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allofthedice · 4 years
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Inked that rainbow dice set i made a few days ago and took some pictures in the sun!!
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allofthedice · 4 years
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Time for a trip to the magic pet store: Here is a preview of what will be
Clockwork Dragon’s Guide to Arcane Familiars
Familiars have always been an exciting prospect for me, but 5e’s handling of them is… well, lackluster at best. To that end, I took it upon myself to retool the familiar system and provide a suitable myriad of options for people seeking to keep and train a tiny magical companion.This supplement is still in progress, and likely needs quite a bit of play testing. The final release will have a total of 100 familiars, but quite honestly, I am burnt out on familiars, and want to work on another project for while, so for now please enjoy 13 new Feats, and the first 50 familiars in this extended preview.
 As a major notice on this bit of brew: the guide to familiars is still a work in progress, and I’m still in the process not only of adding new familiars, but also sourcing all of the artwork. I don’t do any of my own art, and I always try to credit that artwork back to the original creator. The final published release of this document will contain citations and sourcing for all artwork, but as ths is only meant to be a WIP preview so you all know what I have been working on, much of that is still missing, and will be updated as I work through it.
Preview images above are low resolution, and does not contain all 50 familiars. For the latest high-resolution PDF, as well as a whole host of other work I have done, check out this handy dropbox link. And be sure to tell me what you think!
If you like what I do and want to support me or just generally help out, Check out my Patreon page, or throw some coin at me through Paypal.me. If you wanna just come say hi on my Discord, that’s great too!  
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allofthedice · 4 years
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See im not dead after all! These dice might as well be, after all the ones they rolled last night.
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allofthedice · 4 years
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just received some new sample photos from udixi!! it was supposed to be silver ink but i'll just reink them when they get here lol
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allofthedice · 4 years
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allofthedice · 4 years
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Pathfinder is getting ready to explore kobolds in a totally different light.  Kobolds are one of five new ancestries set to debut in the Advanced Player’s Guide, a new rulebook for Pathfinder’s Second Edition that serves as the first major expansion for the new edition of the popular high fantasy tabletop roleplaying game.  Although these new kobolds are still diminutive descendants of dragons, they’ve gotten a major redesign both in terms of their looks, attitude, and abilities, giving players tons of new options when creating their new character.
Kobolds have a long history as ingenious but cowardly creatures, a stereotype that originated in Dungeons & Dragons and persisted into Pathfinder’s original edition.  The Advanced Player’s Guide does away with most of the negative stereotypes, instead presenting kobolds as “resourceful survivors” with a keen eye towards using their surroundings to their advantage along with a natural understanding of group dynamics.  Pathfinder’s kobolds also retain at least one characteristic of their draconic ancestors, which can include horns, sharp teeth, or even draconic breath or wings.  A kobold’s scale color might also vary wildly, although they usually reflect the kobold’s “draconic exemplar” – the dragon from which a kobold derives its power.
When players first create a kobold character, they can choose from five different heritages, each of which provides a different base ability.  For example, cavern kobolds have a natural affinity for climbing natural stone walls, while spellscale kobolds have a trace of draconic magic that manifests itself through a free cantrip.  As with other ancestries, players will gain ancestry feats as they level up, giving their kobold character more abilities.  At Level 1, these feats include kobold breath and snare making, and at higher levels they include everything from the ability to use an adjacent ally’s saving throw modifier as their own to adding more innate spells traditionally known by dragons.
You can check out two preview pages showing the new Pathfinder kobolds in action.  The Advanced Player’s Guide will go on sale on July 30th.
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allofthedice · 4 years
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@phoenixdice never ceases to amaze!! 💖💖
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allofthedice · 4 years
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Sprouting Chaos Player’s Companion’s Monsters by BoltNine Homebrew
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allofthedice · 4 years
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So a while ago my DM told me that when Poe was brought to life, she sort of exploded in flame and may have burned down an entire village :) Woops!
When she awoke into consciousness, surrounded by destruction, she immediately fled into the forest out of fear.
I’ve wanted to do some art depicting that moment ever since. So here it is, my thoughts on what it must have looked like to a normal villager witnessing Poetry’s creation.
—— If you’re interested in one of these as an A4 print, please head over to my Etsy store. With all the conventions for the near future postponed, any support I can get would be greatly appreciated! Etsy
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allofthedice · 4 years
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lovely genasi Carnimírië for @s-shutup-its-not-like-i-actually!
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allofthedice · 4 years
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Help support the blog~! ☕
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allofthedice · 4 years
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Story Structure and Character Creation
People have different thoughts and feelings about how to create a d&d character, and I want to preface this with the universal fact that however your group has fun playing d&d is the correct way to play d&d, and what I say here is how I and my group tend to play.
Step one: The World
When I am making a character or starting to review characters during a session zero, I consider how the concepts fit into the world of the game. I consider the setting and the tone of the game before I even start thinking of a concept, let alone a class or race.
Questions to ask your dm:
What pieces of media did you draw inspiration from for this campaign?
What is the tone of this game?
What themes will the game be exploring?
What events in the world of the game could have created an adventurer?
Step two: The Group
The second step I take is considering the group as a whole. What kind of character would fit into the group? Which group members might have a character connected with them in a way? What kind of archetype does the group need?
Questions to ask yourself:
Is my character a team player? If not, how can I justify them being in a group and not hogging attention?
What is the group missing that is integral to the game?
Is there a major theme of the campaign that is missing from the party’s motivation?
Step three: The concept
Before you assign a race and class, make a character. Give them wants, needs, and desires. Motivations for adventuring. Connections within the group. A connection to a main theme of the story and a backstory that fits within the constraints of the world. You can add in the race and class here if that helps you build a concept.
Questions to ask yourself:
What does my character want and need? What desire pushes them forward?
What would they have to achieve to stop adventuring?
What worldview does my character have that relates to a major theme the campaign explores?
Is my character value themselves over others or others over themselves?
Who will my character probably connect with in the party?
Personal freedom or structured rules?
Step four: The Mechanics
Now do all that fun character creation stuff like rolling stats and choosing a class and race.
Conclusion:
In a narrative-focused game like my group plays, having this setup for character creation will allow your DM to easily incorporate your character into major arcs of the game due to how you fit into the setting, your party will appreciate the cohesion from connecting the characters and it will make for fun roleplay encounters, Your character will have driving forces behind their decisions and the choices you make will feel more grounded in reality due to your understanding of your character’s motivations, worldview, and objectives.
P.S. NPCs
For you DMs out there, a condensed form of this formula is also helpful for making memorable NPCs. My process for making any of my NPCs is the “A DOVE” method:
Appearance: What does the character look like? Are they striking or plain? (ex: Arthur Augefort in Fantasy High is a dark skinned, bald wizard with a long white beard. He wears a purple suit that matches his eyes and carries an umbrella. In front of his left eye sits a gold monocle.)
Demeanor: What kind of personality does the character have? Usually a single adjective. (ex: Lucretia in The Adventure Zone being calm and regal.)
Objective: What does the character want from the players? (ex: Mishka in NADDPOD wants the party to rid her town of the Barbarians who have invaded.)
Voice: What sort of voice should the character have? Not necessarily an accent, but deep or high voice? Funny or grounded? How does it connect with the Demeanor? (ex: Ipskix in Escape From the Bloodkeep with his exaggerated screechy voice.)
Eccentricity: What makes this character unique? It can have to do with appearance, it can have to do with their actions, or the environment that they occupy. (ex: Madam Musk in Critical Role *CRITICAL ROLE C2 SPOILERS* being three kobolds in a cloak.)
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allofthedice · 4 years
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Blue Enchantress by HD Dice
My dice pick of the year - they're half the price of a chessex set and have a stunning glitter effect similar to OG borealis.
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allofthedice · 4 years
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These are probably my favorite dice I’ve made so far. I’d like to try making more in the sharp edged dice molds I recently got.
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allofthedice · 4 years
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Happy New Year! Here’s my first homebrew of 2020: Bloodmetal Soul Sorcerer! This is a melee sorcerer that I tried some weird things with, and I’m excited to see the reactions to it. The Bloodmetal Soul plays as a high risk, close-range caster with some pretty unique abilities and flavor. With this brew especially, if you have any comments, questions, balance ideas, or anything, feel free to leave it right here. Thank you!
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allofthedice · 4 years
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i haven’t been paying any attention to pathfinder 2E so far but i just discovered the anadi and holy shit these need to be a playable race yesterday
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allofthedice · 4 years
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Steampunk Time Traveler Ladies And Gentlemen Costume Boots
Ladies Steampunk Boots found here : Ellie Shoes Women
Gentlemen Steampunk Boots found here : Ellie Shoes Men
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