Tumgik
#i think whatever tone-deaf standardization guidelines they're following are likely also actively detrimental to ancient breed design creati
Text
judging by the "fixes" they've applied to fern and i'm fairly sure also to a few other genes, they likely intend to flatten and generic-ify EVERY gene that does anything interesting with especially the top feathers portion of the wings. :/
#flight rising#the ridiculously strict standardization guidelines they seem to put every gene through recently are actively detrimental to looking good#i don't know why they can't seem to get the idea that different body shapes showing the same gene a little differently is a GOOD thing#rather than every single gene appearing to be the exact same flat pasted on texture. undel's book had a whole thing on that how'dthey forge#we like it when each dragon's shape does something a little unique with gene expression! it makes it worth actually having different breeds#i think whatever tone-deaf standardization guidelines they're following are likely also actively detrimental to ancient breed design creati#and might even be part of the reason why we haven't gotten any dragons with stuff like turtle shells for the secondary gene yet#because under the current personality-sucking apparent standardization guidelines they would not be allowed to try to adapt any modern gene#to a shell-backed dragon shape#because tweaking them to work on that shape and actually look good would be considered by their standards changing them too much#even though the difference on a majority of genes wouldn't be any greater than the difference between some genes on skydancer vs other wing#under the standardization rules they seem to follow they may literally not be allowed to design even any ancient dragons w/ nonwing seconda#much less with any truly mold-breaking shapes or concepts of wings. they seem to struggle just with figuring out how to apply it to feather#off the top of my had some wing-“wing”-and secondary gene area ideas that would be absolutely possible but i'm fairly sure they'd never do-#“feathers” are actually smaller membranous wings like a fractal. mane. elaborate peacock tail instead of wings. body fins. head frill. bell#throat fan. head crest. overlapping hard scalelike spines flattened into something like a spinosaurus crest. sailfin 2!. inorganic wings.#all of these things are entirely feasible and i have thought on how to adapt genes to them extensively but they would likely never do it#because peregrine-for example-would look perfectly fine-better even- applied to the trailing edges of overlapping armadillo plates#except fr's standardization rules seem to be so ridiculously strict that they would say it can only be on the trailing edge of a wing shape#they just seem to want every gene to be the exact same pasted on flat texture on everything even when it makes no sense on the dragon shape#and even when following that design principle actively looks worse. which it mostly does. it demands they suck the 3d out of everything.#so we end up with a game where every dragon looks like someone put a cutout of a texture on it and adapting it to the 3d shape is a “bug”#give us MORE breeds with anatomical features that cause small but consistent deviations in the depiction of genes!#not less!#it's the tundra butterfly dark manes all over again#we LIKE slight variety that makes sense on the dragon's unique shape! unique forms demand unique adaptations! not flattening!#undel wrote an entire section of an artbook about how patterns should be adapted to your subject's anatomy and shape how did they all forge#is this one of those corporate “to preserve our brand identity” things? is it a loud minority/“listening to the wrong feedback” thing?#it's gotten to the point that there's basically no point even scrying most breeds until at least a year after they come out#because inevitably they're going to abruptly “fix” every single gene that looks interesting and good
6 notes · View notes