So it looks like the gameboy color initializes the background color palette to white at boot, but doesn’t touch the actual sprite palette table. So your sprites just come out as whatever colors happen to be in memory, which is kinda cool lol
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GameBoy Color Game Devlog #1
I started working on a game for the GameBoy Color! Here’s what I’ve got so far, running on an SP for visibility (I also wanted to show off my cool shell lol). This is the “debug room” I’ve set up where I can test implementing new features.
I’m hoping to use this project to get better at assembly programming, chiptune music, and sprite art.
So far, I set up a margin based camera and player movement.
Working in assembly with no engine is really weird but it’s a fun challenge.
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