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#more recent the injury was. technically has the ability to regrow limbs but that's most likely never shown. (torn between whether
worm-wood-words · 5 months
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Too tired to write but also can't stop The Scenes™ from playing out in my mind.
#bits about Arvel's healing magic and also the man in the bar healing Kahn's broken bones#i mean it's not perfect and it's painful for both the man and Kahn for different reasons but it does work in the end#also just sort of trying to flesh out the healing magic in my head. for most people who have it (mostly loethan) it's close#range or on touch. depending on the person it might hurt or drain the caster too and they might have to be able to see#the specific injury or at least where it is (such as when the man in the bar has to cut into Kahn's leg and arm to see his bones)#it almost never works on nerve damage. never on organs except maybe internal bleeding or injuries so severe the organs are#exposed. (basically just trying to say it won't heal organ failure). so it's pretty much best for broken bones and cuts. works better the#more recent the injury was. technically has the ability to regrow limbs but that's most likely never shown. (torn between whether#or not veren gets his arm regrown or a prosthetic. probably prosthetic since he lost it years ago)#doesn't work on illnesses or poisoning or stuff like that. that's still the domain of alchemists. also since on the areas it shuts#does. I'm not retyping that. on the areas it does heal its just rapid cell regrowth which most of the time is fine. but then there's#Arvel. who can do it both on touch and at range and uses the whole rapid cell growth thing as a method of torture. add the whole#light minions thing and the fact that his abilities include a rapid healing factor on himself (and that unlike a lot of people#his abilities work rapidly on others and he can easily get over any drain it has on him)#and yeah it's understandable why Len loses the first fight and why a lot of people don't stand up to him much. even his wife who doesn't#have powers at all ends up progressively more afraid of him. like the only way to possibly wound him in a meaningful way is to get the#drop on him and find some way to inflict severe damage on a vital spot and keep whatever you used to do that inside of him long enough#for him to eventually not be able to heal around it anymore. i don't know just thinking about how he's such a twisting of typically 'good#guy' powers. like his main things are light and healing he should be the hero or like high up supporting cast but nope he's just#trying to subjugate everyone and rule the whole damn continent because of a might makes right ethos and the fact that he does#certainly have might on his side#maggot original
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evolutionsvoid · 7 years
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While most of Ver'Rahl's creations come from mutated body parts and cobbled together abominations, Nekrosis is a being that was made from a single corpse. His original body was found by Ver'Rahl within the abandoned fortress that he chose to inhabit. Who Nekrosis was before his death is not known by Ver'Rahl, but the necromancer saw potential in the dead warrior. However the soldier perished, his corpse was infused with magical residue that Ver'Rahl could use in his rituals. With the strange mana preservative within his body, Ver'Rahl was able to raise an undead warrior who could think and act on his own accord. He was unlike all the other mindless undead, as he had a personality and a sound mind. Since Nekrosis was Ver'Rahl's first sapient undead, the necromancer immediately made him general of his undead masses and turned to him as a second in command. Now risen from the dead, Nekrosis has no knowledge of who he was before, but that does not bother him. All he cares about now is serving his master and fighting in gloriously bloody battles. Attitude - While he is the first thinking undead that Ver'Rahl ever made, he is not a complicated creature. He cares only for battle and death, finding enjoyment in fighting and slaughtering. He is at his prime when in the battlefield, and is always bored when he is forced to hang around the fortress. As a warrior, he is extremely skilled. On the battlefield, he can command his ranks to victory and is quite good at taking down enemy fortifications. His obsession with battle can make him a rather simple person to talk to, as any conversation that steers away from war quickly becomes one-sided. When there is no fighting to be done, he quickly gets bored and is always searching for something to take down. Though obedient to Ver'Rahl, he can become irritated when the necromancer forces him to stay his hand. There is nothing he hates more than sparing a life, and Nekrosis has been heard complaining to Ver'Rahl when the necromancer swoops in and steals a kill from him. He thirsts for blood and victory, and will do anything for both. 
Relations - Nekrosis' best relation is with his creator, Ver'Rahl. He serves as his general and personal bodyguard. While Ver'Rahl may hang back in a battle, it is Nekrosis who charges forth with the undead wave. He has no problem serving his master, and does not give the necromancer grief like Haceil does. He relishes in his master's orders of execution and slaughter, but shows annoyance and disappointment when Ver'Rahl orders him to not kill someone. Though he is pretty much a servant, Ver'Rahl sees Nekrosis as a friend and a being he can trust. Nekrosis has spent many hours listening to the ranting and raving that comes from Ver'Rahl's chaotic mind, and does his best to help quiet the voices. Ver'Rahl sees this as the care and worry of a great friend, but Nekrosis is mainly worried that if he does not listen, Ver'Rahl would probably destroy the entire base in a fit of madness. Besides Ver'Rahl, Nekrosis also does well with Darkest Knight. The giant undead monstrosity is a primal beast of claw and muscle, which Nekrosis can respect. Sending the monster out into battle, or riding its shoulder into the chaos is always a plus to Nekrosis, and he enjoys the primordial murderous rage that Darkest Knight always exudes. The third on the list of respect and care is Vilicity, who is a recent addition to the undead team. Nekrosis was aware of her existence for months, as he watched Ver'Rahl spend ages building her body and finely tuning her abilities. He expected the risen being to be another deadly weapon to his arsenal, and wasn't wrong on that. He enjoys the chaos she adds to the battle, and often combines her powers with his to mow through entire squads of soldiers. What he didn't expect was for her to become the center of Ver'Rahl's attention. Due to her complex body and delicate composition, Ver'Rahl dreads having to repair or rebuild her, so he has quickly become protective of her. This leads to Ver'Rahl favoring her over Nekrosis when it comes to arguments or disputes, and she is always the first in line when someone needs to be stitched back together. Though Nekrosis technically is her commander, he still gets irritated with her behavior and how she can get away with so much. When she gets busted on the battlefield, it is Nekrosis that often gets the blame. He is also a bit jealous with how Ver'Rahl seems to favor her, like the eldest child hating how the new, young sibling is getting all the attention. At the bottom of all this is Haceil Grubtongue, Nekrosis' constant source of annoyance and personal punching bag. The slimy con artist does nothing but complain and plot, which gets on Nekrosis' dead nerves. Feeble and useless on the battlefield, Nekrosis has no respect for Grubtongue and is always frustrated when he gets paired with him. With that, Nekrosis is always kicking the patched-up creature around and dismembering it when he gets angry. Grubtongue's ploys to escape Ver'Rahl are both a source of frustration and amusement for Nekrosis. He hates how Grubtongue's plotting often gets in the way of well laid plans, but he always enjoys punishing the con man for it. The misery Haceil constantly faces is amusing to Nekrosis, and he loves to mock and tease the being any time he can. Even when Haceil does something right, Nekrosis roughs him up, just as a reminder of what will happen if he fails. Subordinates - As second in command, Nekrosis can control the undead hordes whenever Ver'Rahl allows him to. With that, the general loves to plunge into battle alongside the monstrous army, commanding them as they rip through towns and cities. He can sometimes be a showboat when it comes to victories, and will often instruct his forces to do things the bloodier and messier way. He has no real care or worry for any of his mindless soldiers, as he knows they are all replaceable. If he can gain an advantage in battle by ripping the spine out of one of them and using it as a bloody whip, then so be it. With his stature, Nekrosis is also in command of Haceil, Vilicity and Darkest Knight. Darkest Knight happily follows his orders without question, but he always gets grief from the other two. Haceil just whines about things and goes on about how he can't fight and how Nekrosis should at least give him a weapon before he is flung into a mob of angry soldiers and so on and so on. The whole thing is exhausting. Vilicity does listen to most commands, but can sometimes go off and do her own thing without his permission. She does this because she knows that Nekrosis cannot punish her for her insubordination, as it would incur the wrath of Ver'Rahl. Abilities - As an undead, Nekrosis is not harmed by most injuries that could kill the living. His body hardly feels pain, which keeps him from flinching or reacting to devastating wounds. While foes can tear into his flesh and mangle his body, he still lives and is able to patch himself together. Disemboweling, eviscerating, and decapitating hardly slow him down. If he is dismembered, he can pop his limbs back on and continue fighting. As a trained warrior, he is quite strong and skilled with many weapons. His rotting nasty skin can also drip off of his body in noxious curdled masses. Some would say that is not an ability, but Nekrosis will respond by flinging the sticky gobs at their face. Making a warrior gag mid battle is a pretty nifty trick, especially if it allows you to impale them while they are choking back bile. Tools - Though good with a wide range of weaponry, his preferred tool is the Rotting Trident, a weapon created by Ver'Rahl. This weapon is a fusion of metal, rot and flesh, all fused together by necrotic energy. When the tips of the trident touch a surface, it spreads an expanding wave of rot and acid, eating through metal and dissolving flesh. When holding and activating the weapon, the user is immune to this infection. By slamming the trident into the ground, the user can create an expanding circle of decomposition, melting through nearby opponents from the legs up. Once the weapon breaks contact with the rotting surface, the decomposing area will fade away. Stabbing with the weapon can leave disfiguring wounds and can slice through most defenses, The Rotting Trident can also fire short blasts of rot, but this takes a bit to charge, has a short range and does not spread much. Though this weapon uses magical energy, he can still kill magic-resistant foes by just stabbing them like a normal weapon. With this weapon, he is capable of taking on the most challenging of enemies, even those heavily armored. This tool also seems to be alive, as the eyes move around and lock onto prey. This aids Nekrosis in battle, as the trident leaps back into his hands when lost, or will slightly change their angle of thrust to insure a clean kill. Nekrosis can use other tools and weapons, but the trident is his go to. He has also been known to carry throwing knives that are infused with the same rotting energy. He also carries with him odd, skull-like gems that he uses to heal his body. These gems can be broken in his fist to create energy that regrows his flesh and repairs bone. Since these shards are reliant on raw magical energy, they cannot be safely used by living beings. The flesh they regrow has no life within them, merely creating hunks of dead meat. To an undead creature, this works fine for them, but for the living it just creates dead, cancerous flesh that often will kill the user rather than heal them. Nekrosis uses these to fix his body when he is severely damaged in battle, or when he uses a strategy that involves breaking several bones in his body. No better way to make a clean get away then by jumping off a castle tower and reassembling your broken body after impact. Weaknesses - Though a skilled, adaptable fighter, Nekrosis heavily favors the Rotting Trident. Loss of the weapon will cause a drop in his skill, and he is quick to scramble after the tool if it is knocked free from his grip. If stolen from him, he will break off his attack to recover it. As a warrior, he is super obsessed with bloody battles and messy victories. He can often get carried away with his victories, either breaking into a monologue when he shouldn't or trying to finish off opponents in flashy, but harder, ways. He despises losing his kills, to the point where he will knock away attacking undead from his victims so that he may have the finishing blow. Though an undead and possessing a magical trident, he has no magical abilities or resistances. If foes start blasting him with magic from afar, he is either forced to reroute monsters to dispatch them, or close the distance in order to fight them. As an undead, damage to his body means nothing, but the destruction of his head will kill him. Nekrosis also has a severe issue with grudges, where he takes failures very personally. Most notably is his grudge with the dryad, Merrill Myron. When he first fought the Wrong Table knight one-on-one, he took her as a joke and believed he had an easy victory. The dryad, however, turned out to be skilled with a katana and ended up slicing him into many pieces. The defeat was bad enough, but the dryad ended up being way too excited over the whole victory, which only infuriated Nekrosis further. Her comments about recording the fight in one of her journals and asking if Nekrosis would sign the page to prove authenticity drove him crazy, as that was not how a true warrior handled a victorious fight. Her cheery demeanor and his humiliating defeat has haunted him ever since, to the point where he holds an intense grudge against the dryad. When he spots her on the battlefield, he immediately goes after her and tries to slay her in another one-on-one fight. His obsession to kill her has bungled several battles, as he abandons his duties to fight her. He also violently believes that her demise should come from his hands, so he will actually fend off other attackers to ensure she lives long enough for him to kill her. With this knowledge, all Merrill has to do is rear her head and taunt him, and the commander of the undead army will bail out for a duel. It has gotten so bad that Ver'Rahl has berated him several times over this grudge, and will forcibly drag his general back into the real battle if he tries to go after her. Though the worst example is with Merrill, Nekrosis can hold grudges against a number of foes. Those he despises will become the focus of his attention, which takes away from his commanding duties.
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