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#i'm also inclined to say jasper cartwright would pull it off.
utilitycaster · 2 years
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A wholly speculative discussion of all classes and if Travis's new character should be that class
I have zero answers and anyone who thinks they do is lying to you, but I do think this is an interesting opportunity; even if Travis had some sort of character in mind there's some wiggle room after seeing the rest of the party to fill in the gaps (much as Taliesin was able to do last campaign). Also, mechanics are fun.
Artificer: this is very good for several reasons. First, the party could use an intelligence-based class as well as someone that can cast identify more than once per day, and having extra healers doesn't hurt. Second, operating under the (valid) assumption that Dorian's presence is temporary, this helps maintain the tankline. Third, I just think Travis should be allowed to make his own cursed sword.
Bard: A relatively high-int bard would be pretty good, what with the multiple proficiencies/buffing and healing options, again assuming Dorian's presence is temporary (and any brief overlap will be very fun). The party is doing pretty well on charisma this time around, Ashton notwithstanding, though, and this campaign is an opportunity to step back from the face role.
Barbarian: There already is a very good one in the party and Travis has already played this class; no real need.
Bloodhunter: not going to lie, I'm not terribly into the class, but it is now intelligence based which, again, good opportunity to fill that gap and also tank and do some fun debuffs, so not bad.
Cleric: I would absolutely love to see this but I cannot imagine Matt accepting a two-cleric party again.
Druid: This is actually not a bad call and less likely to be nixed than cleric, because druids are less solely healing focused and Fearne in particular hasn't leaned in heavily to that role. It also permits you to dump most of your physical stats if you really want.
Fighter: I think this would be extremely funny, but also in all seriousness, an eldritch knight specifically seems extremely up Travis's alley and doubles as a great way to balance the group. Plus, once again, he gets the ability to summon a weapon, and I think that's a good call.
Monk: I like monks, and some of the subclasses do have great abilities (way of mercy stands out for me) but it's not really an area this party needs; everyone other than FCG has a pretty good dex score. It's not bad, and I'll admit some of my hesitancy towards it is all the condescending and shitty predictions earlier from condescending and shitty people; I just think there are better options.
Paladin: Been there, done that, much as I enjoy the idea of paladin from the start. I wouldn't be mad at it but I don't see it likely to happen.
Ranger: I am actually quite here for it; the newer ranger subclasses are far more powerful with all kinds of weird subclass abilities, and I think the high utility (ranged to melee; some healing and useful casting; helpful skills and class abilities) would be a good fit for this group which does seem to skew towards city mice.
Rogue: My general distaste for rogues aside, it does in fact fill the intelligence/skill niches admirably if he picks a good subclass. I'm just not sure "you can attack once and dash/disengage/hide" will be interesting mechanically for the erstwhile Fjord player.
Sorcerer: we already have two, this would just be weird.
Warlock: see Barbarian.
Wizard: while this is a very caster-heavy party, and Laudna and Imogen specifically are very glass cannon casters, this really would fill the intelligence niche and expand the spell list in a great way. Travis is also on the short list of "people who could sell me hard on Bladesinger."
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