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Updating our Player Model
After finally getting enough time to finish it, our artists have made a new player model. As much as we love our old ones....
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Which we nicknamed ‘Blauchlan’, he had to retire to make room for something a little more appealing.
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Although the new model is yet to named, he is at least one thing.....HUGE! But wait, there’s more. Our new model also needs some life (by which I mean colour)
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Also he now has a face, which is far less......horrifying.
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What is a frat without....
Greek letters and giant flags showing them off and showing them proudly
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Post-Processing
It’s amazing what a little post-processing can do. It can really add life to a world.
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It’s the little things that count
It’s amazing what a little post-processing can do. It can really add life to a world.
Even after adding in all the assets and colour to our scene, it still felt off. And that is because there was no backdrop for our level, it was a backyard floating in a gray abyss
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So we added some neighbours
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Updating our water
Our old water wasn’t remotely water like. It was just a quad painted light blue. But now it is much more
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Colour makes a world of difference
After bringing back our cut assets. the game now looks like a giant misshapen blob of grey so it is time to add colour turning this
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into......
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Yowza! But something is is missing......
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Just adding a few assets, no big deal
After getting some help from additional artists, we managed to bring back many of the assets we had to cut from the game due to time constraints turning this...
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Into this.....
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And now onto texturing
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Reverting to the old design
After many re-scopes due to unforeseen circumstances the team had to cut many of the assets that would have been placed around our scene, as well as redesigning the level to be much simpler which resulted in this.
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However......
After rethinking the level redesign decision we decided to revert back to the old design, as the oddly shaped pool felt like it gave the game more character
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End of Year Project - 10
With greyboxing now truly over the Alpha version of our game is now more or less finished
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The game is now playable :)
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End of Year Project - Part 9
Adjusted the size of the level again and removed assets due to time constraints
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Began switching out probuilder objects with maya models
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End of Year Project - Part 8
Adjusted the size of the level and added in a proper player model
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Trying some things with the water (in case you didn’t notice)
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End of Year Project - Part 7
Started adding a bit of colour to things to help differentiate certain objects
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Added some ‘water’ and a few other assets
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End of Year Project - Part 6
Now officially set at a frat house from an american college
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Throwing in more assets like a beer pong table and a music station
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End of Year Project - Part 5
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Finally started proper greyboxing, now set in a backyard rather than an arena
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End of Year Project - Part 4
We decided to title our game ‘The Noodling’, which we felt represented the general feel of the game quite well
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Just a different concept looking at a different kind of arena and platforms
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End of Year Project - Part 3
So our game started off as Top down, but we decided to switch to 3/4 view
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It’s a game where up to 4 players whack each other with pool noodles to knock their opponents off of the platforms and into the surrounding water
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End of Year Project - Part 2
Started working on Pre-Production for your game. Here’s our first quick concept of our level
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and another shot from the camera view
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