventurer has spilled the blood that will summon Dalamud back to the realm.
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Not ten summers past were the climes of Coerthas much milder, and rare was it that snow befouled the region’s rolling meadows and lush valleys. It was in one of these secluded dells that a small community of shepherds and farmers founded old Owl’s Nest. Here lived the cultist Foxe until his sudden disappearance come the fall of Dalamud.
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Despite numbering in what religious scholars estimate to be the thousands, the Lambs of Dalamud all but disappeared from the public eye immediately following the fall of the lesser moon. Scattered reports from across Eorzea suggest there may still be factions that continue the blood rites; however, their numbers are insignificant. Wither, then, did all of the Lambs go? It is quite possible that the beliefs of those cultists who survived the Calamity were dismantled by the revelation Dalamud was naught but an iron prison for the aetherial manifestation of a long-dead wyrm. Having lost faith, they simply abandoned the cult and returned to their old lives. Word from the Far East, though, may suggest otherwise. Adventurers and traders have brought back with them tales of intrigue - a swelling of the ranks of those scattered tribes who pledge spiritual allegiance to the Dusk Mother, Nhaama, and the abductions that have followed. Is it merely coincidence, or could this prove the beginnings of something sinister? Only time will tell.
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Whispers of sanguine-cloaked knaves and blood-fueled rites of summoning can still be heard in Ul’dah’s alehouses, as miners tell their tales of strange shadows gathered in long abandoned shafts deep in the mountains of northern Thanalan.
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Established during the Gelmorran age, this subterranean crypt (Tam-Tara Deepcroft) has long been used to inter Gridania’s dead. In the wake of the Calamity, however, its silent tunnels came to echo with the sinister whispers and furtive footfalls of the Lambs of Dalamud - a doomsday cult whose members worship the red moon as their savior. Rising to infamy as the sun set on the Sixth Astral Era, these twisted souls kidnapped hapless citizens to offer as blood sacrifices to hasten their god’s coming. With Dalamud’s fiery destruction, however, their prophecy went unfulfilled, and it appeared as though the flock would scatter to the winds. Alas, the flames of fanaticism are not easily extinguished, and the embittered cultists swore vengeance against those who denied them their salvation, plotting to use the remains of the dead to call forth a dread voidsent. Hard-pressed to deal with the threat, the Gods’ Quiver petitioned the aid of adventurers, a band of whom braved the crypt’s dark depths to put an end to the cultists and their baleful ambitions.
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ar-rc · 10 months
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The Twelve - Menphina
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The Lover Daughter Althyk, Sister of Azeyma Divine Lover of Oschon
The moon of our star is referred to commonly as Menphina, with its lesser moon, Dalamud.
As cited from the Encyclopedia Eorzea: 
“Yet Althyk would not be alone overlong, for soon from the Whorl did another step forth. Her name was Nymeia, and She was but a mewling babe who could do naught but weep, and soon Her tears had created a vast lake. Althyk, seeking companionship in the empty realm of His creation, took the young goddess under His wing and cared for Her as one would a daughter. As Nymeia grew, so, too, did their love for one another, until it could no longer be contained, culminating in a divine coupling which resulted in the birth of two holy daughters - Azeyma, the sun, and Menphina, the moon - and with their advent, was day and night conceived.” 
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Saints of Menphina INGINUITIE: Ingenuity. Saint Thalysa and the Everlasting Bread.
It was an age when the world knew only war. A city of the realm hired mercenaries aplenty to protect its crops, but there was a limit to how much grain could be safely sown and harvested. Rations of bread grew less generous by the day, and it was just as rumbles of discontent began to rise from the sellswords’ ranks that Thalysa the baker devised a brilliant solution: by experimenting with methods of leavening and baking, she had created a new, denser variety of bread. Although their size remained unchanged, these heavy loaves encouraged more chewing, and by some strange process left the one who consumed them feeling far less hungry. Before long, the soldiers ceased their complaints. Celebrated for her ingenuity in feeding empty bellies, Thalysa was raised up as a saint blessed of Menphina.
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BENEUOLENS: Benevolence. Saint Mocianne and the Unwithered Wreath
In return for a sizable contribution to the royal treasury, the alchemists were granted a monopoly over apothecary goods. The price of medicines immediately began to rise, until soon the simplest of remedies became luxuries the commonfolk could never hope to afford. Unable to bear the suffering of her neighbors, Mocianne took action. Drawing on the wisdom bestowed by her grandmother, she gathered wild herbs on the outskirts of town, then delivered her bounty to the sick and injured in secret - by weaving the herbs into flower wreaths was she able to deceive the guards who kept a watch for smuggled goods. Praised for her benevolence in the face of indifferent greed, Mocianne was raised up as a saint blessed of Menphina.
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HABYLITE: Ability. Saint Randolfe and the Assassin
The assassin came on highborn orders to spill the lifeblood of the shepherd Randolfe, bastard son of the king, but found no sign of his quarry anywhere in the village. A few guarded queries revealed that the boy had herded his flock to the highlands and remained there for the past month, isolating the sheep from a deadly pestilence running rampant in neighboring fields. As fate would have it, Randolfe chose that very day to return, and the killer watched as the young shepherd readily gifted breeding animals to those who had lost their livestock. Struck by the selfless nobility of the boy’s act, the assassin tossed aside his dagger and swore lifelong fealty to the king’s illegitimate heir. Beloved for his effortless ability to make vassals of even the bleakest souls, Randolfe was raised up as a saint blessed of Menphina.
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ar-rc · 1 year
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The Ishgardian Orthodox Church
The Church, The Inqusition, and The Enchidirion.
Eorzeans worship a pantheon of gods known as the Twelve, and it is customary for individuals to choose a singular patron deity whom they revere above all others. This decision is generally influenced by the divinity’s association with a number of key factors, including a person’s origin (homeland, race, or clan), nameday and other special dates, or the nature of one’s occupation or calling in life.
Even as each of the major city-states is identified by its chosen patron deity, one can also encounter sizable religious institutions founded upon a more dedicated form of worship. The dragon-besieged city of Ishgard, for example, adopted Halone not only as its guardian goddess, but also installed Her as the central figure of the Ishgardian Orthodox Church–the nation’s official religion.
As cited from the Encyclopedia Eorzea: 
The Elezen who settled in Coerthas had already been worshiping Halone as their patron deity for some time. As their population swelled and their settlements expanded, so too did their centers of worship. The clergy recognized the need for more structure, and perhaps an organization that could standardize the teachings of the faith: namely, the Ishgardian Orthodox Church. 
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The Ishgardian Orthodox Church is the dominant religion of Ishgard, and the archbishop, the church’s elected leader, has also traditionally served as the nation’s head of state. Once an institution of undisputed authority, the tumultuous culmination of the Dragonsong War exposed deceptions woven throughout church-sanctioned history, leaving the clergy reeling in the aftermath of the damning revelations. 
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Ruling Body: “Until recently, clergymen and women of the Holy See of Ishgard regulated the teachings of the Ishgardian Orthodox Church. The newly formed republic envisions a more strict separation of church and state.” 
Precepts of the Faith: The primary mission of the Ishgardian Orthodox Church is to ‘spread the teachings of Halone and to glory in Her works.’ To that end, the Holy See promotes a comprehensive–and officially sanctioned–historical education, and any accounts which contradict these established facts are considered heretical.
However, following the shocking revelations regarding some of the most celebrated figures in Ishgardian history, the church was subject to unprecedented criticism. While the people remain devoted to Halone, it remains to be seen what place the church as an establishment will have henceforth in Ishgardian society.
Church Structure: The leader of the Ishgardian Orthodox Church is the archbishop, who also serves as the Ishgardian head of state. However, unlike the kings of eld, his title cannot be passed down. Upon an archbishop’s death, a conclave comprised of high-ranking clergy and representatives from the four High Houses is convened to select the successor. As such, despite being bound to observe the will of the archbishop, the nobility has significant influence over who shall rise to the position.
The archbishop presides over Ishgard from the Vault, which functions as both the center of the church and of the government. There he determines major public policy, which is then carried out by senior officials in various dicasteries, as well as the Temple Knights and the inquisition. Additionally, there are two unique groups to whom the archbishop may turn should the need arise. The Synod, a council comprised of seven bishops of Saint Reymanaud’s Cathedral, serves to advise His Eminence on matters of policy. The Heavens’ Ward, on the other hand, is a select group comprised of twelve handpicked knights who serve as his personal guard.
The Heavens’ Ward: The Heavens’ Ward, the personal bodyguard of the archbishop, serves at the pleasure of His Eminence and answers to none but him. Under normal circumstances, the knights of the Heavens’ Ward exist outside the normal hierarchy of the Holy See, but when charged with carrying out the personal directives of the archbishop, they may act with his authority and issue orders to Temple Knights and others.
In keeping with the tradition established by King Thordan I, the Heavens’ Ward is comprised of twelve knights appointed by the archbishop himself. However, after appointing Ser Zephirin to lead the current Heavens’ Ward, Thordan VII instructed him to select the remaining members for their skill at arms only, without regard for their character or familial connections, which the young archimandrite then did, with the assistance of Ser Vellguine.
As a rule, married men are forbidden from joining the Heavens’ Ward, and like members of the clergy of the Holy See, the knights must swear an oath of celibacy. Ultimately, they must dedicate their lives wholly to the service of the archbishop, the sole interpreter of the will of Halone.
The Holy See: The Holy See often describes its relationship with the people as one with ‘maternal’ and ‘paternal’ facets. In its maternal role, the archbishop and his clergy nurture and guide their people through the teachings of the church. In its paternal role, the archbishop strives to dictate policy that protects his people from the Dravanians and preserves the city-state’s sovereignty. However, in light of recent efforts to disentangle church from state and reduce the church’s direct influence over military affairs, this paternal role is likely to be reduced, much to the consternation of some clergy.
The Sacred Heart of the Faith: The seat of Ishgard’s theocratic government, the Vault brings the administration of the church and the running of the state under one roof and one leader, the archbishop. Rising from the heart of the Pillars, the city’s upper level, it has long stood as the shining symbol of the nation.
Ordinarily closed to the public, an exception is made during religious   observances such as the Starlight Celebration, when citizens are granted entry to Saint Thordan’s Basilica, the church on the ground floor dedicated to the founding father. By special order, its doors were also opened to those who had been displaced by the fires that ravaged the Brume district.
In contrast, but a privileged few outside the clergy have set foot on the upper levels. Accessible via lifts, the area is considered a holy sanctum, housing such facilities as church offices and prayer gardens, as well as the chambers of the archbishop himself. Situated above all of this, crowning the Vault - and indeed Ishgard - is the Hall of the Spear. Built in the image of the ice palace the Fury is said to have carved with Her spear, the temple sees use in official ceremonies such as the coronation of an archbishop.
The Vault: The Vault is both Ishgard’s seat of government and the residence of the archbishop of the Ishgardian Orthodox Church. Saint Thordan’s Basilica on the first floor is open to all acolytes, who may gather for services. Access to the upper levels is strictly controlled, as they contain the offices of senior clergy as well as the chambers of the archbishop himself.
The Ishgardian Orthodox Church: Bearing the name of the church’s inaugural archbishop, Saint Reymanaud’s Cathedral is said to have been built on a base of the very stone used in the construction of Ishgard’s founding temple to Halone. With every facet of the Enchiridion now called into question, however, the veracity of this statement is the subject of much debate.
Orthodox cathedrals are not considered complete without at least one towering statue of Halone, girt for battle. Gallant warriors who fell in the holy war against the Dravanians were believed to enter the gates of the Fury’s palace, and receive warm welcome in Her icy halls.
Saint Reymanaud’s Cathedral: Formal mass is conducted in this majestic cathedral, named for the first archbishop of the Ishgardian Orthodox Church. The adjacent Saint Endalim’s Scholasticate provides a comprehensive theological education to those who wish to don the robes of the clergy.
The Fury’s Grace: Symbol of the leader of the Ishgardian Orthodox Church and sovereign of the Holy See, this holy crozier has been handed down to each archbishop. Embedded in its center is a rare sapphire of ultramarine hue, known as the Frozen Tear. The staff was so named for the legend that it was bestowed upon Archbishop Reymanaud I by a divine messenger of Halone.
Archbishop Thordan VII: The seventy-four year old archbishop came from modest origins, the son of a lesser house pledged to House Durendaire. A lover of traditional Coerthan cooking, in his youth he studied swordplay, and perhaps could have achieved moderate success within high society. However, as the youngest of five, he stood to inherit little, and so with his parents’ endorsement he entered Saint Endalim’s Scholasticate. He graduated as one of the Trinity and successfully entered into the service of the Holy See, and was quick to take part in the power struggles inside the Vault. As he grew more successful and influential, he gradually rose within the clergy’s hierarchy until he was named a bishop in his forty and second year. However, it was also at this time that he was rumored to have broken his vow of celibacy and fathered a child with a lover. Well aware that such a scandal could be used as a weapon by his political rivals, he made every effort to suppress them until after he was elected archbishop.
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The Inqusition
The Inquisitors: All who pass through the Gates of Judgement must abide by Ishgardian law, and the inquisition is responsible for investigating any potential violation. Those suspected of the grave crime of heresy are thoroughly interrogated, and if the accused is confirmed to be a Dravanian sympathizer, he must be held to account for his deeds.
For a city at war, any who question the Holy See are akin to festering wounds which threaten to corrupt the whole. Therefore, the inquisitors have been granted extraordinary license to conduct their work, and they are even allowed to detain - albeit temporarily - members of the High Houses should they be suspected of blasphemous intent.
On the other hand, the protection afforded under these special powers makes it difficult to evaluate whether the inquisition’s interrogation methods are effective, much less appropriate. As a result, the clergy - as well as the general populace - tend to view their work as a ‘necessary evil’ at best or a ‘shameful profession’ at worst, and the inquisitors themselves understand they have been placed in a delicate position.
The Supreme Sacred Tribunal of Halonic Inquisitory Doctrine: The Tribunal serves as the Holy See’s hall of adjudication, wherein the guilt of the accused is ascertained through myriad means, including trial by combat. The lower chambers of the tribunal also serve as the headquarters for the inquisitors, hunters of heretics and experts at extracting confessions.
Ser Charibert de Leusignac: Orphaned when his parents perished in a fire, Ser Charibert spent his childhood and adolescence in a priest’s orphanage in the Brume. There, he whiled away the hours learning how to read and write, immersing himself in holy scripture and governance under the Articles of Halonic Polity. He was particularly interested in the arcane elements of scripture, having discovered as a child his own latent talents for conjuring flames.
When he came of age, his former teacher provided him with an official recommendation to enter the Supreme Sacred Tribunal of Halonic Inquisitory Doctrine. Coincidentally, at roughly the same time, his childhood orphanage was gutted by a fire of unknown origin. The inherent grace with which the thirty-three year old knight wielded magic (a skill likely perfected during his extended sessions with his prisoners) was unparalleled, and it was for this talent alone that he was inducted into the archbishop’s personal guard.
Melisie de Ghivains: An Elezen baroness of forty-two summers born with uncommon magical powers, she believes her gift to be a clear sign of the inherent superiority of the highborn. After graduating from Saint Endalim’s Scholasticate with high honors, Melisie joined the Inquisition, where she distinguished herself to the degree that she was talked about as a prime candidate to someday assume the post of Chief Inquisitor.
Witchdrop: Those accused of heresy under Ishgardian law are sometimes made to answer to a higher power, and are thus cast into this gorge. If they are deemed innocent in the eyes of Halone, their death will be quick, and their soul gently guided to Her halls. However, if the accused is indeed guilty of consorting with dragons, then they will surely spread their fiendish wings to save themselves from the sharp crags below. Their absconsion will surely be fleeting, though, as the presiding inquisitor is often accompanied by a skilled bowman to shoot any who try to escape.
Halonic Exorcist’s Rod: Long, Ishgardian steel rods such as these were once carried by those priests of the Holy See tasked with exorcising the blood of the Horde from heretic prisoners - a process that ended with a ‘blessing’ of cleansing flame, and most often resulted in the death or extreme disfiguration of the victim.
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The Enchiridion, Teachings of the Church
According to scripture, the Ishgardian Orthodox Church was founded in the 545th year of the Sixth Astral Era by its first archbishop, a man later canonized as Saint Reymanaud. In an announcement made by Ser Aymeric de Borel, lord commander of the Temple Knights and speaker of the House of Lords, that date was revealed to be false - with a true history marking the church’s establishment at over one-hundred and fifty years prior. It was roughly around the year 360 when the Elezen, forced north into Abalathia’s Spine by Hyuran expansion, began the standardization of their faith with the construction of a temple to Halone in the highlands of Coerthas. The settlers’ decision to adopt the Fury as a patron deity was likely influenced to no small degree by the ever-present threat of hostile dragons. A decade later, however, the tragedy of Saint Shiva and the great wyrm Hraesvelgr prompted a truce between Elezen and dragon, and for the next several generations, the church’s teachings centered upon the principles of peaceful coexistence.
This harmony was shattered in the year 545 with King Thordan’s heinous betrayal of the First Brood, and his subsequent death. Bereft of a monarch, the remaining knights twelve–the forefathers of the four High Houses–colluded with the high-ranking clergy to elevate Reymanaud to the position of archbishop, and confer upon him the powers of the throne. They then proceeded to fabricate and disseminate a history which concealed the wrongdoings of the past, and supported the creation of the type of bureaucracy necessary to govern a nation at constant war. Ultimately, the corruption of the faith’s core precepts was simply a means to paint the Dravanians as villains, and lend a holy legitimacy to the atrocities of the Dragonsong War–justice and morality played no part in its evolution. These truths have summoned forth a storm of reprisals, and sweeping reform is taking place under the newly established government. Adherents are seeking to restructure the Holy See and reevaluate its teachings to bring the Ishgardian Orthodox Church back to its roots.
A Chronology of the Sixth Astral Era: ca. 360 - Elezen settlers come to the Sea of Clouds, where they commence construction of the mountainside sanctuary to Halone that will later become Saint Thordan’s Basilica. Small villages spring up in the vicinity, laying the foundation for the nation of Ishgard. ca. 370 - The great wyrm Hraesvalgr consumes his Elezen lover, Shiva, entwining their souls for eternity and ushering in an era of peace between dragon and man. 545 - According to Ishgardian holy scripture, 545 marks the year when King Thordan is visited by the goddess Halone, who beseeches him to guide his people to the Promised Land of Coerthas. As the legend is told, the great wyrm Nidhogg attacks the caravans on their journey, and King Thordan and half of his men are slain before the dragon is valiantly driven away. The remaining knights, including the king’s son, Haldrath, guide the Elezen survivors to their destination. ca. 550 - In truth, King Thordan and his knights twelve ambush and slay Ratatoskr of the First Brood, devouring the she-dragon’s eyes to acquire preternatural wisdom. Enraged by this betrayal, the great wyrm Nidhogg pursues and kills the king and half of his company, heralding the end of the era of peace and the beginning of the Dragonsong War. The Holy See employs the power of twenty and four dragon eyes to erect a great arcane ward—later to be known as Daniffen’s Collar—that envelops the entirety of Ishgard, as the city steels its defenses against the coming raids by Nidhogg’s brood. The progenitors of the four High Houses join together with the clergy of the Ishgardian Orthodox Church to pen a historic narrative that omits details of the betrayal and slaying of Ratatoskr. This new myth of the nation’s founding is indoctrinated through the education of Ishgardian children. ca. 563 - The sanctuary to Halone undergoes extensive reconstruction and is renamed Saint Thordan’s Basilica.
The Age of Communion: Ishgardian scripture teaches that King Thordan answered the call of Halone to lead his people to the Promised Land in Coerthas one thousand years past, which would place the area’s settlement around the latter half of the sixth century. This, however, has since been proven by historians to be erroneous, as newly unearthed evidence dates the Elezens’ arrival in Coerthas at least two hundred years earlier.
Morkinskinna: “Though it is impossible to tell when exactly the tome was penned, Sharlayan scholars have concluded that Morkinskinna was most likely compiled during the Sixth Astral Era’s fourth or fifth century. In addition to Allagan incantations and glyphs, the volume contains invaluable information on the myriad wars waged by the ancient Elezen kings ere their arrival in Ishgard.”
Tyrfing: “Halonic scripture describes an episode in which, upon defeating a voidsent prince, Ser Moulignauge - one of Thordan’s knights twelve - commands the foul creature forge him a blade that will cut the scales of a dragon like fire through newly fallen snow. Considering recent revelations as to the Enchiridion’s origins, the validity of this tale, among others, has come into question.”
Svalin: “Fabled shield of Ser Moulignauge, member of Thordan’s knights twelve, there is no mention of the item outside the Enchiridion, its whereabouts lost to the mists of time. For many winters, the Vault actively funded searches for the shield and other so-called holy relics, but since the Church’s recent reformation, these endeavors have been placed on permanent hold.”
Grasitha: “Describe in the Enchiridion as one of the lost treasures of the See, Grasitha is said to have been created on the battlefield by Ser Branthuc the Meek during the final march of Thordan’s twelve. Having shattered his sword on the scales of a mighty drake, the knight reshaped the sundered blade into a spear using naught but the warhammer of a fallen companion and the pyre upon which his brothers burned.”
The Arc of the Worthy: “The main gates to the city of Ishgard are more than mere stone and steel; Ishgardian scripture states that only those who have been judged worthy in the eyes of Halone are granted safe passage into the city as children of the faith.”
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Ishgardian Saints
Besides the saints blessed by Halone, the church also has saints of their own.
Saint Thordan
A Chronology of the Sixth Astral Era: ca. 360 - Elezen settlers come to the Sea of Clouds, where they commence construction of the mountainside sanctuary to Halone that will later become Saint Thordan’s Basilica. Small villages spring up in the vicinity, laying the foundation for the nation of Ishgard.
The Sacred Heart of the Faith: Ordinarily closed to the public, an exception is made during religious observances such as the Starlight Celebration, when citizens are granted entry to Saint Thordan’s Basilica, the church on the ground floor dedicated to the founding father.
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Saint Reymanaud
Saint Reymanaud’s Cathedral: Formal mass is conducted in this majestic cathedral, named for the first archbishop of the Ishgardian Orthodox Church. The adjacent Saint Endalim’s Scholasticate provides a comprehensive theological education to those who wish to don the robes of the clergy.
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Saint Reinette
A Chronology of the Sixth Astral Era: 1146 - The lady dragoon Reinette carries out her revenge on the dragons who killed her lover. She then lays down her spear Gae Bolg and takes a vow of poverty, living out the rest of her days as a nun in service of the poor and downtrodden. 1189 - Lady Reinette, the former Azure Dragoon, expires in a nunnery at sixty and six. 1289 - Lady Reinette is canonized by the Holy See a century after her death. Unpopular with the clergy for having abandoned her duties as a dragoon at a young age, she is beloved by the commonfolk for having devoted her life in service of the poor and downtrodden. The See elevates her to sainthood, in what is widely seen as an attempt to distract the public from corruption within the church.
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Saint Valeroyant
A Chronology of the Sixth Astral Era: 761 - The Azure Dragoon Valeroyant repels an attack by the wyrm Nidhogg, who had been dominant for several decades. 787 - The Azure Dragoon Valeroyant leaves Ishgard to defend a small village from the Dravanian Horde, but is slain in battle protecting a group of shepherds.” 817 - Thirty years after his death, the Azure Dragoon Valeroyant is canonized as a Halonic saint by the Holy See.
Agathos:
Nigh eight centuries ago, Saint Valeroyant served as an Azure Dragoon, and won glory by driving away the great wyrm Nidhogg. He was an unrivaled warrior who dealt death to dragon after dragon, but there was one that always managed to slip his clutches - Agathos, feared across the land as the Black Death. Naught has been seen of the creature since Valeroyant’s passing, but in recent years, rumors have been spreading of a shadow of Agathos’s size and shape appearing in the clouds above Dravania. Could this be our chance to bring Saint Valeroyant’s legend to a close?
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Saint Guenriol
Athenaeum Astrologicum: Founded by Guenriol de Durendaire, who confirmed the link between the coruscations of the dragon star and the movement of the Dravanians, the Astrologicum is the center of learning for students of the Ishgardian school of astrology. For expanding upon the theories of Adaunel the Younger and building the foundation of the modern school, Guenriol was later venerated as a saint.
The Arc of the Venerable: It is said that Saint Guenriol, after a long and storied tenure as a noble knight and slayer of mighty dragons, passed through this gate and founded the city’s first astrologicum.
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Saint Shiva
Love Transcendent: Shiva was but an Elezen maiden when she fell in love with Hraesvelgr of the First Brood and was therefore branded an apostate in holy scripture. As the tale goes, she was enchanted by the dragon’s sagacity and wisdom - the wyrm by her compassion and conviction. Yet Hraesvelgr despaired at the great disparity which would deny them happiness everlasting, for to a dragon which might pass tens of thousands of years without a thought, the life of an Elezen human which might span a century at best was but a fleeting moment. Seeing this, Shiva sought to end her lover’s sorrow by imploring him to devour her that the maiden’s aether and soul might be entwined with his ever after. In the end, with a heavy heart, Hraesvelgr did as she bade.
Their tragic love became a symbol which moved man and dragon alike to set aside their differences and come together to build a society such as Shiva would have wanted. The ancient ornate structures found throughout Dravania and the Churning Mists are remnants of that time when man and dragon lived in harmony.
Greensward: Greensward is a memorial to Saint Shiva, the Elezen maiden who strove to build a bridge between man and dragon. Although her life was brief, her sacrifice inspired her people to build a grand memorial to her on the isle, that the peace for which she stood would never be forgotten.
Mother of the Sheave: The Mother of the Sheave is an enormous statue towering over the Churning Mists, carved in the image of Saint Shiva. The saint’s likeness has been somewhat glorified, as it was erected nearly a century after her death, and the great wyrm and his brood contend that the effigy bears no resemblance to the real Shiva.
Game - Shiva Card: The Enchiridion, holy scripture for the Ishgardian faith, brands Shiva the Original Heretic─the first to succumb to the temptation of the dragons. Her followers, however, venerate her as a saint who tried, yet failed, to bring together man and dragon through selfless sacrifice.
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Saint Roelle
Unknown. The saint’s name is in the Firmament in a ruined section of Ishgard known as Saint Roelle’s Dais.
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The Twelve - Halone
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The Fury
Matron Deity of Ishgard Daughter of Rhalgr, younger sister of Byregot
As cited from the Encyclopedia Eorzea:
The fervent worship of Halone, mover of glaciers and goddess of war, and the teachings of the Enchiridion, the holy scripture of the church, are at the core of Ishgardian society. Although members of the Ishgardian church will readily acknowledge the existence of the other eleven deities of the pantheon, they firmly believe that the power of all other gods is eclipsed by the might of the Fury.
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And for many days and nights was the world calm, the gods content in the order which now reigned supreme. That is until the Whorl woke from its slumber and beckoned forth two final deities - Byregot and His younger sister Halone. It was feared that the untamed and ambitious siblings might once again usher chaos unto the world, so to see that they were properly disciplined, Nymeia quickly made them wards of Rhalgr, the Destroyer.
Though more open to Her new father’s teachings, Halone, too, grew restless, longing to test Her strength. An opportunity arose when Oschon invited the young goddess on one of His journeys. It was during these travels that Halone’s ambition slowly transformed into a lust for battle. While on the road, She would challenge every creature She met, honing Her skills and methodically devising new techniques for killing.
When Nophica, mother of the life, learned of Halone’s wanton destruction of Her creations, she was angered beyond words and swore revenge, but the Fury ignored the Matron’s challenges, widening the rift between the two. Oschon, feeling responsible for this rift, devised a plan to calm Nophica. From within the mountains of His creation, Oschon summoned a fount of magma which spewed forth onto the land. Upon cooling, the magma took the form of the Twelfth and final god - the dual aspected Nald'thal. With Nald'thal, Oschon had provided a god to oversee the souls of those who met their deaths and provide them with peace in the afterlife. Satisfied that Her creations would no longer wander the void aimlessly, Nophica agreed to a truce with Halone.
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Hells and Heavens: Every god and goddess of the Twelve is associated with one of the six controlling elements. When the deities deemed Their work on Eorzea complete, They proceeded to create the firmament, the result being six astrally aligned heavens aspected to each of the six elements, and a final seventh heaven to rule them all. However, a residual product of these heavens were six similarly aspected hells, ruled by an all-encompassing, umbrally aligned seventh hell. The six ‘lower heavens’ are represented in the sky by six constellations - star formations which astrologians also perceive as gates that, when opened, can allow a person to become attuned with the heavens and manipulate their aether. These constellations revolve around the pole star which is believed to be the gate to the seventh and final heaven.
While some sects of Twelve worship have different views of the afterlife, most believe that the righteous are promised a place in the heavens while sinners are doomed to an eternity of punishing trials in the hells. A belief made popular by a famous theologian and playwright of the Sixth Astral Era states that upon an evil man’s death, he will fall to a hell that corresponds to the sins he committed in his lifetime. Once suffering an eternity in payment for those sins, he must journey through the remaining five ‘upper hells’ and witness the sins of his brothers, before finally arriving at the gate of the seventh hell, where his heart will be weighted. If it is heavy with sorrow and repentance for what he has done, he will be sent to the heavens. But if it remains light, he will be admitted to the seventh hell where he will suffer forevermore.
The Hell and Heaven of Ice: In the center of this heaven rises a lofty palace of ice - ice made of frozen moonbeams and carved with the Fury’s own spear. Here reside epic heroes and gallant knights, the benevolent and the faithful. From Halone’s gelid palace do piercing icicles plummet to the Pit, creating the Hell of Ice. Here suffer cowards, deserters, and adulterers.
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Saints of Halone: VALOUR: Valor. Saint Daniffen and the Basilisk. When the basilisk came, the fishermen’s poles which once bristled on the banks of the Velodyna River vanished from view, replaced with a sprouting of mercenaries’ spears. Yet even these hardened fortune-seekers could find no counter to the beast’s deadly gaze, and a forest of petrified flesh soon crowded the riverbed. Just when it seemed none remained to challenge the monster, there appeared an itinerant knight by the name of Ser Daniffen. The peril lay in meeting the creature’s eyes, not in being seen by them, he proclaimed, and thus did he pad his helm’s visor to render himself blind. Tracking his prey by the sound of its scraping claws alone, the knight stalked and slew the terrible basilisk. Daniffen was celebrated for his valor and daring, and raised up as a saint blessed of Halone.
Ishgardian legend tells that this grotto (The Weeping Saint) was where Saint Daniffen came to mourn the maiden he loved that was murdered by a basilisk, and later vowed retribution on the fiend and its kin. The icy waters which trickle down from the mountains and form pools are said to be the saint’s tears, and they are often collected for use in the church’s purification rituals and in the production of sacramental wine
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CANDOUR: Candor. Saint Endalim.
In the midst of an apple orchard, a confrontation was brewing. On one side stood the peasants, tools raised in revolt; on the other, the lord of the land, flanked by his men-at-arms. Bloodshed seemed inevitable, until an elderly knight strode onto the field and planted himself between the feuding parties. The soldiers threatened the old man with a beating, but their blustering soon fell quiet as their lord sunk to his knees, pale-faced and stammering. Even without the golden crown atop his head, he had recognized the face of Archbishop Endalim IV. The archbishop had learned of the lord’s mistreatment of his farmers, and sought to mediate the dispute not as a monarch, but as a man of the people. Celebrated for the impartial candor of his methods, Endalim was raised up as a saint blessed of Halone.
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CANUICCION: Conviction. Saint Finnea.
The fortress hold’s defenders fought valiantly against the dragon horde, but as the battle wore on, the stench of desperation began to permeate the air. It was then that a fluttering pennant bearing the device of a white swan appeared from behind the curve of the mountain path - the lady knight Finnea had arrived with reinforcements. Though yet a novice with the blade, Finnea was possessed of a spirit seemingly incapable of conceding defeat, and had proven her mettle on the field time and again. Thus did her presence serve to reignite the flagging courage of the defending soldiers, and inspire a miraculous retaliation against their winged foe. Revered for her unyielding conviction, Finnea was raised up as a saint of Halone.
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Dictionary of Roe
Modifying Grammar Noun -> Adjective Noun+i Ais (Ice) + i = Aisi (Icy) Ex: Aisibhir (Icy Ale)
Verb -> Noun(er) Verb+a Braen (Break) + a = Braena (Breaker) Ex: Aisbraena (Ice Breaker)
Verb -> Noun(ing) verb+n Floer (Lead) + n = Floern (Leading) Ex: Floernmann (Leading Man)
Spelling Rule Always remove doubled letter when combining a word that ends in the same letter the following word begins with. Rostn + Noez = Rostnoez (Rusty Walnut)
Words classified as both adjective and noun, including those under Minerals and Colors, will not change in structure when they are used as an adjective. For example Agat (amber) will NEVER become Agati.
Misc Jho……………… And Oebb…………… Above
Numbers Aerst…………… First Agynn………….. Beginning Helb……………. Half Jarr……………… Year ---- Eyn……………… One Does……………. Two Drys…………….. Three Foer……………. Four Pfym…………… Five Saes……………. Six Syvin…………… Seven Aht……………… Eight Nyun…………… Nine Zaen……………. Ten Eynli……………. Eleven Zwelf… ……….. Twelve Ahtza…………… Eighty
Colors Bloe……………. Blue Broen………….. Brown Fhil……………… Yellow Gryne………….. Green Hast/Hastal…… Hazel Keim…………….Violet, Purple Kest…………….. Chestnut Rhot……………. Red Swar……………. Black Thosin…………. Gray Wyzn…………… White
Animals Aent……………. Duck Ahl……………… Eel Ahr……………… Eagle Bhar……………. Bear Born……………. Boar Elak…………….. Elk Falk…………….. Falcon Farr…………….. Bull Fhis/Fhisk……. Fish Floh……………. Flea Fohc……………. Fox Folg…………….. Bird Frusk…………… Frog Gaez……………. Goat Hund/Hundr…..... Dog Hwab…………… Hawk Khra……………. Crane Kilb…………….. Calf Koel……………. Coeurl Lahz……………. Salmon Lorh……………. Rabbit Loug……………. Leech Mhar…………… Horse Mhol…………… Salamander, Eft Mhus…………… Mouse Rael…………….. Doe Ramm………….. Ram Skapf…………… Sheep Skrat……………. Goblin Spaer…………… Sparrow Thuv……………. Dove Troeg…………… Monster Urs……………… Auroch Uwil……………. Owl Wilf…………….. Wolf Wyrn…………… Snake
The Body Ahrm…………… Arm Baen……………. Bone Benn…………… Leg Broes…………… Chest Foet……………. Foot Fyst…………….. Fist Gara……………. Skin Gybal…………… Skull Haerz…………… Heart Hanth………….. Hand Harr…………….. Hair Krepf…………… Claw Maga…………… Stomach Mynd………….. Mouth Oeya…………… Eye Oura…………… Ear Pfyn……………. Finger Zagyl…………… Tail Zant……………. Tooth Zeh……………… Toe Zoeng………….. Tongue
Seasons Bryn……………. Spring Some/Soemr… Summer Hyrt…………….. Autumn Wint……………. Winter
Food/Nature Ahct………………………. River Ais………………………… Ice Bera………………………. Berry Berk………………………. Mountain Bhir……………………….. Ale Bhrat……………………… Meat Bluom……………………. Flower Blyss……………………… Blossom Brem……………………… Bramble Brot………………………. Bread Byrm……………………… Tree Cwaen…………………… Pine Cwin……………………… Wine Doen……………………… Thunder Dornn…………………….. Thorn Eyha………………………. Oak Eyhil……………………… Acorn Faeld…………………….. Field Fedar…………………….. Feather Frut……………………….. Fruit Fyr………………………… Fire Hana……………………… Hemp, Hempen Himal…………………….. Sky Hylt……………………….. Forest Isil…………………………. Island Kyrss……………………… Cherry Laent……………………… Land Loef……………………….. Leaf Merl………………………. Sea Myst………………………. Mistletoe Opyl………………………. Apple Orn……………………….. Maple Pfef……………………….. Pepper Noez……………………… Walnut Pfrym…………………….. Plum Roegan/Roega…………. Rain Saelb/Sylbei……………. Sage Saelz……………………… Salt Saem……………………… Seed Seik/Sfiek………………. Lake Snoe…. ………………….. Snow Swaen……………………. Mushroom Synt……………………….. Sand Tu………………………….. Dew Tyl…………………………. Valley Ulm……………………….. Elm Weitz…………………….. Wheat Wolk……………………… Cloud Wurt/Wurth……………. Herb Wyda……………………… Wilow Wyta……………………… Water Wyrst…………………….. Sausage Zedyr… ………………….. Cedar
Nouns Abyl……………. Rage Alyr…………….. Alder Anka…………… Anchor Ansa……………. Scythe Aren……………. Harvest Ask……………… Ash Bhaln…………… Plague Blaet…………… Blood Borg……………. Castle Brytt……………. Bridle Byrt…………….. Axe Ceig…………….. Sail Ceil…………….. Rope Dhem………….. Dusk Dorpf…………… Village Dyn…………….. People Dyrf…………….. Farm Eidin……………. Oath Ent……………… End Garr…………….. Choir Geim…………… Jewel Geiss/Geyss….. Ghost Glac…………….. Bell Graeb………….. Grave Hyll…………….. Hell Hyml…………… Heaven Hyr……………… Army Ingil/Inghil…… Angel Itar……………… Knight Gybet………….. Prayer Haemr…………. Hammer Halp……………. Side Khezl………….. Kettle Kirz…………….. Candle Klet…………….. Burdock Liht……………… Light Lleid……………. Pain Lora…………….. Laurel Mhas…………… Scar Moen………….. Moon Moht…………… Mind Murl……………. Wall Myna…………… Love Myrgan………… Morning Nagl……………. Nail Nahct………….. Night Nort……………. North Nyst……………. Nest Oefyr………….. Sacrifice Ost……………… East Pfrew………….. Joy Raen/Raen…… Circle Raet……………. Chariot Ronn…………… Current Ruht……………. Smoke Ryhhe………….. Empire Rymm…………. Frost Sald…………….. Luck Sath……………. Knife Satz…………….. Dance Skaet…………… Shadow Skoef………….. Poetry, Poet Skyf…………….. Ship Skylt…………… Shield Spyr….. ……….. Spear Stral……………. Arrow Stymm………… Voice Styr/Styrn……. Star Styrm………….. Storm Sund…………… South Sunn…………… Sun Sweig………….. Herd Swerd.. ……….. Sword Sygg……………. Victory Syng……………. Song Toum…………… Dream Trach…………… Dragon Twyr……………. Dwarf Tyrn……………. Tower Tyrb/Terbin….. Cyclone Und…………….. Wave Waek………….. Battle Waen/Waent… Wind Ward…………… Watch Warg…………… Truth Wein…………… Woad Wist……………. West Woerd…………. Word Wyrk…………… Work Zahr….. …………Tear
Titles/Professions Ahtyn…………………….. Judge Blyda……………………… Maker Broda…………………….. Brother Bryda…………………….. Bride Daeg……………………… Soldier Draga……………………… Carrier Fatyr………………………. Father Fian……………………….. Enemy Froe/Froa……………….. Lady Fryn………………………. Friend Germa……………………. Conjurer Goht………………………. God Gohta……………………. Goddess Klin/Klind………………. Child Koen……………………… King Koena/Koenyb………… Queen Kympf……………………. Champion Kynd………………………. Virgin Leita………………………. Bringer Lon/Lona………………… Gatherer Mann…………………….. Man Skal……………………….. Servant Smyd……………………… Smith Swys/Swysta…………… Sister Syn………………………… Son Thota… ………………….. Daughter Thuba…………………….. Mage Waht……………………… Guard Wyb………………………. Woman Wykra……………………. Worker Zwyn……………………… Twin
Adjectives Abar………………………. Lone, ALone Aerg………………………. Ambitious Aerm…………………….. Poor Ahld………………………. Old Awyr……………………… Absent Bara………………………. Bare, Naked Bhald…………………….. Bold, Brave Blei……………………….. Pale Blyn………………………. Blind Bylg………………………. Fertile Caer………………………. Sad Dani………………………. Narrow Denkyr…………………… Thinking Denn……………………… Thin Doer………………………. Dry Dyrst……………………… Thirsty, Thirst Eifa……………………….. Bitter Elil………………………… Exiled, Foreign Erna………………………. Earnest Ewan……………………… Even Eyri……………………….. Wandering Faez………………………. Fat Fhruh…………………….. Early Flaz……………………….. Flat Flekk……………………… Spotted Frae……………………….. Free Fyril……………………….. Lost Ganz………………………. Perfect Ghim……………………… Modest Greh………………………. Calm Grym……………………… Cruel Guht………………………. Good Guol………………………. Glorious Hael………………………. Healthy Haer………………………. Grand Hald………………………. Kind Herl……………………….. Elder Hezz………………………. Hot Hint……………………….. Behind Hirsk………………………. Agile Holas……………………… Bald Holl……………………….. Hollow Holsk……………………… Fast Horsk/Horsam…………. Obedient Kelt……………………….. Cold Khus………………………. Chaste Klyn……………………….. Small Kneh……………………… Near Kroem……………………. Bent Lamm…………………….. Lame, Injured Loet………………………. Loud Loetr……………………… Pure Loez………………………. Short Lyna………………………. Linen Lyng………………………. Long Maeti…………………….. Mighty Moeg…………………….. Able Nazz………………………. Damp, wet Nedyr…………………….. Low Niu………………………… New Nortyr……………………. Northern Ostyr……………………… Eastern Ofan………………………. Clear Pfar……………………….. Walking Phati……………………… Late Rhen……………………… Clean Rheti……………………… Straight, Lawful Rhit……………………….. Right Rhyl………………………. Plentiful Roeh……………………… Rough Rostn…………………….. Rusty Skaen…………………….. Beautiful Skarn……………………… Horrible Skoen…………………….. Shining Slae……………………….. Dull Slaf……………………….. Sleeping Slett………………………. Plain Solk……………………….. Blessed Stael……………………… Still Sterr………………………. Strong Sundyr…………………… Southern Swoz……………………… Sweet Swyg……………………… Silent Swyn……………………… Round Swyr………………………. Big Syhr………………………. Fearless Syk………………………… Sick Syngi……………………… Singing Syzn………………………. Sitting Thor………………………. Torn Toff……………………….. Deep Trachyn………………….. Dragon Tragg……………………… Slow Trahg……………………… Lazy Troe/Troeb……………… Confused Tymb……………………… Dumb Ubyl………………………. Evil Unsyn…………………….. Innocent Unta………………………. Other Usyn……………. …………Ashen Waem……………………. Warm Wakk……………………… Awake, Woken Wann…………………….. Empty Wast……………………… Sharp Whei……………………… Soft Wilt……………………….. Wild Winst…………………….. Left Wistyr……………………. Western Wunt……………………… Under Wuot……………………… Berserk Wyss……………………… Wise Ybolg……………………… Enraged Zaes………………………. Right Zoer………………………. Sour
Minerals (work as nouns and adjectives) Agat……………. Amber Blau……………. Lead Caepf………….. Slate Glaz…………….. Glass Grein…………… Bronze Guld……………. Gold Iyrn…………….. Iron Kryd……………. Chalk Kryst…………… Crystal Kupf……………. Copper Loh……………… Cloth, Clothes Lydir……………. Leather Marm………….. Marble Sthal……………. Steel Sylb…………….. Silver Webb………….. Silk Whaz…………… Wax Woll……………. Wool
Both noun and adjective Blan…………….. Darkness, Dark Fryd…………….. Peace, Peaceful Keten………….. Chain, Chained Knod…………… Knot, Knotty Lubb/Lubd……. Poison Myte…………… Middle Ryss…………….. Giant Thubyr………… Magic Toeg……………. Secret Zirn…………….. Fury, Furious
Verbs Braen………….. Break Byld…………….. Make Byrg……………. Protect Draeg………….. Carry Edz……………… Eat Fhet……………. Fight Firk……………… Explore Floeg…………… Fly Floer…………… Lead Gheb…………… Give Grina…………… Howl Gyft…………….. Sell Hwyz…………… Know Jaeg…………….. Hunt Khan……………. Laugh Lago……………. Lament Moer…………… Kill Ronth………….. Run Skrib……………. Write Sthan…………… Stand Sweig………….. Herd Syz……………… Sit Waeb………….. Weave Wall……………. Boil Wegg………….. Provoke Wezzn…………. Punishment Zent……………. Send
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Current catalog
Races of the Star
The Lalafell
The Miqo'te ~ The Keepers of the Moon ~ The Seekers of the Sun
The Viera
The Au'ra ~ The Tribes of the Xaela
The Hyur
The Elezen
The Roegadyn ~ Dictionary
The Twelve
Halone ~ The Ishgardian Orthodox Church
Menphina ~ The Lambs of Dalamud
Thaliak
Nymeia
Llymlaen
Oschon
Byregot
Rhalgr
Azeyma
Nald’thal
Nophica
Althyk
Submissions
Acacia Saafi (Balmung) - Words From quiet mouths: Cultural and social practices of the Tribes that share the star
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