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#i wish i had rough drafts of dialogue but bc i use google docs i don't have any prior copies >.<
elderwisp · 1 month
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The Creative Process ‧₊˚✩彡 
Because I love to be distracted
Hi! Ok, I wanted to share wif everyone my process in which I create a story post from conception to the final post. I would say I'm a very structured person when it comes to projects like these however, I've learned a lot and maybe someone could find something useful! We'll be referencing this scene. Oke, let's start!
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✩ Rough Drafts
So, of course everything starts off with a vision. While I always say, write what feels authentic to you, I also know it makes things much more difficult if you don't have a solid ground to build from. I think I've scrapped this particular story about twice already and even reshot the first chunk of Tessellate so there was a better foundation. I like to start off with understanding a character before moving onto creating a plot, otherwise people start bleed into another. Greta Gerwig makes a really awesome statement about how characters come first to her before plot. OKE with that in mind, this particular scene, I wrote it well over a year ago, however there wasn't much flow in the initial draft. In fact, the two look nothing alike. This conversation was supposed to occur during France's concert, but I moved it to to this particular scene and I'm so glad. I felt like their current relationship was strong enough to have this conversation but also it allowed me to really focus in on the two. I am a huge advocate for jotting down dialogue even if things change because you can always expand on an idea. And if things don't work, scrapping is okay, but at least you gave it a shot! After that change, I didn't revisit that scene up until about a month and a half ago. I like to let things sit for a good while. In the initial draft, Taryn was reserved throughout a majority of the conversation. There was limitations in which how I wanted her to express things but things change in a year. When I looked at her as a character and how she's progressed throughout the story, the draft no longer aligned with her lack of response. And then that created the question of what the heck does one say? Because people aren't typically very graceful or eloquent when it comes to confrontation but also we're telling a story so how do I balance the two out? Since, I've followed these little blorbos for a while, knowing their characters and motives allowed me to flesh everything out. Atlas is much more cunning than he lets on and is excellent at painting a pretty picture for those around him if it means getting what he wants. Taryn on the other hand is perceptive and unwavering so being around someone like him, someone that she finds herself slowly falling for, is a complete, well, mind fuck. We can also see from this interaction that there's a hint of feeling inadequate and the lack of confidence to know that maybe he does like her. We also see that Atlas maybe isn't the most mature when it comes to developing something real so the two have plenty to work on just from this scene alone. Like Greta Gerwig says, writing is listening.
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I also wanted to mention LocalScriptMan and this video all the time because it just about changed how I viewed dialogue in general. I think it's such a great tool! I've probably shared it a billion times.
✩ Blender & Posemaking
So I would like to preface this by saying, you do not need to use blender to achieve a vision. There are still scenes that I still use poses/animations from other creators! I wanted to list a few references! Rebouks, Rascgal and Simmireen have an amazing variety of poses to use! I literally use Becca's bumper packs RELIGOUSLY! However, if you need any suggestions, SurelySim's has an excellent breakdown on getting started with posemaking from tiny details, to SimRipper and using accessories! She also talks about Vyxated's Pose Helper which is a god send! For this scene I wanted to fully pose it. In my script, I italicize anything I want to pose, I'm such a sucker for the mannerisms that people have. When words fail, body language speaks. Are they fidget-y, or do I imagine them to be more composed? Taryn's stance is grounded, she doesn't move at all in the scene except for when she leaves and I think it's a great representation of her stubbornness. Whereas Atlas is watching every single move, up until he makes his incredibly bold (ridiculous!) statement. As for emotion when he made that statement, I wanted to go with shame but then I felt like his expression radiated ruthlessness. I personally enjoyed that 10x more because it represented two things for me, his character and that he felt comfortable enough to show that part of himself. When posing a scene from start to finish, it takes me about 1-3 days depending on how complex it is. I'm a huge advocate for using references! I love referencing hands, posture, how to grab a book ANYTHING! Because this was a conversation and not much action happened, it took me about a day.
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✩ Taking Screenshots and Composition
I began taking photos for this scene on March 6th. I use to use this reshade preset by growfruit however, after tinkering with some settings I use like a mish-mash blorbo of a preset. Amobae and Sforz have some cool LUT's for download (I think of it like a filter? That's probably not what it is but MEH) and I love the qUINT's lightroom shader as well. Huge advocate of relight, I was today years old when I learn that you should load it at the top of your shaders order so you don't get like a weird whitecast. These spotlights though are super fun too if you don't use reshade! There are some photographers on instagram that even go over how to use lightroom and it can translate to game as well! For the most part, I try to keep screenshots pretty simple, editing-wise but there are moments when I doodle in little hairs, add in some texture and include shadows for, uh, DRAMAAA. Lately, I've been incorporating intricate fonts because idk sometimes my brain enjoys a little graphic design moment. Sometimes shooting conversation heavy scenes can get so repetitive so I like to look at film stills on pinterest or pay close attention to a film and how they present the camera work in a conversation. Rule of thirds is a great reference tool to use, I believe GShade has a shader for that. However it's okay to experiment, it's not an end all be all. I love looking at animators and how each frame is incredibly intentional, whether it's a shot from above or a really close frame. The beginning of this scene, I honestly didn't have a clue as to how I wanted to open it up since they were walking down a hall. Then I noticed the detail in the fencing and how the tiles were opposite. Using the TOOL mod, I was able to get them both in the center and it created a strong opening shot of how different these two are.
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✩ Editing
My god, I love editing but also this is usually the moment where I get so freaking distracted. This process takes me a day if I am focused.... But realistically it takes three days.... That's why I try to keep things to a minimum. I do use Photoshop. I like to use this sharpening action (the other actions are awesome too!) for story posts, I crop each photo (I use a 9:5 ratio and a 16:6 ratio if I need to focus on something specific idk why i picked those numbers yo), and add in text. Dafont has a lot of different free fonts. I like to use these little guidelines if sentences needs to be centered.
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For adding umph to text, I like to use two things: The warped text option when using the type tool or just going to the distort panel and using the wave option!
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Also bottom right of your layers channel is an fx layer. I like to use stroke and drop shadow on all text so it doesn't get lost within a photo!
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✩ Finalization and My Schedule
That story post was uploaded on March 29th. As of right now, I like to stay three weeks ahead so I have three weeks worth of story posts marinating in my queue LMAO. I always reread things like a bajillion times, sometimes I'll go back and tweak conversations if they feel a bit stiff. Having that three week buffer also gives me time to really dedicate myself to details and focus on being present with a future scene. Another perk is, it allows me to work on cleaning up the script, plotting for future arcs, and having fun with edits. When I used to upload story videos on youtube, I didn't really plan ahead and it was so chaotic for me. Sometimes I didn't have enough time to actually create a solid episode so things felt rushed because on top of that I had a schedule I committed to. This isn't necessary but structure and patterns is something my little brain needs.
I hope this maybe provided some tips for people wanting to start out or it was just a fun little thing to read! One final OP tip is to write about something that you enjoy, something that matters to you. I'm one mf that loves a fleshed out character arc, that doesn't like linear plots and for fucks sake I love a good slow burn and I think all of that reflects a lot which helps me be engaged.
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