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#it was mostly for promotion for floyd's new album but these two wished to meet with floyd on potentially collabing
maskyartist · 2 months
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told you i was makin a Clay and Floyd AU
just some silly doodles about Clay leaving with Floyd to help with his solo career to show he could've run things better than John Dory did. the two skyrocket to fame :)
feel like Floyd's got a bit of a tude here he's definitely a pop star/rock star a lil annoying but we love him
Clay handles a lotta the heavy lifting for the two of em, scheduling n such n making sure Floyd is booked for venues n such but they're still a team, just Clay handles business and Floyd handles fun :D
song reference : End of the Line
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doomedandstoned · 4 years
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Meet Judd Madden: Melbourne’s Most Prolific One-Man Band
~Interview by Shawn Gibson~
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Art by Jeff Smith
How are you doing?
Pretty good! As good as we can in these strange times.
When you are not doing music you are doing web design. How busy does that keep you?
There's not much work on at the moment honestly, so personal projects have filled the void. And video games.
You live in Melbourne Australia right? Tell me a little about Melbourne and where you live.
Melbourne is home to 5 million people. It's a wonderful city with vibrant live music, restaurants, parks – anything you're into, you can find. I've lived here for 16 years and I absolutely love it.
How have the wildfires affected you?
We had smoke here in Melbourne for weeks, though Sydney was much worse. The bushfires (as we call them) were hell on earth for those nearby.
How are you holding up with the Corona virus affecting everything?
My wife is working from home now, with me, so that's nice. My friends and family are healthy and safe, but I miss seeing them in person – video chats and phone calls are just not the same.
I miss live music and being in a crowd, the physical space and sharing in the moment. Australia is doing well comparatively, we're a spacious country with a low population, and we're good at following rules like "stay home."
What places do you go to in Melbourne to see heavy music?
The Tote, The Bendigo, Max Watts (HiFi), The Forum. I can't fucking wait to get to a gig when all this is over.
What are some Australian bands you love and we should check out?
In the doom/metal scene there are so many. Droid, Dr Colossus, Pod People, Thaw, Holy Serpent, Lucifungus are some I've enjoyed live recently.
Glacial by Judd Madden
My first introduction to Judd Madden was Glacial. I loved it and checked the other albums on your Bandcamp page.
Oh, cool! That album featured my one and only music video; Mountain Slayer, which received great exposure.
Is there an album that was removed from your Bandcamp page? There was a song on an album that almost had a hardcore tempo, great bass line! I want to say something like against set. I wish I remembered!
Before Waterfall (the first album) was released I made dozens of rough songs, to see if I could do it all by myself, and to experiment. Most of them were bad. "Against Set" and some of the less bad songs are on the Old Doom & Demos album. Listening now, it's not that fast -- maybe you're thinking of something else? There are not a lot of fast songs in my catalogue, perhaps "Mouth" from Waterfall or Waterfall II?
Please tell me about 528hz (DNA repair). I have heard many frequencies in that range, higher and lower but never in a doom song!
It's from "Everything In Waves" which is about reality, energy, perception, matter, cosmos. In my research about wave-forms of all types, I stumbled across the "healing tones" genre, with its wild claims about specific frequencies.
The song is mostly tongue-in-cheek, but leaves the question open. Can listening to certain tones have healing/meditative benefits? Well, we don't know everything, right?
Feel No Pain by Dead End Thoughts
What prompted Dead End Thoughts?
The desire to create even heavier music, with vocals. It's a separate project, as my main catalogue doesn't have vocals – Dead End Thoughts is a different beast. I wanted a space to explore complex ideas, the edges of my mind and darkness. The songs are thematically and musically extremely heavy.
It doesn't come from a place of depression or anger, as some people have suggested, but a need to explore and create something original. If it's original I'm happy. Musically the songs are totally organic, it's a stream of consciousness in the jam, with vocals and instrument layers added after.
Dead End Thoughts recently released 'Feel No Pain' (2020). Please tell me about the spark that started the fire for this album.
Feel No Pain is created directly from live jams between myself on guitar and Dan on drums. It's an evolution from the first album, which I created recording guitar first and drums second (which was difficult).
When you jam with one melodic instrument and one rhythmic instrument, both are free (within reason) to do what they like. Adding a second melodic instrument like a bass usually requires more planning and results in more structured songs.
We enjoy seeing where things go. These five tracks were chosen from around 20 that we recorded throughout the year. I realised mid-year that this could be the next album; the riffs were of similar tone, and I wouldn't have to drum over them!
Once I added a second/third guitar, bass, and vocals, they no longer sounded like jams and became real songs -- but you can still feel the live energy. It's also not perfect, which I think makes it more interesting.
We surprise ourselves when we're jamming, there is no staleness from playing a rehearsed song over and over. Most of the riffs on the album were new to us as we played them. It's so much fun.
On 'Feel No Pain,' Dan Jolly plays drums and did the album artwork. Please tell me about him and his role in Dead End Thoughts.
Dan has been one of my best mates for many years. We've played a lot together, he's a fantastic drummer who's even more into doom metal than I am! He played on half of these tracks unaware that they would become an album, sorry Dan. (laughs)
Our drumming styles are actually pretty similar, but he's younger and more energetic. I asked him to do the album art, as I was doing all the production and extra instruments, so he could share ownership of the project. It's an awesome painting, we had it before the lyrics so I was able to connect with "By Burning Heat."
Colour High by Colour High
Tell me about Colour High and how that is different from the music you make most of the time.
Colour High is an electronic doom project, similar to the music in Stranger Things. It was made over two months very late at night, in headphones when I couldn't make noise.
I've always dabbled in electronic music, once I even 'played live' in 1999 with my brick of a computer and CRT monitor. I just sat behind it and pretended to be doing things -- I wasn't.
Colour High is all about exploring sounds, compositions, just having fun and enjoying a different process. Having the entire score and all instruments available when composing is very different to the track-by-track approach required for solo instrumental music.
What makes Judd Madden laugh?
Most things. My friends, my wife, my cat. I love TV shows like Curb Your Enthusiasm, Always Sunny, South Park, The Office. Love stand-up comedy -- hard to name just a few, but Dave Chappelle, Brian Regan, Bill Burr, Iliza Shlesinger, Joey Diaz, Dylan Moran and all the greats like Carlin, Seinfeld, Prior, etcetera!
Which bands have influenced you and the music you make?
My parents like Pink Floyd, Black Sabbath, Beatles, Metallica. 90's bands like Tool, RATM, Chili Peppers, Prodigy. Then I started getting into Kyuss, Sleep, Yob, and the amazing stoner rock/doom metal scene. It resonated strongly with me and I immediately wanted to make music in that genre.
Now I listen to anything good: jazz, classical, electro, darksynth, math, weird stuff like Scott Walker or doom bands like Conan, Bongripper, Aleph Null. Completely obsessed with an electronic artist called 2814, the album Birth of a New Day is a real trip.
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Name some good books that you have read.
The Gap Cycle, Stephen Donaldson. The Nights Dawn Trilogy, Peter Hamilton. Enders Game Series, Orson Scott Card.I like big space operas, currently getting through The Culture series, but honestly I've fallen out of the habit of reading – I usually listen to music in headphones in bed.
How is the weed in Australia? Good?
It's illegal mate. But good, yes. I never touched it until I was 30 – now it's fun occasionally. I find it can help creativity, particularly with music. It can lower your ego, allow a more natural flow.
Is there anything you want to plug or promote?
Aside from the new album and the other projects we've discussed, my wife and I made Duel 52, a card game that you can play with a standard deck of cards. It's free and fun, if you're bored in lockdown check it out!
What is in the future for Judd Madden and Dead End Thoughts?
Once Dan and I can jam again we'll keep making music, and another heavy album. For my main project I have the beginnings of a lighter album similar to Float, spacey and guitar-heavy. Calm, meditative music to balance all this darkness.
Judd, thank you very much for your time! Stay safe and sane through these tough times!
Cheers, thank you for your support!
Waterfall II by Judd Madden
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formlessmars-blog · 6 years
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Sub Culture Essay
Introduction
In this essay, the topics of sub-culture within a design is going to be explored with its impact on design holistically and how it impacts design as a whole and why it should be considered in the creation process. The idea is that sub-culture stems from rebellion or desensitization to a parent culture thus creating a group of people who end up separated from its parent culture of which it belongs. 
The idea is to consider not just sub-cultures that may be affected during the design process but rather the idea that a sub-culture that may surface from the result of a design. This notion is mostly observed from a multitude of angles whereby a sub-culture may form out of sheer rebellion or as a response to and a reiteration of a parent culture. 
An in-depth look will be given to the works of Roland Barthes, Dick Hebdige and other concepts such as Semiotics and Hegemony whereby an analysis will be made on subculture to dictate it impacts in design. There will also be an exploration of fandoms that stem from an iconic model in pop culture to further reinforce the concept that subculture is important during the design process. 
Subculture, The Meaning of Style
Author Dick Hebdige published a renowned book focusing entirely on subculture within the British scene around the youth culture called Subculture, The Meaning of Style (Hebdige, 2012). In this publication, Hebdige argues that style or fashion in this sense is the catalyst for subculture in the youth scene where he claims that even the most powerless of a teenager can become a punk rocker through sub-culture. 
Hebdige cites a wide range of subcultures within this text; he credits the skinheads to Rastafarians and even goths however he draws a lot from the ideals of structuralism and Marxist ways of thinking. Furthermore, he explains how black cultures like Rastafarianism pass on their values to other youth cultures with specific reference to dreads as imposing an aesthetic drawn from the 'otherness' of black culture. In this context, black culture serves as the fundamental standard by which other cultures are judged due to their impressionable output. 
Hebdige refers to some subcultures as 'cultural noise, whereby they create blockages within the flow of society due to their rebellious nature thus creating interference with mass culture. The blockage represents where a community has failed to meet the requirements of a subculture, and therefore style is where these groups turn in order to express their needs that they wish to be fulfilled. This also reinforces a concept of a dominant culture having a suppressive nature by way of this model mentioned above. 
Through commodification, one can gain an understanding of style. However, such a belief is only relevant when related to its subculture because once removed; it is then unable to express its need for a subculture. Although this entire publication focuses primarily on style as the focus of the subcultures, we can understand through this the idea of the parent-child relationship between the subculture, and its catalyst. It is this model whereby we base our argument that subculture must be considered in design or during the design process, as the relevancy of design can sometimes be dependant on subcultures that exist either for or against parent design. 
Hebdige says “our task becomes to discern the hidden messages inscribed in code on the glossy surfaces of style, to trace them as ‘maps of meaning’ which obscurely re-present the very contradictions they are designed to resolve or conceal.” (Hebdige, 2012)
Influence of Design on Subcultures
In this example, it's important to understand how subcultures are influenced by design, and then, through ontological design, subcultures form due to the impact of design itself. This is where the belief that subcultures may be an integral part of the design process or at least deserves some recognition when design is taking place. 
Examples in popular culture can be seen widely from music. Music is one of the most significant forms of design that holds such a significant impact that can be seen visually through these groups of people. Famous bands such as Metallica, Pink Floyd or even Nirvana have been observed to have played a role in the creation of not just subcultures but ideologies that would be seen to live on and stand the test of time having both contributed to the old school Rock and Grunge scene who, till this very day, is still being carried out and celebrated. 
To dig even further we can look at how design then can become commercialised as it becomes seemingly relatable to a large group of people such that they begin to assimilate the content or the design into being an integral part of their identities, the most famous example of this would be the band The Grateful Dead which is an old school rock band that has amassed such a large following to the degree where their fans are called 'Dead Heads' thus spawning a merchandise line called The Dead Bears which even today can be seen selling for a lot of money all of which began with the album art designed by Bob Thomas. 
It is evident that when mainstream design is commercialised it then gains the potential to be assimilated into or create a subculture thus giving strength, recognition and credibility to its parent culture. 
Relative to this we can also look at mainstream media for influencing subcultures where we can look at Playboy Magazine for example which made a subculture of men that shared the same views and goals as per what this magazine had suggested. These men who sought out luxurious lifestyles and seek to live out their lives as “Playboys” exactly as models such as Hugh Hefner would portray. This idealised and reinforced the thinking whereby a certain lifestyle became the influence, and like this, we saw a drastic change in the way men dressed for that period, in a way that would be consistent with that of a Playboy lifestyle in order to assimilate and infer it's message into everyday life. 
Subcultures in today's scene such as Hipsters or Vegans all stem from a holistic ideal that made it seem relatable or had a point of reference in order to promote or sell the idea. This is the contrast to the theories posed by Hebdige whereby his arguments represented subcultures as somewhat of a rebellious nature whereas Design Influenced subcultures merely reflect the parent culture and embody its values in their everyday lives. 
Why Subcultures Need to Be Considered
Subcultures are very important to design and can reflect whether or not the design is good or bad. Good design will spawn facets of fandoms and followings where these groups will carry these design elements further. An example of this would be cosplay. Cosplay is short for Costume Play, and generally, this is the act of bringing your favourite character to life, be it from a TV Series, Movie or Video Game. 
In the world of cosplay, a lot of more elegant details are considered, the aspects of the character from their clothing all the way to their hair as well as colours and mannerisms. To gain a better understanding, a video titled Why I Cosplay (YouTube, 2018), Two cosplayers were followed throughout their journey in order to gain a better understanding of their journey and the effort they put in but also, more importantly, to better understand WHY they do what they do. 
One cosplayer accounts: “Through cosplay, I could become these characters, I could live vicariously with how cool they were, and it seems people feel the need to become someone else to strengthen themselves.”  Not only does this account for such an emotional connection with these designs ultimately, but also one must realise what an incredible impact a simple design can have, and to go even further back, we can see that these were pure sketches or drawing at one point that evolved into these characters with personality and flow so much so that another person felt connected enough to bring that character to life for one day. 
“And really what makes cosplay so beautiful is how people can interpret curves and strange clothing pieces that wouldn't even exist in our world.” (YouTube, 2018), Quoted from an unnamed cosplayer, this speaks to how design is interpreted by the masses, this perfectly illustrates how people can consume design and interpret it in their way which is a matter of improving design and making it more efficient, as we're able to see how design can evolve along with the people who consume it. 
Above all, it is essential to consider the sense of community that design can create using cosplay as an example. These designs that were once just ideas brought people together and formed families through their choice of colour and shape. People sought to indeed dig deeper into design than most people would consider and in so doing they have given new meaning to design as a whole. 
And from a designers perspective, it's important to see how design is consumed and what is being interpreted in order to improve the design and this can only be achieved through the use of subculture. 
Looking back at the two contrasting types of subculture that has been covered, going from the rebellious nature to the unifying class, it's therefore crucial that one considers how the design process is portrayed as it could have either reception depending on its execution. 
Why Subcultures Are Intrinsic to Design
Through Semiotics, the study of signs and symbols, we're able to gauge precisely how design is perceived which is relevant to cosplayers and pop culture assimilation of design whereas, on the other hand, we have the concepts of Hegemony and Counter-hegemony which is the suppressive and dominants cultures spoken about through the works of Hebdige. 
These are very contrasting receptions of design however they are the reason why design prosper, it is the only way we, as designers, can gage many things about the designs, all from how its perception to what is being done with it as well as what changes need to be made based on the feedback we receive from the subcultures. 
In conclusion, a brand can gauge its strength through its design based on its subculture if it has one, and alternatively one can design with the idea of a subculture in mind as a design must be strong enough for people to assimilate design on a physical level or even implement it in their own lives. 
Therefore looking at favourite fandoms such as Game of Thrones, Star Wars or even Marvel and DC, These facets of design spawned multiple subcultures from its brand all the way from cosplaying to the creating of new designing spawning from the original. 
Subcultures tell us that design is efficient. As aforementioned, subcultures assimilate designs and make it their own if it successful and even if not, they will pay for counter-hegemonic subcultures for their voices to be heard. In other words, subcultures are the market we are designing for, and they are the make or break whether or not design is in any way successful therefore, we can design with this in mind as the goal, in so doing we will be creating for the right reasons working with the right target market from the get-go and as such we will be able to improve further or retract a design based on its child culture.
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