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#visuals. ❖﹙ been knocked out been beat down ⋄ ain't nothing you can tell us now. ﹚
furyisms · 8 months
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Finally got around to making some new icons for Liss. I made a few of the ME3 ones before I left for my trip, but I’ve finally managed to finish some ME1 ones and plan to work on some more this week.
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retphienix · 3 years
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Alright, this is gonna be tough because I desperately want to say so much for the game's sake and my own, but it's just so much.
At least the playthrough as a whole exists to show a lot of those things, and there's no shame in some of the impacts the game had for myself going unsaid :)
LONG POST INCOMING, NO 'READ MORE' BECAUSE IT'S RELEVANT TO THE POST AND NOT AN AFTER-THOUGHT
CLICK 'J' ON YOUR KEYBOARD TO SKIP. (Sorry mobile users)
8:48 - Do you have any idea how good a step forward it felt to smash the repressing bulb?
9:50 - So I'll get ahead of myself because this fight shows a lot of the visuals that play into this: Something being the manifestation of guilt for Mari is so incredibly visualized.
Between the base 'Something' being extremely close to the shadow she cast and including the one visible eye that bore down on Sunny and Basil after the hanging, to the stairs incorporating into the design.
The seaweed and spider are more general anxieties though they do circle back to Mari since she saved Sunny, but those two forms don't feel as directly related as the stairs (heights) and base 'Something' forms and what they represent for his repressed guilt.
Could be wrong ;) Tell me what you saw in the forms of 'Something' if you'd like to expand on them :)
12:39 - Just to prove the point before you get to fully see the truth- Something morphs into the figure of Mari hanging. It doesn't fully demonstrate the "eye" aspect yet, but still I just wanted to say kudos on the way 'Something' is shown visually. Formless for a reason, and that form becomes more defined as you understand what it is, exceptional damn thing.
15:43 - Basil's part in all of this makes me so damn sad. Plenty to say later (obviously), but he harbors so much guilt, wants forgiveness so much, and is so (not shown yet) desperate to believe in Sunny's innocence while knowing but not comprehending the truth. The fact he harbors his own 'Something' due to the guilt of all this is heartbreaking, these kids endured a hell no one should. Losing someone so important to you and harboring the guilt and fault of it when nothing of the sort was intended. A childish fight with raised emotions got out of hand and all this came of it.
Hell.
16:30 - I absolutely adore how the photo album is used for this reveal.
Absolutely incredible execution that's specific to this story and its characters and makes piecing (literally) this together tense and grim.
22:27 - I NEVER SPOKE TO OR INTERACTED WITH THE THING IN THE CENTER OF THIS ROOM AND I'M A NORMAL AMOUNT OF UPSET ABOUT THAT >:( lol
29:41 - Okay.
So this reveal as a whole is so unbelievably well paced and incredibly hard hitting.
All game long there's a weight of having lost Mari. Repeatedly it's told that she killed herself and no one can understand why and everyone (MYSELF THE PLAYER INCLUDED) is looking for meaning in little moments, seeking out hints that maybe she was suffering or depressed or this or that.
And while that has gone on FOR THE ENTIRE GAME there has also been this uneasy weight surrounding Sunny/Omori. Visions of Mari twisted and deformed into phantoms of horror.
For the most part I assumed it was just him coping with having lost his sister and maybe a dialogue on how when she was alive he was in her shadow (in his mind) and now that she's gone he remains there?
That was the best I could figure, more or less. But it continued to seem more and more malicious in design and MUCH more 'heavy' in how it's presented as a shadow behind Omori/Sunny throughout his adventure and life.
The weight and 'overshadowed' looks of the scenes felt more and more foreboding and less like a simpler "I'm living in her shadow" story, but I couldn't figure out what it was.
Then these pictures come out and piece things together.
The final result:
Sunny and Mari fighting. (Context appears to be his growing disdain towards playing. It's stated he loved playing, but it's also shown that he begins to dislike how much Mari is dragged away for classes and the like up to and including playing. So my read was that Sunny was upset that their fleeting time together was dedicated to the recital and broke his violin in an emotional blur and the fight occurred.
Alternatively it was accidentally broken and both of their emotions were running high as it happened)
Mari falling to her death.
Sunny and Basil carrying her upstairs and tending to her.
Sunny breaking down as it sinks in.
The visions having Basil say "It's going to be okay" by the bedside. (I perceive that as a memory of what Basil was saying as he tried to manage his emotions during the event)
Sunny and Basil carrying her back downstairs and to the backyard.
The makeshift noose.
And finally the sight that burned itself into Sunny's eyes of her hanging after it was all said and done.
Just holy shit to it all in how it's revealed and handled.
Stories have twists all the time, and I ain't gonna make some bold claim like "Most unpredictable!" "Best twist!" "What a twist!" or whatever, though that'd be funny.
I just want to say this twist worked BEFORE the reveal as a foreboding sense of unease and curiosity- it lent itself to intentionally vague and easily misconstrued explanations, basically- instead of it outright misleading you beyond the characters that believe the lie repeating the lie, it allowed you to mislead yourself.
It did the twist the right way! And well! YOU trick YOURSELF! The people repeating the lie are being lied to or have motivation to repeat the lie! The GAME isn't lying (as so many twists handle it) the game is giving the world reason to mislead and allowing you to be mislead!
Now am I yelling affirmations for the way things SHOULD ALWAYS BE! YES! BUT THAT'S BECAUSE IT'S NOT AS NORMAL AS IT SHOULD BE! lol
31:40 - All the "You will really miss them"s hurt :(
33:25 - Right out the gate, a spoiler for what isn't here:
I looked up the alternate endings of the neutral route and my heart hurts to know Sunny doesn't stick around and Basil dies :(
34:00 - BASIL BEING OVERWHELMED WITH DENIAL AND GUILT AS HE ATTEMPTS TO MENTALLY PROTECT HIS VIEW OF WHO HIS FRIEND IS BY INVENTING A SECOND PARTY THAT DID THIS IS SO FUCKING REAL AND AMAZINGLY DONE.
And it explains the name behind the 'Something'.
'Something' behind you did it. There's 'Something' behind you, isn't there.
'Something' all around us, that potentially being the truth comin' in.
When 'Something' ruined my photos, Basil repressing protecting Sunny by destroying the proof.
Just expertly done.
'Something' being repression of the memory and impending guilt. Dannnng.
36:26 - It's 24 hours after I beat the game as I type all this so here's a gag.
Here's the part where Basil beats some sense into his friend, because after this Sunny gets knocked out and wakes up 200% improved and ready to save Basil from his own guilt by releasing them both from the secret.
So basically Kel dragged us out of bed, then a couple days later Basil beats us up, and that's how Sunny gets better :^) Game Over.
38:46 - This fight made me feel utterly terrible, a highlight being the energy bar saying "Everything is going to be okay".
or at 40:17 - when Basil pokes out Sunny's eye and the screen does this? That's an underutilized but always awesome visual.
41:12 - I THOUGHT I WAS DEAD AT THIS POINT :)
Because just before entering Basil's home on this night you see his Grandma's ghost here. So seeing Sunny here told me "WELL. YOU FUCKED UP!"
42:25 - Like I said, beat some sense into Sunny.
Here's the mental side of things where Basil's beatin' told Sunny to go remember the good times and confront his inner self and I'm being partially facetious because there's plenty to say about what's coming up.
43:15 - Goosebumps every time due to the sincerity and hope of this.
43:40 - Hug for anyone needing that.
51:11 - I could cry again and I just might before this post is done being put together.
This accident was never meant to be.
55:09 - Timestamp is arbitrary, I won't go over every flashback but I do want to say what a beautiful way to use these photos. To relive the memories? To find the strength to overcome and all that? After all these years of suppressing memories? DANNNG I love this game.
1:04:09 - I stepped in poop.
1:04:15 - Barefooted.
1:04:22 - I embraced my failure.
1:12:00 - The violin.
1:13:00 - "The anxious feeling-" "They believed in you" "No matter what you didn't want to disappoint them" I'm filled with love and gonna cry about it.
1:14:00 - So an important theme in the game, as if it has just one, is Sunny suppressing emotions and demonizing himself.
Obviously the ending shows him breaking free from both but I think it's important as hell to look at how he builds up to being able to.
After all the dark moments show him as a bloodied monster, demonstrate a perceived lack of remorse for what he's done (as in he sees himself so poorly that he says "I must not have felt bad about it, I'm a monster", not that he actually doesn't feel bad about it, that he thinks he shouldn't because he's bad), have him stab dream Basil to protect his repression of the memory, the build up to breaking free from that is him remembering the good in him through the lens of his friends.
Both in the real world and in revisiting the memories within the photos.
He hears about the good in himself that he has pretended isn't there and finds the power to overcome this deadened shell he's made.
He learns how to forgive himself by finally remembering he's worthy of forgiveness and is more than his mistake, that even the person he grievously harmed would want him to forgive himself and would understand the mistake didn't define him.
1:15:15 - Just because you did something bad doesn't make you bad, to put it more eloquently than my rambles. He had to learn that.
1:19:20 - I've done this fight 4 times.
You may be wondering why 4 times, it ain't like I replayed the game a ton or anything.
The short of it is:
1) For the good ending :)
2) To see what happens if you go "up" in the hospital- it's a dead end- I assumed it'd be a bad ending. So I got the good ending again :)
3) For the bad ending.
4) FOR THE GOOD ENDING TO WIPE THE HORRIBLE FEELING IN THE PIT OF MY STOMACH AWAY FROM THE BAD ENDING :)
In doing so I did get one layer deeper on the BG of Omori in the fight, here it is:
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And I learned on the fourth run that the fight is simpler than I gave it credit lol, Cherish refills your juice, so there is no reason to use Encore. You can get to the end (and deeper more easily) by just using the triple attack and Cherish and Calm down when necessary.
1:29:00 - A summary of the fight is that it's extremely impactful emotionally, but very obviously isn't a "Fun fight". It's great mechanically and story wise for what it's trying to do :)
I'll just say it here: I'm surprised there wasn't an end-game "Omori" fight, you know, in dream world? Because combat is SO good in this. I am lead to believe that the Omori route where you never go outside in the real world has more bosses and zones and would fill what I just implied I wanted- but you're also railroaded into the Neutral endings which are both sad :(
And honestly? That makes sense and I applaud the decision :) Embracing the fantasy world for more 'fights' isn't exactly the path to recovery. Also and I know someone will be bothered I say this because *I'm* bothered I'm saying this- it makes sense since a big predecessor did the same thing lol.
Undertale Genocide has new bosses and a harder end game challenge (Sans) while being the worse ending, while the good ending has a flashy and story/emotionally impactful final fight that isn't as challenging because challenge isn't the point of the morals being explored.
I just bring it up because it's interesting, has a parallel, and after fighting Omori 4 times I really REALLY wanted to do an end-game fight in Dream World.
1:30:00 - forgive me as I cry again. goosebumps and more.
OH NO~!
DRAT!
So I use a cheap video editor and I use the free format of it which limits to 720p and I didn't think twice of it.
I recorded at max, but downgraded after editing.
At 720p you can't see the detail that made me break down crying!
At 1:31:55 Sunny's eyes go wider as he sees Mari as they finally get to experience the duet in this dream state (White Egret Orchid, this is real and happening, I'm taking this to my grave :'( ) he sees her smile and that smile made me break down, but in the 720 it's blurry :(
That's on me, I could have posted the scene raw in HQ but I didn't know it'd compress just enough to be invisible :(
still. that duet scene can make me cry on command. just because of that alone, but also the entire thing.
1:33:42 - Sunny breaks from his shell and feels his emotions again.
1:37:07 - I wish every game would end with a mirror to see yourself.
The 'Despite everything, it's still you' vibe just cements all the growth and experiences that have happened as so much more real when that happens. Bonus points because mirrors in Omori are a time bomb where you can be reminded of the guilt following you- and this one is safe. This one is pure and clean. You did it.
1:37:50 - As I said earlier, going up does nothing. Dead end.
1:39:00 - I have to tell you something.
Simple ending. And yet slams me like two trucks. I'm so proud.
1:41:00 - Post credits scene.
This is so heartwarming and their smiles are the purest thing in the entire world.
1:42:50 - BAD ENDING RECORDING.
All I'll say on that is the bad ending made me feel terrible inside. Give up, live in your bubble, and subconsciously end it all so you never have to confront reality again.
My gut felt heavy to be honest.
And the fact that THAT is when Bo En Time is played is INCREDIBLE.
Having the sky shift like that gave goosebumps and cemented my dread.
Just seeing it now has me feeling very poorly.
Okay. Video done.
Now for general thoughts.
First off this White Space cycle has been going on for YEARS with Sunny only getting worse as he suppresses things more and more and the reason he found the strength to overcome is because of his friends and I'm gonna yell about it.
THE REASON SUNNY IS BREAKING FREE CAN BE DIRECTLY POINTED AT KEL THINKING "FUCK IT, I'M ABOUT TO LOSE A FRIEND, AND I DON'T WANT TO"
And I just think that is sweet as hell. The strength was inside himself, but the problem itself caused Sunny to demonize and not trust himself- he needed someone to break him free and help convince him that he's not irredeemable. And boom.
The way this game handles Denial and even gives it physical form with the 'Something's that both Sunny and Basil harbor is just awesome.
I touched on it but combat in Omori is very, very good.
I've said it here and there as I played and I feel like going at length in the finale post is pointless because this isn't a review but to put it concisely.
Types changing mid-combat, the character archetypes being so well defined, the follow up system, combat in Omori is some top notch turn based RPG stuff.
Like up there with the greats, the timeless masterpieces. This is GOOD fighting. So it was surprising the good ending didn't emphasize it- I explained why that makes sense, but even still! It'd probably be lesser for it (as explained previously) but it's interesting they practiced that restraint for the message they wanted to send.
Repeatin' that Mari's smile in the recital made me cry. Burned in my brain.
I'm still surprised I got the post credits scene because I DID water the plants a lot but when the game showed me them all dead I assumed that was the fail condition.
I genuinely do want to try the Omori route some time down the road. I hope I get around to it.
I am slightly dissuaded just because the Omori route only gets the neutral endings which are not Good To Be Blunt :(
But I want to see what dream content there is and I hear there are other bosses!
Other small bits from my notes:
Replacing denial (the black bulb) with hope (the white bulb) was good as heck.
The imagery of the 'Something' is so top notch- using the shadow of her body combined with the piercing gaze of her single eye- MY GOD.
The fragility of life being so present- between memories of near death experiences, to the way in which Mari dies, to the ease at which either Basil or Sunny can end the game. It's tense and heart-wrenching.
The way the 'Something' behind Sunny almost always shadows over him like an ever present weight.
Tearful, hopeful, pure, kids enduring a guilt metric tons heavier than their bodies could ever handle and finally, finally moving beyond it.
I said more in a personal post, and I'll reblog that.
Honestly, just timestamping through the video took it out of me and got the point across.
Omori is a wonderful game.
It's definitely a favorite for me, high up there on my list.
Between the themes, the gameplay, the humor, the ending.
This is a good one.
And now I get to end having experienced all the care and love in this title, that's such a sweet thing.
Now I know this finale post is a mess, illegible even. I have gotten sloppier as I've begun embracing just 'experiencing and rambling' and perhaps my formatting with change yet again until I find something more easily shared.
Despite that. I want to thank any who popped in on this playthrough.
This was a good one, a highlight of the blog for sure- and I'm always happy when I see some people enjoying the absolute mess I toss online when I do one of these :P
So thank you for your time, and thank you to any ridiculous enough to read my nonsense here.
Have a good one :)
And just as expected I feel I've said nothing and barely touched the surface as the post-game-head of mine does a poor job lol. Even still :P
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furyisms · 11 months
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furyisms · 9 months
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furyisms · 11 months
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furyisms · 9 months
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Comparison of old vs new – old complexion/oufits on the left, new complexion/outfits on the right.
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furyisms · 11 months
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furyisms · 9 months
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furyisms · 2 years
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TAG DUMP
#psa. ❖﹙ take those mental shackles off and throw them away. ﹚#blog updates. ❖﹙ for so long your focus has been taken away ⋄ now you're breaking away. ﹚#out of character. ❖﹙ come inside and be afraid of this impressive mess i've made. ﹚#headcanon. ❖﹙ you thought you broke us ⋄ don't tell me that you didn't hear. ﹚#musings. ❖﹙ now look who's laughing? nah ⋄ you don't wanna play with us. ﹚#promos. ❖﹙ you were a comet and i lost it ⋄ time to spread my wings and fly. ﹚#dash games. ❖﹙ live for something ⋄ never surrender and never back down. ﹚#music. ❖﹙ take our punches and hit the floor ⋄ gonna take a little more. ﹚#visuals. ❖﹙ been knocked out been beat down ⋄ ain't nothing you can tell us now. ﹚#ic meme. ❖﹙ can't hate us when we're just who you wanna be ⋄ we're what you made us. ﹚#ooc meme. ❖﹙ every day a castaway ⋄ a vagabond battle-born. ﹚#answered. ❖﹙ i've been a thousand places ⋄ and shook a million hands. ﹚#starter call. ❖﹙ i don't know where i'm going ⋄ but i know just where i've been. ﹚#open starter. ❖﹙ once upon a time i had an open point of view ⋄ but that was just so long ago. ﹚#me1. ❖﹙ bring the pain we're not fazed ⋄ we know it's coming anyway. ﹚#me2. ❖﹙ you were a comet and i lost it ⋄ watching for comets will i see you again? ﹚#me3. ❖﹙ struggle succeed ⋄ rewind and repeat. ﹚#me3 squad. ❖﹙ second that you think we're done ⋄ coming like an icon. ﹚#postwar. ❖﹙ even when they all say odds are a million to one ⋄ funny we already won. ﹚#andromeda. ❖﹙ it's not too late for broken hearts ⋄ take my hand make me wish on a star. ﹚#saved. ❖﹙ i've flown a million miles ⋄ and i've rode so many more. ﹚
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